feat(web): place full setup objects at their real transforms
Model TTSObjectTransform in shared types and convert each object's position, rotation, and scale into three.js placement, with per-class base-size corrections and a lay-flat rotation for extruded meshes.
This commit is contained in:
@@ -0,0 +1,85 @@
|
||||
import type { TTSObject } from '@tts/shared';
|
||||
|
||||
/**
|
||||
* Convert a TTS object's `Transform` (position/rotation/scale in TTS world
|
||||
* units) into three.js props so the full-setup view can place objects at their
|
||||
* real table positions.
|
||||
*
|
||||
* TTS is left-handed with Y up and +Z toward the player; three.js is
|
||||
* right-handed with Y up. Converting by reflecting the Z axis (negating Z in
|
||||
* position and every rotation angle) maps a TTS placement onto the three.js
|
||||
* scene while preserving the physical layout.
|
||||
*
|
||||
* Our viewer meshes are authored for inspection (standing up, extruded along
|
||||
* Z, sized in arbitrary units), so each class also gets a base-size correction
|
||||
* and a "lay flat" rotation to match TTS world units and orientation.
|
||||
*/
|
||||
|
||||
/** Degrees → radians. */
|
||||
const rad = (d: number) => (d * Math.PI) / 180;
|
||||
|
||||
/**
|
||||
* Base-size correction: our viewer mesh size → TTS world units at scale 1.
|
||||
* `scale` in the transform is multiplied by this so objects end up the right
|
||||
* relative size on the table.
|
||||
*/
|
||||
const CORRECTION: Record<string, number> = {
|
||||
// Card long axis is 2 units in the viewer; 1.0 in TTS.
|
||||
Card: 0.5,
|
||||
CardCustom: 0.5,
|
||||
Deck: 0.5,
|
||||
DeckCustom: 0.5,
|
||||
Custom_Deck: 0.5,
|
||||
// Tile is 2 units in the viewer; 1.0 in TTS.
|
||||
Tile: 0.5,
|
||||
Custom_Tile: 0.5,
|
||||
// Token is 1.8 units in the viewer; 0.7 in TTS.
|
||||
Custom_Token: 0.7 / 1.8,
|
||||
// Custom models are loaded at 0.5 scale in the viewer; 1.0 in TTS.
|
||||
Custom_Model: 2,
|
||||
Custom_Model_Bag: 2,
|
||||
Custom_Model_Infinite_Bag: 2,
|
||||
};
|
||||
|
||||
/**
|
||||
* Rotation that lays an extruded mesh flat. The tile/token/card meshes extrude
|
||||
* along +Z with their face in the XY plane (standing up); rotating +90° about
|
||||
* X puts the face up (+Y), matching how objects lie on a TTS table. Custom
|
||||
* models are authored standing up already, so they need no correction.
|
||||
*/
|
||||
const LAY_FLAT: [number, number, number] = [Math.PI / 2, 0, 0];
|
||||
|
||||
const FLAT_CLASSES = new Set([
|
||||
'Card',
|
||||
'CardCustom',
|
||||
'Deck',
|
||||
'DeckCustom',
|
||||
'Custom_Deck',
|
||||
'Tile',
|
||||
'Custom_Tile',
|
||||
'Custom_Token',
|
||||
]);
|
||||
|
||||
export interface ObjectPlacement {
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
scale: [number, number, number];
|
||||
/** Rotation applied to the mesh before the TTS rotation (lay flat). */
|
||||
layFlat: [number, number, number];
|
||||
}
|
||||
|
||||
/**
|
||||
* Derive the three.js placement for an object from its `Transform`. Returns
|
||||
* null when the object has no transform (shouldn't happen in a real save).
|
||||
*/
|
||||
export function objectPlacement(object: TTSObject): ObjectPlacement | null {
|
||||
const t = object.Transform;
|
||||
if (!t) return null;
|
||||
const corr = CORRECTION[object.Name] ?? 1;
|
||||
return {
|
||||
position: [t.posX, t.posY, -t.posZ],
|
||||
rotation: [-rad(t.rotX), -rad(t.rotY), -rad(t.rotZ)],
|
||||
scale: [t.scaleX * corr, t.scaleY * corr, t.scaleZ * corr],
|
||||
layFlat: FLAT_CLASSES.has(object.Name) ? LAY_FLAT : [0, 0, 0],
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user