174 lines
4.9 KiB
TypeScript
174 lines
4.9 KiB
TypeScript
import { normalize } from "./normalize";
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/**
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* 生成 HPGL 代码,支持指定起点和终点
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* @param pts 路径点数组
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* @param width 页面宽度(mm)
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* @param height 页面高度(mm)
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* @param px2mm 像素到毫米的转换系数
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* @param startPoint 起点坐标(mm),默认为左上角 [0, height]
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* @param endPoint 终点坐标(mm),默认为左上角 [0, height]
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*/
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export function pts2plotter(
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pts: [number, number][][],
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width: number,
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height: number,
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px2mm = 0.1,
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startPoint?: [number, number],
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endPoint?: [number, number]
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) {
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const start = startPoint ?? [0, height];
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const end = endPoint ?? [0, height];
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let str = init(width * px2mm, height * px2mm);
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// 使用最近邻算法排序路径
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const sorted = sortPathsByNearestNeighbor(pts, start);
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// 从起点到第一个路径
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if (sorted.length > 0) {
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const firstPath = sorted[0];
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str += ` U${plu(start[0] * px2mm)},${plu((height - start[1]) * px2mm)}`;
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str += ` U${plu(firstPath[0][0] * px2mm)},${plu((height - firstPath[0][1]) * px2mm)}`;
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str += ` D${plu(firstPath[0][0] * px2mm)},${plu((height - firstPath[0][1]) * px2mm)}`;
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// 切割第一个路径
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for (let i = 1; i < firstPath.length; i++) {
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const pt = firstPath[i];
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str += ` D${plu(pt[0] * px2mm)},${plu((height - pt[1]) * px2mm)}`;
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}
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// 如果第一个路径未闭合,添加闭合命令
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if (!isPathClosed(firstPath)) {
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str += ` D${plu(firstPath[0][0] * px2mm)},${plu((height - firstPath[0][1]) * px2mm)}`;
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}
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// 路径之间移动
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for (let i = 1; i < sorted.length; i++) {
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const prevPath = sorted[i - 1];
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const currPath = sorted[i];
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// 抬刀移动到下一个路径起点
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str += ` U${plu(currPath[0][0] * px2mm)},${plu((height - currPath[0][1]) * px2mm)}`;
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// 下刀切割
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str += ` D${plu(currPath[0][0] * px2mm)},${plu((height - currPath[0][1]) * px2mm)}`;
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for (let j = 1; j < currPath.length; j++) {
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const pt = currPath[j];
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str += ` D${plu(pt[0] * px2mm)},${plu((height - pt[1]) * px2mm)}`;
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}
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// 如果当前路径未闭合,添加闭合命令
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if (!isPathClosed(currPath)) {
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str += ` D${plu(currPath[0][0] * px2mm)},${plu((height - currPath[0][1]) * px2mm)}`;
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}
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}
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}
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// 返回终点
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str += ` U${plu(end[0] * px2mm)},${plu((height - end[1]) * px2mm)}`;
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str += ` D${plu(end[0] * px2mm)},${plu((height - end[1]) * px2mm)}`;
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str += ` U${plu(end[0] * px2mm)},${plu((height - end[1]) * px2mm)}`;
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str += endCommand();
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return str;
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}
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// 兼容旧版本(不使用新参数)
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export function pts2plotterLegacy(
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pts: [number, number][][],
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width: number,
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height: number,
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px2mm = 0.1
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) {
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return pts2plotter(pts, width, height, px2mm);
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}
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function topleft(pts: [number, number][]) {
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let minx = NaN;
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let miny = NaN;
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for (const pt of pts) {
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if (isNaN(minx) || minx > pt[0]) minx = pt[0];
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if (isNaN(miny) || miny > pt[1]) miny = pt[1];
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}
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return [minx, miny] as [number, number];
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}
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/**
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* 检测路径是否已闭合(起点和终点距离小于阈值)
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* @param path 路径点数组
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* @param threshold 距离阈值(像素),默认 0.01
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*/
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function isPathClosed(path: [number, number][], threshold = 0.01): boolean {
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if (path.length < 2) return true;
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const [sx, sy] = path[0];
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const [ex, ey] = path[path.length - 1];
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const dist = Math.sqrt((sx - ex) ** 2 + (sy - ey) ** 2);
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return dist < threshold;
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}
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/**
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* 计算点到路径的最近距离
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* @param pt 点坐标
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* @param path 路径点数组
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*/
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function distanceToPath(pt: [number, number], path: [number, number][]): number {
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let minDist = Infinity;
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for (const p of path) {
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const dist = Math.sqrt((pt[0] - p[0]) ** 2 + (pt[1] - p[1]) ** 2);
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if (dist < minDist) minDist = dist;
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}
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return minDist;
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}
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/**
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* 使用最近邻算法排序路径
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* @param paths 路径数组
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* @param startPos 起始位置
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*/
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function sortPathsByNearestNeighbor(
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paths: [number, number][][],
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startPos: [number, number]
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): [number, number][][] {
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if (paths.length === 0) return [];
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const result: [number, number][][] = [];
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const remaining = paths.slice();
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let currentPos = startPos;
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while (remaining.length > 0) {
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// 找到距离当前位置最近的路径
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let nearestIndex = 0;
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let nearestDist = Infinity;
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for (let i = 0; i < remaining.length; i++) {
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const dist = distanceToPath(currentPos, remaining[i]);
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if (dist < nearestDist) {
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nearestDist = dist;
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nearestIndex = i;
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}
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}
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// 将最近的路径添加到结果中
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const nearestPath = remaining.splice(nearestIndex, 1)[0];
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result.push(nearestPath);
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// 更新当前位置为该路径的终点
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currentPos = nearestPath[nearestPath.length - 1];
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}
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return result;
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}
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function init(w: number, h: number) {
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return ` IN TB26,${plu(w)},${plu(h)} CT1`;
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}
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function endCommand() {
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return ' @ @';
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}
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function plu(n: number) {
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return Math.round(n / 0.025);
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}
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