refactor: share trace, error boundary, and proxy http helpers

Lift the trace-to-shape geometry into @tts/mesh (traceToShape/
traceToUvBounds), parameterized by scale so the web token viewer and
@tts/tabletop share one implementation. Move the CORS proxy HTTP helpers
(assetUrl, resolveAssetUrl, traceImage) into a new @tts/http package, and
make @tts/tabletop's ErrorBoundary the single source used by the web app.

This removes the duplicated ErrorBoundary, assetUrl, tabletopHttp, and
trace-to-shape code from apps/web and packages/tabletop.
This commit is contained in:
2026-08-09 22:17:24 +08:00
parent b4cdcdeb42
commit 15c45e7106
26 changed files with 282 additions and 273 deletions
+1
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@@ -22,6 +22,7 @@
"@tts/mesh": "workspace:*",
"@tts/shared": "workspace:*",
"@tts/bgm": "workspace:*",
"@tts/http": "workspace:*",
"@tts/tabletop": "workspace:*",
"bson": "^7.3.1",
"react": "^19.2.8",
+5 -22
View File
@@ -1,5 +1,7 @@
import { deserialize } from 'bson';
import type { SearchResult, TraceResult, TTSMod } from '@tts/shared';
import type { SearchResult, TTSMod } from '@tts/shared';
import { traceImage } from '@tts/http';
export { traceImage };
const BASE = '';
@@ -19,27 +21,8 @@ export function searchWorkshop(q: string, page = 1): Promise<SearchResult> {
}
/**
* Trace an image into a vector shape, BSON-deserializing the proxy response.
* `mode` controls how the region is derived (`alpha`, `bw`, `color`); a
* non-zero `offset` insets (negative) or outsets (positive) the shape in
* pixels.
* Fetch a full parsed TTS save.
*/
export async function traceImage(
url: string,
mode: 'alpha' | 'bw' | 'color' = 'alpha',
offset?: number,
): Promise<TraceResult> {
const params = new URLSearchParams({ url, mode });
if (offset !== undefined) params.set('offset', String(offset));
const res = await fetch(`${BASE}/trace?${params.toString()}`);
if (!res.ok) {
const body = (await res.json().catch(() => null)) as { error?: string } | null;
throw new Error(body?.error ?? `Trace failed (${res.status})`);
}
return deserialize(new Uint8Array(await res.arrayBuffer())) as TraceResult;
}
/** Fetch a full parsed TTS save. */
export function fetchMod(id: string, fileUrl?: string): Promise<TTSMod> {
const params = new URLSearchParams();
if (fileUrl) params.set('fileUrl', fileUrl);
-54
View File
@@ -1,54 +0,0 @@
import { Component, type ErrorInfo, type ReactNode } from 'react';
interface Props {
children: ReactNode;
/** Optional fallback rendered in place of `children` when an error is caught. */
fallback?: (error: Error) => ReactNode;
}
interface State {
error: Error | null;
}
/**
* Catches render errors in its subtree and renders a fallback instead of
* letting them crash the whole page. Used to isolate failures in object
* viewers (e.g. WebGL context loss, model/texture load errors).
*/
export default class ErrorBoundary extends Component<Props, State> {
override state: State = { error: null };
static getDerivedStateFromError(error: Error): State {
return { error };
}
override componentDidCatch(error: Error, info: ErrorInfo) {
// Surface the error for debugging without breaking the UI.
console.error('Viewer error:', error, info.componentStack);
}
override render() {
if (this.state.error) {
return this.props.fallback
? this.props.fallback(this.state.error)
: <DefaultFallback error={this.state.error} />;
}
return this.props.children;
}
}
function DefaultFallback({ error }: { error: Error }) {
return (
<div className="flex h-80 flex-col items-center justify-center gap-2 overflow-auto rounded-lg border border-zinc-800 bg-zinc-900 p-4 text-center">
<p className="text-sm font-medium text-zinc-200">Couldn't render this object</p>
<p className="max-w-sm wrap-break-word font-mono text-xs text-zinc-400">
{error.message}
</p>
{error.stack && (
<pre className="mt-2 max-h-40 w-full overflow-auto whitespace-pre-wrap text-left font-mono text-[10px] leading-relaxed text-zinc-600">
{error.stack}
</pre>
)}
</div>
);
}
@@ -8,7 +8,7 @@ import {
type ExtrudedGeometry,
} from '@tts/mesh';
import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { assetUrl } from '@tts/http';
import { cardAspect, resolveCardConfig, spriteUv } from './cardResolution';
import { flipTexture } from './flipTexture';
import { getSharedGeometry, objectTint, tintedColor } from './sharedResources';
@@ -5,7 +5,7 @@ import type { TTSObject } from '@tts/shared';
import * as THREE from 'three';
import type { Object3D } from 'three';
import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { assetUrl } from '@tts/http';
import { FlexibleModelLoader } from './flexibleModelLoader';
import { objectTint, tintedColor } from './sharedResources';
@@ -12,7 +12,7 @@ import {
type ExtrudedGeometry,
} from '@tts/mesh';
import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { assetUrl } from '@tts/http';
import { flipTexture } from './flipTexture';
import {
getSharedGeometry,
@@ -3,14 +3,15 @@ import { useMemo } from 'react';
import * as THREE from 'three';
import type { TTSObject } from '@tts/shared';
import {
circleShape,
extrudeShapeParts,
traceToShape,
traceToUvBounds,
type ExtrudedGeometry,
type Shape,
type UVBounds,
} from '@tts/mesh';
import { traceImage } from '../../api';
import { traceImage } from '@tts/http';
import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { assetUrl } from '@tts/http';
import {
getSharedGeometry,
getSharedMaterial,
@@ -71,8 +72,9 @@ export function TokenMesh({
const { front, back, walls } = useMemo(() => {
// The traced shape and its UV framing share the same transform, so the
// full image rectangle maps to the same bounds in mesh coordinates.
const shape = trace ? toMeshShape(trace) : circleShape();
const uvBounds = trace ? toUvBounds(trace) : undefined;
const scale = TOKEN_SIZE / Math.max(trace?.width ?? 0, trace?.height ?? 0);
const shape = trace ? traceToShape(trace, scale) : circleShape(TOKEN_SIZE / 2);
const uvBounds = trace ? traceToUvBounds(trace, scale) : undefined;
const parts = extrudeShapeParts(shape, { height: thickness, uvBounds });
// Shared across tokens with the same source image (the trace is cached per
// URL, so the silhouette is deterministic) so the full-setup view reuses
@@ -154,71 +156,3 @@ function toGeometry(extruded: ExtrudedGeometry) {
geo.setIndex(new THREE.BufferAttribute(indices, 1));
return geo;
}
/** A circle fallback when there's no image to trace. */
function circleShape(): Shape {
const pts: number[][] = [];
for (let i = 0; i < 48; i++) {
const a = (i / 48) * Math.PI * 2;
pts.push([Math.cos(a) * (TOKEN_SIZE / 2), Math.sin(a) * (TOKEN_SIZE / 2)]);
}
return { outline: pts };
}
/**
* Convert a traced shape (image pixel coords, origin top-left, y-down) to a
* mesh `Shape` (y-up, centered at the origin). Flips the y-axis, scales to
* `TOKEN_SIZE`, centers the result, and normalizes winding so the outline is
* counter-clockwise and holes are clockwise (as `@tts/mesh` expects).
*/
function toMeshShape(trace: {
shape: { outline: number[][]; holes?: number[][][] };
width: number;
height: number;
}): Shape {
const { shape, width, height } = trace;
const scale = TOKEN_SIZE / Math.max(width, height);
const ox = (width * scale) / 2;
const oy = (height * scale) / 2;
const transform = (pts: number[][]) =>
pts.map(([x, y]) => [x! * scale - ox, (height - y!) * scale - oy]);
return {
outline: normalizeWinding(transform(shape.outline), true),
holes: shape.holes?.map((h) => normalizeWinding(transform(h), false)),
};
}
/**
* The full image rectangle, in mesh coordinates, used as the UV framing so the
* texture aligns with the traced silhouette (which may be smaller than the
* image when there is transparent padding).
*/
function toUvBounds(trace: {
width: number;
height: number;
}): UVBounds {
const scale = TOKEN_SIZE / Math.max(trace.width, trace.height);
const ox = (trace.width * scale) / 2;
const oy = (trace.height * scale) / 2;
return { minX: -ox, minY: -oy, maxX: ox, maxY: oy };
}
/**
* Ensure a ring has the requested winding. `ccw` true yields a
* counter-clockwise ring (outline); false yields clockwise (hole).
*/
function normalizeWinding(pts: number[][], ccw: boolean): number[][] {
const isCcw = signedArea(pts) > 0;
return isCcw === ccw ? pts : [...pts].reverse();
}
/** Signed area of a polygon; positive means counter-clockwise. */
function signedArea(points: number[][]): number {
let area = 0;
for (let i = 0; i < points.length; i++) {
const [x1, y1] = points[i]!;
const [x2, y2] = points[(i + 1) % points.length]!;
area += x1! * y2! - x2! * y1!;
}
return area / 2;
}
@@ -1,8 +0,0 @@
/**
* Route an external asset URL through the proxy so it can be loaded by
* three.js loaders (TextureLoader, GLTFLoader, etc.) despite the upstream host
* omitting CORS headers.
*/
export function assetUrl(url: string): string {
return `/asset?url=${encodeURIComponent(url)}`;
}
+1 -1
View File
@@ -6,7 +6,7 @@ import { useModStore } from '../stores/modStore';
import { useSearchStore } from '../stores/searchStore';
import { modFileUrl } from '../api';
import ObjectTree from '../components/ObjectTree';
import ErrorBoundary from '../components/ErrorBoundary';
import { ErrorBoundary } from '@tts/tabletop';
import { resolveViewer } from '../components/viewers';
import { iconsForObject } from '../components/objectIcons';
// Register the 3D viewers (side effect) so `resolveViewer` can find them.
+6 -9
View File
@@ -1,10 +1,9 @@
import { useParams } from 'react-router-dom';
import { PartView, ErrorBoundary, TabletopProvider } from '@tts/tabletop';
import { PartView, ErrorBoundary } from '@tts/tabletop';
import Breadcrumbs from '../components/Breadcrumbs';
import PackageMissing from '../components/PackageMissing';
import Scene from '../components/viewers/Scene';
import { findPackage } from './bgm';
import { tabletopHttp } from '../tabletopHttp';
/** Detail view for a single part within a package. */
export default function PartPage() {
@@ -39,14 +38,12 @@ export default function PartPage() {
</p>
</div>
{/* The boundary wraps the Canvas (Scene), not PartView, so its HTML
fallback renders outside the r3f namespace. The provider wires the
library's proxy calls to the web app's proxy. */}
fallback renders outside the r3f namespace. The library's proxy
calls default to the host's `/asset` and `/trace` paths. */}
<ErrorBoundary>
<TabletopProvider http={tabletopHttp}>
<Scene>
<PartView part={found} baseUrl={found.baseUrl} />
</Scene>
</TabletopProvider>
<Scene>
<PartView part={found} baseUrl={found.baseUrl} />
</Scene>
</ErrorBoundary>
<pre className="overflow-x-auto rounded-lg border border-zinc-800 bg-zinc-900 p-3 text-xs text-zinc-400">
{JSON.stringify(found, null, 2)}
-13
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@@ -1,13 +0,0 @@
import type { TabletopHttp } from '@tts/tabletop';
import { traceImage as apiTraceImage } from './api';
import { assetUrl as viewerAssetUrl } from './components/viewers/assetUrl';
/**
* The tabletop library's HTTP handlers, wired to the web app's proxy. The
* library defaults to the conventional `/asset` and `/trace` paths, but the web
* app provides its own so the coupling is explicit and testable.
*/
export const tabletopHttp: TabletopHttp = {
assetUrl: viewerAssetUrl,
traceImage: apiTraceImage,
};
+5 -1
View File
@@ -30,7 +30,11 @@ A real 52-card deck: a single `card` part expanded by `$variants` into 52 cards,
### `packages/tabletop` — rendering library (new)
A standalone r3f library that renders bgm parts. `PartView`/`PartMesh` build a mesh from a `Part` definition via `@tts/mesh` (size/fillet, face/back sprite UVs, traced `shape` or rect fallback). Proxy calls (`/asset`, `/trace`) are injectable via `TabletopProvider`, so the host app supplies its own handlers. Plan: [`bgm-tabletop-plan.md`](./bgm-tabletop-plan.md).
A standalone r3f library that renders bgm parts. `PartView`/`PartMesh` build a mesh from a `Part` definition via `@tts/mesh` (size/fillet, face/back sprite UVs, traced `shape` or rect fallback). Proxy calls (`/asset`, `/trace`) default to `@tts/http` handlers and are overridable via `TabletopProvider`. Plan: [`bgm-tabletop-plan.md`](./bgm-tabletop-plan.md).
### `packages/http` — shared proxy HTTP (new)
CORS-safe proxy HTTP helpers shared by the web app and `@tts/tabletop`: `assetUrl`/`resolveAssetUrl` (route external assets through `/asset`) and `traceImage` (image → vector shape via `/trace`, BSON-deserialized). The trace-to-shape geometry conversion lives in `@tts/mesh` (`traceToShape`/`traceToUvBounds`), and `ErrorBoundary` is shared via `@tts/tabletop`.
### `apps/proxy` — local game assets (new)
+28
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@@ -0,0 +1,28 @@
{
"name": "@tts/http",
"version": "0.0.0",
"private": true,
"type": "module",
"main": "./dist/index.js",
"types": "./dist/index.d.ts",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"scripts": {
"build": "tsc -p tsconfig.json",
"typecheck": "tsc -p tsconfig.json --noEmit",
"test": "vitest run",
"lint": "echo \"no lint configured\""
},
"dependencies": {
"@tts/shared": "workspace:*",
"bson": "^7.3.1"
},
"devDependencies": {
"typescript": "^5.7.2",
"vitest": "^4.1.10"
}
}
@@ -1,5 +1,5 @@
import { describe, expect, it } from 'vitest';
import { resolveAssetUrl } from './http.js';
import { resolveAssetUrl } from './asset.js';
describe('resolveAssetUrl', () => {
it('passes absolute urls through unchanged', () => {
+26
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@@ -0,0 +1,26 @@
/**
* Asset URL helpers for the host app's CORS-safe asset proxy (`/asset`).
* Shared by the web viewers and `@tts/tabletop`, which both route external
* assets (textures, models) through the proxy so three.js can load them.
*/
/**
* Resolve a part's asset URL. Absolute URLs (http/https, data:, blob:) pass
* through unchanged; relative paths are resolved against `baseUrl` — the
* directory of the part's source file (the json/yaml/markdown that defined
* it). Without a `baseUrl`, a relative path is returned as-is.
*/
export function resolveAssetUrl(url: string, baseUrl?: string): string {
if (/^(https?:|data:|blob:)/i.test(url)) return url;
if (!baseUrl) return url;
// `baseUrl` is a path relative to the games root (no scheme), so join rather
// than resolve as a URL. A fake origin lets `new URL` normalize `./` and
// `../`; the origin is stripped from the result.
const resolved = new URL(url, `http://localhost/${baseUrl}`).pathname;
return resolved.replace(/^\/+/, '');
}
/** Route an external asset URL through the proxy so three.js can load it. */
export function assetUrl(url: string): string {
return `/asset?url=${encodeURIComponent(url)}`;
}
+3
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@@ -0,0 +1,3 @@
export { resolveAssetUrl, assetUrl } from './asset.js';
export { traceImage } from './trace.js';
export type { TraceResult } from '@tts/shared';
+27
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@@ -0,0 +1,27 @@
/**
* Trace an image into a vector shape via the host app's proxy (`/trace`).
* Shared by the web token viewer and `@tts/tabletop`, which both trace an
* image's alpha channel into a silhouette for extrusion.
*/
import { deserialize } from 'bson';
import type { TraceResult } from '@tts/shared';
/**
* Trace an image into a vector shape, BSON-deserializing the proxy response.
* `mode` controls how the region is derived (`alpha`, `bw`, `color`); a
* non-zero `offset` insets (negative) or outsets (positive) the shape.
*/
export async function traceImage(
url: string,
mode: 'alpha' | 'bw' | 'color' = 'alpha',
offset?: number,
): Promise<TraceResult> {
const params = new URLSearchParams({ url, mode });
if (offset !== undefined) params.set('offset', String(offset));
const res = await fetch(`/trace?${params.toString()}`);
if (!res.ok) {
const body = (await res.json().catch(() => null)) as { error?: string } | null;
throw new Error(body?.error ?? `Trace failed (${res.status})`);
}
return deserialize(new Uint8Array(await res.arrayBuffer())) as TraceResult;
}
+9
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@@ -0,0 +1,9 @@
{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"outDir": "./dist",
"rootDir": "./src",
"lib": ["ES2022", "DOM"]
},
"include": ["src"]
}
+7
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@@ -0,0 +1,7 @@
import { defineConfig } from 'vitest/config';
export default defineConfig({
test: {
include: ['src/**/*.test.ts'],
},
});
+1
View File
@@ -3,3 +3,4 @@ export * from './shapes.js';
export * from './tessellate.js';
export * from './walls.js';
export * from './extrude.js';
export * from './trace.js';
+45
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@@ -0,0 +1,45 @@
import { describe, expect, it } from 'vitest';
import { traceToShape, traceToUvBounds } from './trace.js';
describe('traceToShape', () => {
it('flips y and centers the traced shape', () => {
const trace = {
shape: { outline: [[0, 0], [10, 0], [10, 10], [0, 10]] },
width: 10,
height: 10,
};
const shape = traceToShape(trace, 0.2);
// Centered at origin, scaled to fit the 2x2 box. The y-flip reverses
// winding, so the outline is normalized to CCW (order may differ).
expect(shape.outline).toHaveLength(4);
expect(shape.outline).toEqual(
expect.arrayContaining([
[-1, 1],
[1, 1],
[1, -1],
[-1, -1],
]),
);
});
it('maps holes to clockwise winding', () => {
const trace = {
shape: {
outline: [[0, 0], [10, 0], [10, 10], [0, 10]],
holes: [[[2, 2], [2, 8], [8, 8], [8, 2]]],
},
width: 10,
height: 10,
};
const shape = traceToShape(trace, 0.2);
expect(shape.holes).toHaveLength(1);
expect(shape.holes![0]).toHaveLength(4);
});
});
describe('traceToUvBounds', () => {
it('maps the full image rectangle to the part box', () => {
const bounds = traceToUvBounds({ width: 10, height: 20 }, 0.2);
expect(bounds).toEqual({ minX: -1, minY: -2, maxX: 1, maxY: 2 });
});
});
+67
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@@ -0,0 +1,67 @@
/**
* Trace-to-shape helpers: convert a proxy `/trace` result (image pixel coords,
* origin top-left, y-down) into a mesh `Shape` (y-up, centered at the origin).
*
* Shared by the web token viewer and `@tts/tabletop`, which both trace an
* image's alpha channel into a silhouette and extrude it. The only difference
* between consumers is the scale factor, so the transform is parameterized by
* `scale` and the callers compute it (fit-to-box vs fit-to-max-dimension).
*/
import type { Shape } from './shapes.js';
import type { UVBounds } from './types.js';
/** A traced image region, in image pixel coords (origin top-left, y-down). */
export interface TraceInput {
shape: { outline: number[][]; holes?: number[][][] };
width: number;
height: number;
}
/**
* Convert a traced shape to a mesh `Shape` scaled by `scale`. Flips the y-axis
* (image y-down mesh y-up), centers the result at the origin, and normalizes
* winding so the outline is counter-clockwise and holes are clockwise (as
* `@tts/mesh` expects).
*/
export function traceToShape(trace: TraceInput, scale: number): Shape {
const { shape, width, height } = trace;
const ox = (width * scale) / 2;
const oy = (height * scale) / 2;
const transform = (pts: number[][]) =>
pts.map(([x, y]) => [x! * scale - ox, (height - y!) * scale - oy]);
return {
outline: normalizeWinding(transform(shape.outline), true),
holes: shape.holes?.map((h) => normalizeWinding(transform(h), false)),
};
}
/**
* The full image rectangle, in mesh coordinates, used as the UV framing so the
* texture aligns with a traced silhouette (which may be smaller than the image
* when there is transparent padding).
*/
export function traceToUvBounds(
trace: { width: number; height: number },
scale: number,
): UVBounds {
const ox = (trace.width * scale) / 2;
const oy = (trace.height * scale) / 2;
return { minX: -ox, minY: -oy, maxX: ox, maxY: oy };
}
/** Ensure a ring has the requested winding. `ccw` true yields CCW (outline). */
function normalizeWinding(pts: number[][], ccw: boolean): number[][] {
const isCcw = signedArea(pts) > 0;
return isCcw === ccw ? pts : [...pts].reverse();
}
/** Signed area of a polygon; positive means counter-clockwise. */
function signedArea(points: number[][]): number {
let area = 0;
for (let i = 0; i < points.length; i++) {
const [x1, y1] = points[i]!;
const [x2, y2] = points[(i + 1) % points.length]!;
area += x1! * y2! - x2! * y1!;
}
return area / 2;
}
+1 -1
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@@ -22,8 +22,8 @@
"@react-three/fiber": "^9.7.0",
"@react-three/postprocessing": "^3.0.4",
"@tts/bgm": "workspace:*",
"@tts/http": "workspace:*",
"@tts/mesh": "workspace:*",
"bson": "^7.3.1",
"react": "^19.2.8",
"three": "^0.185.1",
"zustand": "^5.0.14"
+5 -51
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@@ -1,53 +1,7 @@
/**
* HTTP helpers for loading part assets. The only coupling to the host app's
* HTTP surface: the asset proxy (`/asset`) and the trace endpoint (`/trace`).
* Kept as plain functions so they're testable without react-three.
* HTTP helpers for loading part assets. Re-exported from `@tts/http`, the
* shared package for the host app's proxy (`/asset` and `/trace`) handlers.
* Kept as a thin re-export so the tabletop's public surface is unchanged.
*/
import { deserialize } from 'bson';
/**
* Resolve a part's asset URL. Absolute URLs (http/https, data:, blob:) pass
* through unchanged; relative paths are resolved against `baseUrl` the
* directory of the part's source file (the json/yaml/markdown that defined
* it). Without a `baseUrl`, a relative path is returned as-is.
*/
export function resolveAssetUrl(url: string, baseUrl?: string): string {
if (/^(https?:|data:|blob:)/i.test(url)) return url;
if (!baseUrl) return url;
// `baseUrl` is a path relative to the games root (no scheme), so join rather
// than resolve as a URL. A fake origin lets `new URL` normalize `./` and
// `../`; the origin is stripped from the result.
const resolved = new URL(url, `http://localhost/${baseUrl}`).pathname;
return resolved.replace(/^\/+/, '');
}
/** Route an external asset URL through the proxy so three.js can load it. */
export function assetUrl(url: string): string {
return `/asset?url=${encodeURIComponent(url)}`;
}
export interface TraceResult {
width: number;
height: number;
shape?: { outline: number[][]; holes?: number[][][] };
}
/**
* Trace an image into a vector shape, BSON-deserializing the proxy response.
* `mode` controls how the region is derived (`alpha`, `bw`, `color`); a
* non-zero `offset` insets (negative) or outsets (positive) the shape.
*/
export async function traceImage(
url: string,
mode: 'alpha' | 'bw' | 'color' = 'alpha',
offset?: number,
): Promise<TraceResult> {
const params = new URLSearchParams({ url, mode });
if (offset !== undefined) params.set('offset', String(offset));
const res = await fetch(`/trace?${params.toString()}`);
if (!res.ok) {
const body = (await res.json().catch(() => null)) as { error?: string } | null;
throw new Error(body?.error ?? `Trace failed (${res.status})`);
}
return deserialize(new Uint8Array(await res.arrayBuffer())) as TraceResult;
}
export { resolveAssetUrl, assetUrl, traceImage } from '@tts/http';
export type { TraceResult } from '@tts/http';
+10 -31
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@@ -4,7 +4,13 @@
* app's `cardResolution.ts`).
*/
import type { Part, Crop } from '@tts/bgm';
import { rectShape, roundedRectShape, type Shape } from '@tts/mesh';
import {
rectShape,
roundedRectShape,
traceToShape as meshTraceToShape,
traceToUvBounds as meshTraceToUvBounds,
type Shape,
} from '@tts/mesh';
/** Scale from mm (the format's `size` unit) to world units. */
export const MM_TO_WORLD = 1 / 30;
@@ -67,15 +73,8 @@ export function traceToShape(
width: number,
height: number,
): Shape {
const { shape, width: tw, height: th } = trace;
const scale = Math.min(width / tw, height / th);
const ox = (tw * scale) / 2;
const oy = (th * scale) / 2;
const transform = (pts: number[][]) => pts.map(([x, y]) => [x! * scale - ox, (th - y!) * scale - oy]);
return {
outline: normalizeWinding(transform(shape.outline), true),
holes: shape.holes?.map((h) => normalizeWinding(transform(h), false)),
};
const { width: tw, height: th } = trace;
return meshTraceToShape(trace, Math.min(width / tw, height / th));
}
/**
@@ -88,25 +87,5 @@ export function traceToUvBounds(
width: number,
height: number,
): { minX: number; minY: number; maxX: number; maxY: number } {
const scale = Math.min(width / trace.width, height / trace.height);
const ox = (trace.width * scale) / 2;
const oy = (trace.height * scale) / 2;
return { minX: -ox, minY: -oy, maxX: ox, maxY: oy };
}
/** Ensure a ring has the requested winding. `ccw` true yields CCW (outline). */
function normalizeWinding(pts: number[][], ccw: boolean): number[][] {
const isCcw = signedArea(pts) > 0;
return isCcw === ccw ? pts : [...pts].reverse();
}
/** Signed area of a polygon; positive means counter-clockwise. */
function signedArea(points: number[][]): number {
let area = 0;
for (let i = 0; i < points.length; i++) {
const [x1, y1] = points[i]!;
const [x2, y2] = points[(i + 1) % points.length]!;
area += x1! * y2! - x2! * y1!;
}
return area / 2;
return meshTraceToUvBounds(trace, Math.min(width / trace.width, height / trace.height));
}
+22 -3
View File
@@ -87,6 +87,9 @@ importers:
'@tts/extract':
specifier: workspace:*
version: link:../../packages/extract
'@tts/http':
specifier: workspace:*
version: link:../../packages/http
'@tts/mesh':
specifier: workspace:*
version: link:../../packages/mesh
@@ -190,6 +193,22 @@ importers:
specifier: ^5.7.2
version: 5.9.3
packages/http:
dependencies:
'@tts/shared':
specifier: workspace:*
version: link:../shared
bson:
specifier: ^7.3.1
version: 7.3.1
devDependencies:
typescript:
specifier: ^5.7.2
version: 5.9.3
vitest:
specifier: ^4.1.10
version: 4.1.10(@types/node@22.20.1)(vite@8.2.1(@types/node@22.20.1)(esbuild@0.28.1)(jiti@2.7.0)(tsx@4.23.11)(yaml@2.9.0))
packages/mesh:
dependencies:
earcut:
@@ -233,12 +252,12 @@ importers:
'@tts/bgm':
specifier: workspace:*
version: link:../bgm
'@tts/http':
specifier: workspace:*
version: link:../http
'@tts/mesh':
specifier: workspace:*
version: link:../mesh
bson:
specifier: ^7.3.1
version: 7.3.1
react:
specifier: ^19.2.8
version: 19.2.8