Files
tts-workshop/packages/bgm/src/markdown.ts
T
hypercross aab0b66ee8 feat(bgm): support role= on code block info strings
Parse role.type#id from the fence info string and merge it into each
parsed object, erroring on conflicts with the content. id on the info
string can't combine with $variants. Auto-named blocks now hash their
content instead of the info string, so identical blocks dedupe.
2026-08-10 16:09:12 +08:00

160 lines
5.6 KiB
TypeScript

/**
* Extract virtual definition files from markdown code blocks.
*
* Each fenced code block is a virtual definition file:
* - With a `file=` segment in its info string, named relative to the
* current markdown file: a yaml block with `file=parts/cargo.yaml`.
* - Without one, auto-named `./<hash>.yaml` from its content, so every yaml
* block is discoverable by the default include pattern (all yaml in the
* same and sub folders). Identical blocks dedupe to the same hash.
*
* Markdown is tokenized with `marked`; each `code` token is a candidate
* virtual file.
*/
import * as crypto from 'node:crypto';
import { posix } from 'node:path';
import { marked } from 'marked';
import { BgmError, ROLES, type DefFile, type Role, type RoleMeta } from './types.js';
/** The languages that count as definition files; others are ignored. */
const DEF_LANGS = new Set(['yaml', 'yml', 'json', 'toml']);
/** A single fenced code block. */
export interface Fence {
/** Line number (1-based) of the opening fence. */
startLine: number;
/** Line number (1-based) of the closing fence. */
endLine: number;
/** The info string content (e.g. `yaml file=parts/cargo.yaml`). */
info: string;
/** The code block's content (without the fences). */
content: string;
}
/** Result of scanning a markdown file. */
export interface MarkdownResult {
/** All fenced code blocks found, in order. */
fences: Fence[];
/** Virtual def files extracted from the definition-language blocks. */
files: DefFile[];
}
/**
* Scan `text` for fenced code blocks.
*
* @param text the markdown source
* @param sourcePath the markdown file's path-style name, for error messages
* and for resolving `file=` names relative to the markdown file
* @returns the fences and the virtual def files derived from them
*/
export function scanMarkdown(text: string, sourcePath: string): MarkdownResult {
const fences: Fence[] = [];
const files: DefFile[] = [];
const tokens = marked.lexer(text);
for (const token of tokens) {
if (token.type !== 'code' || token.codeBlockStyle === 'indented') continue;
const info = token.lang ?? '';
const startLine = lineOf(text, token.raw);
const endLine = startLine + token.raw.split(/\r?\n/).length - 1;
fences.push({ startLine, endLine, info, content: token.text });
const name = parseInfo(info, token.text);
if (name) {
files.push({
name: posix.join(posix.dirname(sourcePath), name),
text: token.text,
source: `${sourcePath}:${startLine}-${endLine}`,
kind: kindOf(name),
role: parseRole(info, `${sourcePath}:${startLine}`),
});
}
}
return { fences, files };
}
/**
* Parse a fence's info string for a `file=` segment and derive the virtual
* file name. Blocks without `file=` are auto-named from their content hash.
*/
function parseInfo(info: string, content: string): string | null {
const fileMatch = /file=(\S+)/.exec(info);
if (fileMatch) return fileMatch[1]!;
const lang = info.split(/\s+/)[0];
if (!lang || !DEF_LANGS.has(lang)) return null;
return `./${contentHash(content)}.yaml`;
}
/**
* Parse a fence's info string for a `role=` segment into role metadata.
* `role=part.cargo` -> `{ role: 'part', type: 'cargo' }`;
* `role=surface.game#main` -> `{ role: 'surface', type: 'game', id: 'main' }`;
* `role=package` -> `{ role: 'package' }`. Returns `undefined` when absent.
*/
function parseRole(info: string, source: string): RoleMeta | undefined {
const match = /role=(\S+)/.exec(info);
if (!match) return undefined;
const spec = match[1]!;
const [role, rest] = spec.split('.');
if (!role || !ROLES.has(role as Role)) {
throw new BgmError(`Invalid role "${spec}"`, source);
}
if (role === 'package') {
if (rest) throw new BgmError(`Package role takes no type or id`, source);
return { role: 'package' };
}
const [type, id] = (rest ?? '').split('#');
return { role: role as Role, type: type || undefined, id: id || undefined };
}
/** Derive the def file type from its name's extension. */
function kindOf(name: string): DefFile['kind'] {
if (name.endsWith('.json')) return 'json';
if (name.endsWith('.toml')) return 'toml';
if (name.endsWith('.md') || name.endsWith('.markdown')) return 'markdown';
if (name.endsWith('.csv')) return 'csv';
return 'yaml';
}
/** Hash the block's content, so identical blocks dedupe to the same name. */
function contentHash(content: string): string {
return crypto.createHash('sha1').update(content).digest('hex').slice(0, 8);
}
/** The 1-based line number where `raw` starts within `text`. */
function lineOf(text: string, raw: string): number {
const idx = text.indexOf(raw);
if (idx < 0) return 1;
return text.slice(0, idx).split(/\r?\n/).length;
}
/**
* Virtual files gathered from markdown code blocks, keyed by path-style name.
* Multiple blocks may share a name (e.g. several `file=parts/tokens.yaml`
* blocks); each is kept as a separate entry. Identical blocks dedupe to the
* same hash name.
*/
export type VirtualFiles = Map<string, DefFile[]>;
/**
* Collect virtual def files from a set of markdown sources.
*
* @param markdownFiles real markdown files, keyed by their path-style name
* relative to the games root, e.g. `harbor/harbor.md`
* @returns the virtual files, keyed by name
*/
export function collectVirtualFiles(markdownFiles: Map<string, string>): VirtualFiles {
const files = new Map<string, DefFile[]>();
for (const [name, text] of markdownFiles) {
const result = scanMarkdown(text, name);
for (const file of result.files) {
const list = files.get(file.name) ?? [];
list.push(file);
files.set(file.name, list);
}
}
return files;
}