chore: add script to dump TTS saves as JSON
Resolves the authoritative file_url via the Steam Web API, validates the download is a BSON document, and writes the deserialized save to scripts/dumps/<id>.json. Dumps are gitignored.
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@@ -2,4 +2,7 @@ node_modules/
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dist/
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dist/
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*.log
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*.log
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.env
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.env
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.env.local
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.env.local
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# Generated TTS save dumps (scripts/dump-save.mjs)
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scripts/dumps/
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@@ -0,0 +1,82 @@
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import { createRequire } from 'node:module';
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import { mkdirSync, writeFileSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const require = createRequire(import.meta.url);
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const { deserialize } = require('../packages/tts/node_modules/bson');
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const DEFAULT_MOD_ID = '2668570240';
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const modId = process.argv[2] ?? DEFAULT_MOD_ID;
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/**
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* Resolve the authoritative `file_url` via the Steam Web API. The item page's
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* embedded `file_url` can point to a preview image instead of the save, so the
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* API is the reliable source.
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*/
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async function getFileUrlFromApi(id) {
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const params = new URLSearchParams();
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params.append('itemcount', '1');
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params.append('publishedfileids[0]', id);
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const res = await fetch(
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'https://api.steampowered.com/ISteamRemoteStorage/GetPublishedFileDetails/v1/',
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{ method: 'POST', body: params },
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);
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if (!res.ok) {
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console.log(` Steam API responded ${res.status}`);
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return null;
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}
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const json = await res.json();
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const d = json?.response?.publishedfiledetails?.[0];
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if (!d?.file_url) {
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console.log(' Steam API returned no file_url');
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return null;
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}
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return d.file_url;
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}
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/** True if the bytes look like a BSON document whose length matches. */
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function looksLikeBson(buf) {
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if (buf.length < 5) return false;
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const len = buf.readInt32LE(0);
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return len === buf.length;
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}
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async function main() {
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console.log(`Resolving file_url for mod ${modId} via Steam API...`);
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const fileUrl = await getFileUrlFromApi(modId);
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if (!fileUrl) {
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console.error('Could not resolve a file_url');
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process.exit(1);
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}
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console.log(`file_url: ${fileUrl}`);
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const res = await fetch(fileUrl);
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if (!res.ok) {
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console.error(`Download failed ${res.status}`);
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process.exit(1);
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}
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const buf = Buffer.from(await res.arrayBuffer());
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console.log(`downloaded ${buf.length} bytes`);
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if (!looksLikeBson(buf)) {
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console.error(
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`Not a BSON save (magic ${buf.slice(0, 4).toString('hex')})`,
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);
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process.exit(1);
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}
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const mod = deserialize(buf);
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const outDir = join(__dirname, 'dumps');
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mkdirSync(outDir, { recursive: true });
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const outPath = join(outDir, `${modId}.json`);
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writeFileSync(outPath, JSON.stringify(mod, null, 2));
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console.log(`wrote ${outPath}`);
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}
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main().catch((err) => {
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console.error(err);
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process.exit(1);
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});
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