refactor: ai's attempt
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import type { Dimensions } from '../types';
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export interface DimensionOptions {
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size: string;
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bleed: string;
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padding: string;
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grid: string;
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}
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/**
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* 解析卡牌尺寸和网格配置
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*/
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export function calculateDimensions(options: DimensionOptions): Dimensions {
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const [width, height] = options.size.split('x').map(Number);
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const [bleedW, bleedH] = options.bleed.includes('x')
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? options.bleed.split('x').map(Number)
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: [Number(options.bleed), Number(options.bleed)];
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const [padW, padH] = options.padding.includes('x')
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? options.padding.split('x').map(Number)
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: [Number(options.padding), Number(options.padding)];
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// 实际卡牌尺寸(含出血)
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const cardWidth = width + bleedW * 2;
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const cardHeight = height + bleedH * 2;
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// 网格区域尺寸(减去 padding)
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const gridAreaWidth = width - padW * 2;
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const gridAreaHeight = height - padH * 2;
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// 解析网格
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const [gridW, gridH] = options.grid.split('x').map(Number);
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// 每个网格单元的尺寸(mm)
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const cellWidth = gridAreaWidth / gridW;
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const cellHeight = gridAreaHeight / gridH;
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// 网格区域起点(相对于卡牌左上角,含 bleed 和 padding)
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const gridOriginX = bleedW + padW;
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const gridOriginY = bleedH + padH;
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return {
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cardWidth,
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cardHeight,
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gridAreaWidth,
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gridAreaHeight,
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cellWidth,
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cellHeight,
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gridW,
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gridH,
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gridOriginX,
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gridOriginY
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};
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}
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/**
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* 计算 layer 位置样式(单位:mm)
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*/
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export function getLayerStyle(
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layer: { x1: number; y1: number; x2: number; y2: number },
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dims: Dimensions
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): { left: string; top: string; width: string; height: string } {
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const left = (layer.x1 - 1) * dims.cellWidth;
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const top = (layer.y1 - 1) * dims.cellHeight;
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const width = (layer.x2 - layer.x1 + 1) * dims.cellWidth;
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const height = (layer.y2 - layer.y1 + 1) * dims.cellHeight;
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return {
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left: `${left}mm`,
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top: `${top}mm`,
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width: `${width}mm`,
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height: `${height}mm`
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};
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}
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