feat: ai's first take...
This commit is contained in:
+39
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import { Component, createSignal, onMount } from 'solid-js';
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import { useLocation } from '@solidjs/router';
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import { parseMarkdown } from './markdown';
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const App: Component = () => {
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const location = useLocation();
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const [content, setContent] = createSignal('');
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onMount(async () => {
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// 根据路由加载对应的 markdown 文件
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const path = location.pathname.slice(1) || 'index';
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try {
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const response = await fetch(`/content/${path}.md`);
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if (response.ok) {
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const text = await response.text();
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setContent(text);
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} else {
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setContent('# 欢迎使用 TTRPG Tools\n\n没有找到对应的内容文件。');
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}
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} catch (error) {
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setContent('# 欢迎使用 TTRPG Tools\n\n这是一个 TTRPG 文档工具箱。\n\n## 功能\n\n- 使用 `:dice[2d6+d8]` 插入骰子组件\n- 使用 `:table[./data.csv]` 插入表格组件');
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}
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});
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return (
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<div class="min-h-screen bg-gray-50">
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<header class="bg-white shadow">
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<div class="max-w-4xl mx-auto px-4 py-4">
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<h1 class="text-2xl font-bold text-gray-900">TTRPG Tools</h1>
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</div>
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</header>
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<main class="max-w-4xl mx-auto px-4 py-8">
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<article class="prose prose-lg" innerHTML={parseMarkdown(content())} />
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</main>
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</div>
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);
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};
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export default App;
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import type { CommandHandler } from '../types.js';
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export const compileCommand: CommandHandler = async (dir, options) => {
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console.log(`开始编译...`);
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console.log(`目录:${dir}`);
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console.log(`输出目录:${options.output}`);
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// TODO: 实现编译逻辑
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// 1. 扫描目录下的所有 .md 文件
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// 2. 解析 markdown 并生成路由
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// 3. 打包为带 hash 路由的单个 HTML 入口
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console.log('编译完成!');
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};
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import type { CommandHandler } from '../types.js';
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export const serveCommand: CommandHandler = async (dir, options) => {
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console.log(`启动开发服务器...`);
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console.log(`目录:${dir}`);
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console.log(`端口:${options.port}`);
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// TODO: 实现开发服务器逻辑
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// 1. 扫描目录下的所有 .md 文件
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// 2. 启动 rsbuild 开发服务器
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// 3. 监听文件变化
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console.log('开发服务器已启动:http://localhost:' + options.port);
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};
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#!/usr/bin/env node
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import { Command } from 'commander';
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import { serveCommand } from './commands/serve.js';
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import { compileCommand } from './commands/compile.js';
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const program = new Command();
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program
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.name('ttrpg')
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.description('TTRPG 工具箱 - 用于编译和预览 TTRPG 文档')
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.version('0.0.1');
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program
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.command('serve')
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.description('运行一个 web 服务器预览目录中的内容,并实时监听更新')
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.argument('[dir]', '要预览的目录', '.')
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.option('-p, --port <port>', '端口号', '3000')
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.action(serveCommand);
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program
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.command('compile')
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.description('将目录中的内容输出为带 hash 路由、单个 html 入口的 web 应用')
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.argument('[dir]', '要编译的目录', '.')
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.option('-o, --output <dir>', '输出目录', './dist/output')
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.action(compileCommand);
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program.parse();
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export interface ServeOptions {
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port: string;
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}
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export interface CompileOptions {
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output: string;
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}
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export type CommandHandler = (dir: string, options: ServeOptions | CompileOptions) => Promise<void>;
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export interface MarkdownFile {
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path: string;
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route: string;
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content: string;
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}
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import { Component, createSignal, Show } from 'solid-js';
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export interface DiceProps {
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formula: string;
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key?: string;
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}
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function rollDice(formula: string): number {
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// 解析骰子公式,例如:2d6+d8
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const parts = formula.split('+').map(p => p.trim());
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let total = 0;
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for (const part of parts) {
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const match = part.match(/^(\d+)?d(\d+)$/i);
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if (match) {
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const count = parseInt(match[1] || '1');
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const sides = parseInt(match[2]);
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for (let i = 0; i < count; i++) {
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total += Math.floor(Math.random() * sides) + 1;
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}
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} else {
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// 处理固定数字
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const num = parseInt(part);
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if (!isNaN(num)) {
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total += num;
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}
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}
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}
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return total;
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}
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export const Dice: Component<DiceProps> = (props) => {
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const [result, setResult] = createSignal<number | null>(null);
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const [isRolled, setIsRolled] = createSignal(false);
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const handleClick = () => {
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if (isRolled()) {
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// 重置为公式
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setResult(null);
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setIsRolled(false);
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} else {
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// 掷骰子
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const rollResult = rollDice(props.formula);
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setResult(rollResult);
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setIsRolled(true);
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}
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};
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const displayText = () => (isRolled() ? `${result()}` : props.formula);
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const queryParams = () => (props.key && isRolled() ? `?dice-${props.key}=${result()}` : '');
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return (
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<a
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href={queryParams()}
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onClick={(e) => {
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e.preventDefault();
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handleClick();
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}}
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class="inline-flex items-center gap-1 text-blue-600 hover:text-blue-800 cursor-pointer"
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>
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<span>🎲</span>
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<span>{displayText()}</span>
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</a>
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);
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};
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@@ -0,0 +1,5 @@
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export { Dice } from './dice';
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export type { DiceProps } from './dice';
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export { Table } from './table';
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export type { TableProps } from './table';
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@@ -0,0 +1,91 @@
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import { Component, createSignal, For, Show } from 'solid-js';
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import { parse } from 'csv-parse/sync';
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export interface TableProps {
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src: string;
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roll?: boolean;
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remix?: boolean;
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}
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interface TableRow {
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label: string;
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body: string;
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[key: string]: string;
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}
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export const Table: Component<TableProps> = (props) => {
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const [rows, setRows] = createSignal<TableRow[]>([]);
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const [activeTab, setActiveTab] = createSignal(0);
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// 解析 CSV 内容
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const parseCSV = (content: string) => {
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const records = parse(content, {
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columns: true,
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skip_empty_lines: true,
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});
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setRows(records as TableRow[]);
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};
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// 加载 CSV 文件
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const loadCSV = async () => {
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try {
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const response = await fetch(props.src);
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const content = await response.text();
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parseCSV(content);
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} catch (error) {
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console.error('Failed to load CSV:', error);
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}
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};
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// 初始化加载
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loadCSV();
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// 随机切换 tab
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const handleRoll = () => {
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const randomIndex = Math.floor(Math.random() * rows().length);
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setActiveTab(randomIndex);
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};
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// 处理 body 内容中的 {{prop}} 语法
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const processBody = (body: string, currentRow: TableRow): string => {
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if (!props.remix) {
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// 不启用 remix 时,只替换当前行的引用
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return body.replace(/\{\{(\w+)\}\}/g, (_, key) => currentRow[key] || '');
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} else {
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// 启用 remix 时,每次引用使用随机行的内容
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return body.replace(/\{\{(\w+)\}\}/g, (_, key) => {
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const randomRow = rows()[Math.floor(Math.random() * rows().length)];
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return randomRow?.[key] || '';
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});
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}
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};
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return (
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<div class="ttrpg-table">
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<div class="flex gap-2 border-b border-gray-200">
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<For each={rows()}>
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{(row, index) => (
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<button
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onClick={() => setActiveTab(index())}
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class={`px-4 py-2 font-medium transition-colors ${
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activeTab() === index()
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? 'text-blue-600 border-b-2 border-blue-600'
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: 'text-gray-500 hover:text-gray-700'
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}`}
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>
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<Show when={props.roll}>
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<span class="mr-1">🎲</span>
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</Show>
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{row.label}
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</button>
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)}
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</For>
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</div>
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<div class="p-4 prose max-w-none">
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<Show when={rows().length > 0}>
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<div innerHTML={processBody(rows()[activeTab()].body, rows()[activeTab()])} />
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</Show>
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</div>
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</div>
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);
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};
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>TTRPG Tools</title>
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</head>
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<body>
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<div id="root"></div>
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</body>
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</html>
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import { render } from 'solid-js/web';
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import { Router, Route } from '@solidjs/router';
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import App from './App';
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import './styles.css';
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const root = document.getElementById('root');
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if (root) {
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render(() => (
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<Router>
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<Route path="/" component={App} />
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<Route path="/:path*" component={App} />
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</Router>
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), root);
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}
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import { Marked } from 'marked';
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import { createDirectives } from 'marked-directive';
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// 使用 marked-directive 来支持通过 @solidjs/element 添加的 UI 组件
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const marked = new Marked().use(createDirectives());
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export function parseMarkdown(content: string): string {
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return marked.parse(content) as string;
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}
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export { marked };
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@import "tailwindcss";
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@plugin "@tailwindcss/typography";
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