feat(bgm): resolve relative part assets against source dir
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@@ -25,6 +25,9 @@ describe('collectPackages', () => {
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});
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expect(wood.face).toBe('./assets/tokens.png');
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expect(wood.faceCrop).toEqual([1, 0, 5, 2]);
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// Relative assets resolve against the source file's directory. The fixture
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// markdown sits at the games root, so the virtual file is `parts/tokens.yaml`.
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expect(wood.baseUrl).toBe('parts/');
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// Two surfaces: the table board and its child player board.
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expect([...harbor.surfaces.keys()].sort()).toEqual(['board#harbor', 'board#player']);
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