feat(web): tint objects by their ColorDiffuse

Model ColorDiffuse in shared types and multiply each viewer's material color by the per-object tint, including textured faces and loaded custom models.
This commit is contained in:
2026-08-08 22:38:12 +08:00
parent a6e9d2dd07
commit 82a81c9c1a
7 changed files with 114 additions and 21 deletions
@@ -11,7 +11,7 @@ import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { cardAspect, resolveCardConfig, spriteUv } from './cardResolution';
import { flipTexture } from './flipTexture';
import { getSharedGeometry } from './sharedResources';
import { getSharedGeometry, objectTint, tintedColor } from './sharedResources';
/** Longer card dimension, in world units. */
const CARD_LENGTH = 2;
@@ -73,6 +73,7 @@ export function CardObjectMesh({ object }: { object: TTSObject }) {
numHeight={numHeight}
uniqueBack={uniqueBack}
cardId={cardId}
tint={objectTint(object)}
/>
);
}
@@ -86,6 +87,7 @@ export function CardMesh({
numHeight,
uniqueBack,
cardId,
tint,
}: {
faceUrl?: string;
backUrl?: string;
@@ -93,6 +95,7 @@ export function CardMesh({
numHeight?: number;
uniqueBack: boolean;
cardId?: number;
tint: THREE.Color;
}) {
// Always call both hooks so the hook count is stable across renders. The
// placeholder is used only when a URL is absent; presence is checked via the
@@ -154,20 +157,20 @@ export function CardMesh({
<group>
<mesh geometry={frontGeo}>
<meshStandardMaterial
color={faceMap ? '#ffffff' : '#52525b'}
color={tintedColor(faceMap ? new THREE.Color('#ffffff') : new THREE.Color('#52525b'), tint)}
map={faceMap ?? undefined}
roughness={0.6}
/>
</mesh>
<mesh geometry={backGeo}>
<meshStandardMaterial
color={backMap ? '#ffffff' : '#52525b'}
color={tintedColor(backMap ? new THREE.Color('#ffffff') : new THREE.Color('#52525b'), tint)}
map={backMap ?? undefined}
roughness={0.6}
/>
</mesh>
<mesh geometry={wallsGeo}>
<meshStandardMaterial color="#ffffff" roughness={0.6} />
<meshStandardMaterial color={tintedColor(new THREE.Color('#ffffff'), tint)} roughness={0.6} />
</mesh>
</group>
);
@@ -2,11 +2,12 @@ import { Suspense, useLayoutEffect } from 'react';
import { useLoader } from '@react-three/fiber';
import { useTexture } from '@react-three/drei';
import type { TTSObject } from '@tts/shared';
import type * as THREE from 'three';
import * as THREE from 'three';
import type { Object3D } from 'three';
import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { FlexibleModelLoader } from './flexibleModelLoader';
import { objectTint, tintedColor } from './sharedResources';
/**
* A custom 3D model loaded from `CustomMesh.MeshURL`. Supports GLTF/GLB, OBJ,
@@ -29,18 +30,23 @@ export default function CustomModelViewer({ object }: { object: TTSObject }) {
*/
export function CustomModelMesh({ object }: { object: TTSObject }) {
const meshUrl = object.CustomMesh?.MeshURL;
const tint = objectTint(object);
if (!meshUrl) {
return (
<mesh>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="#52525b" />
<meshStandardMaterial color={tintedColor(new THREE.Color('#52525b'), tint)} />
</mesh>
);
}
return (
<Suspense fallback={null}>
<Model meshUrl={meshUrl} diffuseUrl={object.CustomMesh?.DiffuseURL} />
<Model
meshUrl={meshUrl}
diffuseUrl={object.CustomMesh?.DiffuseURL}
tint={tint}
/>
</Suspense>
);
}
@@ -48,9 +54,11 @@ export function CustomModelMesh({ object }: { object: TTSObject }) {
function Model({
meshUrl,
diffuseUrl,
tint,
}: {
meshUrl: string;
diffuseUrl?: string;
tint: THREE.Color;
}) {
const root = useLoader(FlexibleModelLoader, assetUrl(meshUrl));
@@ -58,10 +66,33 @@ function Model({
<>
<primitive object={root} scale={0.5} />
{diffuseUrl && <DiffuseTexture root={root} url={diffuseUrl} />}
<Tint root={root} tint={tint} />
</>
);
}
// Apply the object's tint to every material on the loaded model, multiplying
// the existing color. Rendered after the model so it runs once the materials
// exist.
function Tint({ root, tint }: { root: Object3D; tint: THREE.Color }) {
useLayoutEffect(() => {
root.traverse((child) => {
const mesh = child as THREE.Mesh;
if (mesh.isMesh) {
const material = Array.isArray(mesh.material)
? mesh.material[0]
: mesh.material;
if (material && 'color' in material) {
(material as THREE.MeshStandardMaterial).color.multiply(tint);
material.needsUpdate = true;
}
}
});
}, [root, tint]);
return null;
}
// Rendered inside the Canvas so `useTexture` can access the R3F store. Only
// mounted when a diffuse URL exists, so the hook count stays consistent.
function DiffuseTexture({ root, url }: { root: Object3D; url: string }) {
+26 -7
View File
@@ -14,7 +14,13 @@ import {
import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { flipTexture } from './flipTexture';
import { getSharedGeometry, getSharedMaterial } from './sharedResources';
import {
getSharedGeometry,
getSharedMaterial,
objectTint,
tintKey,
tintedColor,
} from './sharedResources';
/** `CustomTile.Type` enum from Tabletop Simulator. */
const TileType = {
@@ -52,7 +58,15 @@ export function TileObjectMesh({ object }: { object: TTSObject }) {
const type = object.CustomImage?.CustomTile?.Type ?? TileType.Box;
const stretch = object.CustomImage?.CustomTile?.Stretch ?? true;
return <TileMesh url={url} thickness={thickness} type={type} stretch={stretch} />;
return (
<TileMesh
url={url}
thickness={thickness}
type={type}
stretch={stretch}
tint={objectTint(object)}
/>
);
}
// Rendered inside the Canvas so `useTexture` can access the R3F store.
@@ -62,11 +76,13 @@ export function TileMesh({
thickness,
type,
stretch,
tint,
}: {
url?: string;
thickness: number;
type: number;
stretch: boolean;
tint: THREE.Color;
}) {
const texture: THREE.Texture | null = url ? useTexture(assetUrl(url)) : null;
@@ -93,19 +109,22 @@ export function TileMesh({
// Shared materials: the front/back carry the tile texture (or a neutral
// color when absent); the walls are a solid white, matching TTS tinting.
const faceKey = `tile-face:${url ?? 'none'}`;
// The tint is baked into the color and the cache key so tinted variants
// don't collide.
const tintK = tintKey(tint);
const faceKey = `tile-face:${url ?? 'none'}:${tintK}`;
const faceMat = getSharedMaterial(faceKey, {
color: texture ? '#ffffff' : '#52525b',
color: tintedColor(texture ? new THREE.Color('#ffffff') : new THREE.Color('#52525b'), tint),
map: texture ?? undefined,
roughness: 0.8,
});
const backMat = getSharedMaterial(faceKey + ':back', {
color: texture ? '#ffffff' : '#52525b',
color: tintedColor(texture ? new THREE.Color('#ffffff') : new THREE.Color('#52525b'), tint),
map: backMap ?? undefined,
roughness: 0.8,
});
const wallMat = getSharedMaterial('tile-wall', {
color: '#ffffff',
const wallMat = getSharedMaterial(`tile-wall:${tintK}`, {
color: tintedColor(new THREE.Color('#ffffff'), tint),
roughness: 0.8,
});
@@ -11,7 +11,13 @@ import {
import { traceImage } from '../../api';
import Scene from './Scene';
import { assetUrl } from './assetUrl';
import { getSharedGeometry, getSharedMaterial } from './sharedResources';
import {
getSharedGeometry,
getSharedMaterial,
objectTint,
tintKey,
tintedColor,
} from './sharedResources';
const TOKEN_SIZE = 1.8;
@@ -40,12 +46,20 @@ export function TokenObjectMesh({ object }: { object: TTSObject }) {
const url = object.CustomImage?.ImageURL ?? object.CustomImage?.ImageSecondaryURL;
const thickness = object.CustomImage?.CustomToken?.Thickness ?? 0.1;
return <TokenMesh url={url} thickness={thickness} />;
return <TokenMesh url={url} thickness={thickness} tint={objectTint(object)} />;
}
// Rendered inside the Canvas so `useTexture` can access the R3F store.
// Exported so the full-setup view can compose it into a shared scene.
export function TokenMesh({ url, thickness }: { url?: string; thickness: number }) {
export function TokenMesh({
url,
thickness,
tint,
}: {
url?: string;
thickness: number;
tint: THREE.Color;
}) {
const texture: THREE.Texture | null = url ? useTexture(assetUrl(url)) : null;
// Trace the image's alpha channel into a shape. Suspends until the trace
@@ -72,9 +86,10 @@ export function TokenMesh({ url, thickness }: { url?: string; thickness: number
}, [trace, thickness, url]);
// A token is solid: front, back, and walls all carry the texture (projected
// UV), unlike tiles/cards where only the faces are textured.
const material = getSharedMaterial(`token:${url ?? 'none'}`, {
color: texture ? '#ffffff' : '#52525b',
// UV), unlike tiles/cards where only the faces are textured. The tint is
// baked into the color and cache key so tinted variants don't collide.
const material = getSharedMaterial(`token:${url ?? 'none'}:${tintKey(tint)}`, {
color: tintedColor(texture ? new THREE.Color('#ffffff') : new THREE.Color('#52525b'), tint),
map: texture ?? undefined,
roughness: 0.8,
});
@@ -1,4 +1,25 @@
import * as THREE from 'three';
import type { TTSObject } from '@tts/shared';
/**
* The per-object tint (`ColorDiffuse`, 01 per channel) as a three.js color,
* defaulting to white when absent. TTS multiplies this by the object's base
* color, so textured faces are tinted too.
*/
export function objectTint(object: TTSObject): THREE.Color {
const c = object.ColorDiffuse;
return c ? new THREE.Color(c.r, c.g, c.b) : new THREE.Color(1, 1, 1);
}
/** A stable cache key fragment for a tint, so tinted variants don't collide. */
export function tintKey(color: THREE.Color): string {
return `${color.r},${color.g},${color.b}`;
}
/** Multiply a base color by the object's tint. */
export function tintedColor(base: THREE.Color, tint: THREE.Color): THREE.Color {
return base.clone().multiply(tint);
}
/**
* Module-level caches so the full-setup view can share geometry and materials