feat(tile): render tiles with the mesh generator
Replace the per-shape tile geometries with @tts/mesh extrusion, honoring the tile type and stretch aspect ratio. Add extrudeShapeParts so the caps carry the texture while the walls are solid white, matching TTS tinting. Fix bottom-face UVs to mirror horizontally and make wall UVs inherit the front mapping independent of z.
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@@ -66,6 +66,9 @@ importers:
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'@tts/extract':
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specifier: workspace:*
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version: link:../../packages/extract
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'@tts/mesh':
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specifier: workspace:*
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version: link:../../packages/mesh
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'@tts/shared':
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specifier: workspace:*
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version: link:../../packages/shared
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