chore(skill): Own tttk-authoring in the repo

Move the skill to .agents/skills/tttk-authoring and point gen:skill-reference at it. Activate it by symlinking ~/.agents/skills/tttk-authoring to the in-repo copy.

Extend the reference drift guard to cover the skill copy now that it is versioned, and document activation in docs/development.md.
This commit is contained in:
2026-09-12 17:19:38 +08:00
parent 6d94a99b42
commit d8ccaecade
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label,body
Village,"### Village
**Type**: Starting location
A quiet village at the edge of the marsh. The miller's daughter asks after her
father.
**Interaction**: Ask about the mill (Charisma 3/1)
**Supplies**: Rope, torches, one healing draught"
Mill Road,"### Mill Road
**Type**: Route
A muddy track winding between hedgerows toward the mill.
**Interaction**: Spot tracks (Perception 3/1)
**Encounters**: 3 random encounters"
Ground Floor,"### Ground Floor
**Type**: Hub
Sacks of grain, a cold hearth, and a ladder to the wheel room.
**Interaction**:
- Search the hearth (Perception 3/2) — find a brass key
- Climb the ladder (Agility 3/1)"
Secret Cellar,"### Secret Cellar
**Type**: Archive
A low cellar beneath the millstones. Ledgers line the walls.
**Interaction**: Read the ledgers (Intelligence 3/2) — learn the guardian's name
**Clue**: The last entry is dated one year ago, in the miller's hand"
Wheel Room,"### Wheel Room
**Type**: Finale
The great wheel turns in silence, though no water reaches it.
**Interaction**:
- Speak the guardian's name (Charisma 3/3) — peaceful resolution
- Break the wheel (Strength 3/4) — hostile resolution"
1 label body
2 Village ### Village **Type**: Starting location A quiet village at the edge of the marsh. The miller's daughter asks after her father. **Interaction**: Ask about the mill (Charisma 3/1) **Supplies**: Rope, torches, one healing draught
3 Mill Road ### Mill Road **Type**: Route A muddy track winding between hedgerows toward the mill. **Interaction**: Spot tracks (Perception 3/1) **Encounters**: 3 random encounters
4 Ground Floor ### Ground Floor **Type**: Hub Sacks of grain, a cold hearth, and a ladder to the wheel room. **Interaction**: - Search the hearth (Perception 3/2) — find a brass key - Climb the ladder (Agility 3/1)
5 Secret Cellar ### Secret Cellar **Type**: Archive A low cellar beneath the millstones. Ledgers line the walls. **Interaction**: Read the ledgers (Intelligence 3/2) — learn the guardian's name **Clue**: The last entry is dated one year ago, in the miller's hand
6 Wheel Room ### Wheel Room **Type**: Finale The great wheel turns in silence, though no water reaches it. **Interaction**: - Speak the guardian's name (Charisma 3/3) — peaceful resolution - Break the wheel (Strength 3/4) — hostile resolution