Replaces the specialized `stat` system with a more general-purpose
variable system. This includes:
- Renaming `ReactiveStatManager` to `ReactiveVariableManager`
- Changing template syntax from `${key}` to `{{$key}}`
- Replacing `StatsView` with `VariableView` to show declared, plain,
and tag-typed variables
- Updating command `/stat` to `/set`
- Refactoring the reactivity engine to support variable declarations
and tag modifiers via `csv role=declare` blocks
Introduce a shared `dispatchError` signal in the command dispatcher
to unify error reporting across different components. This allows
`CommandLinkManager` to surface errors through the `JournalInput`
UI, ensuring that errors from `:cmd[]` directive clicks are visible
to the user.
Move command parsing and dispatching logic from `CommandLinkManager`
and `JournalInput` into a new `command-dispatcher.ts` module. This
unifies how commands are handled whether they are typed manually or
triggered via `:cmd[]` directive clicks.
- Simplify `dispatchCommand` by removing role-based logic and ensuring
commands are prefixed with a slash.
- Change `:cmd[]` directive output from a `span` to an `a` tag.
- Update `.cmd-link` styles to improve link appearance and prevent
text selection.
Replace the previous mechanism of intercepting specific command-prefixed
anchor tags with a dedicated `:cmd[]` markdown directive.
- Implement `cmdDirective` for `marked-directive` support.
- Update `CommandLinkManager` to listen for clicks on `[data-cmd]` spans
instead of parsing `href` attributes.
- Add CSS styles for the new `.cmd-link` class.
Implement a component that uses event delegation to intercept clicks
on markdown links starting with command prefixes (e.g., >roll, >spark).
It dispatches these as journal stream messages based on the user's
role (Observer, Player, or GM).