feat(web): rework mod inspector layout

Fill the viewport with a fixed sidebar of highlightable type-filter
icons over an independently scrolling tree, and let the viewer expand
into a full-height scene.
This commit is contained in:
2026-08-14 11:27:46 +08:00
parent 8ebb9211c5
commit f01bb5f99b
10 changed files with 123 additions and 100 deletions
+9 -3
View File
@@ -19,12 +19,17 @@ const SetupsPage = lazy(() => import('./pages/SetupsPage'));
const SetupPage = lazy(() => import('./pages/SetupPage'));
export default function App() {
const { pathname } = useLocation();
const pathname = useLocation().pathname;
const isModRoute = pathname.startsWith('/mod/');
// The inspector view is full-bleed/viewport-height; the setup sub-route keeps the standard centered layout.
const isModView = /^\/mod\/[^/]+$/.test(pathname);
return (
<div className="min-h-screen bg-zinc-950 text-zinc-100">
<header className="border-b border-zinc-800">
{/* For the mod route the layout is full-bleed and fills the viewport so
the sidebar can scroll independently and the viewer gets all the space. */}
<div className={"flex min-h-screen flex-col " + (isModView ? "h-screen" : "")}>
<header className={"border-b border-zinc-800 " + (isModRoute ? "shrink-0" : "")}>
{isModRoute ? (
<ModHeader />
) : (
@@ -43,7 +48,7 @@ export default function App() {
</div>
)}
</header>
<main className="mx-auto max-w-5xl px-4 py-8">
<main className={(isModView ? "min-h-0 flex-1" : "mx-auto max-w-5xl px-4 py-8")}>
<Routes>
<Route path="/" element={<SearchPage />} />
<Route path="/mod/:id" element={<ModPage />} />
@@ -66,5 +71,6 @@ export default function App() {
</Routes>
</main>
</div>
</div>
);
}
+17 -10
View File
@@ -32,9 +32,10 @@ export default function ObjectTree({ nodes, selectedPath, onSelect }: Props) {
const clearAll = () => setHighlighted(new Set());
return (
<div className="space-y-2">
<div className="flex h-full min-h-0 flex-col">
{types.length > 0 && (
<div className="flex flex-wrap gap-1 border-b border-zinc-800 pb-2">
<div className="shrink-0 border-b border-zinc-800 p-3 pb-2">
<div className="grid grid-cols-6 gap-1">
{types.map(({ name, count }) => {
const active = highlighted.has(name);
return (
@@ -42,34 +43,40 @@ export default function ObjectTree({ nodes, selectedPath, onSelect }: Props) {
key={name}
onClick={() => toggleType(name)}
aria-pressed={active}
title={`${active ? 'Unhighlight' : 'Highlight'} ${name}`}
className={`inline-flex items-center gap-1 rounded-full border px-2 py-0.5 text-xs transition-colors ${
title={`${name} (${count}) — ${active ? 'unhighlight' : 'highlight'}`}
className={`relative flex h-8 items-center justify-center rounded-md border transition-colors ${
active
? 'border-zinc-300 bg-zinc-700 text-zinc-100'
: 'border-zinc-800 text-zinc-400 hover:border-zinc-600 hover:text-zinc-200'
}`}
>
<span className="inline-flex items-center gap-0.5">
{iconsForObject(name).map((icon) => (
<Icon key={icon} icon={icon} className="h-3.5 w-3.5" />
<Icon key={icon} icon={icon} className="h-4 w-4" />
))}
<span
className={`absolute -bottom-1 -right-1 rounded bg-zinc-950 px-0.5 font-mono text-[9px] leading-tight ${
active ? 'text-zinc-200' : 'text-zinc-500'
}`}
>
{count}
</span>
<span>{name}</span>
<span className="text-zinc-500">{count}</span>
</button>
);
})}
</div>
{highlighted.size > 0 && (
<div className="mt-1.5 flex justify-end">
<button
onClick={clearAll}
className="ml-auto inline-flex items-center rounded px-1.5 py-0.5 text-xs text-zinc-500 hover:text-zinc-200"
className="inline-flex items-center rounded px-1.5 py-0.5 text-xs text-zinc-500 hover:text-zinc-200"
>
Clear
</button>
</div>
)}
</div>
)}
<ul className="space-y-0.5">
<ul className="min-h-0 flex-1 space-y-0.5 overflow-y-auto p-3 pt-2">
{visibleNodes.map(({ node, path }) => (
<TreeNode
key={path}
+9 -2
View File
@@ -8,7 +8,14 @@ import type { TTSObject } from '@tts/shared';
export interface ObjectViewer {
/** The object class this viewer handles, e.g. `Card`, `Bag`. */
name: string;
component: (props: { object: TTSObject }) => ReactNode;
component: (props: ViewerProps) => ReactNode;
}
/** Props passed to every object viewer. */
export interface ViewerProps {
object: TTSObject;
/** Expand the 3D scene to fill its container instead of the default frame. */
fill?: boolean;
}
const registry = new Map<string, ObjectViewer['component']>();
@@ -24,7 +31,7 @@ export function resolveViewer(object: TTSObject): ObjectViewer['component'] {
}
/** The default viewer: a plain inspection of the object's fields. */
export function DefaultViewer({ object }: { object: TTSObject }) {
export function DefaultViewer({ object }: ViewerProps) {
return (
<dl className="grid grid-cols-1 gap-2 text-sm sm:grid-cols-2">
{Object.entries(object).map(([key, value]) => {
@@ -1,6 +1,7 @@
import type { TTSObject } from '@tts/shared';
import Scene from './Scene';
import { CardObjectMesh } from './CardMesh';
import type { ViewerProps } from '../viewers';
/**
* A playing card: a thin rounded rect with the face texture on the front and
@@ -24,9 +25,9 @@ import { CardObjectMesh } from './CardMesh';
* It is flipped left/right so it isn't mirrored when viewed from the back of
* the card.
*/
export default function CardViewer({ object }: { object: TTSObject }) {
export default function CardViewer({ object, fill }: ViewerProps) {
return (
<Scene>
<Scene fill={fill}>
<CardObjectMesh object={object} />
</Scene>
);
@@ -1,6 +1,7 @@
import type { TTSObject } from '@tts/shared';
import Scene from './Scene';
import { CustomModelMesh } from './CustomModelMesh';
import type { ViewerProps } from '../viewers';
/**
* A custom 3D model loaded from `CustomMesh.MeshURL`. Supports GLTF/GLB, OBJ,
@@ -8,9 +9,9 @@ import { CustomModelMesh } from './CustomModelMesh';
* (TTS model URLs are often extension-less). `DiffuseURL` is applied to the
* model's materials when present.
*/
export default function CustomModelViewer({ object }: { object: TTSObject }) {
export default function CustomModelViewer({ object, fill }: ViewerProps) {
return (
<Scene>
<Scene fill={fill}>
<CustomModelMesh object={object} />
</Scene>
);
+16 -3
View File
@@ -6,6 +6,7 @@ import type { TTSObject } from '@tts/shared';
import { useBounds } from '@react-three/drei';
import Scene from './Scene';
import { CardObjectMesh } from './CardMesh';
import type { ViewerProps } from '../viewers';
/** How many cards to show to each side of the active card. */
const HALF_WINDOW = 3;
@@ -29,7 +30,7 @@ const ARC_PADDING = 0.2;
* hidden), so large decks stay lean. Falls back to a single card (the deck
* object itself) when there are no contained cards.
*/
export default function DeckViewer({ object }: { object: TTSObject }) {
export default function DeckViewer({ object, fill }: ViewerProps) {
const cards = (object.ContainedObjects ?? []).filter(
(o) => o.CardID != null || o.CustomImage != null,
);
@@ -61,6 +62,7 @@ export default function DeckViewer({ object }: { object: TTSObject }) {
<Scene
fit={false}
autoRotate={false}
fill={fill}
overlay={
hasCards ? (
<CarouselControls active={active} count={count} onStep={step} />
@@ -116,16 +118,27 @@ function FitActive({
onMeasure: (width: number) => void;
}) {
const bounds = useBounds();
// Whether the active card's width has been measured once. The fit waits one
// frame after measuring so the arc radius (and thus the active card's slot)
// has settled before framing it.
const measured = useRef(false);
useFrame(() => {
const node = targetRef.current;
if (!node) return;
// Stop refreshing once fit: drei's `bounds.refresh()` resets the camera
// goal, so calling it every frame would wipe the fit we just set before
// the camera tween ever runs.
if (didFit.current) return;
bounds.refresh(node);
const { size, center, distance } = bounds.getSize();
// Report the active card's width so the arc radius can widen for wide
// cards (see `arcRadius`). Runs every frame until the radius settles.
// cards (see `arcRadius`).
onMeasure(size.x);
if (didFit.current) return;
if (!measured.current) {
measured.current = true;
return;
}
didFit.current = true;
// The card's front face points toward +Z, so put the camera in front of it
// and look straight at it.
+9 -1
View File
@@ -24,6 +24,9 @@ import { EffectComposer, Vignette } from '@react-three/postprocessing';
* content on mount and resize. A viewer that needs to frame a specific part of
* its content (e.g. the active card in a deck carousel) can set it to false and
* call `useBounds()` itself to refit.
*
* By default the scene renders in an `aspect-[3/4]` frame; set `fill` to expand
* to the full height of its container (used by the inspector view).
*/
export default function Scene({
children,
@@ -31,6 +34,7 @@ export default function Scene({
enablePan = false,
fullscreen = false,
fit = true,
fill = false,
overlay,
shadowScale = 22,
maxPolarAngle = Math.PI,
@@ -41,6 +45,8 @@ export default function Scene({
fullscreen?: boolean;
/** Whether the shared scene fits + clips its children with `Bounds` (default true). */
fit?: boolean;
/** Expand to fill the container height instead of the default aspect-[3/4] frame. */
fill?: boolean;
/** HTML rendered inside the scene container (e.g. controls), shown in fullscreen. */
overlay?: ReactNode;
/** Contact shadow plane size in world units; defaults to a generous 22. */
@@ -65,7 +71,9 @@ export default function Scene({
return (
<div
ref={containerRef}
className="relative aspect-[3/4] w-full overflow-hidden rounded-lg bg-linear-to-b from-zinc-300 to-zinc-400"
className={`relative w-full overflow-hidden rounded-lg bg-linear-to-b from-zinc-300 to-zinc-400 ${
fill ? 'h-full min-h-0' : 'aspect-[3/4]'
}`}
>
<LoadingOverlay />
{fullscreen && (
@@ -1,6 +1,7 @@
import type { TTSObject } from '@tts/shared';
import Scene from './Scene';
import { TileObjectMesh } from './TileMesh';
import type { ViewerProps } from '../viewers';
/**
* A flat tile with a texture on its top face. Uses `CustomImage.ImageURL`
@@ -10,9 +11,9 @@ import { TileObjectMesh } from './TileMesh';
* When `CustomTile.Stretch` is false, the tile's aspect ratio follows the
* source image instead of being forced square.
*/
export default function TileViewer({ object }: { object: TTSObject }) {
export default function TileViewer({ object, fill }: ViewerProps) {
return (
<Scene>
<Scene fill={fill}>
<TileObjectMesh object={object} />
</Scene>
);
@@ -1,6 +1,7 @@
import type { TTSObject } from '@tts/shared';
import Scene from './Scene';
import { TokenObjectMesh } from './TokenMesh';
import type { ViewerProps } from '../viewers';
/**
* A token: a short extruded shape with the texture on its top face. Uses
@@ -8,9 +9,9 @@ import { TokenObjectMesh } from './TokenMesh';
* color when absent. The footprint is traced from the image's alpha channel via
* the proxy `/trace` endpoint, so the token matches the artwork's silhouette.
*/
export default function TokenViewer({ object }: { object: TTSObject }) {
export default function TokenViewer({ object, fill }: ViewerProps) {
return (
<Scene>
<Scene fill={fill}>
<TokenObjectMesh object={object} />
</Scene>
);
+11 -33
View File
@@ -39,9 +39,9 @@ export default function ModPage() {
const Viewer = selected ? resolveViewer(selected.object) : null;
return (
<div className="space-y-6">
<div className="grid grid-cols-1 gap-6 lg:grid-cols-[280px_1fr]">
<aside className="rounded-lg border border-zinc-800 bg-zinc-900 p-2">
<div className="flex h-full min-h-0">
{/* Independently scrolling tree; the filter bar stays pinned above it. */}
<aside className="flex h-full min-h-0 w-72 shrink-0 flex-col border-r border-zinc-800 bg-zinc-900">
<ObjectTree
nodes={tree}
selectedPath={selectedPath}
@@ -49,50 +49,28 @@ export default function ModPage() {
/>
</aside>
<section className="rounded-lg border border-zinc-800 bg-zinc-900 p-4">
{selected ? (
<>
<header className="mb-4 flex items-center gap-2">
<span
title={selected.object.Name}
className="inline-flex shrink-0 items-center gap-1 text-zinc-400"
>
{iconsForObject(selected.object.Name).map((icon) => (
<Icon key={icon} icon={icon} className="h-5 w-5" />
))}
</span>
<h2 className="min-w-0 flex-1 truncate text-lg font-semibold">
{selected.label}
</h2>
<span className="shrink-0 font-mono text-xs text-zinc-500">
{selected.object.GUID}
</span>
</header>
{Viewer && (
<section className="h-full min-h-0 flex-1 p-4">
{selected && Viewer ? (
/* Key by selection path so the Canvas remounts and the camera
refits to the newly selected object. */
<ErrorBoundary>
<Suspense
fallback={
<div className="flex h-80 items-center justify-center text-sm text-zinc-500">
<div className="flex h-full items-center justify-center text-sm text-zinc-500">
Loading viewer
</div>
}
>
{/* Key by selection path so the Canvas remounts and the
camera refits to the newly selected object. */}
<Viewer key={selectedPath} object={selected.object} />
<Viewer key={selectedPath} object={selected.object} fill />
</Suspense>
</ErrorBoundary>
)}
</>
) : (
<p className="text-sm text-zinc-500">
<div className="flex h-full items-center justify-center text-sm text-zinc-500">
Select an object from the tree to inspect it.
</p>
</div>
)}
</section>
</div>
</div>
);
}