feat(tile): render tiles with the mesh generator
Replace the per-shape tile geometries with @tts/mesh extrusion, honoring the tile type and stretch aspect ratio. Add extrudeShapeParts so the caps carry the texture while the walls are solid white, matching TTS tinting. Fix bottom-face UVs to mirror horizontally and make wall UVs inherit the front mapping independent of z.
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@@ -19,6 +19,7 @@
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"@react-three/fiber": "^9.7.0",
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"@react-three/postprocessing": "^3.0.4",
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"@tts/extract": "workspace:*",
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"@tts/mesh": "workspace:*",
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"@tts/shared": "workspace:*",
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"react": "^19.2.8",
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"react-dom": "^19.2.8",
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