fix: Animancer TreeViewItem

This commit is contained in:
hypercross 2025-09-07 14:56:16 +08:00
parent 2c3d87361b
commit 3bbfd7f133
3 changed files with 16 additions and 0 deletions

View File

@ -9,6 +9,12 @@ using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
#endif
namespace Animancer.Editor
//namespace FlexiMotion.Editor
{

View File

@ -10,6 +10,11 @@ using UnityEditor.IMGUI.Controls;
using UnityEngine;
using static Animancer.Editor.AnimancerGUI;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace Animancer.Editor
{
/// <summary>[Editor-Only]

View File

@ -9,6 +9,11 @@ using UnityEditor.IMGUI.Controls;
using UnityEngine;
using static Animancer.Editor.AnimancerGUI;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace Animancer.Editor
{
/// <summary>An <see cref="TransformTreeWindow{TTarget, TDefinition}"/> for editing spring definitions.</summary>