# The Hollow Mill ## Adventure brief The mill on the village edge has stood silent for a year. Last week its wheel began turning again — on its own. > [!WARNING] > The mill's guardian is not hostile by default. Attacking it forfeits the > peaceful resolution. ## Locations :md-table[./locations.csv] ## Random encounters :md-table[./encounters.csv]{roll=true} ## The mill guardian :md-dice[1d20+3]{key="guardian-attack"} The guardian strikes with :[sword] for :md-dice[2d6+2]{key="guardian-damage"}. ## Encounter table (inline) ```csv role=spark-table roll=true d6,Encounter 1,A crow watches from the rafters. 2,The floorboards groan underfoot. 3,A cold draft carries the smell of grain. 4,The wheel outside stops for one breath. 5,A sack of flour splits open. 6,The guardian's lantern flickers to life. ``` ## Route ```mermaid graph TD A[Village] --> B[Mill Road] B --> C{Mill Door} C -->|Force| D[Ground Floor] C -->|Listen| E[Secret Cellar] D --> F[Wheel Room] E --> F ``` ## Guardian card ```yaml role=tag tag: md-deck body: ./guardian.csv data-config: size: 63x88 grid: 5x5 layers: - prop: name pos: 1,1-5,1 font: 12 - template: | **{{type}}** — {{hp}} HP {{description}} pos: 1,3-5,8 font: 3 align: l ```