feat(web): render bgm setups as a 3D table
Wire the tabletop library into the setup detail route: seed the store from the setup, resolve the surface mount tree, and render world and HUD surfaces. Add serializedToPackage to convert the vite-emitted package.
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import { describe, expect, it } from 'vitest';
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import { serializedToPackage } from './package.js';
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describe('serializedToPackage', () => {
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it('converts plain-object maps to Map instances', () => {
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const serialized = {
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meta: { id: 'harbor' },
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parts: { 'token#wood': { type: 'token', id: 'wood' } },
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surfaces: { 'board#harbor': { type: 'board', id: 'harbor', layout: [] } },
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setups: { 'game#main': { type: 'game', id: 'main', setup: {} } },
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};
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const pkg = serializedToPackage(serialized);
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expect(pkg.meta.id).toBe('harbor');
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expect(pkg.parts).toBeInstanceOf(Map);
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expect(pkg.parts.get('token#wood')).toEqual({ type: 'token', id: 'wood' });
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expect(pkg.surfaces.get('board#harbor')).toMatchObject({ type: 'board' });
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expect(pkg.setups.get('game#main')).toMatchObject({ type: 'game' });
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});
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});
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