/** * Runtime config for the proxy. `GAMES_ROOT` is set at startup (from env or a * default) and read by the asset/trace routes to serve local game assets. It's * a module-level value because the node-server adapter injects its own * `HttpBindings` as the Hono env, not custom bindings. */ export let GAMES_ROOT: string | undefined; /** Set the games root at startup. */ export function setGamesRoot(root: string | undefined): void { GAMES_ROOT = root; }