fix: Animancer TreeViewItem
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2c3d87361b
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3bbfd7f133
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@ -9,6 +9,12 @@ using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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#if UNITY_6000_2_OR_NEWER
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using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
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using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
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using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
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#endif
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namespace Animancer.Editor
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//namespace FlexiMotion.Editor
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{
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@ -10,6 +10,11 @@ using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using static Animancer.Editor.AnimancerGUI;
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#if UNITY_6000_2_OR_NEWER
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using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
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using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
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#endif
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only]
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@ -9,6 +9,11 @@ using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using static Animancer.Editor.AnimancerGUI;
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#if UNITY_6000_2_OR_NEWER
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using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
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using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
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#endif
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namespace Animancer.Editor
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{
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/// <summary>An <see cref="TransformTreeWindow{TTarget, TDefinition}"/> for editing spring definitions.</summary>
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