feat(proxy): add offset param to inset or outset traced shapes

Trace results can now be inset (negative) or outset (positive) by a
pixel amount. Offset the outline and holes in opposite directions with
clipper-lib's miter joins, then recombine with a boolean difference so
holes grow on inset and shrink on outset. Collapsed shapes return an
empty outline; a split outline keeps the largest ring. Document the
parameter and the new dependency.
This commit is contained in:
2026-08-08 15:37:27 +08:00
parent c7f4bd03fd
commit 9094ad58e0
12 changed files with 284 additions and 17 deletions
+86
View File
@@ -1,3 +1,4 @@
import * as ClipperLib from 'clipper-lib';
import svgpath from 'svgpath';
import type { TracedShape } from '@tts/shared';
@@ -58,6 +59,91 @@ export function parseSvgShape(svg: string): TracedShape {
};
}
/**
* Offset a traced shape's outline and holes by `delta` pixels. Positive values
* expand the shape (outset); negative values shrink it (inset). Holes move
* opposite to the outline, so outsetting shrinks holes and insetting grows
* them.
*
* Uses Clipper's offsetting algorithm (Angus Johnson's Clipper ported to JS),
* which handles concave shapes and degenerate cases: an inset that collapses
* the outline yields an empty shape, a hole that is outgrown disappears, and
* a deep inset may split the outline into multiple rings (the largest is
* kept, since `TracedShape` supports a single outline).
*
* Each contour is offset independently, so the outline and holes are offset
* in opposite directions and then recombined with a boolean difference; a
* single `ClipperOffset` call would shrink holes on an inset instead of
* growing them.
*
* `SCALE` converts float coordinates to the fixed-point integers Clipper
* expects; coordinates are rounded to `1/SCALE` pixel.
*/
const SCALE = 100;
export function offsetShape(shape: TracedShape, delta: number): TracedShape {
if (delta === 0) return shape;
const outerOffset = offsetContour(shape.outline, delta);
if (outerOffset.length === 0) return { outline: [] };
// Subtract the (oppositely offset) holes from the offset outline so holes
// grow on inset and shrink on outset, as a whole-shape offset should.
const clipper = new ClipperLib.Clipper();
clipper.AddPaths(outerOffset, ClipperLib.PolyType.ptSubject, true);
for (const hole of shape.holes ?? []) {
clipper.AddPaths(offsetContour(hole, -delta), ClipperLib.PolyType.ptClip, true);
}
const solution: ClipperLib.Path[] = [];
clipper.Execute(
ClipperLib.ClipType.ctDifference,
solution,
ClipperLib.PolyFillType.pftNonZero,
ClipperLib.PolyFillType.pftNonZero,
);
if (solution.length === 0) return { outline: [] };
// Clipper output rings are closed (first point repeated). Drop the
// duplicated point and keep the largest ring as the outline; the rest are
// holes. Clipper orients outer rings CCW and holes CW, which matches the
// `TracedShape` convention for `@tts/mesh`.
const rings = solution
.map(uncloseRing)
.sort((a, b) => Math.abs(signedArea(b)) - Math.abs(signedArea(a)));
const outline = rings[0]!;
const holes = rings.length > 1 ? rings.slice(1) : undefined;
return { outline, holes };
}
/** Offset a single contour by `delta` scaled units. */
function offsetContour(ring: number[][], delta: number): ClipperLib.Paths {
if (ring.length < 3) return [];
const co = new ClipperLib.ClipperOffset(
ClipperLib.JoinType.jtMiter,
2, // miter limit: sharp corners are beveled beyond this ratio
);
co.AddPath(
ring.map((p) => ({ X: p[0]! * SCALE, Y: p[1]! * SCALE })),
ClipperLib.JoinType.jtMiter,
ClipperLib.EndType.etClosedPolygon,
);
const solution: ClipperLib.Path[] = [];
co.Execute(solution, delta * SCALE);
return solution;
}
/** Drop the duplicated closing point of a closed ring. */
function uncloseRing(points: ClipperLib.Path): number[][] {
const out = points.map((p) => [p.X / SCALE, p.Y / SCALE]);
const first = out[0]!;
const last = out[out.length - 1]!;
if (first[0] === last[0] && first[1] === last[1]) out.pop();
return out;
}
/** Split a path's `d` attribute into rings, one per `M` subpath. */
function parseRings(d: string): number[][][] {
const rings: number[][][] = [];