refactor: extract command dispatch logic to shared module
Move command parsing and dispatching logic from `CommandLinkManager` and `JournalInput` into a new `command-dispatcher.ts` module. This unifies how commands are handled whether they are typed manually or triggered via `:cmd[]` directive clicks.
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/**
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* Command dispatcher — shared logic for parsing & dispatching commands
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* from text input or :cmd[] directive spans.
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*
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* Used by both JournalInput (manual typing) and CommandLinkManager (click).
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*/
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import { sendMessage } from "../stores/journalStream";
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import { parseInput } from "./command-parser";
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import { resolveRollPayload } from "./types/roll";
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import { resolveSparkPayload } from "./types/spark";
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import {
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resolveStatRoll,
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resolveTemplateSet,
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canModifyStat,
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fullKey,
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findStatDef,
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} from "./stat-helpers";
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import type { StatDef, StatTemplate } from "./completions";
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// ---------------------------------------------------------------------------
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// Result
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// ---------------------------------------------------------------------------
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export type DispatchResult =
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| { ok: true }
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| { ok: false; error: string };
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// ---------------------------------------------------------------------------
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// Main dispatch
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// ---------------------------------------------------------------------------
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export interface DispatchContext {
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/** The role of the current user */
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role: "gm" | "player" | "observer";
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/** The user's name */
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myName: string;
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/** The raw text to dispatch (with or without leading `/`) */
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command: string;
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/** Spark table lookup data (from completions) */
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sparkTables: { slug: string; csvPath?: string; remix?: boolean }[];
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/** Current runtime stat values */
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statValues: Record<string, string>;
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/** Stat definitions */
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statDefs: StatDef[];
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/** Stat templates */
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statTemplates: StatTemplate[];
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}
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/**
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* Dispatch a command string. Works for both typed input and
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* :cmd[] directive clicks.
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*/
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export async function dispatchCommand(
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ctx: DispatchContext,
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): Promise<DispatchResult> {
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const raw = ctx.command.trim();
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if (!raw) return { ok: false, error: "Empty command" };
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// Observers can only send chat
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if (ctx.role === "observer") {
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const result = sendMessage("chat", { text: raw });
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return unwrap(result);
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}
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const prefixed = raw.startsWith("/") ? raw : "/" + raw;
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const parsed = parseInput(prefixed);
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if (parsed.error) return { ok: false, error: parsed.error };
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// Players: chat + stat commands only
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if (ctx.role === "player") {
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if (parsed.type === "chat") {
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const result = sendMessage("chat", { text: raw });
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return unwrap(result);
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}
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if (parsed.type === "stat") {
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return dispatchStat(parsed.payload as Record<string, unknown>, ctx);
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}
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return { ok: false, error: "玩家只能发送聊天消息或使用 /stat 命令" };
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}
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// GM: all commands
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if (parsed.type === "roll") {
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const p = resolveRollPayload(
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parsed.payload as { notation: string; label?: string },
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);
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const result = sendMessage("roll", p);
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return unwrap(result);
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}
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if (parsed.type === "spark") {
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try {
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const key = (parsed.payload as { key: string }).key;
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const match = ctx.sparkTables.find((s) => s.slug === key);
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const csvPath = match?.csvPath ?? "";
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const remix = match?.remix ?? false;
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const p = await resolveSparkPayload({ key, csvPath, remix });
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const result = sendMessage("spark", p);
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return unwrap(result);
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} catch (e) {
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return {
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ok: false,
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error: e instanceof Error ? e.message : "种子表掷骰失败",
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};
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}
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}
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if (parsed.type === "stat") {
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return dispatchStat(parsed.payload as Record<string, unknown>, ctx);
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}
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const result = sendMessage(parsed.type, parsed.payload);
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return unwrap(result);
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}
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// ---------------------------------------------------------------------------
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// Stat dispatch
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// ---------------------------------------------------------------------------
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function dispatchStat(
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payload: Record<string, unknown>,
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ctx: DispatchContext,
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): DispatchResult {
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const p = payload as { action?: string; key?: string; value?: string };
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if (p.action === "roll" && p.key) {
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const resolved = resolveStatRoll(
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p.key,
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ctx.statDefs,
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ctx.statValues,
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ctx.myName,
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ctx.statTemplates,
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);
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if (resolved.error) return { ok: false, error: resolved.error };
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const result = sendMessage("stat", {
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action: "set",
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key: resolved.fullKey,
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value: resolved.value,
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});
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const r = unwrap(result);
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if (!r.ok) return r;
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if (resolved.modifiers) {
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for (const [mk, mv] of Object.entries(resolved.modifiers)) {
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sendMessage("stat", { action: "set", key: mk, value: mv });
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}
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}
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return { ok: true };
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}
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if (!p.action || !p.key) {
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return { ok: false, error: "无效的 stat 命令" };
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}
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const fk = resolveKey(p.key, ctx.statDefs, ctx.myName);
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if (!canModifyStat(ctx.role, ctx.myName, fk, ctx.statDefs)) {
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return { ok: false, error: `无权修改属性: ${p.key}` };
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}
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const result = sendMessage("stat", {
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action: p.action,
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key: fk,
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value: p.value,
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});
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const r = unwrap(result);
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if (!r.ok) return r;
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if (p.action === "set" && p.value) {
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const def = findStatDef(fk, ctx.statDefs, ctx.myName);
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if (def) {
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const modifiers = resolveTemplateSet(
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def,
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p.value,
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ctx.statDefs,
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ctx.statValues,
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ctx.myName,
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ctx.statTemplates,
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);
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if (modifiers) {
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for (const [mk, mv] of Object.entries(modifiers)) {
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sendMessage("stat", { action: "set", key: mk, value: mv });
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}
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}
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}
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}
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return { ok: true };
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}
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// ---------------------------------------------------------------------------
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// Helpers
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// ---------------------------------------------------------------------------
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/** Resolve a bare or full key to the actual runtime key. */
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function resolveKey(
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inputKey: string,
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statDefs: StatDef[],
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playerName: string,
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): string {
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if (statDefs.some((d) => fullKey(d, playerName) === inputKey)) return inputKey;
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const def = statDefs.find((d) => d.key === inputKey);
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if (def) return fullKey(def, playerName);
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return inputKey;
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}
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/** Unwrap a sendMessage result into DispatchResult. */
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function unwrap<R>(
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r: { success: true; msg: R } | { success: false; error: string },
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): DispatchResult {
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return r.success ? { ok: true } : { ok: false, error: r.error };
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}
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