feat(web): render bgm setups as a 3D table
Wire the tabletop library into the setup detail route: seed the store from the setup, resolve the surface mount tree, and render world and HUD surfaces. Add serializedToPackage to convert the vite-emitted package.
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/**
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* Convert a serialized package (plain objects, as emitted by the bgm vite
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* plugin) into a `Package` (Maps). Consumers that load a package from
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* `virtual:bgm/*` get the serialized form; the tabletop components take the
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* `Package` form.
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*/
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import type { Package, SerializedPackage } from '@tts/bgm';
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export function serializedToPackage(serialized: SerializedPackage): Package {
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return {
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meta: serialized.meta,
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parts: new Map(Object.entries(serialized.parts)),
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surfaces: new Map(Object.entries(serialized.surfaces)),
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setups: new Map(Object.entries(serialized.setups)),
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};
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}
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