Files
tts-workshop/apps/web/src/pages/FullSetupPage.tsx
T
hypercross dcba0ac4bd feat(web): place full setup objects at their real transforms
Model TTSObjectTransform in shared types and convert each object's position, rotation, and scale into three.js placement, with per-class base-size corrections and a lay-flat rotation for extruded meshes.
2026-08-08 18:41:42 +08:00

122 lines
3.8 KiB
TypeScript

import { Suspense, useEffect, useMemo } from 'react';
import { useParams } from 'react-router-dom';
import { flattenObjects } from '@tts/extract';
import type { TTSObject } from '@tts/shared';
import { useModStore } from '../stores/modStore';
import { useSearchStore } from '../stores/searchStore';
import Scene from '../components/viewers/Scene';
import { TileObjectMesh } from '../components/viewers/TileViewer';
import { TokenObjectMesh } from '../components/viewers/TokenViewer';
import { CardObjectMesh } from '../components/viewers/CardViewer';
import { CustomModelMesh } from '../components/viewers/CustomModelViewer';
import { objectPlacement } from '../components/viewers/transform';
/** Object classes that carry renderable assets (mirrors `viewers/register.ts`). */
const RENDERABLE = new Set([
'Tile',
'Custom_Tile',
'Custom_Token',
'Card',
'CardCustom',
'Deck',
'DeckCustom',
'Custom_Deck',
'Custom_Model',
'Custom_Model_Bag',
'Custom_Model_Infinite_Bag',
]);
/**
* A "full setup" view: renders every loadable object in a save into a single
* shared scene, placed at its real position from the save's `Transform`.
* Geometry and materials are shared across objects (see
* `components/viewers/sharedResources.ts`).
*/
export default function FullSetupPage() {
const { id } = useParams<{ id: string }>();
const { mod, loading, error, load } = useModStore();
const item = useSearchStore((s) => s.items.find((i) => i.id === id));
useEffect(() => {
if (id) load(id, item?.fileUrl);
}, [id, item?.fileUrl, load]);
const objects = useMemo(
() => (mod ? flattenObjects(mod) : []),
[mod],
);
const renderable = useMemo(
() => objects.filter((o) => RENDERABLE.has(o.Name)),
[objects],
);
const skipped = objects.length - renderable.length;
const placed = useMemo(
() =>
renderable
.map((object) => ({ object, placement: objectPlacement(object) }))
.filter(
(p): p is { object: TTSObject; placement: NonNullable<ReturnType<typeof objectPlacement>> } =>
p.placement !== null,
),
[renderable],
);
if (loading) return <p className="text-sm text-zinc-400">Loading mod</p>;
if (error) return <p className="text-sm text-red-400">{error}</p>;
if (!mod) return <p className="text-sm text-zinc-500">No mod loaded.</p>;
return (
<div className="space-y-6">
<div>
<h1 className="text-2xl font-semibold">Full setup</h1>
<p className="mt-1 text-sm text-zinc-400">
{objects.length} objects · {renderable.length} rendered
{skipped > 0 ? ` · ${skipped} skipped` : ''}
</p>
</div>
<Scene>
<Suspense fallback={null}>
{/* Key by index, not GUID: cards in a deck share the deck's GUID. */}
{placed.map(({ object, placement }, index) => (
<group
key={index}
position={placement.position}
rotation={placement.rotation}
scale={placement.scale}
>
<group rotation={placement.layFlat}>
<RenderObject object={object} />
</group>
</group>
))}
</Suspense>
</Scene>
</div>
);
}
/** Dispatch a renderable object to the mesh component for its class. */
function RenderObject({ object }: { object: TTSObject }) {
switch (object.Name) {
case 'Tile':
case 'Custom_Tile':
return <TileObjectMesh object={object} />;
case 'Custom_Token':
return <TokenObjectMesh object={object} />;
case 'Card':
case 'CardCustom':
case 'Deck':
case 'DeckCustom':
case 'Custom_Deck':
return <CardObjectMesh object={object} />;
case 'Custom_Model':
case 'Custom_Model_Bag':
case 'Custom_Model_Infinite_Bag':
return <CustomModelMesh object={object} />;
default:
return null;
}
}