Introduce ReactiveStatManager to allow dynamic stat replacement within
rendered markdown content. This component scans the article DOM for
`${key}` patterns and reactively updates them based on the journal
stream.
As part of this change, the SVG-based StatSheet system is removed in
favor of this more flexible text-based approach.
Introduces a `remix` option that allows each data column in a spark
table to be rolled independently. This is enabled via a `remix=true`
attribute in the directive's extra attributes.
Also refactors spark table scanning by moving markdown parsing logic
from the frontend to a new CLI-side `spark-scanner.ts` utility,
improving separation of concerns.
Switch the spark table resolution logic to use the direct path to the
backing CSV file rather than attempting to parse the containing
markdown file. This simplifies the lookup process and improves
reliability.
Also refactor `SparkTableMeta` to store rows as objects keyed by
header instead of raw string arrays.
Update `createSession` to return the session ID, allowing the UI to
automatically set the active session and trigger a server hydration
immediately after creation. This ensures the UI reflects the new
session state without a manual refresh.
Change the proxy path from `/journal` to `/.ttrpg` and ensure the
MQTT broker URL points to localhost:3000 during development to
match the CLI server configuration.
Relocate spark table logic from the block processor to a dedicated
directive scanner. This allows spark tables to be treated as
`:md-table` directives and ensures they are processed in a second pass
after the content index is fully populated.
- Update SheetView to use full-width SVG and auto-height for better
scaling
- Center template nodes in SheetView to maintain text alignment
- Enable overflow-y-auto in SheetView to support long sheets
- Persist selected sheet ID in URL search parameters in StatsView
Update the stat sheet parser to scan <tspan> elements within <text>
nodes. This allows for individual binding of template patterns to
specific tspans, preserving their position attributes.
Introduces the ability to discover and render `*.sheet.svg` files.
These files can contain `<text>` elements with `${key}` templates
that reactively update based on the current journal stats.
- Add `StatSheet` type and CLI scanning logic
- Implement `SheetView` for rendering SVGs with live bindings
- Add `parseSheet` utility to extract template patterns from SVG
- Update file indexer to include `.svg` files
Allows passing an optional label to `parseStatModifiers` to override
the default ID-based label. This enables more descriptive names in
the UI and improves how modifier labels are derived in the journal
view.
Introduces a new `stat-modifiers` CSV role that simplifies the
creation of template stats and their associated modifier stats.
A single CSV block now automatically generates:
- A template stat definition.
- Multiple modifier stat definitions (prefixed with the template ID).
- The corresponding template table.
This reduces the need for manual YAML definitions for every
modifier associated with a template.
Introduce a centralized `block-processor` and `block-scanner` to
handle markdown fenced code blocks. This replaces the previous
`inline-blocks.ts` and individual completion sources with a unified
approach that handles block stripping, directive replacement, and
metadata extraction (stats, templates, and spark tables) in a single
pass.
Introduces a new `template` stat type that allows for table-based
lookups via CSV blocks in markdown files. When a template stat is
rolled, it uses a dice expression defined in the template to select
an entry, applies a label, and automatically updates associated
modifier stats using relative values.
Move YAML and CSV stat parsing logic from CLI and journal components
into a new shared `stat-parser.ts` module to enable reuse between
the CLI scanner and the client-side frontend.
Introduces a scoping mechanism for statistics, allowing properties
to be defined as either "player" (prefixed with player name) or
"global".
- Adds `scope` property to StatDef
- Implements key resolution to handle bare keys vs full keys
- Updates `canModifyStat` to enforce player-specific permissions
- Enhances `makeStatLookup` to resolve scoped references in formulas
- Adds documentation for the new stat system
Refactor journal input command parsing into a dedicated module and
add a `CompletionsDropdown` component to provide real-time suggestions
for commands (/roll, /spark, /link, /stat) and their arguments.
Introduces a comprehensive stat management system including:
- `/stat` command support (set, del, roll)
- `StatsView` component for displaying grouped stat tables
- Formula evaluation for derived stats (supporting arithmetic and
functions)
- Stat definition parsing from YAML blocks
- Permission checking for stat modification based on roles
Switch from fixed positioning to a flexbox-based layout for the
main application structure. This introduces a `ScrollContainerCtx` to
provide access to the main scrollable element, allowing child
components like `FileTree` and `RevealManager` to perform accurate
scrolling and positioning relative to the container instead of the
window.
refactor: set JournalPanel height to full
Refactor `CreateSessionDialog` to be controlled by its parent instead
of using an internal `open` prop. Lift the state up to `JournalPanel`
and pass the creation callback through `JournalHeader` to
`SessionDropdown`.
Add a suite of dialogs and header components to manage journal
sessions, including:
- ConnectDialog for joining sessions with name and role selection
- CreateSessionDialog for starting new sessions
- InviteDialog for generating and copying player invite links
- SessionDropdown for switching between sessions (GM only)
- JournalHeader for displaying connection status and user info
- Publish the existing session manifest via the broker on startup
- Automatically focus the new session input field when it is shown
- Prevent event propagation when clicking to create a new session
- Add logic to detect the best LAN IPv4 address for easier network
access
- Display both localhost and LAN access URLs in the CLI
- Remove file path from journal input autocomplete labels
Introduce `useNavigateWithParams` to ensure that existing URL search
parameters are maintained when navigating between pages. This is
applied to the Article component, FileTree, and journal links to
prevent losing state (like session or player info) during client-side
navigation.
Also intercepts markdown anchor links in the Article component to use
client-side navigation.
Migrate GM action button injection from imperative DOM manipulation to
a reactive Solid component (`RevealManager`) using `Portal`. This
improves cleanup reliability and ensures buttons are proper Solid
components rather than raw HTML strings injected into the DOM.
Also adds URI encoding for link paths and simplifies the reveal
store logic.
Introduces the ability for GMs to inject spark roll buttons into
tables that match existing spark completions.
- Replaces `linkPrefill` with a more flexible `actionPrefill` system
to support multiple command types (e.g., `/link`, `/spark`).
- Implements `injectSparkButtons` to identify spark tables in the
DOM and insert action buttons.
- Updates `JournalInput` to handle structured prefill actions.
Replace the heuristic-based slug parsing with a more robust
combined-slug lookup to correctly handle page names containing
hyphens. Added `scanSparkTables` to provide better error messages
when a table is not found.
Implement "spark tables" functionality, which allows users to roll
dice against markdown tables to retrieve specific values.
- Add `sparkTablesSource` to scan markdown files for tables starting
with a dice notation (e.g., d6, d20).
- Implement `/spark` command in the journal to resolve and roll
spark tables.
- Add a new message type `spark` with a dedicated UI component to
render the results.
- Update completions API to include spark table metadata.
Move localStorage and URL parameter management from `journalStream`
to a dedicated `persistence` store. Relocate DOM reveal and heading
injection logic to a new `reveal` store to improve separation of
concerns.
Introduce the ability to reveal specific sections of a document
rather than entire files. This includes:
- Updating `revealedPaths` to map normalized file paths to sets of
revealed section slugs.
- Adding `isPathRevealed` to handle visibility logic for connected
clients and GMs.
- Enhancing `extractHeadings` to calculate `startLine` and `endLine`
for each TOC node to support precise section identification.
Implement a system to invite players via generated URLs that
automatically configure their name and role.
- Add `InviteDialog` to allow users to generate and copy invite links
- Implement autojoin logic in `ConnectDialog` based on URL parameters
- Add an "+ invite" button to the `JournalPanel` player list
- Ensure `autojoin` parameter is stripped on disconnect to allow
manual connection later
Introduces `plainDetail` to the dice engine to provide a non-HTML
version of the roll results. This allows components to display
the roll breakdown without needing to parse or render HTML.
Refactor journal message types to use flatter, more intuitive names:
- `narrative` becomes `chat`
- `article.reveal` becomes `reveal`
- `roll.request`/`roll.result` becomes a single `roll` type
Implement client-side dice roll resolution for GMs. When a GM uses
the `/roll` command, the result is now calculated locally using
`resolveRollPayload` before being sent to the stream, rather than
requesting a roll from the server.
Introduce 'gm', 'player', and 'observer' roles to the journal system.
This includes:
- Restricting command usage and completions to the GM role.
- Implementing role-based message emission permissions.
- Adding a player list and role indicators in the UI.
- Persisting the user's role in localStorage.
- Updating the connection logic to include the role in the client ID.
- Move the revert functionality from the journal input to individual
message cards for better UX.
- Implement `RevealLink` component for article reveals to allow
navigation without losing URL parameters.
- Add helper functions to format article paths and slugs into
human-readable titles.
- Scroll the selected completion item into view
- Filter commands based on prefix when typing a slash command
- Keep completion menu open while typing a command
- Add data attributes to track completion indices for scrolling
Refactor the completions system to support both CLI mode (via
`/__COMPLETIONS.json`) and a client-side fallback scan for dev mode.
- Implement client-side scanning of the file index for dice and headings
- Add `ensureCompletions` to allow components to await data readiness
- Update `JournalInput` to handle "no results" states in the dropdown
- Improve keyboard navigation (Tab to accept, Enter to select)
- Update dice regex to support `:md-dice[...]` syntax
Extract the header logic into a standalone `JournalHeader` component.
This new component manages the connection status display, session
dropdown for switching between sessions, and the ability to create
new sessions or disconnect.
Implement URL search parameter synchronization for `session` and
`player`
to allow for bookmarkable links. Added `sessionName` to the journal
stream state to support displaying human-readable session names in the
UI. Improved layout transitions and updated the JournalPanel to show
more detailed connection information.