refactor: share trace, error boundary, and proxy http helpers
Lift the trace-to-shape geometry into @tts/mesh (traceToShape/ traceToUvBounds), parameterized by scale so the web token viewer and @tts/tabletop share one implementation. Move the CORS proxy HTTP helpers (assetUrl, resolveAssetUrl, traceImage) into a new @tts/http package, and make @tts/tabletop's ErrorBoundary the single source used by the web app. This removes the duplicated ErrorBoundary, assetUrl, tabletopHttp, and trace-to-shape code from apps/web and packages/tabletop.
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@@ -1,23 +0,0 @@
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import { describe, expect, it } from 'vitest';
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import { resolveAssetUrl } from './http.js';
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describe('resolveAssetUrl', () => {
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it('passes absolute urls through unchanged', () => {
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expect(resolveAssetUrl('https://example.com/a.png', 'harbor/parts/')).toBe(
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'https://example.com/a.png',
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);
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expect(resolveAssetUrl('data:image/png;base64,AAAA', 'harbor/parts/')).toBe(
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'data:image/png;base64,AAAA',
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);
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});
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it('resolves a relative path against baseUrl', () => {
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expect(resolveAssetUrl('./assets/tokens.png', 'harbor/parts/')).toBe(
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'harbor/parts/assets/tokens.png',
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);
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});
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it('returns the relative path as-is without a baseUrl', () => {
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expect(resolveAssetUrl('./assets/tokens.png')).toBe('./assets/tokens.png');
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});
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});
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@@ -1,53 +1,7 @@
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/**
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* HTTP helpers for loading part assets. The only coupling to the host app's
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* HTTP surface: the asset proxy (`/asset`) and the trace endpoint (`/trace`).
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* Kept as plain functions so they're testable without react-three.
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* HTTP helpers for loading part assets. Re-exported from `@tts/http`, the
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* shared package for the host app's proxy (`/asset` and `/trace`) handlers.
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* Kept as a thin re-export so the tabletop's public surface is unchanged.
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*/
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import { deserialize } from 'bson';
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/**
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* Resolve a part's asset URL. Absolute URLs (http/https, data:, blob:) pass
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* through unchanged; relative paths are resolved against `baseUrl` — the
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* directory of the part's source file (the json/yaml/markdown that defined
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* it). Without a `baseUrl`, a relative path is returned as-is.
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*/
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export function resolveAssetUrl(url: string, baseUrl?: string): string {
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if (/^(https?:|data:|blob:)/i.test(url)) return url;
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if (!baseUrl) return url;
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// `baseUrl` is a path relative to the games root (no scheme), so join rather
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// than resolve as a URL. A fake origin lets `new URL` normalize `./` and
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// `../`; the origin is stripped from the result.
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const resolved = new URL(url, `http://localhost/${baseUrl}`).pathname;
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return resolved.replace(/^\/+/, '');
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}
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/** Route an external asset URL through the proxy so three.js can load it. */
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export function assetUrl(url: string): string {
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return `/asset?url=${encodeURIComponent(url)}`;
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}
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export interface TraceResult {
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width: number;
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height: number;
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shape?: { outline: number[][]; holes?: number[][][] };
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}
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/**
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* Trace an image into a vector shape, BSON-deserializing the proxy response.
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* `mode` controls how the region is derived (`alpha`, `bw`, `color`); a
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* non-zero `offset` insets (negative) or outsets (positive) the shape.
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*/
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export async function traceImage(
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url: string,
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mode: 'alpha' | 'bw' | 'color' = 'alpha',
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offset?: number,
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): Promise<TraceResult> {
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const params = new URLSearchParams({ url, mode });
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if (offset !== undefined) params.set('offset', String(offset));
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const res = await fetch(`/trace?${params.toString()}`);
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if (!res.ok) {
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const body = (await res.json().catch(() => null)) as { error?: string } | null;
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throw new Error(body?.error ?? `Trace failed (${res.status})`);
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}
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return deserialize(new Uint8Array(await res.arrayBuffer())) as TraceResult;
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}
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export { resolveAssetUrl, assetUrl, traceImage } from '@tts/http';
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export type { TraceResult } from '@tts/http';
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@@ -4,7 +4,13 @@
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* app's `cardResolution.ts`).
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*/
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import type { Part, Crop } from '@tts/bgm';
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import { rectShape, roundedRectShape, type Shape } from '@tts/mesh';
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import {
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rectShape,
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roundedRectShape,
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traceToShape as meshTraceToShape,
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traceToUvBounds as meshTraceToUvBounds,
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type Shape,
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} from '@tts/mesh';
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/** Scale from mm (the format's `size` unit) to world units. */
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export const MM_TO_WORLD = 1 / 30;
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@@ -67,15 +73,8 @@ export function traceToShape(
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width: number,
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height: number,
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): Shape {
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const { shape, width: tw, height: th } = trace;
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const scale = Math.min(width / tw, height / th);
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const ox = (tw * scale) / 2;
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const oy = (th * scale) / 2;
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const transform = (pts: number[][]) => pts.map(([x, y]) => [x! * scale - ox, (th - y!) * scale - oy]);
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return {
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outline: normalizeWinding(transform(shape.outline), true),
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holes: shape.holes?.map((h) => normalizeWinding(transform(h), false)),
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};
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const { width: tw, height: th } = trace;
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return meshTraceToShape(trace, Math.min(width / tw, height / th));
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}
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/**
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@@ -88,25 +87,5 @@ export function traceToUvBounds(
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width: number,
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height: number,
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): { minX: number; minY: number; maxX: number; maxY: number } {
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const scale = Math.min(width / trace.width, height / trace.height);
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const ox = (trace.width * scale) / 2;
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const oy = (trace.height * scale) / 2;
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return { minX: -ox, minY: -oy, maxX: ox, maxY: oy };
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}
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/** Ensure a ring has the requested winding. `ccw` true yields CCW (outline). */
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function normalizeWinding(pts: number[][], ccw: boolean): number[][] {
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const isCcw = signedArea(pts) > 0;
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return isCcw === ccw ? pts : [...pts].reverse();
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}
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/** Signed area of a polygon; positive means counter-clockwise. */
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function signedArea(points: number[][]): number {
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let area = 0;
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for (let i = 0; i < points.length; i++) {
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const [x1, y1] = points[i]!;
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const [x2, y2] = points[(i + 1) % points.length]!;
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area += x1! * y2! - x2! * y1!;
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}
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return area / 2;
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return meshTraceToUvBounds(trace, Math.min(width / trace.width, height / trace.height));
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}
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