Add per-class 3D viewers for tiles, tokens, cards, and custom models using React Three Fiber, drei, and postprocessing. Viewers are lazy-loaded and registered through the existing viewer registry, with a shared scene wrapper for lighting, orbit controls, and subtle effects. Add a CORS-safe /asset proxy route so three.js loaders can fetch Workshop-hosted textures and models, and extend TTSObject with the CustomMesh and CustomTile/CustomToken fields the viewers read.
47 lines
1.3 KiB
TypeScript
47 lines
1.3 KiB
TypeScript
import { Hono } from 'hono';
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const app = new Hono();
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/**
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* Fetch an external asset (texture, model, etc.) and stream it back to the
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* client. Workshop asset hosts (steamusercontent.com, etc.) often omit CORS
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* headers, which would block `TextureLoader` / `GLTFLoader` in the browser.
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* Routing through the proxy makes those assets loadable.
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*/
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app.get('/', async (c) => {
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const raw = c.req.query('url');
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if (!raw) {
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return c.json({ error: 'Missing url query param' }, 400);
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}
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let url: URL;
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try {
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url = new URL(raw);
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} catch {
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return c.json({ error: 'Invalid url query param' }, 400);
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}
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// Only allow http(s) to avoid SSRF via file://, etc.
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if (url.protocol !== 'http:' && url.protocol !== 'https:') {
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return c.json({ error: 'Only http(s) urls are allowed' }, 400);
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}
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let res: Response;
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try {
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res = await fetch(url);
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} catch (err) {
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return c.json({ error: `Failed to fetch asset: ${String(err)}` }, 502);
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}
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if (!res.ok) {
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return c.json({ error: `Asset responded ${res.status}` }, 502);
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}
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const contentType = res.headers.get('content-type') ?? 'application/octet-stream';
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return new Response(res.body, {
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headers: {
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'Content-Type': contentType,
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'Cache-Control': 'public, max-age=86400',
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},
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});
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});
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export default app; |