feat(web): render bgm setups as a 3D table
Wire the tabletop library into the setup detail route: seed the store from the setup, resolve the surface mount tree, and render world and HUD surfaces. Add serializedToPackage to convert the vite-emitted package.
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import { Suspense, useMemo } from 'react';
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import type { SerializedPackage, Setup } from '@tts/bgm';
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import {
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SetupLoader,
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WorldSurfaceView,
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HudSurfaceView,
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resolveMountTree,
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serializedToPackage,
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useTabletopStore,
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} from '@tts/tabletop';
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import Scene from '../viewers/Scene';
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/**
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* Render a bgm setup as an interactive 3D table.
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*
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* Seeds the tabletop store from the setup, resolves the surface mount tree,
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* and renders each enabled surface — world surfaces in world space, HUD
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* surfaces as an overlay — with their parts placed on routes. The store is
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* seeded on every render so a setup change re-seeds it.
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*/
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export default function TabletopScene({
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pkg,
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setup,
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}: {
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pkg: SerializedPackage;
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setup: Setup;
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}) {
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const packageData = useMemo(() => serializedToPackage(pkg), [pkg]);
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const surfaces = useTabletopStore((s) => s.surfaces);
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const tree = useMemo(
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() => resolveMountTree(packageData.surfaces, new Set(Object.keys(surfaces))),
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[packageData, surfaces],
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);
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return (
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<Scene>
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<SetupLoader pkg={packageData} setup={setup} />
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<Suspense fallback={null}>
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{tree.world.map((node) => (
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<WorldSurfaceView key={node.id} pkg={packageData} node={node} />
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))}
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{tree.hud.map((node) => (
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<HudSurfaceView key={node.id} pkg={packageData} node={node} />
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))}
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</Suspense>
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</Scene>
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);
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}
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