feat(bgm): add board game manifest loader
Parse yaml/json/toml and markdown code blocks into packages, expanding $variants via typed-csv and collecting parts, surfaces, and setups by include patterns. Ships zod validation, a vitest config, and 16 tests.
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/**
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* The `$variants` directive: parse a CSV into a typed object array and
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* extend the original object with each row.
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*
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* Per docs/bgm-format.md §1:
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* - The CSV's first row is the header, the second row is the type declaration
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* (`string`, `number`, `string[]`, `[number;number;number;number]`, ...),
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* the remaining rows are data.
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* - Rows are validated against a schema derived from the type row.
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* - A cell for an array/tuple type uses `;` as the element separator
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* (`[0;0;5;2]`), because `,` is the CSV delimiter.
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* - `$variants` can be a file/URL path *or* an inline CSV string: a value
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* containing a newline is inline CSV, otherwise it is a path.
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*
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* Parsing is delegated to `typed-csv`'s `parseCsv`, which implements exactly
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* this header/schema/data layout and validates each row against a schema
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* derived from the type row.
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*
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* Paths resolve against the virtual def map — the same names `include` and
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* `file=` resolve against — so a CSV can be a real file or a markdown code
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* block (` ```csv file=parts/cargo.csv `).
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*/
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import * as path from 'node:path';
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import { parseCsv } from 'typed-csv/csv-loader';
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import { BgmError, type DefFile } from './types.js';
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/** The parsed rows of a CSV, converted to typed values. */
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export interface CsvData {
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/** Column names from the header row. */
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header: string[];
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/** One object per data row. */
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rows: Record<string, unknown>[];
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}
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/**
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* Parse CSV text into typed row objects using `typed-csv`.
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*
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* @param text the CSV source (header + schema + data rows)
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* @param source the source location, for error messages
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*/
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export function parseCsvData(text: string, source: string): CsvData {
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try {
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const result = parseCsv(text, { resolveReferences: false });
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return { header: result.propertyConfigs.map((p) => p.name), rows: result.data };
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} catch (err) {
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const message = err instanceof Error ? err.message : String(err);
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throw new BgmError(`Invalid CSV: ${message}`, source);
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}
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}
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/**
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* Look up a CSV in the virtual def map and parse it.
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*
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* @param name the CSV's path-style name (relative to the games root)
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* @param defs the virtual def map
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* @param source the referencing def file's source, for error messages
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*/
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export function parseCsvByName(
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name: string,
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defs: Map<string, DefFile[]>,
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source: string,
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): CsvData {
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const list = defs.get(name);
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const file = list?.[0];
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if (!file) {
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throw new BgmError(`CSV not found: "${name}"`, source);
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}
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if (file.kind !== 'csv') {
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throw new BgmError(`Expected a CSV file, got "${file.kind}" for "${name}"`, source);
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}
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return parseCsvData(file.text, file.source);
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}
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/**
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* Expand a `$variants` value into rows.
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*
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* @param value the `$variants` value: a path or inline CSV
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* @param baseName the path-style name of the referencing def file; a path
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* value resolves relative to its directory
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* @param defs the virtual def map, for resolving the path
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* @param source the def file's source location, for error messages
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*/
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export function expandVariants(
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value: unknown,
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baseName: string,
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defs: Map<string, DefFile[]>,
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source: string,
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): Record<string, unknown>[] {
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if (typeof value !== 'string') {
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throw new BgmError('`$variants` must be a path or inline CSV string', source);
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}
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if (value.includes('\n')) {
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return parseCsvData(value, source).rows;
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}
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const name = path.posix.join(path.posix.dirname(baseName), value);
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return parseCsvByName(name, defs, source).rows;
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}
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