refactor: ai's attempt

This commit is contained in:
2026-02-27 12:24:51 +08:00
parent 561d647bce
commit 88cfe03779
11 changed files with 738 additions and 461 deletions
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import type { Dimensions } from '../types';
export interface DimensionOptions {
size: string;
bleed: string;
padding: string;
grid: string;
}
/**
* 解析卡牌尺寸和网格配置
*/
export function calculateDimensions(options: DimensionOptions): Dimensions {
const [width, height] = options.size.split('x').map(Number);
const [bleedW, bleedH] = options.bleed.includes('x')
? options.bleed.split('x').map(Number)
: [Number(options.bleed), Number(options.bleed)];
const [padW, padH] = options.padding.includes('x')
? options.padding.split('x').map(Number)
: [Number(options.padding), Number(options.padding)];
// 实际卡牌尺寸(含出血)
const cardWidth = width + bleedW * 2;
const cardHeight = height + bleedH * 2;
// 网格区域尺寸(减去 padding)
const gridAreaWidth = width - padW * 2;
const gridAreaHeight = height - padH * 2;
// 解析网格
const [gridW, gridH] = options.grid.split('x').map(Number);
// 每个网格单元的尺寸(mm
const cellWidth = gridAreaWidth / gridW;
const cellHeight = gridAreaHeight / gridH;
// 网格区域起点(相对于卡牌左上角,含 bleed 和 padding
const gridOriginX = bleedW + padW;
const gridOriginY = bleedH + padH;
return {
cardWidth,
cardHeight,
gridAreaWidth,
gridAreaHeight,
cellWidth,
cellHeight,
gridW,
gridH,
gridOriginX,
gridOriginY
};
}
/**
* 计算 layer 位置样式(单位:mm)
*/
export function getLayerStyle(
layer: { x1: number; y1: number; x2: number; y2: number },
dims: Dimensions
): { left: string; top: string; width: string; height: string } {
const left = (layer.x1 - 1) * dims.cellWidth;
const top = (layer.y1 - 1) * dims.cellHeight;
const width = (layer.x2 - layer.x1 + 1) * dims.cellWidth;
const height = (layer.y2 - layer.y1 + 1) * dims.cellHeight;
return {
left: `${left}mm`,
top: `${top}mm`,
width: `${width}mm`,
height: `${height}mm`
};
}