refactor: share trace, error boundary, and proxy http helpers
Lift the trace-to-shape geometry into @tts/mesh (traceToShape/ traceToUvBounds), parameterized by scale so the web token viewer and @tts/tabletop share one implementation. Move the CORS proxy HTTP helpers (assetUrl, resolveAssetUrl, traceImage) into a new @tts/http package, and make @tts/tabletop's ErrorBoundary the single source used by the web app. This removes the duplicated ErrorBoundary, assetUrl, tabletopHttp, and trace-to-shape code from apps/web and packages/tabletop.
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/**
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* Asset URL helpers for the host app's CORS-safe asset proxy (`/asset`).
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* Shared by the web viewers and `@tts/tabletop`, which both route external
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* assets (textures, models) through the proxy so three.js can load them.
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*/
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/**
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* Resolve a part's asset URL. Absolute URLs (http/https, data:, blob:) pass
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* through unchanged; relative paths are resolved against `baseUrl` — the
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* directory of the part's source file (the json/yaml/markdown that defined
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* it). Without a `baseUrl`, a relative path is returned as-is.
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*/
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export function resolveAssetUrl(url: string, baseUrl?: string): string {
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if (/^(https?:|data:|blob:)/i.test(url)) return url;
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if (!baseUrl) return url;
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// `baseUrl` is a path relative to the games root (no scheme), so join rather
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// than resolve as a URL. A fake origin lets `new URL` normalize `./` and
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// `../`; the origin is stripped from the result.
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const resolved = new URL(url, `http://localhost/${baseUrl}`).pathname;
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return resolved.replace(/^\/+/, '');
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}
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/** Route an external asset URL through the proxy so three.js can load it. */
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export function assetUrl(url: string): string {
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return `/asset?url=${encodeURIComponent(url)}`;
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}
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