Files
tts-workshop/docs
hypercross 002bcb324b perf(web): share card texture via shader UV transform
Move the card sprite repeat/offset out of per-card texture clones and
into a uniform injected into the material shader. Cards now share the
deck sheet (one GPU upload), the shader, and the geometry, with only
per-card material uniforms differing, so navigating a deck no longer
re-uploads the sheet on every step.
2026-08-14 10:46:09 +08:00
..