chore(skill): Own tttk-authoring in the repo
Move the skill to .agents/skills/tttk-authoring and point gen:skill-reference at it. Activate it by symlinking ~/.agents/skills/tttk-authoring to the in-repo copy. Extend the reference drift guard to cover the skill copy now that it is versioned, and document activation in docs/development.md.
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# The Hollow Mill
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## Adventure brief
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The mill on the village edge has stood silent for a year. Last week its wheel
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began turning again — on its own.
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> [!WARNING]
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> The mill's guardian is not hostile by default. Attacking it forfeits the
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> peaceful resolution.
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## Locations
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:md-table[./locations.csv]
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## Random encounters
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:md-table[./encounters.csv]{roll=true}
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## The mill guardian
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:md-dice[1d20+3]{key="guardian-attack"}
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The guardian strikes with :[sword] for :md-dice[2d6+2]{key="guardian-damage"}.
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## Encounter table (inline)
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```csv role=spark-table roll=true
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d6,Encounter
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1,A crow watches from the rafters.
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2,The floorboards groan underfoot.
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3,A cold draft carries the smell of grain.
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4,The wheel outside stops for one breath.
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5,A sack of flour splits open.
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6,The guardian's lantern flickers to life.
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```
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## Route
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```mermaid
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graph TD
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A[Village] --> B[Mill Road]
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B --> C{Mill Door}
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C -->|Force| D[Ground Floor]
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C -->|Listen| E[Secret Cellar]
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D --> F[Wheel Room]
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E --> F
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```
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## Guardian card
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```yaml role=tag
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tag: md-deck
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body: ./guardian.csv
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data-config:
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size: 63x88
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grid: 5x5
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layers:
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- prop: name
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pos: 1,1-5,1
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font: 12
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- template: |
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**{{type}}** — {{hp}} HP
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{{description}}
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pos: 1,3-5,8
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font: 3
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align: l
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```
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group,label,body
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Mill Road,1,"### A crow on the fence
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A crow fixes you with one eye, then flies toward the mill.
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**Interaction**: Follow it (Perception 3/1)
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**Risk**: None"
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Mill Road,2,"### Broken cart
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An overturned cart blocks half the road.
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**Interaction**: Clear it (Strength 3/2)
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**Risk**: Failure costs 1 Stamina"
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Mill Road,3,"### Cold spot
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The air turns suddenly cold.
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**Interaction**: Press on (Constitution 3/1)
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**Risk**: Failure deals 1 Constitution damage"
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Wheel Room,1,"### The turning wheel
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The wheel grinds without water.
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**Interaction**: Jam the gears (Strength 3/3)
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**Risk**: Failure deals 1 Agility damage"
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Wheel Room,2,"### Flour dust
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Thick dust fills the air.
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**Interaction**: Cover your mouth (Constitution 3/1)
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**Risk**: Failure deals 1 Constitution damage"
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label,name,type,hp,description
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1,The Hollow Miller,Spirit,10,"Bound to the wheel by an old promise. Speaks only in the sound of grinding stone."
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label,body
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Village,"### Village
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**Type**: Starting location
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A quiet village at the edge of the marsh. The miller's daughter asks after her
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father.
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**Interaction**: Ask about the mill (Charisma 3/1)
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**Supplies**: Rope, torches, one healing draught"
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Mill Road,"### Mill Road
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**Type**: Route
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A muddy track winding between hedgerows toward the mill.
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**Interaction**: Spot tracks (Perception 3/1)
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**Encounters**: 3 random encounters"
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Ground Floor,"### Ground Floor
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**Type**: Hub
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Sacks of grain, a cold hearth, and a ladder to the wheel room.
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**Interaction**:
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- Search the hearth (Perception 3/2) — find a brass key
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- Climb the ladder (Agility 3/1)"
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Secret Cellar,"### Secret Cellar
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**Type**: Archive
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A low cellar beneath the millstones. Ledgers line the walls.
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**Interaction**: Read the ledgers (Intelligence 3/2) — learn the guardian's name
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**Clue**: The last entry is dated one year ago, in the miller's hand"
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Wheel Room,"### Wheel Room
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**Type**: Finale
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The great wheel turns in silence, though no water reaches it.
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**Interaction**:
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- Speak the guardian's name (Charisma 3/3) — peaceful resolution
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- Break the wheel (Strength 3/4) — hostile resolution"
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