217 lines
6.3 KiB
TypeScript
217 lines
6.3 KiB
TypeScript
import {
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createSignal,
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onMount,
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onCleanup,
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Show, createEffect,
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} from "solid-js";
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import * as THREE from "three";
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import { ThreeMFLoader } from "three/addons/loaders/3MFLoader.js";
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export interface TokenViewerProps {
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url: string | null;
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}
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export default function MdTokenViewer(props: TokenViewerProps) {
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const [viewerRef, setViewerRef] = createSignal<HTMLDivElement | null>(null);
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const [isLoaded, setIsLoaded] = createSignal(false);
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const [error, setError] = createSignal<string | null>(null);
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let scene: THREE.Scene | null = null;
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let camera: THREE.PerspectiveCamera | null = null;
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let renderer: THREE.WebGLRenderer | null = null;
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let mesh: THREE.Mesh | null = null;
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let group: THREE.Group | null = null;
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let animationId: number | null = null;
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let isDragging = false;
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let previousMousePosition = { x: 0, y: 0 };
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// 加载 3MF 用于预览
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const load3mf = async (url: string) => {
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const viewerEl = viewerRef();
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if (!viewerEl) return;
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// 清理旧的场景
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if (group) {
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scene?.remove(group);
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group.traverse((obj) => {
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if ((obj as THREE.Mesh).isMesh) {
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const meshObj = obj as THREE.Mesh;
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meshObj.geometry.dispose();
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(meshObj.material as THREE.Material).dispose();
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}
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});
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group = null;
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mesh = null;
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}
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try {
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const loader = new ThreeMFLoader();
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const object = await loader.loadAsync(url);
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// 3MF 文件可能返回一个 Group,包含多个 Mesh
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group = object instanceof THREE.Group ? object : new THREE.Group().add(object);
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group.rotateX(Math.PI);
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// 为每个 mesh 启用原始颜色
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group.traverse((child) => {
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if ((child as THREE.Mesh).isMesh) {
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const childMesh = child as THREE.Mesh;
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const material = childMesh.material as THREE.MeshStandardMaterial;
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// 保留原始顶点颜色或材质颜色
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if (childMesh.geometry.attributes.color) {
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material.vertexColors = true;
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}
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// 确保材质是标准材质以支持光照
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if (!(childMesh.material instanceof THREE.MeshStandardMaterial)) {
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childMesh.material = new THREE.MeshStandardMaterial({
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color: material.color,
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metalness: 0.3,
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roughness: 0.7,
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});
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}
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}
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});
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scene?.add(group);
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mesh = group.children[0] as THREE.Mesh;
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// 调整相机
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if (camera && scene) {
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const box = new THREE.Box3().setFromObject(group);
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const size = box.getSize(new THREE.Vector3());
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const maxDim = Math.max(size.x, size.y, size.z);
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camera.position.set(maxDim * 2, maxDim * 2, maxDim * 2);
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camera.lookAt(0, 0, 0);
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}
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setIsLoaded(true);
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} catch (e) {
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console.error("加载 3MF 预览失败:", e);
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setError(e instanceof Error ? e.message : "加载模型失败");
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}
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};
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// 初始化 Three.js 场景
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onMount(() => {
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const viewerEl = viewerRef();
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if (!viewerEl) return;
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// 创建场景
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0xf3f4f6);
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// 创建相机
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camera = new THREE.PerspectiveCamera(
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45,
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viewerEl.clientWidth / viewerEl.clientHeight,
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0.1,
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1000
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);
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camera.position.set(100, 100, 100);
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// 创建渲染器
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(viewerEl.clientWidth, viewerEl.clientHeight);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.shadowMap.enabled = true;
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viewerEl.appendChild(renderer.domElement);
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// 添加灯光
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(50, 100, 50);
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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// 添加坐标轴辅助
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const axesHelper = new THREE.AxesHelper(10);
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scene.add(axesHelper);
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// 鼠标控制
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const handleMouseDown = (e: MouseEvent) => {
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isDragging = true;
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previousMousePosition = { x: e.clientX, y: e.clientY };
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};
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const handleMouseMove = (e: MouseEvent) => {
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if (!isDragging || !group) return;
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const deltaX = e.clientX - previousMousePosition.x;
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const deltaY = e.clientY - previousMousePosition.y;
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group.rotation.y += deltaX * 0.01;
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group.rotation.x += deltaY * 0.01;
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previousMousePosition = { x: e.clientX, y: e.clientY };
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};
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const handleMouseUp = () => {
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isDragging = false;
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};
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viewerEl.addEventListener("mousedown", handleMouseDown);
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document.addEventListener("mousemove", handleMouseMove);
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document.addEventListener("mouseup", handleMouseUp);
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// 动画循环
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const animate = () => {
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if (scene && camera && renderer && group) {
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if (!isDragging) {
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group.rotation.y += 0.005; // 自动旋转
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}
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renderer.render(scene, camera);
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}
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animationId = requestAnimationFrame(animate);
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};
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animate();
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// 清理函数
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onCleanup(() => {
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if (animationId) cancelAnimationFrame(animationId);
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viewerEl.removeEventListener("mousedown", handleMouseDown);
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document.removeEventListener("mousemove", handleMouseMove);
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document.removeEventListener("mouseup", handleMouseUp);
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if (renderer) {
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renderer.dispose();
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viewerEl.removeChild(renderer.domElement);
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}
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if (scene) scene.clear();
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});
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});
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createEffect(() => {
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if (props.url) {
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load3mf(props.url);
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}
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});
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return (
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<div
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ref={setViewerRef}
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class="relative border rounded-lg overflow-hidden bg-gray-50 aspect-square"
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style={{ "min-height": "200px" }}
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>
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<div class="absolute top-2 left-2 z-10 bg-black/50 text-white text-xs px-2 py-1 rounded">
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拖动旋转
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</div>
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<Show when={error()}>
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<div class="absolute inset-0 flex items-center justify-center bg-black/50 text-white">
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⚠️ {error()}
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</div>
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</Show>
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<Show when={!isLoaded() && !error()}>
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<div class="absolute inset-0 flex items-center justify-center text-gray-500">
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<div class="animate-spin inline-block w-6 h-6 border-2 border-current border-t-transparent rounded-full mr-2" />
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加载模型中...
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</div>
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</Show>
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</div>
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);
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}
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