feat(journal): implement message registry and stream store

Implement a robust journal system featuring a type-safe message
registry and an MQTT-backed stream store.

- Add `registry.ts` to manage message type definitions, Zod schemas,
  and custom reducers.
- Implement `journalStream.ts` to manage MQTT connections, session
  lifecycle, and reactive message state.
- Add built-in message types for `narrative`, `intent`, `roll`,
  and `article`.
- Provide utilities for message validation, optimistic local updates,
  and message reversion.
This commit is contained in:
2026-07-06 14:48:18 +08:00
parent 21f8fbcd0b
commit 8194438816
8 changed files with 794 additions and 0 deletions
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/**
* Journal module — barrel export
*/
// Trigger message type registration
import "./types";
export {
registerMessageType,
getMessageType,
registeredTypes,
validatePayload,
canEmit,
} from "./registry";
export type { MessageTypeDef, StreamMessage } from "./registry";
export {
connectStream,
disconnectStream,
hydrateFromServer,
sendMessage,
revertLatest,
canRevert,
visibleMessages,
useJournalStream,
journalStreamState,
createSession,
deleteSession,
sessions,
setMyName,
} from "../stores/journalStream";
export type {
JournalStreamState,
SessionMeta,
SessionManifest,
} from "../stores/journalStream";
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/**
* Journal Stream — Message Type Registry
*
* An open, add-only registry of message types. Game-specific widgets
* call `registerMessageType()` at module import time. The stream core
* uses this to validate, render, and reduce messages.
*/
import type { ZodType } from "zod";
import type { JSX } from "solid-js";
// ---------------------------------------------------------------------------
// StreamMessage
// ---------------------------------------------------------------------------
/**
* The typed envelope carried on the stream topic.
* `P` is narrowed by the `type` key at the receiving side.
*/
export interface StreamMessage<P = unknown> {
/** Deterministic id: `{sender}-{seq}` */
id: string;
/** Sender identifier — "gm" or a player name */
sender: string;
/** Monotonic sequence number, per sender */
seq: number;
/** Registered type key — determines which payload schema & widget are used */
type: string;
/** Type-specific data, validated against the registry's Zod schema */
payload: P;
/** Epoch millis, set by the sender at publish time */
timestamp: number;
/**
* Soft-delete. Only the sender's latest (highest seq) message can be
* reverted. Sending a new message locks the previous one permanently.
*/
reverted: boolean;
}
// ---------------------------------------------------------------------------
// MessageTypeDef
// ---------------------------------------------------------------------------
export interface MessageTypeDef<P = unknown> {
/** Unique type key, e.g. "roll.request", "article.reveal" */
type: string;
/** Human-readable label shown in the compose panel dropdown */
label: string;
/** Which roles can emit this type. Empty array = all roles allowed. */
emitters?: ("gm" | "player")[];
/** Zod schema used to validate payload before publish */
schema: ZodType<P>;
/** Returns a default payload for compose panel initialization */
defaultPayload?: () => P;
/**
* Render the message body in the stream.
* Receives the full message for context (sender, timestamp, reverted).
* Return undefined to suppress inline rendering (e.g. pure state mutations).
*/
render?: (payload: P, msg: StreamMessage<P>) => JSX.Element | undefined;
/**
* Apply side-effects to local state when this message is received.
* Runs once per message, at initial hydration and on live receipt.
*/
reducer?: (payload: P, msg: StreamMessage<P>) => void;
}
// ---------------------------------------------------------------------------
// Registry
// ---------------------------------------------------------------------------
const registry = new Map<string, MessageTypeDef<any>>();
/**
* Register a message type. Calling module should import and call this at
* top-level so the registry is populated before any stream operations.
*/
export function registerMessageType<P>(def: MessageTypeDef<P>): void {
if (registry.has(def.type)) {
throw new Error(`Message type "${def.type}" is already registered.`);
}
registry.set(def.type, def);
}
/** Retrieve a registered type definition. */
export function getMessageType(type: string): MessageTypeDef | undefined {
return registry.get(type);
}
/** Iterate over all registered type keys. */
export function registeredTypes(): IterableIterator<string> {
return registry.keys();
}
/**
* Validate a payload against the registered schema for `type`.
* Returns the parsed (narrowed) payload on success, or a ZodError.
*/
export function validatePayload<P>(
type: string,
payload: P,
): { success: true; data: P } | { success: false; error: string } {
const def = registry.get(type);
if (!def) {
return { success: false, error: `Unknown message type: "${type}"` };
}
const result = def.schema.safeParse(payload);
if (result.success) {
return { success: true, data: result.data as P };
}
return {
success: false,
error: result.error.issues.map((i) => `${i.path.join(".")}: ${i.message}`).join("; "),
};
}
/**
* Check whether a role (sender) is allowed to emit a given message type.
*/
export function canEmit(type: string, role: string): boolean {
const def = registry.get(type);
if (!def) return false;
const emitters = def.emitters;
if (!emitters || emitters.length === 0) return true;
return emitters.includes(role as "gm" | "player");
}
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/**
* Built-in message type: article.reveal
*
* GM reveals a document/article path to players. The reducer populates
* the revealedPaths set so the Article component can gate visibility.
*/
import { z } from "zod";
import { registerMessageType } from "../registry";
import { journalSetState } from "../../stores/journalStream";
import { produce } from "solid-js/store";
const schema = z.object({
/** Path relative to content root, e.g. "/adventures/dungeon.md" */
path: z.string().min(1),
/** Optional display label, defaults to the path */
label: z.string().optional(),
/** Optional section heading to deep-link */
section: z.string().optional(),
});
export type ArticleRevealPayload = z.infer<typeof schema>;
registerMessageType<ArticleRevealPayload>({
type: "article.reveal",
label: "Reveal Article",
emitters: ["gm"],
schema,
defaultPayload: () => ({ path: "/" }),
reducer: (p) => {
journalSetState(
produce((s) => {
s.revealedPaths.add(p.path);
}),
);
},
});
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/**
* Journal message types — barrel export
*
* Importing this module registers all built-in message types.
* Game-specific widgets should create their own barrel and import it.
*/
import "./narrative";
import "./roll";
import "./article";
import "./intent";
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/**
* Built-in message types: intent / resolution
*
* intent — Player declares an action or resource usage for GM to resolve
* resolution — GM resolves a player intent (outcome, stat changes, etc.)
*/
import { z } from "zod";
import { registerMessageType } from "../registry";
// ---------------------------------------------------------------------------
// intent
// ---------------------------------------------------------------------------
const intentSchema = z.object({
/** Plain-text description of what the player wants to do */
description: z.string().min(1),
/**
* Optional JSON-serializable context (item name, skill name, target, etc.)
* Parsed by game-specific widgets.
*/
context: z.record(z.string(), z.unknown()).optional(),
});
export type IntentPayload = z.infer<typeof intentSchema>;
registerMessageType<IntentPayload>({
type: "intent",
label: "Declare Intent",
emitters: ["player"],
schema: intentSchema,
defaultPayload: () => ({ description: "" }),
});
// ---------------------------------------------------------------------------
// resolution
// ---------------------------------------------------------------------------
const resolutionSchema = z.object({
/** The id of the intent message being resolved */
intentId: z.string().min(1),
/** Freeform outcome text */
outcome: z.string().min(1),
/**
* Stat changes to apply. Game-specific widgets interpret these keys.
* Example: { "hp": -3, "stress": 1, "status.add": "bleeding" }
*/
statChanges: z.record(z.string(), z.unknown()).optional(),
});
export type ResolutionPayload = z.infer<typeof resolutionSchema>;
registerMessageType<ResolutionPayload>({
type: "resolution",
label: "Resolve Intent",
emitters: ["gm"],
schema: resolutionSchema,
});
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/**
* Built-in message type: narrative
*
* Freeform text from GM or players. Renders as a chat bubble.
*/
import { z } from "zod";
import { registerMessageType } from "../registry";
const schema = z.object({
text: z.string().min(1, "Message cannot be empty").max(2000, "Message too long"),
});
export type NarrativePayload = z.infer<typeof schema>;
registerMessageType<NarrativePayload>({
type: "narrative",
label: "Narrative",
schema,
defaultPayload: () => ({ text: "" }),
render: (p, msg) => {
// Placeholder — real render will be in StreamMessage component
// Returning a simple representation for now
return undefined;
},
});
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/**
* Built-in message types: roll.request / roll.result
*
* roll.request — GM asks for a roll, renders a prompt with dice roller
* roll.result — Player responds with their roll outcome
*/
import { z } from "zod";
import { registerMessageType } from "../registry";
// ---------------------------------------------------------------------------
// roll.request
// ---------------------------------------------------------------------------
const rollRequestSchema = z.object({
/** Dice notation, e.g. "2d6", "1d20+5", "3d6kh1" */
notation: z.string().min(1),
/** Human label, e.g. "Fear save", "Attack roll" */
label: z.string().min(1),
/** Optional target number to compare against */
target: z.number().int().optional(),
/** Optional extra context */
description: z.string().optional(),
});
export type RollRequestPayload = z.infer<typeof rollRequestSchema>;
registerMessageType<RollRequestPayload>({
type: "roll.request",
label: "Request Roll",
emitters: ["gm"],
schema: rollRequestSchema,
defaultPayload: () => ({ notation: "1d20", label: "" }),
});
// ---------------------------------------------------------------------------
// roll.result
// ---------------------------------------------------------------------------
const rollResultSchema = z.object({
/** The dice notation that was rolled */
notation: z.string().min(1),
/** The raw dice results, e.g. [6, 4] for 2d6 */
dice: z.array(z.number().int().min(1)),
/** Modifiers, e.g. +5 */
modifier: z.number().int().default(0),
/** Final total after modifiers and keep/drop rules */
total: z.number(),
/** Optional: which roll.request message this is responding to (by id) */
requestId: z.string().optional(),
});
export type RollResultPayload = z.infer<typeof rollResultSchema>;
registerMessageType<RollResultPayload>({
type: "roll.result",
label: "Roll Result",
emitters: ["player"],
schema: rollResultSchema,
});