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9 Commits
Author SHA1 Message Date
hypercross ef0695ed04 refactor: update file paths in poker documentation
Remove the `parts/` and `setup/` prefixes from file references in
`games/poker/poker.md` to match the updated file structure.
2026-08-09 22:22:43 +08:00
hypercross 15c45e7106 refactor: share trace, error boundary, and proxy http helpers
Lift the trace-to-shape geometry into @tts/mesh (traceToShape/
traceToUvBounds), parameterized by scale so the web token viewer and
@tts/tabletop share one implementation. Move the CORS proxy HTTP helpers
(assetUrl, resolveAssetUrl, traceImage) into a new @tts/http package, and
make @tts/tabletop's ErrorBoundary the single source used by the web app.

This removes the duplicated ErrorBoundary, assetUrl, tabletopHttp, and
trace-to-shape code from apps/web and packages/tabletop.
2026-08-09 22:17:24 +08:00
hypercross b4cdcdeb42 fix(bgm): pass options arg to buildStart in unit test
Vite 8 (rolldown) changed buildStart to take (this, options), so the
test's one-arg call failed typecheck. Add an ambient declaration for the
fixture's virtual bgm modules so its entry typechecks in the editor.
2026-08-09 22:17:19 +08:00
hypercross 87e6eee9fe docs: update bgm loader status 2026-08-09 21:48:46 +08:00
hypercross 521519ce3d feat(tabletop): inject proxy handlers from web app 2026-08-09 21:46:36 +08:00
hypercross eefce5487d feat(poker): add card assets and wire them up 2026-08-09 21:46:30 +08:00
hypercross 4d14120d54 fix(proxy): wire games root into asset routes 2026-08-09 21:44:07 +08:00
hypercross 91d4b6c999 feat(proxy): serve local game assets from games root 2026-08-09 21:31:23 +08:00
hypercross 0503ac84a7 feat(bgm): resolve relative part assets against source dir 2026-08-09 21:19:37 +08:00
49 changed files with 1100 additions and 198 deletions
+7
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@@ -0,0 +1,7 @@
# Game assets are large binaries; store them in Git LFS.
games/**/*.png filter=lfs diff=lfs merge=lfs -text
games/**/*.jpg filter=lfs diff=lfs merge=lfs -text
games/**/*.jpeg filter=lfs diff=lfs merge=lfs -text
games/**/*.webp filter=lfs diff=lfs merge=lfs -text
games/**/*.glb filter=lfs diff=lfs merge=lfs -text
games/**/*.gltf filter=lfs diff=lfs merge=lfs -text
+12
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@@ -0,0 +1,12 @@
/**
* Runtime config for the proxy. `GAMES_ROOT` is set at startup (from env or a
* default) and read by the asset/trace routes to serve local game assets. It's
* a module-level value because the node-server adapter injects its own
* `HttpBindings` as the Hono env, not custom bindings.
*/
export let GAMES_ROOT: string | undefined;
/** Set the games root at startup. */
export function setGamesRoot(root: string | undefined): void {
GAMES_ROOT = root;
}
+2 -1
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@@ -3,9 +3,10 @@ import { loadEnv } from './env.js';
describe('loadEnv', () => { describe('loadEnv', () => {
it('parses a valid environment', () => { it('parses a valid environment', () => {
expect(loadEnv({ STEAM_API_KEY: 'key', PORT: '4000' })).toEqual({ expect(loadEnv({ STEAM_API_KEY: 'key', PORT: '4000', GAMES_ROOT: '/games' })).toEqual({
STEAM_API_KEY: 'key', STEAM_API_KEY: 'key',
PORT: 4000, PORT: 4000,
GAMES_ROOT: '/games',
}); });
}); });
+3
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@@ -3,6 +3,8 @@ import { z } from 'zod';
const envSchema = z.object({ const envSchema = z.object({
STEAM_API_KEY: z.string().min(1).optional(), STEAM_API_KEY: z.string().min(1).optional(),
PORT: z.coerce.number().int().min(1).max(65535).default(3000), PORT: z.coerce.number().int().min(1).max(65535).default(3000),
/** Absolute path to the games root, for serving local game assets. */
GAMES_ROOT: z.string().min(1).optional(),
}); });
export type Env = z.infer<typeof envSchema>; export type Env = z.infer<typeof envSchema>;
@@ -11,6 +13,7 @@ export type Env = z.infer<typeof envSchema>;
export interface Bindings { export interface Bindings {
STEAM_API_KEY?: string; STEAM_API_KEY?: string;
PORT: number; PORT: number;
GAMES_ROOT?: string;
} }
export function loadEnv(source: NodeJS.ProcessEnv = process.env): Env { export function loadEnv(source: NodeJS.ProcessEnv = process.env): Env {
+10
View File
@@ -1,7 +1,10 @@
import { serve } from '@hono/node-server'; import { serve } from '@hono/node-server';
import { cors } from 'hono/cors'; import { cors } from 'hono/cors';
import { Hono } from 'hono'; import { Hono } from 'hono';
import { fileURLToPath } from 'node:url';
import * as path from 'node:path';
import { loadEnv, type Bindings } from './env.js'; import { loadEnv, type Bindings } from './env.js';
import { setGamesRoot } from './config.js';
import asset from './routes/asset.js'; import asset from './routes/asset.js';
import health from './routes/health.js'; import health from './routes/health.js';
import items from './routes/items.js'; import items from './routes/items.js';
@@ -10,6 +13,13 @@ import trace from './routes/trace.js';
const env = loadEnv(); const env = loadEnv();
// Default GAMES_ROOT to the repo's `games` folder so local game assets work
// without configuration; override via env.
setGamesRoot(
env.GAMES_ROOT ??
path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..', '..', '..', 'games'),
);
const app = new Hono<{ Bindings: Bindings }>(); const app = new Hono<{ Bindings: Bindings }>();
app.use('*', cors()); app.use('*', cors());
+31 -1
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@@ -1,8 +1,20 @@
import { afterEach, describe, expect, it, vi } from 'vitest'; import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
import * as path from 'node:path';
import { mkdtempSync, writeFileSync } from 'node:fs';
import { tmpdir } from 'node:os';
import asset from './asset.js'; import asset from './asset.js';
import { setGamesRoot } from '../config.js';
let dir: string;
beforeEach(() => {
dir = mkdtempSync(path.join(tmpdir(), 'games-'));
setGamesRoot(dir);
});
afterEach(() => { afterEach(() => {
vi.unstubAllGlobals(); vi.unstubAllGlobals();
setGamesRoot(undefined);
}); });
describe('asset route', () => { describe('asset route', () => {
@@ -40,4 +52,22 @@ describe('asset route', () => {
const res = await asset.request('/?url=https%3A%2F%2Fexample.com%2Fa.png'); const res = await asset.request('/?url=https%3A%2F%2Fexample.com%2Fa.png');
expect(res.status).toBe(502); expect(res.status).toBe(502);
}); });
it('serves a local game asset from GAMES_ROOT', async () => {
writeFileSync(path.join(dir, 'cards.png'), new Uint8Array([1, 2, 3]));
const res = await asset.request('/?url=cards.png');
expect(res.status).toBe(200);
expect(res.headers.get('content-type')).toBe('image/png');
expect(await res.arrayBuffer()).toEqual(new Uint8Array([1, 2, 3]).buffer);
});
it('returns 404 for a missing local asset', async () => {
const res = await asset.request('/?url=nope.png');
expect(res.status).toBe(404);
});
it('rejects path traversal outside GAMES_ROOT', async () => {
const res = await asset.request('/?url=..%2F..%2Fetc%2Fpasswd');
expect(res.status).toBe(400);
});
}); });
+23 -9
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@@ -1,4 +1,6 @@
import { Hono } from 'hono'; import { Hono } from 'hono';
import { GAMES_ROOT } from '../config.js';
import { resolveAsset } from './resolveAsset.js';
const app = new Hono(); const app = new Hono();
@@ -7,6 +9,10 @@ const app = new Hono();
* client. Workshop asset hosts (steamusercontent.com, etc.) often omit CORS * client. Workshop asset hosts (steamusercontent.com, etc.) often omit CORS
* headers, which would block `TextureLoader` / `GLTFLoader` in the browser. * headers, which would block `TextureLoader` / `GLTFLoader` in the browser.
* Routing through the proxy makes those assets loadable. * Routing through the proxy makes those assets loadable.
*
* A relative URL (no scheme) is treated as a game asset path relative to the
* `GAMES_ROOT` directory and served from disk, so bgm parts can reference
* local files (e.g. `poker/parts/assets/cards.png`).
*/ */
app.get('/', async (c) => { app.get('/', async (c) => {
const raw = c.req.query('url'); const raw = c.req.query('url');
@@ -14,20 +20,28 @@ app.get('/', async (c) => {
return c.json({ error: 'Missing url query param' }, 400); return c.json({ error: 'Missing url query param' }, 400);
} }
let url: URL; const result = await resolveAsset(raw, GAMES_ROOT);
try { if (!result.ok) {
url = new URL(raw); // A missing local file vs an invalid reference.
} catch { return c.json(
return c.json({ error: 'Invalid url query param' }, 400); { error: result.reason === 'not-found' ? 'Asset not found' : 'Invalid url query param' },
result.reason === 'not-found' ? 404 : 400,
);
} }
// Only allow http(s) to avoid SSRF via file://, etc. const asset = result.asset;
if (url.protocol !== 'http:' && url.protocol !== 'https:') {
return c.json({ error: 'Only http(s) urls are allowed' }, 400); if (asset.stream) {
return new Response(asset.stream as unknown as BodyInit, {
headers: {
'Content-Type': asset.contentType,
'Cache-Control': 'public, max-age=86400',
},
});
} }
let res: Response; let res: Response;
try { try {
res = await fetch(url); res = await fetch(asset.url!);
} catch (err) { } catch (err) {
return c.json({ error: `Failed to fetch asset: ${String(err)}` }, 502); return c.json({ error: `Failed to fetch asset: ${String(err)}` }, 502);
} }
+76
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@@ -0,0 +1,76 @@
import { createReadStream } from 'node:fs';
import { stat } from 'node:fs/promises';
import * as path from 'node:path';
/** Content-type by extension for local game assets. */
const CONTENT_TYPES: Record<string, string> = {
'.png': 'image/png',
'.jpg': 'image/jpeg',
'.jpeg': 'image/jpeg',
'.gif': 'image/gif',
'.webp': 'image/webp',
'.svg': 'image/svg+xml',
'.gltf': 'model/gltf+json',
'.glb': 'model/gltf-binary',
'.obj': 'text/plain',
'.fbx': 'application/octet-stream',
};
export interface ResolvedAsset {
/** The http(s) URL to fetch, when the asset is remote. */
url?: string;
/** A readable stream of a local file, when the asset is on disk. */
stream?: NodeJS.ReadableStream;
contentType: string;
}
export type ResolveResult =
| { ok: true; asset: ResolvedAsset }
| { ok: false; reason: 'invalid' | 'not-found' };
/**
* Resolve an asset reference to either a remote http(s) URL or a local file
* under `gamesRoot`. A reference with a scheme is remote; otherwise it's a
* game asset path relative to `gamesRoot`. Returns `{ ok: false }` with a
* reason when the reference is invalid (non-http scheme, path traversal) or
* the file is missing.
*/
export async function resolveAsset(
raw: string,
gamesRoot: string | undefined,
): Promise<ResolveResult> {
// A relative path (no scheme) is a local game asset.
if (!/^[a-z][a-z0-9+.-]*:/i.test(raw)) {
if (!gamesRoot) return { ok: false, reason: 'invalid' };
const rel = raw.replace(/^\/+/, '');
const abs = path.resolve(gamesRoot, rel);
if (!abs.startsWith(path.resolve(gamesRoot) + path.sep)) {
return { ok: false, reason: 'invalid' };
}
try {
await stat(abs);
} catch {
return { ok: false, reason: 'not-found' };
}
const ext = path.extname(abs).toLowerCase();
return {
ok: true,
asset: {
stream: createReadStream(abs),
contentType: CONTENT_TYPES[ext] ?? 'application/octet-stream',
},
};
}
let url: URL;
try {
url = new URL(raw);
} catch {
return { ok: false, reason: 'invalid' };
}
// Only allow http(s) to avoid SSRF via file://, etc.
if (url.protocol !== 'http:' && url.protocol !== 'https:') {
return { ok: false, reason: 'invalid' };
}
return { ok: true, asset: { url: raw, contentType: 'application/octet-stream' } };
}
+20 -8
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@@ -4,6 +4,8 @@ import sharp from 'sharp';
import { createRequire } from 'module'; import { createRequire } from 'module';
import { traceRequestSchema, type TraceResult } from '@tts/shared'; import { traceRequestSchema, type TraceResult } from '@tts/shared';
import { offsetShape, parseSvgShape } from './svgShape.js'; import { offsetShape, parseSvgShape } from './svgShape.js';
import { resolveAsset } from './resolveAsset.js';
import { GAMES_ROOT } from '../config.js';
// vtracer is a CommonJS package; load it via require so the wasm initializes // vtracer is a CommonJS package; load it via require so the wasm initializes
// with the correct `__dirname`. // with the correct `__dirname`.
@@ -39,19 +41,29 @@ app.get('/', async (c) => {
const { url, mode, threshold, format, simplify, maxColors, offset } = const { url, mode, threshold, format, simplify, maxColors, offset } =
parsed.data; parsed.data;
// Only allow http(s) to avoid SSRF via file://, etc. // Resolve the image: a relative path is a local game asset under GAMES_ROOT;
const parsedUrl = new URL(url); // otherwise it must be an http(s) URL.
if (parsedUrl.protocol !== 'http:' && parsedUrl.protocol !== 'https:') { const resolved = await resolveAsset(url, GAMES_ROOT);
return c.json({ error: 'Only http(s) urls are allowed' }, 400); if (!resolved.ok) {
return c.json({ error: 'Invalid or missing image url' }, 400);
} }
const asset = resolved.asset;
let image: Buffer; let image: Buffer;
try { try {
const res = await fetch(url); if (asset.stream) {
if (!res.ok) { const chunks: Buffer[] = [];
return c.json({ error: `Image responded ${res.status}` }, 502); for await (const chunk of asset.stream) {
chunks.push(Buffer.isBuffer(chunk) ? chunk : Buffer.from(chunk));
}
image = Buffer.concat(chunks);
} else {
const res = await fetch(asset.url!);
if (!res.ok) {
return c.json({ error: `Image responded ${res.status}` }, 502);
}
image = Buffer.from(await res.arrayBuffer());
} }
image = Buffer.from(await res.arrayBuffer());
} catch (err) { } catch (err) {
return c.json({ error: `Failed to fetch image: ${String(err)}` }, 502); return c.json({ error: `Failed to fetch image: ${String(err)}` }, 502);
} }
+2
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@@ -22,6 +22,8 @@
"@tts/mesh": "workspace:*", "@tts/mesh": "workspace:*",
"@tts/shared": "workspace:*", "@tts/shared": "workspace:*",
"@tts/bgm": "workspace:*", "@tts/bgm": "workspace:*",
"@tts/http": "workspace:*",
"@tts/tabletop": "workspace:*",
"bson": "^7.3.1", "bson": "^7.3.1",
"react": "^19.2.8", "react": "^19.2.8",
"react-dom": "^19.2.8", "react-dom": "^19.2.8",
+5 -22
View File
@@ -1,5 +1,7 @@
import { deserialize } from 'bson'; import type { SearchResult, TTSMod } from '@tts/shared';
import type { SearchResult, TraceResult, TTSMod } from '@tts/shared'; import { traceImage } from '@tts/http';
export { traceImage };
const BASE = ''; const BASE = '';
@@ -19,27 +21,8 @@ export function searchWorkshop(q: string, page = 1): Promise<SearchResult> {
} }
/** /**
* Trace an image into a vector shape, BSON-deserializing the proxy response. * Fetch a full parsed TTS save.
* `mode` controls how the region is derived (`alpha`, `bw`, `color`); a
* non-zero `offset` insets (negative) or outsets (positive) the shape in
* pixels.
*/ */
export async function traceImage(
url: string,
mode: 'alpha' | 'bw' | 'color' = 'alpha',
offset?: number,
): Promise<TraceResult> {
const params = new URLSearchParams({ url, mode });
if (offset !== undefined) params.set('offset', String(offset));
const res = await fetch(`${BASE}/trace?${params.toString()}`);
if (!res.ok) {
const body = (await res.json().catch(() => null)) as { error?: string } | null;
throw new Error(body?.error ?? `Trace failed (${res.status})`);
}
return deserialize(new Uint8Array(await res.arrayBuffer())) as TraceResult;
}
/** Fetch a full parsed TTS save. */
export function fetchMod(id: string, fileUrl?: string): Promise<TTSMod> { export function fetchMod(id: string, fileUrl?: string): Promise<TTSMod> {
const params = new URLSearchParams(); const params = new URLSearchParams();
if (fileUrl) params.set('fileUrl', fileUrl); if (fileUrl) params.set('fileUrl', fileUrl);
@@ -8,7 +8,7 @@ import {
type ExtrudedGeometry, type ExtrudedGeometry,
} from '@tts/mesh'; } from '@tts/mesh';
import Scene from './Scene'; import Scene from './Scene';
import { assetUrl } from './assetUrl'; import { assetUrl } from '@tts/http';
import { cardAspect, resolveCardConfig, spriteUv } from './cardResolution'; import { cardAspect, resolveCardConfig, spriteUv } from './cardResolution';
import { flipTexture } from './flipTexture'; import { flipTexture } from './flipTexture';
import { getSharedGeometry, objectTint, tintedColor } from './sharedResources'; import { getSharedGeometry, objectTint, tintedColor } from './sharedResources';
@@ -5,7 +5,7 @@ import type { TTSObject } from '@tts/shared';
import * as THREE from 'three'; import * as THREE from 'three';
import type { Object3D } from 'three'; import type { Object3D } from 'three';
import Scene from './Scene'; import Scene from './Scene';
import { assetUrl } from './assetUrl'; import { assetUrl } from '@tts/http';
import { FlexibleModelLoader } from './flexibleModelLoader'; import { FlexibleModelLoader } from './flexibleModelLoader';
import { objectTint, tintedColor } from './sharedResources'; import { objectTint, tintedColor } from './sharedResources';
@@ -12,7 +12,7 @@ import {
type ExtrudedGeometry, type ExtrudedGeometry,
} from '@tts/mesh'; } from '@tts/mesh';
import Scene from './Scene'; import Scene from './Scene';
import { assetUrl } from './assetUrl'; import { assetUrl } from '@tts/http';
import { flipTexture } from './flipTexture'; import { flipTexture } from './flipTexture';
import { import {
getSharedGeometry, getSharedGeometry,
@@ -3,14 +3,15 @@ import { useMemo } from 'react';
import * as THREE from 'three'; import * as THREE from 'three';
import type { TTSObject } from '@tts/shared'; import type { TTSObject } from '@tts/shared';
import { import {
circleShape,
extrudeShapeParts, extrudeShapeParts,
traceToShape,
traceToUvBounds,
type ExtrudedGeometry, type ExtrudedGeometry,
type Shape,
type UVBounds,
} from '@tts/mesh'; } from '@tts/mesh';
import { traceImage } from '../../api'; import { traceImage } from '@tts/http';
import Scene from './Scene'; import Scene from './Scene';
import { assetUrl } from './assetUrl'; import { assetUrl } from '@tts/http';
import { import {
getSharedGeometry, getSharedGeometry,
getSharedMaterial, getSharedMaterial,
@@ -71,8 +72,9 @@ export function TokenMesh({
const { front, back, walls } = useMemo(() => { const { front, back, walls } = useMemo(() => {
// The traced shape and its UV framing share the same transform, so the // The traced shape and its UV framing share the same transform, so the
// full image rectangle maps to the same bounds in mesh coordinates. // full image rectangle maps to the same bounds in mesh coordinates.
const shape = trace ? toMeshShape(trace) : circleShape(); const scale = TOKEN_SIZE / Math.max(trace?.width ?? 0, trace?.height ?? 0);
const uvBounds = trace ? toUvBounds(trace) : undefined; const shape = trace ? traceToShape(trace, scale) : circleShape(TOKEN_SIZE / 2);
const uvBounds = trace ? traceToUvBounds(trace, scale) : undefined;
const parts = extrudeShapeParts(shape, { height: thickness, uvBounds }); const parts = extrudeShapeParts(shape, { height: thickness, uvBounds });
// Shared across tokens with the same source image (the trace is cached per // Shared across tokens with the same source image (the trace is cached per
// URL, so the silhouette is deterministic) so the full-setup view reuses // URL, so the silhouette is deterministic) so the full-setup view reuses
@@ -154,71 +156,3 @@ function toGeometry(extruded: ExtrudedGeometry) {
geo.setIndex(new THREE.BufferAttribute(indices, 1)); geo.setIndex(new THREE.BufferAttribute(indices, 1));
return geo; return geo;
} }
/** A circle fallback when there's no image to trace. */
function circleShape(): Shape {
const pts: number[][] = [];
for (let i = 0; i < 48; i++) {
const a = (i / 48) * Math.PI * 2;
pts.push([Math.cos(a) * (TOKEN_SIZE / 2), Math.sin(a) * (TOKEN_SIZE / 2)]);
}
return { outline: pts };
}
/**
* Convert a traced shape (image pixel coords, origin top-left, y-down) to a
* mesh `Shape` (y-up, centered at the origin). Flips the y-axis, scales to
* `TOKEN_SIZE`, centers the result, and normalizes winding so the outline is
* counter-clockwise and holes are clockwise (as `@tts/mesh` expects).
*/
function toMeshShape(trace: {
shape: { outline: number[][]; holes?: number[][][] };
width: number;
height: number;
}): Shape {
const { shape, width, height } = trace;
const scale = TOKEN_SIZE / Math.max(width, height);
const ox = (width * scale) / 2;
const oy = (height * scale) / 2;
const transform = (pts: number[][]) =>
pts.map(([x, y]) => [x! * scale - ox, (height - y!) * scale - oy]);
return {
outline: normalizeWinding(transform(shape.outline), true),
holes: shape.holes?.map((h) => normalizeWinding(transform(h), false)),
};
}
/**
* The full image rectangle, in mesh coordinates, used as the UV framing so the
* texture aligns with the traced silhouette (which may be smaller than the
* image when there is transparent padding).
*/
function toUvBounds(trace: {
width: number;
height: number;
}): UVBounds {
const scale = TOKEN_SIZE / Math.max(trace.width, trace.height);
const ox = (trace.width * scale) / 2;
const oy = (trace.height * scale) / 2;
return { minX: -ox, minY: -oy, maxX: ox, maxY: oy };
}
/**
* Ensure a ring has the requested winding. `ccw` true yields a
* counter-clockwise ring (outline); false yields clockwise (hole).
*/
function normalizeWinding(pts: number[][], ccw: boolean): number[][] {
const isCcw = signedArea(pts) > 0;
return isCcw === ccw ? pts : [...pts].reverse();
}
/** Signed area of a polygon; positive means counter-clockwise. */
function signedArea(points: number[][]): number {
let area = 0;
for (let i = 0; i < points.length; i++) {
const [x1, y1] = points[i]!;
const [x2, y2] = points[(i + 1) % points.length]!;
area += x1! * y2! - x2! * y1!;
}
return area / 2;
}
@@ -1,8 +0,0 @@
/**
* Route an external asset URL through the proxy so it can be loaded by
* three.js loaders (TextureLoader, GLTFLoader, etc.) despite the upstream host
* omitting CORS headers.
*/
export function assetUrl(url: string): string {
return `/asset?url=${encodeURIComponent(url)}`;
}
+1 -1
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@@ -6,7 +6,7 @@ import { useModStore } from '../stores/modStore';
import { useSearchStore } from '../stores/searchStore'; import { useSearchStore } from '../stores/searchStore';
import { modFileUrl } from '../api'; import { modFileUrl } from '../api';
import ObjectTree from '../components/ObjectTree'; import ObjectTree from '../components/ObjectTree';
import ErrorBoundary from '../components/ErrorBoundary'; import { ErrorBoundary } from '@tts/tabletop';
import { resolveViewer } from '../components/viewers'; import { resolveViewer } from '../components/viewers';
import { iconsForObject } from '../components/objectIcons'; import { iconsForObject } from '../components/objectIcons';
// Register the 3D viewers (side effect) so `resolveViewer` can find them. // Register the 3D viewers (side effect) so `resolveViewer` can find them.
+10
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@@ -1,6 +1,8 @@
import { useParams } from 'react-router-dom'; import { useParams } from 'react-router-dom';
import { PartView, ErrorBoundary } from '@tts/tabletop';
import Breadcrumbs from '../components/Breadcrumbs'; import Breadcrumbs from '../components/Breadcrumbs';
import PackageMissing from '../components/PackageMissing'; import PackageMissing from '../components/PackageMissing';
import Scene from '../components/viewers/Scene';
import { findPackage } from './bgm'; import { findPackage } from './bgm';
/** Detail view for a single part within a package. */ /** Detail view for a single part within a package. */
@@ -35,6 +37,14 @@ export default function PartPage() {
{found.fillet ? ` · fillet ${found.fillet}mm` : ''} {found.fillet ? ` · fillet ${found.fillet}mm` : ''}
</p> </p>
</div> </div>
{/* The boundary wraps the Canvas (Scene), not PartView, so its HTML
fallback renders outside the r3f namespace. The library's proxy
calls default to the host's `/asset` and `/trace` paths. */}
<ErrorBoundary>
<Scene>
<PartView part={found} baseUrl={found.baseUrl} />
</Scene>
</ErrorBoundary>
<pre className="overflow-x-auto rounded-lg border border-zinc-800 bg-zinc-900 p-3 text-xs text-zinc-400"> <pre className="overflow-x-auto rounded-lg border border-zinc-800 bg-zinc-900 p-3 text-xs text-zinc-400">
{JSON.stringify(found, null, 2)} {JSON.stringify(found, null, 2)}
</pre> </pre>
+19 -2
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@@ -14,7 +14,7 @@
| `src/markdown.ts` | Virtual def files from markdown code blocks, via **`marked`**. `file=` naming + content-hash auto-naming (`./<hash>.yaml`); multiple blocks may share a `file=` name | | `src/markdown.ts` | Virtual def files from markdown code blocks, via **`marked`**. `file=` naming + content-hash auto-naming (`./<hash>.yaml`); multiple blocks may share a `file=` name |
| `src/parse.ts` | yaml/json/toml → def objects (`yaml`, `smol-toml`); real-file walker (incl. `.csv`) | | `src/parse.ts` | yaml/json/toml → def objects (`yaml`, `smol-toml`); real-file walker (incl. `.csv`) |
| `src/variants.ts` | `$variants` expansion via **`typed-csv`** (`typed-csv/csv-loader`). Inline (newline) vs path; paths resolve against the virtual def map | | `src/variants.ts` | `$variants` expansion via **`typed-csv`** (`typed-csv/csv-loader`). Inline (newline) vs path; paths resolve against the virtual def map |
| `src/collect.ts` | `loadDefs` (real + virtual, virtual wins), `collectPackages` (package decl → `include` globs via **picomatch** → parts/surfaces/setups, `type#id` uniqueness, `$variants` on defs and route candidates) | | `src/collect.ts` | `loadDefs` (real + virtual, virtual wins), `collectPackages` (package decl → `include` globs via **picomatch** → parts/surfaces/setups, `type#id` uniqueness, `$variants` on defs and route candidates). Sets each part's `baseUrl` to its source file's directory for resolving relative asset paths |
| `src/vite.ts` | The **vite plugin** (`bgm()`): resolves `virtual:bgm/packages` (all packages) and `virtual:bgm/package/<id>` (one package) imports to `export default <json>`, watches source files for reload. Serializes the package's `Map`s to objects (`SerializedPackage`); throws on unknown packages; re-collects per `load` (no stale cache). | | `src/vite.ts` | The **vite plugin** (`bgm()`): resolves `virtual:bgm/packages` (all packages) and `virtual:bgm/package/<id>` (one package) imports to `export default <json>`, watches source files for reload. Serializes the package's `Map`s to objects (`SerializedPackage`); throws on unknown packages; re-collects per `load` (no stale cache). |
| `src/*.test.ts` | **23 tests, all passing** — markdown extractor, typed-csv parsing (incl. the spec's empty-array + crop tuple cases), full harbor collection, plugin unit tests (resolve/load/shape/watch), and a real `vite build` integration test covering two packages | | `src/*.test.ts` | **23 tests, all passing** — markdown extractor, typed-csv parsing (incl. the spec's empty-array + crop tuple cases), full harbor collection, plugin unit tests (resolve/load/shape/watch), and a real `vite build` integration test covering two packages |
@@ -24,6 +24,22 @@ Deps: `marked`, `typed-csv`, `yaml`, `smol-toml`, `picomatch`, `zod`, `vite`, `@
Exercises the format end-to-end: package decl, two `file=parts/tokens.yaml` blocks, a table surface with `mount`/`children` and `candidates: $variants` against a virtual csv block, a child player surface, and a setup declaring its enabled `surfaces`. Same content duplicated as the vitest fixture under `packages/bgm/src/__fixtures__/harbor/`. Exercises the format end-to-end: package decl, two `file=parts/tokens.yaml` blocks, a table surface with `mount`/`children` and `candidates: $variants` against a virtual csv block, a child player surface, and a setup declaring its enabled `surfaces`. Same content duplicated as the vitest fixture under `packages/bgm/src/__fixtures__/harbor/`.
### `games/poker/poker.md` — example game (new)
A real 52-card deck: a single `card` part expanded by `$variants` into 52 cards, each picking a cell from a `13×4` face sheet (`cards-13x4.jpg`) and a shared `4×1` back sheet (`back-4x1.png`). Assets are stored in Git LFS (`.gitattributes`).
### `packages/tabletop` — rendering library (new)
A standalone r3f library that renders bgm parts. `PartView`/`PartMesh` build a mesh from a `Part` definition via `@tts/mesh` (size/fillet, face/back sprite UVs, traced `shape` or rect fallback). Proxy calls (`/asset`, `/trace`) default to `@tts/http` handlers and are overridable via `TabletopProvider`. Plan: [`bgm-tabletop-plan.md`](./bgm-tabletop-plan.md).
### `packages/http` — shared proxy HTTP (new)
CORS-safe proxy HTTP helpers shared by the web app and `@tts/tabletop`: `assetUrl`/`resolveAssetUrl` (route external assets through `/asset`) and `traceImage` (image → vector shape via `/trace`, BSON-deserialized). The trace-to-shape geometry conversion lives in `@tts/mesh` (`traceToShape`/`traceToUvBounds`), and `ErrorBoundary` is shared via `@tts/tabletop`.
### `apps/proxy` — local game assets (new)
The proxy serves local game assets from the `games` root: `GAMES_ROOT` (env or default) is set at startup (`config.ts`) and read by the `/asset` and `/trace` routes to serve relative paths (e.g. `poker/parts/assets/cards.png`) from disk, alongside the existing http(s) proxy path.
### `apps/web` — consumer (new) ### `apps/web` — consumer (new)
- `vite.config.ts` — wired with `bgm({ root: <repo>/games })`, importing the plugin from `@tts/bgm`. - `vite.config.ts` — wired with `bgm({ root: <repo>/games })`, importing the plugin from `@tts/bgm`.
@@ -36,9 +52,10 @@ The vite plugin itself lives in `packages/bgm/src/vite.ts` (exported from `@tts/
## Works ## Works
- `pnpm --filter @tts/bgm build` and `typecheck` pass. - `pnpm --filter @tts/bgm build` and `typecheck` pass.
- Root `pnpm test`: **177 pass**. - Root `pnpm test`: **191 pass**.
- `pnpm --filter @tts/web build` succeeds; config warnings fixed. - `pnpm --filter @tts/web build` succeeds; config warnings fixed.
- `src/vite.test.ts` runs a **real `vite build`** against a self-contained fixture (`src/__fixtures__/vite-build/`) and asserts the bundled output contains the package data — the plugin is proven end-to-end without touching the web app. - `src/vite.test.ts` runs a **real `vite build`** against a self-contained fixture (`src/__fixtures__/vite-build/`) and asserts the bundled output contains the package data — the plugin is proven end-to-end without touching the web app.
- `pnpm --filter @tts/tabletop build` / `test` pass; `pnpm --filter @tts/proxy typecheck` passes.
## Known issues ## Known issues
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+63 -62
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@@ -16,74 +16,75 @@ language: en
## Parts ## Parts
A single `card` part expanded into 52 cards by the `$variants` CSV. Each row A single `card` part expanded into 52 cards by the `$variants` CSV. Each row
picks a cell from a `13×5` sprite sheet — 13 ranks across, 4 suits down, and picks a cell from the `13×4` face sheet (`cards-13x4.jpg`) — 13 ranks across,
a shared card-back row at index 4. 4 suits down. All cards share the same back from the `4×1` back sheet
(`back-4x1.png`).
```yaml file=parts/cards.yaml ```yaml file=cards.yaml
role: part role: part
type: card type: card
face: ./assets/cards.png face: ./cards-13x4.jpg
back: ./assets/cards.png back: ./back-4x1.png
size: [63, 88, 3] size: [63, 88, 3]
fillet: 2 fillet: 2
$variants: ./cards.csv $variants: ./cards.csv
``` ```
```csv file=parts/cards.csv ```csv file=cards.csv
id,rank,suit,faceCrop,backCrop id,rank,suit,faceCrop,backCrop
string,string,string,[number;number;number;number],[number;number;number;number] string,string,string,[number;number;number;number],[number;number;number;number]
2s,2,spades,[0;0;13;5],[0;4;13;5] 2s,2,spades,[0;0;13;4],[0;0;4;1]
3s,3,spades,[1;0;13;5],[0;4;13;5] 3s,3,spades,[1;0;13;4],[0;0;4;1]
4s,4,spades,[2;0;13;5],[0;4;13;5] 4s,4,spades,[2;0;13;4],[0;0;4;1]
5s,5,spades,[3;0;13;5],[0;4;13;5] 5s,5,spades,[3;0;13;4],[0;0;4;1]
6s,6,spades,[4;0;13;5],[0;4;13;5] 6s,6,spades,[4;0;13;4],[0;0;4;1]
7s,7,spades,[5;0;13;5],[0;4;13;5] 7s,7,spades,[5;0;13;4],[0;0;4;1]
8s,8,spades,[6;0;13;5],[0;4;13;5] 8s,8,spades,[6;0;13;4],[0;0;4;1]
9s,9,spades,[7;0;13;5],[0;4;13;5] 9s,9,spades,[7;0;13;4],[0;0;4;1]
10s,10,spades,[8;0;13;5],[0;4;13;5] 10s,10,spades,[8;0;13;4],[0;0;4;1]
js,J,spades,[9;0;13;5],[0;4;13;5] js,J,spades,[9;0;13;4],[0;0;4;1]
qs,Q,spades,[10;0;13;5],[0;4;13;5] qs,Q,spades,[10;0;13;4],[0;0;4;1]
ks,K,spades,[11;0;13;5],[0;4;13;5] ks,K,spades,[11;0;13;4],[0;0;4;1]
as,A,spades,[12;0;13;5],[0;4;13;5] as,A,spades,[12;0;13;4],[0;0;4;1]
2h,2,hearts,[0;1;13;5],[0;4;13;5] 2h,2,hearts,[0;1;13;4],[0;0;4;1]
3h,3,hearts,[1;1;13;5],[0;4;13;5] 3h,3,hearts,[1;1;13;4],[0;0;4;1]
4h,4,hearts,[2;1;13;5],[0;4;13;5] 4h,4,hearts,[2;1;13;4],[0;0;4;1]
5h,5,hearts,[3;1;13;5],[0;4;13;5] 5h,5,hearts,[3;1;13;4],[0;0;4;1]
6h,6,hearts,[4;1;13;5],[0;4;13;5] 6h,6,hearts,[4;1;13;4],[0;0;4;1]
7h,7,hearts,[5;1;13;5],[0;4;13;5] 7h,7,hearts,[5;1;13;4],[0;0;4;1]
8h,8,hearts,[6;1;13;5],[0;4;13;5] 8h,8,hearts,[6;1;13;4],[0;0;4;1]
9h,9,hearts,[7;1;13;5],[0;4;13;5] 9h,9,hearts,[7;1;13;4],[0;0;4;1]
10h,10,hearts,[8;1;13;5],[0;4;13;5] 10h,10,hearts,[8;1;13;4],[0;0;4;1]
jh,J,hearts,[9;1;13;5],[0;4;13;5] jh,J,hearts,[9;1;13;4],[0;0;4;1]
qh,Q,hearts,[10;1;13;5],[0;4;13;5] qh,Q,hearts,[10;1;13;4],[0;0;4;1]
kh,K,hearts,[11;1;13;5],[0;4;13;5] kh,K,hearts,[11;1;13;4],[0;0;4;1]
ah,A,hearts,[12;1;13;5],[0;4;13;5] ah,A,hearts,[12;1;13;4],[0;0;4;1]
2d,2,diamonds,[0;2;13;5],[0;4;13;5] 2d,2,diamonds,[0;2;13;4],[0;0;4;1]
3d,3,diamonds,[1;2;13;5],[0;4;13;5] 3d,3,diamonds,[1;2;13;4],[0;0;4;1]
4d,4,diamonds,[2;2;13;5],[0;4;13;5] 4d,4,diamonds,[2;2;13;4],[0;0;4;1]
5d,5,diamonds,[3;2;13;5],[0;4;13;5] 5d,5,diamonds,[3;2;13;4],[0;0;4;1]
6d,6,diamonds,[4;2;13;5],[0;4;13;5] 6d,6,diamonds,[4;2;13;4],[0;0;4;1]
7d,7,diamonds,[5;2;13;5],[0;4;13;5] 7d,7,diamonds,[5;2;13;4],[0;0;4;1]
8d,8,diamonds,[6;2;13;5],[0;4;13;5] 8d,8,diamonds,[6;2;13;4],[0;0;4;1]
9d,9,diamonds,[7;2;13;5],[0;4;13;5] 9d,9,diamonds,[7;2;13;4],[0;0;4;1]
10d,10,diamonds,[8;2;13;5],[0;4;13;5] 10d,10,diamonds,[8;2;13;4],[0;0;4;1]
jd,J,diamonds,[9;2;13;5],[0;4;13;5] jd,J,diamonds,[9;2;13;4],[0;0;4;1]
qd,Q,diamonds,[10;2;13;5],[0;4;13;5] qd,Q,diamonds,[10;2;13;4],[0;0;4;1]
kd,K,diamonds,[11;2;13;5],[0;4;13;5] kd,K,diamonds,[11;2;13;4],[0;0;4;1]
ad,A,diamonds,[12;2;13;5],[0;4;13;5] ad,A,diamonds,[12;2;13;4],[0;0;4;1]
2c,2,clubs,[0;3;13;5],[0;4;13;5] 2c,2,clubs,[0;3;13;4],[0;0;4;1]
3c,3,clubs,[1;3;13;5],[0;4;13;5] 3c,3,clubs,[1;3;13;4],[0;0;4;1]
4c,4,clubs,[2;3;13;5],[0;4;13;5] 4c,4,clubs,[2;3;13;4],[0;0;4;1]
5c,5,clubs,[3;3;13;5],[0;4;13;5] 5c,5,clubs,[3;3;13;4],[0;0;4;1]
6c,6,clubs,[4;3;13;5],[0;4;13;5] 6c,6,clubs,[4;3;13;4],[0;0;4;1]
7c,7,clubs,[5;3;13;5],[0;4;13;5] 7c,7,clubs,[5;3;13;4],[0;0;4;1]
8c,8,clubs,[6;3;13;5],[0;4;13;5] 8c,8,clubs,[6;3;13;4],[0;0;4;1]
9c,9,clubs,[7;3;13;5],[0;4;13;5] 9c,9,clubs,[7;3;13;4],[0;0;4;1]
10c,10,clubs,[8;3;13;5],[0;4;13;5] 10c,10,clubs,[8;3;13;4],[0;0;4;1]
jc,J,clubs,[9;3;13;5],[0;4;13;5] jc,J,clubs,[9;3;13;4],[0;0;4;1]
qc,Q,clubs,[10;3;13;5],[0;4;13;5] qc,Q,clubs,[10;3;13;4],[0;0;4;1]
kc,K,clubs,[11;3;13;5],[0;4;13;5] kc,K,clubs,[11;3;13;4],[0;0;4;1]
ac,A,clubs,[12;3;13;5],[0;4;13;5] ac,A,clubs,[12;3;13;4],[0;0;4;1]
``` ```
## Board ## Board
@@ -91,7 +92,7 @@ ac,A,clubs,[12;3;13;5],[0;4;13;5]
A table with a draw pile on the left and five community-card slots across the A table with a draw pile on the left and five community-card slots across the
middle. The deck pile fans its stacked cards along a curve. middle. The deck pile fans its stacked cards along a curve.
```yaml file=parts/board.yaml ```yaml file=board.yaml
type: board type: board
id: poker id: poker
role: surface role: surface
@@ -110,7 +111,7 @@ layout:
$variants: ./community.csv $variants: ./community.csv
``` ```
```csv file=parts/community.csv ```csv file=community.csv
slot,x,y,rotation slot,x,y,rotation
string,number,number,number string,number,number,number
0,-100,0,0 0,-100,0,0
@@ -125,7 +126,7 @@ string,number,number,number
Deal the whole deck onto the draw pile (`poker:card` expands to every card of Deal the whole deck onto the draw pile (`poker:card` expands to every card of
that type), then flip a flop onto the community slots. that type), then flip a flop onto the community slots.
```yaml file=setup/main.yaml ```yaml file=main.yaml
role: setup role: setup
type: game type: game
id: main id: main
@@ -134,4 +135,4 @@ setup:
/community/0: poker:card#as /community/0: poker:card#as
/community/1: poker:card#kh /community/1: poker:card#kh
/community/2: poker:card#7d /community/2: poker:card#7d
``` ```
@@ -0,0 +1,18 @@
/// <reference types="vite/client" />
/**
* Ambient types for the virtual `bgm` modules served by the bgm vite plugin,
* so the fixture's entry typechecks in the editor (the plugin provides them at
* build time). Mirrors `apps/web/src/vite-env.d.ts`.
*/
declare module 'virtual:bgm/packages' {
import type { SerializedPackage } from '@tts/bgm';
const packages: SerializedPackage[];
export default packages;
}
declare module 'virtual:bgm/package/*' {
import type { SerializedPackage } from '@tts/bgm';
const pkg: SerializedPackage;
export default pkg;
}
+3
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@@ -25,6 +25,9 @@ describe('collectPackages', () => {
}); });
expect(wood.face).toBe('./assets/tokens.png'); expect(wood.face).toBe('./assets/tokens.png');
expect(wood.faceCrop).toEqual([1, 0, 5, 2]); expect(wood.faceCrop).toEqual([1, 0, 5, 2]);
// Relative assets resolve against the source file's directory. The fixture
// markdown sits at the games root, so the virtual file is `parts/tokens.yaml`.
expect(wood.baseUrl).toBe('parts/');
// Two surfaces: the table board and its child player board. // Two surfaces: the table board and its child player board.
expect([...harbor.surfaces.keys()].sort()).toEqual(['board#harbor', 'board#player']); expect([...harbor.surfaces.keys()].sort()).toEqual(['board#harbor', 'board#player']);
+8 -1
View File
@@ -13,6 +13,7 @@
* *
* See docs/bgm-format.md for the format's concrete behavior. * See docs/bgm-format.md for the format's concrete behavior.
*/ */
import * as path from 'node:path';
import picomatch from 'picomatch'; import picomatch from 'picomatch';
import { collectVirtualFiles } from './markdown.js'; import { collectVirtualFiles } from './markdown.js';
import { parseDefText, readDefFiles } from './parse.js'; import { parseDefText, readDefFiles } from './parse.js';
@@ -218,7 +219,13 @@ function asPackage(def: ParsedDef, source: string): PackageDef {
function asPart(obj: Record<string, unknown>, source: string): Part { function asPart(obj: Record<string, unknown>, source: string): Part {
try { try {
return validatePart(obj) as unknown as Part; const part = validatePart(obj) as unknown as Part;
// Resolve relative asset paths against the directory of the source file
// (path-style name relative to the games root, e.g. `harbor/parts/`).
// Real files may carry a leading slash from an empty root; strip it.
const dir = path.posix.dirname(source).replace(/^\/+/, '');
part.baseUrl = dir ? `${dir}/` : '';
return part;
} catch (err) { } catch (err) {
throw wrapZod(err, source); throw wrapZod(err, source);
} }
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@@ -69,6 +69,11 @@ export interface Part {
size?: Size; size?: Size;
/** Fillet radius in mm; defaults to `0`. */ /** Fillet radius in mm; defaults to `0`. */
fillet?: number; fillet?: number;
/**
* Directory of the part's source file (json/yaml/markdown), for resolving
* relative asset paths. Set by the loader; not authored.
*/
baseUrl?: string;
/** Extra fields from the source definition, kept for forwards compatibility. */ /** Extra fields from the source definition, kept for forwards compatibility. */
[key: string]: unknown; [key: string]: unknown;
} }
+3 -1
View File
@@ -80,7 +80,9 @@ describe('bgm vite plugin', () => {
const plugin = bgm({ root: gamesRoot }); const plugin = bgm({ root: gamesRoot });
const watched: string[] = []; const watched: string[] = [];
const context = { addWatchFile: (file: string) => watched.push(file) }; const context = { addWatchFile: (file: string) => watched.push(file) };
(plugin.buildStart as Callable<typeof plugin.buildStart>).call(context); // Vite 8 (rolldown) `buildStart` takes `(this, options)`; the plugin ignores
// the options, so pass a placeholder.
(plugin.buildStart as Callable<typeof plugin.buildStart>).call(context, {} as never);
// Every def file (real + virtual code blocks) is watched so edits // Every def file (real + virtual code blocks) is watched so edits
// trigger a re-collect. // trigger a re-collect.
+28
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@@ -0,0 +1,28 @@
{
"name": "@tts/http",
"version": "0.0.0",
"private": true,
"type": "module",
"main": "./dist/index.js",
"types": "./dist/index.d.ts",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"scripts": {
"build": "tsc -p tsconfig.json",
"typecheck": "tsc -p tsconfig.json --noEmit",
"test": "vitest run",
"lint": "echo \"no lint configured\""
},
"dependencies": {
"@tts/shared": "workspace:*",
"bson": "^7.3.1"
},
"devDependencies": {
"typescript": "^5.7.2",
"vitest": "^4.1.10"
}
}
+23
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@@ -0,0 +1,23 @@
import { describe, expect, it } from 'vitest';
import { resolveAssetUrl } from './asset.js';
describe('resolveAssetUrl', () => {
it('passes absolute urls through unchanged', () => {
expect(resolveAssetUrl('https://example.com/a.png', 'harbor/parts/')).toBe(
'https://example.com/a.png',
);
expect(resolveAssetUrl('data:image/png;base64,AAAA', 'harbor/parts/')).toBe(
'data:image/png;base64,AAAA',
);
});
it('resolves a relative path against baseUrl', () => {
expect(resolveAssetUrl('./assets/tokens.png', 'harbor/parts/')).toBe(
'harbor/parts/assets/tokens.png',
);
});
it('returns the relative path as-is without a baseUrl', () => {
expect(resolveAssetUrl('./assets/tokens.png')).toBe('./assets/tokens.png');
});
});
+26
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@@ -0,0 +1,26 @@
/**
* Asset URL helpers for the host app's CORS-safe asset proxy (`/asset`).
* Shared by the web viewers and `@tts/tabletop`, which both route external
* assets (textures, models) through the proxy so three.js can load them.
*/
/**
* Resolve a part's asset URL. Absolute URLs (http/https, data:, blob:) pass
* through unchanged; relative paths are resolved against `baseUrl` — the
* directory of the part's source file (the json/yaml/markdown that defined
* it). Without a `baseUrl`, a relative path is returned as-is.
*/
export function resolveAssetUrl(url: string, baseUrl?: string): string {
if (/^(https?:|data:|blob:)/i.test(url)) return url;
if (!baseUrl) return url;
// `baseUrl` is a path relative to the games root (no scheme), so join rather
// than resolve as a URL. A fake origin lets `new URL` normalize `./` and
// `../`; the origin is stripped from the result.
const resolved = new URL(url, `http://localhost/${baseUrl}`).pathname;
return resolved.replace(/^\/+/, '');
}
/** Route an external asset URL through the proxy so three.js can load it. */
export function assetUrl(url: string): string {
return `/asset?url=${encodeURIComponent(url)}`;
}
+3
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@@ -0,0 +1,3 @@
export { resolveAssetUrl, assetUrl } from './asset.js';
export { traceImage } from './trace.js';
export type { TraceResult } from '@tts/shared';
+27
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@@ -0,0 +1,27 @@
/**
* Trace an image into a vector shape via the host app's proxy (`/trace`).
* Shared by the web token viewer and `@tts/tabletop`, which both trace an
* image's alpha channel into a silhouette for extrusion.
*/
import { deserialize } from 'bson';
import type { TraceResult } from '@tts/shared';
/**
* Trace an image into a vector shape, BSON-deserializing the proxy response.
* `mode` controls how the region is derived (`alpha`, `bw`, `color`); a
* non-zero `offset` insets (negative) or outsets (positive) the shape.
*/
export async function traceImage(
url: string,
mode: 'alpha' | 'bw' | 'color' = 'alpha',
offset?: number,
): Promise<TraceResult> {
const params = new URLSearchParams({ url, mode });
if (offset !== undefined) params.set('offset', String(offset));
const res = await fetch(`/trace?${params.toString()}`);
if (!res.ok) {
const body = (await res.json().catch(() => null)) as { error?: string } | null;
throw new Error(body?.error ?? `Trace failed (${res.status})`);
}
return deserialize(new Uint8Array(await res.arrayBuffer())) as TraceResult;
}
+9
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@@ -0,0 +1,9 @@
{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"outDir": "./dist",
"rootDir": "./src",
"lib": ["ES2022", "DOM"]
},
"include": ["src"]
}
+7
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@@ -0,0 +1,7 @@
import { defineConfig } from 'vitest/config';
export default defineConfig({
test: {
include: ['src/**/*.test.ts'],
},
});
+2 -1
View File
@@ -2,4 +2,5 @@ export * from './types.js';
export * from './shapes.js'; export * from './shapes.js';
export * from './tessellate.js'; export * from './tessellate.js';
export * from './walls.js'; export * from './walls.js';
export * from './extrude.js'; export * from './extrude.js';
export * from './trace.js';
+45
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@@ -0,0 +1,45 @@
import { describe, expect, it } from 'vitest';
import { traceToShape, traceToUvBounds } from './trace.js';
describe('traceToShape', () => {
it('flips y and centers the traced shape', () => {
const trace = {
shape: { outline: [[0, 0], [10, 0], [10, 10], [0, 10]] },
width: 10,
height: 10,
};
const shape = traceToShape(trace, 0.2);
// Centered at origin, scaled to fit the 2x2 box. The y-flip reverses
// winding, so the outline is normalized to CCW (order may differ).
expect(shape.outline).toHaveLength(4);
expect(shape.outline).toEqual(
expect.arrayContaining([
[-1, 1],
[1, 1],
[1, -1],
[-1, -1],
]),
);
});
it('maps holes to clockwise winding', () => {
const trace = {
shape: {
outline: [[0, 0], [10, 0], [10, 10], [0, 10]],
holes: [[[2, 2], [2, 8], [8, 8], [8, 2]]],
},
width: 10,
height: 10,
};
const shape = traceToShape(trace, 0.2);
expect(shape.holes).toHaveLength(1);
expect(shape.holes![0]).toHaveLength(4);
});
});
describe('traceToUvBounds', () => {
it('maps the full image rectangle to the part box', () => {
const bounds = traceToUvBounds({ width: 10, height: 20 }, 0.2);
expect(bounds).toEqual({ minX: -1, minY: -2, maxX: 1, maxY: 2 });
});
});
+67
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@@ -0,0 +1,67 @@
/**
* Trace-to-shape helpers: convert a proxy `/trace` result (image pixel coords,
* origin top-left, y-down) into a mesh `Shape` (y-up, centered at the origin).
*
* Shared by the web token viewer and `@tts/tabletop`, which both trace an
* image's alpha channel into a silhouette and extrude it. The only difference
* between consumers is the scale factor, so the transform is parameterized by
* `scale` and the callers compute it (fit-to-box vs fit-to-max-dimension).
*/
import type { Shape } from './shapes.js';
import type { UVBounds } from './types.js';
/** A traced image region, in image pixel coords (origin top-left, y-down). */
export interface TraceInput {
shape: { outline: number[][]; holes?: number[][][] };
width: number;
height: number;
}
/**
* Convert a traced shape to a mesh `Shape` scaled by `scale`. Flips the y-axis
* (image y-down → mesh y-up), centers the result at the origin, and normalizes
* winding so the outline is counter-clockwise and holes are clockwise (as
* `@tts/mesh` expects).
*/
export function traceToShape(trace: TraceInput, scale: number): Shape {
const { shape, width, height } = trace;
const ox = (width * scale) / 2;
const oy = (height * scale) / 2;
const transform = (pts: number[][]) =>
pts.map(([x, y]) => [x! * scale - ox, (height - y!) * scale - oy]);
return {
outline: normalizeWinding(transform(shape.outline), true),
holes: shape.holes?.map((h) => normalizeWinding(transform(h), false)),
};
}
/**
* The full image rectangle, in mesh coordinates, used as the UV framing so the
* texture aligns with a traced silhouette (which may be smaller than the image
* when there is transparent padding).
*/
export function traceToUvBounds(
trace: { width: number; height: number },
scale: number,
): UVBounds {
const ox = (trace.width * scale) / 2;
const oy = (trace.height * scale) / 2;
return { minX: -ox, minY: -oy, maxX: ox, maxY: oy };
}
/** Ensure a ring has the requested winding. `ccw` true yields CCW (outline). */
function normalizeWinding(pts: number[][], ccw: boolean): number[][] {
const isCcw = signedArea(pts) > 0;
return isCcw === ccw ? pts : [...pts].reverse();
}
/** Signed area of a polygon; positive means counter-clockwise. */
function signedArea(points: number[][]): number {
let area = 0;
for (let i = 0; i < points.length; i++) {
const [x1, y1] = points[i]!;
const [x2, y2] = points[(i + 1) % points.length]!;
area += x1! * y2! - x2! * y1!;
}
return area / 2;
}
+37
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{
"name": "@tts/tabletop",
"version": "0.0.0",
"private": true,
"type": "module",
"main": "./dist/index.js",
"types": "./dist/index.d.ts",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"scripts": {
"build": "tsc -p tsconfig.json",
"typecheck": "tsc -p tsconfig.json --noEmit",
"test": "vitest run",
"lint": "echo \"no lint configured\""
},
"dependencies": {
"@react-three/drei": "^10.7.8",
"@react-three/fiber": "^9.7.0",
"@react-three/postprocessing": "^3.0.4",
"@tts/bgm": "workspace:*",
"@tts/http": "workspace:*",
"@tts/mesh": "workspace:*",
"react": "^19.2.8",
"three": "^0.185.1",
"zustand": "^5.0.14"
},
"devDependencies": {
"@types/react": "^19.2.18",
"@types/three": "^0.185.4",
"typescript": "^5.7.2",
"vitest": "^4.1.10"
}
}
@@ -12,8 +12,8 @@ interface State {
/** /**
* Catches render errors in its subtree and renders a fallback instead of * Catches render errors in its subtree and renders a fallback instead of
* letting them crash the whole page. Used to isolate failures in object * letting them crash the whole page. Used to isolate failures in part viewers
* viewers (e.g. WebGL context loss, model/texture load errors). * (e.g. WebGL context loss, texture/trace load errors).
*/ */
export default class ErrorBoundary extends Component<Props, State> { export default class ErrorBoundary extends Component<Props, State> {
override state: State = { error: null }; override state: State = { error: null };
@@ -24,7 +24,7 @@ export default class ErrorBoundary extends Component<Props, State> {
override componentDidCatch(error: Error, info: ErrorInfo) { override componentDidCatch(error: Error, info: ErrorInfo) {
// Surface the error for debugging without breaking the UI. // Surface the error for debugging without breaking the UI.
console.error('Viewer error:', error, info.componentStack); console.error('Part viewer error:', error, info.componentStack);
} }
override render() { override render() {
@@ -40,7 +40,7 @@ export default class ErrorBoundary extends Component<Props, State> {
function DefaultFallback({ error }: { error: Error }) { function DefaultFallback({ error }: { error: Error }) {
return ( return (
<div className="flex h-80 flex-col items-center justify-center gap-2 overflow-auto rounded-lg border border-zinc-800 bg-zinc-900 p-4 text-center"> <div className="flex h-80 flex-col items-center justify-center gap-2 overflow-auto rounded-lg border border-zinc-800 bg-zinc-900 p-4 text-center">
<p className="text-sm font-medium text-zinc-200">Couldn't render this object</p> <p className="text-sm font-medium text-zinc-200">Couldn't render this part</p>
<p className="max-w-sm wrap-break-word font-mono text-xs text-zinc-400"> <p className="max-w-sm wrap-break-word font-mono text-xs text-zinc-400">
{error.message} {error.message}
</p> </p>
+7
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@@ -0,0 +1,7 @@
/**
* HTTP helpers for loading part assets. Re-exported from `@tts/http`, the
* shared package for the host app's proxy (`/asset` and `/trace`) handlers.
* Kept as a thin re-export so the tabletop's public surface is unchanged.
*/
export { resolveAssetUrl, assetUrl, traceImage } from '@tts/http';
export type { TraceResult } from '@tts/http';
+12
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@@ -0,0 +1,12 @@
export { PartView, PartMesh } from './partView.js';
export { default as ErrorBoundary } from './ErrorBoundary.js';
export { TabletopProvider, useTabletopHttp } from './provider.js';
export type { TabletopHttp, AssetUrlFn, TraceImageFn } from './provider.js';
export {
partDimensions,
spriteUvFromCrop,
fallbackShape,
traceToShape,
traceToUvBounds,
} from './part.js';
export { resolveAssetUrl, assetUrl, traceImage } from './http.js';
+81
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import { describe, expect, it } from 'vitest';
import type { Part } from '@tts/bgm';
import {
partDimensions,
spriteUvFromCrop,
fallbackShape,
traceToShape,
traceToUvBounds,
} from './part.js';
describe('partDimensions', () => {
it('converts mm size to world units', () => {
const part: Part = { type: 'card', id: 'as', size: [63, 88, 3] };
expect(partDimensions(part)).toEqual({ width: 63 / 30, height: 88 / 30, depth: 3 / 30 });
});
it('defaults when no size', () => {
const part: Part = { type: 'token', id: 'wood' };
expect(partDimensions(part)).toEqual({ width: 2, height: 2, depth: 0.1 });
});
});
describe('spriteUvFromCrop', () => {
it('returns full-image UVs without a crop', () => {
expect(spriteUvFromCrop(undefined)).toEqual({ repeatX: 1, repeatY: 1, offsetX: 0, offsetY: 0 });
});
it('selects a sprite cell from a crop', () => {
// [col, row, cols, rows] — cell at col 1, row 2 of a 13x5 sheet.
expect(spriteUvFromCrop([1, 2, 13, 5])).toEqual({
repeatX: 1 / 13,
repeatY: 1 / 5,
offsetX: 1 / 13,
offsetY: 1 - 3 / 5,
});
});
});
describe('fallbackShape', () => {
it('returns a rect without a fillet', () => {
const part: Part = { type: 'tile', id: 'x', size: [40, 20, 3] };
const shape = fallbackShape(part, 40 / 30, 20 / 30);
expect(shape.outline).toHaveLength(4);
});
it('returns a rounded rect with a fillet', () => {
const part: Part = { type: 'card', id: 'as', size: [63, 88, 3], fillet: 2 };
const shape = fallbackShape(part, 63 / 30, 88 / 30);
// 4 corners x 4 segments.
expect(shape.outline.length).toBeGreaterThan(4);
});
});
describe('traceToShape', () => {
it('flips y and centers the traced shape', () => {
const trace = {
shape: { outline: [[0, 0], [10, 0], [10, 10], [0, 10]] },
width: 10,
height: 10,
};
const shape = traceToShape(trace, 2, 2);
// Centered at origin, scaled to fit the 2x2 box. The y-flip reverses
// winding, so the outline is normalized to CCW (order may differ).
expect(shape.outline).toHaveLength(4);
expect(shape.outline).toEqual(
expect.arrayContaining([
[-1, 1],
[1, 1],
[1, -1],
[-1, -1],
]),
);
});
});
describe('traceToUvBounds', () => {
it('maps the full image rectangle to the part box', () => {
const bounds = traceToUvBounds({ width: 10, height: 20 }, 2, 4);
expect(bounds).toEqual({ minX: -1, minY: -2, maxX: 1, maxY: 2 });
});
});
+91
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@@ -0,0 +1,91 @@
/**
* Pure helpers for rendering a bgm `Part` as a mesh. Kept free of react-three
* so they can be unit-tested in a plain node environment (mirroring the web
* app's `cardResolution.ts`).
*/
import type { Part, Crop } from '@tts/bgm';
import {
rectShape,
roundedRectShape,
traceToShape as meshTraceToShape,
traceToUvBounds as meshTraceToUvBounds,
type Shape,
} from '@tts/mesh';
/** Scale from mm (the format's `size` unit) to world units. */
export const MM_TO_WORLD = 1 / 30;
/** Default part size `[w, h, d]` in mm when a part has no `size`. */
const DEFAULT_SIZE: [number, number, number] = [60, 60, 3];
/** A part's dimensions in world units, derived from its `size` (mm). */
export function partDimensions(part: Part): { width: number; height: number; depth: number } {
const [w, h, d] = part.size ?? DEFAULT_SIZE;
return {
width: w * MM_TO_WORLD,
height: h * MM_TO_WORLD,
depth: d * MM_TO_WORLD,
};
}
/**
* UV repeat/offset that selects a single sprite from a sheet, given a crop
* `[col, row, cols, rows]` that divides the image into a `cols` x `rows` grid
* and picks the cell at `[col, row]`. Row 0 is the top of the image (v=1), so
* the offset counts down from 1. Without a crop, the whole image is shown.
*/
export function spriteUvFromCrop(
crop: Crop | undefined,
): { repeatX: number; repeatY: number; offsetX: number; offsetY: number } {
if (!crop) return { repeatX: 1, repeatY: 1, offsetX: 0, offsetY: 0 };
const [col, row, cols, rows] = crop;
return {
repeatX: 1 / cols,
repeatY: 1 / rows,
offsetX: col / cols,
offsetY: 1 - (row + 1) / rows,
};
}
/**
* The fallback footprint for a part without a `shape` sprite: a rounded rect
* when `fillet` is set, otherwise a plain rect, sized to the part's world
* dimensions. The fillet (mm) is converted to world units and clamped to half
* the smaller dimension.
*/
export function fallbackShape(part: Part, width: number, height: number): Shape {
const fillet = (part.fillet ?? 0) * MM_TO_WORLD;
if (fillet > 0) {
return roundedRectShape(width, height, Math.min(fillet, Math.min(width, height) / 2));
}
return rectShape(width, height);
}
/**
* Convert a traced shape (image pixel coords, origin top-left, y-down) to a
* mesh `Shape` (y-up, centered at the origin), scaled to fit the part's world
* `width` x `height` box. Flips the y-axis, centers the result, and normalizes
* winding so the outline is counter-clockwise and holes are clockwise (as
* `@tts/mesh` expects).
*/
export function traceToShape(
trace: { shape: { outline: number[][]; holes?: number[][][] }; width: number; height: number },
width: number,
height: number,
): Shape {
const { width: tw, height: th } = trace;
return meshTraceToShape(trace, Math.min(width / tw, height / th));
}
/**
* The full image rectangle, in mesh coordinates, used as the UV framing so the
* texture aligns with a traced silhouette (which may be smaller than the image
* when there is transparent padding).
*/
export function traceToUvBounds(
trace: { width: number; height: number },
width: number,
height: number,
): { minX: number; minY: number; maxX: number; maxY: number } {
return meshTraceToUvBounds(trace, Math.min(width / trace.width, height / trace.height));
}
+160
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@@ -0,0 +1,160 @@
/**
* `PartView` — render a bgm `Part` definition as a 3D mesh.
*
* Builds the mesh from the part's definition using `@tts/mesh` geometry:
* - `size` → world dimensions; `fillet` → corner radius.
* - `face`/`faceCrop`/`back`/`backCrop` → textures with sprite UVs.
* - `shape` → traced silhouette (via the proxy `/trace`); otherwise a
* rect/rounded-rect fallback.
*
* A standalone component library: it reuses `@tts/mesh` geometry, not the web
* app's viewers. The trace endpoint and asset proxy are the only coupling to
* the host app's HTTP surface.
*/
import { useTexture } from '@react-three/drei';
import { useMemo } from 'react';
import * as THREE from 'three';
import type { Part } from '@tts/bgm';
import { extrudeShapeParts, type ExtrudedGeometry, type UVBounds } from '@tts/mesh';
import {
fallbackShape,
partDimensions,
spriteUvFromCrop,
traceToShape,
traceToUvBounds,
} from './part.js';
import { resolveAssetUrl } from './http.js';
import { useTabletopHttp, type TraceImageFn } from './provider.js';
interface TraceData {
shape: { outline: number[][]; holes?: number[][][] };
width: number;
height: number;
}
// Cache traces by URL so Suspense doesn't re-issue the request on every render.
// A URL maps to either a pending promise (while loading) or the resolved value.
const traceCache = new Map<string, TraceData | null | Promise<TraceData | null>>();
/**
* Suspend on the alpha trace for `url`, resolving to the traced shape (or null
* when there's no URL / the trace fails). Throws the cached promise only while
* it's pending; once resolved, the value is returned directly.
*/
export function useTrace(url: string | undefined, traceImage: TraceImageFn): TraceData | null {
if (!url) return null;
const cached = traceCache.get(url);
if (cached === undefined) {
const promise = traceImage(url, 'alpha', -2).then((result) => {
const value: TraceData | null = result.shape
? { shape: result.shape, width: result.width, height: result.height }
: null;
traceCache.set(url, value);
return value;
});
traceCache.set(url, promise);
throw promise;
}
if (cached instanceof Promise) throw cached;
return cached;
}
/** A 1x1 transparent placeholder so `useTexture` always receives a URL. */
const FALLBACK_URL =
'data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7';
/**
* Render a single part as a mesh. `PartView` is a canvas-internal mesh
* component — wrap it (or its containing `<Canvas>`) in `ErrorBoundary` to
* isolate render failures, since an HTML fallback can't render inside a canvas.
* `baseUrl` resolves relative asset paths against the part's source file
* directory (see `resolveAssetUrl`).
*/
export function PartView({ part, baseUrl }: { part: Part; baseUrl?: string }) {
return <PartMesh part={part} baseUrl={baseUrl} />;
}
/** The part mesh, exported for composition into a shared scene. */
export function PartMesh({ part, baseUrl }: { part: Part; baseUrl?: string }) {
const { assetUrl, traceImage } = useTabletopHttp();
const { width, height, depth } = partDimensions(part);
const faceUrl = part.face ? resolveAssetUrl(part.face, baseUrl) : undefined;
const backUrl = part.back ? resolveAssetUrl(part.back, baseUrl) : undefined;
const shapeUrl = part.shape ? resolveAssetUrl(part.shape, baseUrl) : undefined;
// Always call both hooks so the hook count is stable across renders.
const face = useTexture(faceUrl ? assetUrl(faceUrl) : FALLBACK_URL);
const back = useTexture(backUrl ? assetUrl(backUrl) : FALLBACK_URL);
const trace = useTrace(shapeUrl, traceImage);
const { frontGeo, backGeo, wallsGeo } = useMemo(() => {
const shape = trace ? traceToShape(trace, width, height) : fallbackShape(part, width, height);
const uvBounds: UVBounds | undefined = trace ? traceToUvBounds(trace, width, height) : undefined;
const parts = extrudeShapeParts(shape, { height: depth, uvBounds });
const key = `part:${part.type}#${part.id}:${width}:${height}:${depth}`;
return {
frontGeo: toGeometry(parts.front, key + ':front'),
backGeo: toGeometry(parts.back, key + ':back'),
wallsGeo: toGeometry(parts.walls, key + ':walls'),
};
}, [part, trace, width, height, depth]);
// Face texture: the sprite cell from the sheet (or the full image when there
// is no crop). Cloned so the sprite offset/repeat don't leak into other parts
// that share the same sheet URL.
const faceMap = useMemo(() => {
if (!faceUrl) return null;
const tex = face.clone();
const { repeatX, repeatY, offsetX, offsetY } = spriteUvFromCrop(part.faceCrop);
tex.repeat.set(repeatX, repeatY);
tex.offset.set(offsetX, offsetY);
return tex;
}, [faceUrl, face, part.faceCrop]);
// Back texture: the sprite cell (or full image), flipped so it reads
// correctly instead of being mirrored on the back face.
const backMap = useMemo(() => {
if (!backUrl) return null;
const tex = back.clone();
const { repeatX, repeatY, offsetX, offsetY } = spriteUvFromCrop(part.backCrop);
tex.repeat.set(repeatX, repeatY);
tex.offset.set(offsetX, offsetY);
tex.repeat.x = -tex.repeat.x;
tex.offset.x -= tex.repeat.x;
return tex;
}, [backUrl, back, part.backCrop]);
const wallColor = new THREE.Color('#ffffff');
return (
<group>
<mesh geometry={frontGeo}>
<meshStandardMaterial color={faceMap ? '#ffffff' : '#52525b'} map={faceMap ?? undefined} roughness={0.6} />
</mesh>
<mesh geometry={backGeo}>
<meshStandardMaterial color={backMap ? '#ffffff' : '#52525b'} map={backMap ?? undefined} roughness={0.6} />
</mesh>
<mesh geometry={wallsGeo}>
<meshStandardMaterial color={wallColor} roughness={0.6} />
</mesh>
</group>
);
}
// Shared geometry cache so repeated parts reuse buffers.
const geometryCache = new Map<string, THREE.BufferGeometry>();
/** Convert raw extruded arrays into a cached three.js `BufferGeometry`. */
function toGeometry(extruded: ExtrudedGeometry, key: string): THREE.BufferGeometry {
const cached = geometryCache.get(key);
if (cached) return cached;
const { positions, normals, uvs, indices } = extruded;
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('normal', new THREE.BufferAttribute(normals, 3));
geo.setAttribute('uv', new THREE.BufferAttribute(uvs, 2));
geo.setIndex(new THREE.BufferAttribute(indices, 1));
geometryCache.set(key, geo);
return geo;
}
+47
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@@ -0,0 +1,47 @@
import { createContext, useContext, type ReactNode } from 'react';
import { assetUrl as defaultAssetUrl, traceImage as defaultTraceImage, type TraceResult } from './http.js';
/** Build a proxy URL for an external asset (texture, model, etc.). */
export type AssetUrlFn = (url: string) => string;
/** Trace an image into a vector shape via the proxy. */
export type TraceImageFn = (
url: string,
mode?: 'alpha' | 'bw' | 'color',
offset?: number,
) => Promise<TraceResult>;
export interface TabletopHttp {
/** Route an asset URL through the host's proxy. */
assetUrl: AssetUrlFn;
/** Trace an image into a shape via the host's proxy. */
traceImage: TraceImageFn;
}
const defaultHttp: TabletopHttp = {
assetUrl: defaultAssetUrl,
traceImage: defaultTraceImage,
};
const TabletopHttpContext = createContext<TabletopHttp>(defaultHttp);
/**
* Provide the HTTP handlers the tabletop library uses to reach the host's
* proxy (`/asset` and `/trace`). The library defaults to its own handlers that
* hit the conventional proxy paths; a host app can override them (e.g. to point
* at a different base URL or inject auth).
*/
export function TabletopProvider({
http = defaultHttp,
children,
}: {
http?: TabletopHttp;
children: ReactNode;
}) {
return <TabletopHttpContext.Provider value={http}>{children}</TabletopHttpContext.Provider>;
}
/** The active HTTP handlers for the current subtree. */
export function useTabletopHttp(): TabletopHttp {
return useContext(TabletopHttpContext);
}
+11
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@@ -0,0 +1,11 @@
{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"outDir": "./dist",
"rootDir": "./src",
"lib": ["ES2022", "DOM"],
"jsx": "react-jsx"
},
"include": ["src"],
"exclude": ["src/**/*.test.ts"]
}
+7
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@@ -0,0 +1,7 @@
import { defineConfig } from 'vitest/config';
export default defineConfig({
test: {
include: ['src/**/*.test.ts'],
},
});
+65
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@@ -87,12 +87,18 @@ importers:
'@tts/extract': '@tts/extract':
specifier: workspace:* specifier: workspace:*
version: link:../../packages/extract version: link:../../packages/extract
'@tts/http':
specifier: workspace:*
version: link:../../packages/http
'@tts/mesh': '@tts/mesh':
specifier: workspace:* specifier: workspace:*
version: link:../../packages/mesh version: link:../../packages/mesh
'@tts/shared': '@tts/shared':
specifier: workspace:* specifier: workspace:*
version: link:../../packages/shared version: link:../../packages/shared
'@tts/tabletop':
specifier: workspace:*
version: link:../../packages/tabletop
bson: bson:
specifier: ^7.3.1 specifier: ^7.3.1
version: 7.3.1 version: 7.3.1
@@ -187,6 +193,22 @@ importers:
specifier: ^5.7.2 specifier: ^5.7.2
version: 5.9.3 version: 5.9.3
packages/http:
dependencies:
'@tts/shared':
specifier: workspace:*
version: link:../shared
bson:
specifier: ^7.3.1
version: 7.3.1
devDependencies:
typescript:
specifier: ^5.7.2
version: 5.9.3
vitest:
specifier: ^4.1.10
version: 4.1.10(@types/node@22.20.1)(vite@8.2.1(@types/node@22.20.1)(esbuild@0.28.1)(jiti@2.7.0)(tsx@4.23.11)(yaml@2.9.0))
packages/mesh: packages/mesh:
dependencies: dependencies:
earcut: earcut:
@@ -216,6 +238,49 @@ importers:
specifier: ^5.7.2 specifier: ^5.7.2
version: 5.9.3 version: 5.9.3
packages/tabletop:
dependencies:
'@react-three/drei':
specifier: ^10.7.8
version: 10.7.8(@react-three/fiber@9.7.0(@types/react@19.2.18)(react-dom@19.2.8(react@19.2.8))(react@19.2.8)(three@0.185.1))(@types/react@19.2.18)(@types/three@0.185.4)(react-dom@19.2.8(react@19.2.8))(react@19.2.8)(three@0.185.1)
'@react-three/fiber':
specifier: ^9.7.0
version: 9.7.0(@types/react@19.2.18)(react-dom@19.2.8(react@19.2.8))(react@19.2.8)(three@0.185.1)
'@react-three/postprocessing':
specifier: ^3.0.4
version: 3.0.4(@react-three/fiber@9.7.0(@types/react@19.2.18)(react-dom@19.2.8(react@19.2.8))(react@19.2.8)(three@0.185.1))(@types/three@0.185.4)(react@19.2.8)(three@0.185.1)
'@tts/bgm':
specifier: workspace:*
version: link:../bgm
'@tts/http':
specifier: workspace:*
version: link:../http
'@tts/mesh':
specifier: workspace:*
version: link:../mesh
react:
specifier: ^19.2.8
version: 19.2.8
three:
specifier: ^0.185.1
version: 0.185.1
zustand:
specifier: ^5.0.14
version: 5.0.14(@types/react@19.2.18)(react@19.2.8)(use-sync-external-store@1.6.0(react@19.2.8))
devDependencies:
'@types/react':
specifier: ^19.2.18
version: 19.2.18
'@types/three':
specifier: ^0.185.4
version: 0.185.4
typescript:
specifier: ^5.7.2
version: 5.9.3
vitest:
specifier: ^4.1.10
version: 4.1.10(@types/node@22.20.1)(vite@8.2.1(@types/node@22.20.1)(esbuild@0.28.1)(jiti@2.7.0)(tsx@4.23.11)(yaml@2.9.0))
packages/tts: packages/tts:
dependencies: dependencies:
'@tts/shared': '@tts/shared':