add vHierarchy
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{
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"name": "VHierarchy",
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"rootNamespace": "",
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"references": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"autoReferenced": true,
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File diff suppressed because it is too large
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.ShortcutManagement;
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using System.Reflection;
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using System.Linq;
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using UnityEngine.UIElements;
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using UnityEngine.SceneManagement;
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using UnityEditor.SceneManagement;
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using Type = System.Type;
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using static VHierarchy.VHierarchyData;
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using static VHierarchy.Libs.VUtils;
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using static VHierarchy.Libs.VGUI;
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// using static VTools.VDebug;
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namespace VHierarchy
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{
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[FilePath("Library/vHierarchy Cache.asset", FilePathAttribute.Location.ProjectFolder)]
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public class VHierarchyCache : ScriptableSingleton<VHierarchyCache>
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{
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// used for finding SceneData and SceneIdMap for objects that were moved out of their original scene
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public SerializableDictionary<int, string> originalSceneGuids_byInstanceId = new();
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// used as cache for converting GlobalID to InstanceID and as a way to find GameObjectData for prefabs in playmode (when prefabs produce invalid GlobalIDs)
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public SerializableDictionary<string, SceneIdMap> sceneIdMaps_bySceneGuid = new();
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// used for fetching icons set inside prefab instances in playmode (when prefabs produce invalid GlobalIDs)
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public SerializableDictionary<int, GlobalID> prefabInstanceGlobalIds_byInstanceIds = new SerializableDictionary<int, GlobalID>();
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[System.Serializable]
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public class SceneIdMap
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{
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public SerializableDictionary<int, GlobalID> globalIds_byInstanceId = new();
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public int instanceIdsHash;
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public int globalIdsHash;
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}
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public static void Clear()
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{
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instance.originalSceneGuids_byInstanceId.Clear();
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instance.sceneIdMaps_bySceneGuid.Clear();
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}
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}
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}
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#endif
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// this file was present in a previus version and is supposed to be deleted now
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// but asset store update delivery system doesn't allow deleting files
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// so instead this file is now emptied
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// feel free to delete it if you want
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fileFormatVersion: 2
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.ShortcutManagement;
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using System.Reflection;
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using System.Linq;
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using UnityEngine.UIElements;
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using UnityEngine.SceneManagement;
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using UnityEditor.SceneManagement;
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using Type = System.Type;
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using static VHierarchy.VHierarchyData;
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using static VHierarchy.Libs.VUtils;
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using static VHierarchy.Libs.VGUI;
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// using static VTools.VDebug;
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namespace VHierarchy
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{
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public class VHierarchyComponentWindow : EditorWindow
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{
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void OnGUI()
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{
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if (!component) component = EditorUtility.InstanceIDToObject(componentIid) as Component;
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if (!component) { Close(); return; }
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if (!editor) Init(component);
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void background()
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{
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position.SetPos(0, 0).Draw(GUIColors.windowBackground);
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}
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void header()
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{
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var headerRect = ExpandWidthLabelRect(18).Resize(-1).AddWidthFromMid(6);
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var pinButtonRect = headerRect.SetWidthFromRight(17).SetHeightFromMid(17).Move(-21, .5f);
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var closeButtonRect = headerRect.SetWidthFromRight(16).SetHeightFromMid(16).Move(-3, .5f);
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var backgroundColor = isDarkTheme ? Greyscale(.25f) : GUIColors.windowBackground;
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void startDragging()
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{
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if (isResizingVertically) return;
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if (isResizingHorizontally) return;
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if (isDragged) return;
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if (!curEvent.isMouseDrag) return;
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if (!headerRect.IsHovered()) return;
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isDragged = true;
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dragStartMousePos = EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition);
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dragStartWindowPos = position.position;
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isPinned = true;
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if (floatingInstance == this)
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floatingInstance = null;
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EditorApplication.RepaintHierarchyWindow();
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}
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void updateDragging()
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{
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if (!isDragged) return;
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var draggedPosition = dragStartWindowPos + EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition) - dragStartMousePos;
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if (!curEvent.isRepaint)
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position = position.SetPos(draggedPosition);
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EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
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}
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void stopDragging()
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{
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if (!isDragged) return;
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if (!curEvent.isMouseUp) return;
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isDragged = false;
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EditorGUIUtility.hotControl = 0;
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}
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void background()
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{
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headerRect.Draw(backgroundColor);
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headerRect.SetHeightFromBottom(1).Draw(isDarkTheme ? Greyscale(.2f) : Greyscale(.7f));
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}
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void icon()
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{
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var iconRect = headerRect.SetWidth(20).MoveX(14).MoveY(-1);
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GUI.Label(iconRect, VHierarchy.GetComponentIcon(component));
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}
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void toggle()
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{
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var toggleRect = headerRect.MoveX(36).SetSize(20, 20);
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var pi_enabled = component.GetType().GetProperty("enabled") ??
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component.GetType().BaseType?.GetProperty("enabled") ??
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component.GetType().BaseType?.BaseType?.GetProperty("enabled") ??
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component.GetType().BaseType?.BaseType?.BaseType?.GetProperty("enabled");
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if (pi_enabled == null) return;
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var enabled = (bool)pi_enabled.GetValue(component);
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if (GUI.Toggle(toggleRect, enabled, "") == enabled) return;
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component.RecordUndo();
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pi_enabled.SetValue(component, !enabled);
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}
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void name()
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{
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var nameRect = headerRect.MoveX(54).MoveY(-1);
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var s = new GUIContent(EditorGUIUtility.ObjectContent(component, component.GetType())).text;
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s = s.Substring(s.LastIndexOf('(') + 1);
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s = s.Substring(0, s.Length - 1);
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if (isPinned)
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s += " of " + component.gameObject.name;
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SetLabelBold();
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GUI.Label(nameRect, s);
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ResetLabelStyle();
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}
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void nameCurtain()
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{
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var flatColorRect = headerRect.SetX(pinButtonRect.x + 3).SetXMax(headerRect.xMax);
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var gradientRect = headerRect.SetXMax(flatColorRect.x).SetWidthFromRight(30);
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flatColorRect.Draw(backgroundColor);
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gradientRect.DrawCurtainLeft(backgroundColor);
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}
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void pinButton()
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{
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if (!isPinned && closeButtonRect.IsHovered()) return;
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var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.8f);
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var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
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var activeColor = Color.white;
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SetGUIColor(isPinned ? activeColor : pinButtonRect.IsHovered() ? hoveredColor : normalColor);
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GUI.Label(pinButtonRect, EditorGUIUtility.IconContent("pinned"));
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ResetGUIColor();
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SetGUIColor(Color.clear);
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var clicked = GUI.Button(pinButtonRect, "");
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ResetGUIColor();
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if (!clicked) return;
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isPinned = !isPinned;
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if (isPinned && floatingInstance == this)
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floatingInstance = null;
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if (!isPinned && !floatingInstance)
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floatingInstance = this;
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EditorApplication.RepaintHierarchyWindow();
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}
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void closeButton()
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{
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SetGUIColor(Color.clear);
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if (GUI.Button(closeButtonRect, ""))
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Close();
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ResetGUIColor();
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var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.35f);
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var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
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SetGUIColor(closeButtonRect.IsHovered() ? hoveredColor : normalColor);
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GUI.Label(closeButtonRect, EditorGUIUtility.IconContent("CrossIcon"));
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ResetGUIColor();
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if (isPinned) return;
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var escRect = closeButtonRect.Move(-22, -1).SetWidth(70);
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SetGUIEnabled(false);
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if (closeButtonRect.IsHovered())
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GUI.Label(escRect, "Esc");
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ResetGUIEnabled();
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}
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void rightClick()
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{
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if (!curEvent.isMouseDown) return;
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if (curEvent.mouseButton != 1) return;
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if (!headerRect.IsHovered()) return;
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typeof(EditorUtility).InvokeMethod("DisplayObjectContextMenu", Rect.zero.SetPos(curEvent.mousePosition), component, 0);
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}
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startDragging();
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updateDragging();
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stopDragging();
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background();
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icon();
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toggle();
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name();
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nameCurtain();
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pinButton();
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closeButton();
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rightClick();
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}
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void body()
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{
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EditorGUIUtility.labelWidth = (this.position.width * .4f).Max(120);
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scrollPosition = EditorGUILayout.BeginScrollView(Vector2.up * scrollPosition).y;
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BeginIndent(17);
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editor?.OnInspectorGUI();
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updateHeight();
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EndIndent(1);
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EditorGUILayout.EndScrollView();
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EditorGUIUtility.labelWidth = 0;
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}
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void outline()
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{
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if (Application.platform == RuntimePlatform.OSXEditor) return;
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position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
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}
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void updateHeight()
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{
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ExpandWidthLabelRect(height: -5);
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if (!curEvent.isRepaint) return;
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if (isResizingVertically) return;
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targetHeight = lastRect.y + 30;
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position = position.SetHeight(targetHeight.Min(maxHeight));
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prevHeight = position.height;
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}
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void updatePosition()
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{
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if (!curEvent.isLayout) return;
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void calcDeltaTime()
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{
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deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
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if (deltaTime > .05f)
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deltaTime = .0166f;
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lastLayoutTime = EditorApplication.timeSinceStartup;
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}
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void resetCurPos()
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{
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if (currentPosition != default && !isPinned) return;
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currentPosition = position.position; // position.position is always int, which can't be used for lerping
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}
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void lerpCurPos()
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{
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if (isPinned) return;
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var speed = 9;
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MathUtil.SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
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// MathfUtils.Lerp(ref currentPosition, targetPosition, speed, deltaTime);
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}
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void setCurPos()
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{
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if (isPinned) return;
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position = position.SetPos(currentPosition);
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}
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calcDeltaTime();
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resetCurPos();
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lerpCurPos();
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setCurPos();
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}
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void closeOnEscape()
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{
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if (isPinned) return;
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if (!curEvent.isKeyDown) return;
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if (curEvent.keyCode != KeyCode.Escape) return;
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Close();
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}
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void horizontalResize()
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{
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var showingScrollbar = targetHeight > maxHeight;
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var resizeArea = this.position.SetPos(0, 0).SetWidthFromRight(showingScrollbar ? 3 : 5).AddHeightFromBottom(-20);
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void startResize()
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{
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if (isDragged) return;
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if (isResizingHorizontally) return;
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if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
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if (!resizeArea.IsHovered()) return;
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isResizingHorizontally = true;
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resizeStartMousePos = curEvent.mousePosition_screenSpace;
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resizeStartWindowSize = this.position.size;
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}
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void updateResize()
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{
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if (!isResizingHorizontally) return;
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var resizedWidth = resizeStartWindowSize.x + curEvent.mousePosition_screenSpace.x - resizeStartMousePos.x;
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var width = resizedWidth.Max(300);
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if (!curEvent.isRepaint)
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position = position.SetWidth(width);
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EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
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// GUI.focused
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}
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void stopResize()
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{
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if (!isResizingHorizontally) return;
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if (!curEvent.isMouseUp) return;
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isResizingHorizontally = false;
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EditorGUIUtility.hotControl = 0;
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}
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EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeHorizontal);
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startResize();
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updateResize();
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stopResize();
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}
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void verticalResize()
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{
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var resizeArea = this.position.SetPos(0, 0).SetHeightFromBottom(5);
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void startResize()
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{
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||||
if (isDragged) return;
|
||||
if (isResizingVertically) return;
|
||||
if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
|
||||
if (!resizeArea.IsHovered()) return;
|
||||
|
||||
isResizingVertically = true;
|
||||
|
||||
resizeStartMousePos = curEvent.mousePosition_screenSpace;
|
||||
resizeStartWindowSize = this.position.size;
|
||||
|
||||
}
|
||||
void updateResize()
|
||||
{
|
||||
if (!isResizingVertically) return;
|
||||
|
||||
|
||||
var resizedHeight = resizeStartWindowSize.y + curEvent.mousePosition_screenSpace.y - resizeStartMousePos.y;
|
||||
|
||||
var height = resizedHeight.Min(targetHeight).Max(50);
|
||||
|
||||
if (!curEvent.isRepaint)
|
||||
position = position.SetHeight(height);
|
||||
|
||||
maxHeight = height;
|
||||
|
||||
|
||||
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
|
||||
// GUI.focused
|
||||
|
||||
}
|
||||
void stopResize()
|
||||
{
|
||||
if (!isResizingVertically) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
isResizingVertically = false;
|
||||
|
||||
EditorGUIUtility.hotControl = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeVertical);
|
||||
|
||||
startResize();
|
||||
updateResize();
|
||||
stopResize();
|
||||
|
||||
}
|
||||
|
||||
|
||||
background();
|
||||
|
||||
horizontalResize();
|
||||
verticalResize();
|
||||
|
||||
|
||||
header();
|
||||
|
||||
Space(3);
|
||||
body();
|
||||
outline();
|
||||
|
||||
Space(7);
|
||||
|
||||
|
||||
updatePosition();
|
||||
closeOnEscape();
|
||||
|
||||
|
||||
if (!isPinned)
|
||||
Repaint();
|
||||
|
||||
EditorApplication.delayCall -= Repaint;
|
||||
EditorApplication.delayCall += Repaint;
|
||||
|
||||
}
|
||||
|
||||
public Vector2 targetPosition;
|
||||
public Vector2 currentPosition;
|
||||
Vector2 positionDeriv;
|
||||
float deltaTime;
|
||||
double lastLayoutTime;
|
||||
|
||||
bool isDragged;
|
||||
Vector2 dragStartMousePos;
|
||||
Vector2 dragStartWindowPos;
|
||||
|
||||
public bool isResizingHorizontally;
|
||||
public bool isResizingVertically;
|
||||
public Vector2 resizeStartMousePos;
|
||||
public Vector2 resizeStartWindowSize;
|
||||
|
||||
public float scrollPosition;
|
||||
|
||||
public float targetHeight;
|
||||
public float maxHeight;
|
||||
public float prevHeight;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void OnLostFocus()
|
||||
{
|
||||
if (isPinned) return;
|
||||
|
||||
if (curEvent.holdingAlt && EditorWindow.focusedWindow.GetType().Name == "SceneHierarchyWindow")
|
||||
CloseNextFrameIfNotRefocused();
|
||||
else
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
void CloseNextFrameIfNotRefocused()
|
||||
{
|
||||
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
|
||||
}
|
||||
|
||||
public bool isPinned;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void Init(Component component)
|
||||
{
|
||||
if (editor)
|
||||
editor.DestroyImmediate();
|
||||
|
||||
this.component = component;
|
||||
this.componentIid = component.GetInstanceID();
|
||||
this.editor = Editor.CreateEditor(component);
|
||||
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
editor?.DestroyImmediate();
|
||||
|
||||
editor = null;
|
||||
component = null;
|
||||
|
||||
EditorPrefs.SetFloat("vHierarchy-componentWindowWidth", position.width);
|
||||
|
||||
}
|
||||
|
||||
public Component component;
|
||||
public Editor editor;
|
||||
|
||||
public int componentIid;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static void CreateFloatingInstance(Vector2 position)
|
||||
{
|
||||
floatingInstance = ScriptableObject.CreateInstance<VHierarchyComponentWindow>();
|
||||
|
||||
floatingInstance.ShowPopup();
|
||||
|
||||
|
||||
floatingInstance.maxHeight = EditorGUIUtility.GetMainWindowPosition().height * .7f;
|
||||
|
||||
|
||||
var savedWidth = EditorPrefs.GetFloat("vHierarchy-componentWindowWidth", minWidth);
|
||||
|
||||
var width = savedWidth.Max(minWidth);
|
||||
|
||||
floatingInstance.position = Rect.zero.SetPos(position).SetWidth(width).SetHeight(200);
|
||||
floatingInstance.prevHeight = floatingInstance.position.height;
|
||||
|
||||
floatingInstance.targetPosition = position;
|
||||
|
||||
}
|
||||
|
||||
public static VHierarchyComponentWindow floatingInstance;
|
||||
|
||||
public static float minWidth => 300;
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4b48d49a631ab443990f28938cbdedb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,517 @@
|
|||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
// using static VTools.VDebug;
|
||||
using static VHierarchy.VHierarchy;
|
||||
using static VHierarchy.VHierarchyData;
|
||||
using static VHierarchy.VHierarchyCache;
|
||||
|
||||
#if UNITY_6000_2_OR_NEWER
|
||||
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
|
||||
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyController
|
||||
{
|
||||
|
||||
public void UpdateExpandQueue()
|
||||
{
|
||||
if (treeViewAnimatesExpansion) return;
|
||||
|
||||
if (!expandQueue_toAnimate.Any())
|
||||
{
|
||||
if (!expandQueue_toCollapseAfterAnimation.Any()) return;
|
||||
|
||||
foreach (var r in expandQueue_toCollapseAfterAnimation)
|
||||
SetExpanded_withoutAnimation(r, false);
|
||||
|
||||
expandQueue_toCollapseAfterAnimation.Clear();
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
|
||||
var id = expandQueue_toAnimate.First().id;
|
||||
var expand = expandQueue_toAnimate.First().expand;
|
||||
|
||||
|
||||
|
||||
var itemIndex = treeViewControllerData.InvokeMethod<int>("GetRow", id);
|
||||
var items = treeViewControllerData.GetMemberValue<List<TreeViewItem>>("m_Rows");
|
||||
|
||||
var stuckCollapsing = itemIndex != -1 && items[itemIndex].id != id; // happens when collapsing long hierarchies due to a bug in TreeViewController
|
||||
|
||||
if (stuckCollapsing) { window.SendEvent(new Event() { type = EventType.KeyDown, keyCode = KeyCode.None }); return; }
|
||||
|
||||
|
||||
|
||||
|
||||
if (expandedIds.Contains(id) != expand)
|
||||
SetExpanded_withAnimation(id, expand);
|
||||
|
||||
expandQueue_toAnimate.RemoveAt(0);
|
||||
|
||||
|
||||
window.Repaint();
|
||||
|
||||
|
||||
// must be called from gui because reflected methods rely on Event.current
|
||||
|
||||
}
|
||||
|
||||
public List<ExpandQueueEntry> expandQueue_toAnimate = new();
|
||||
public List<int> expandQueue_toCollapseAfterAnimation = new();
|
||||
|
||||
public struct ExpandQueueEntry { public int id; public bool expand; }
|
||||
|
||||
public bool animatingExpansion => expandQueue_toAnimate.Any() || expandQueue_toCollapseAfterAnimation.Any();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void UpdateScrollAnimation()
|
||||
{
|
||||
if (!animatingScroll) return;
|
||||
|
||||
|
||||
var lerpSpeed = 10;
|
||||
|
||||
var lerpedScrollPos = MathUtil.SmoothDamp(currentScrollPos, targetScrollPos, lerpSpeed, ref scrollPosDerivative, editorDeltaTime);
|
||||
|
||||
SetScrollPos(lerpedScrollPos);
|
||||
|
||||
window.Repaint();
|
||||
|
||||
|
||||
|
||||
if (lerpedScrollPos.DistanceTo(targetScrollPos) > .4f) return;
|
||||
|
||||
SetScrollPos(targetScrollPos);
|
||||
|
||||
animatingScroll = false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public float targetScrollPos;
|
||||
public float scrollPosDerivative;
|
||||
|
||||
public bool animatingScroll;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void UpdateHighlightAnimation()
|
||||
{
|
||||
if (!animatingHighlight) return;
|
||||
|
||||
|
||||
var lerpSpeed = 1.3f;
|
||||
|
||||
MathUtil.SmoothDamp(ref highlightAmount, 0, lerpSpeed, ref highlightDerivative, editorDeltaTime);
|
||||
|
||||
window.Repaint();
|
||||
|
||||
|
||||
|
||||
if (highlightAmount > .05f) return;
|
||||
|
||||
highlightAmount = 0;
|
||||
|
||||
animatingHighlight = false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public float highlightAmount;
|
||||
public float highlightDerivative;
|
||||
|
||||
public bool animatingHighlight;
|
||||
|
||||
public GameObject objectToHighlight;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void UpdateState()
|
||||
{
|
||||
var sceneHierarchy = window?.GetFieldValue("m_SceneHierarchy");
|
||||
|
||||
treeViewController = sceneHierarchy.GetFieldValue("m_TreeView");
|
||||
treeViewControllerData = treeViewController.GetMemberValue("data");
|
||||
|
||||
|
||||
|
||||
var treeViewControllerState = treeViewController?.GetPropertyValue<TreeViewState>("state");
|
||||
|
||||
currentScrollPos = treeViewControllerState?.scrollPos.y ?? 0;
|
||||
|
||||
expandedIds = treeViewControllerState?.expandedIDs ?? new List<int>();
|
||||
|
||||
|
||||
|
||||
var treeViewAnimator = treeViewController?.GetMemberValue("m_ExpansionAnimator");
|
||||
var treeViewAnimatorSetup = treeViewAnimator?.GetMemberValue("m_Setup");
|
||||
|
||||
treeViewAnimatesScroll = treeViewController?.GetMemberValue<UnityEditor.AnimatedValues.AnimFloat>("m_FramingAnimFloat").isAnimating ?? false;
|
||||
|
||||
treeViewAnimatesExpansion = treeViewAnimator?.GetMemberValue<bool>("isAnimating") ?? false;
|
||||
|
||||
}
|
||||
|
||||
object treeViewController;
|
||||
object treeViewControllerData;
|
||||
|
||||
public float currentScrollPos;
|
||||
|
||||
public List<int> expandedIds = new();
|
||||
|
||||
public bool treeViewAnimatesScroll;
|
||||
public bool treeViewAnimatesExpansion;
|
||||
|
||||
public int GetRowIndex(int instanceId)
|
||||
{
|
||||
return treeViewControllerData.InvokeMethod<int>("GetRow", instanceId);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void ToggleExpanded(int id)
|
||||
{
|
||||
SetExpanded_withAnimation(id, !expandedIds.Contains(id));
|
||||
|
||||
window.Repaint();
|
||||
|
||||
}
|
||||
|
||||
public void CollapseAll()
|
||||
{
|
||||
var expandedRoots = new List<GameObject>();
|
||||
var expandedChildren = new List<GameObject>();
|
||||
|
||||
foreach (var iid in expandedIds)
|
||||
if (EditorUtility.InstanceIDToObject(iid) is GameObject expandedGo)
|
||||
if (expandedGo.transform.parent)
|
||||
expandedChildren.Add(expandedGo);
|
||||
else
|
||||
expandedRoots.Add(expandedGo);
|
||||
|
||||
|
||||
|
||||
expandQueue_toCollapseAfterAnimation = expandedChildren.Select(r => r.GetInstanceID()).ToList();
|
||||
|
||||
expandQueue_toAnimate = expandedRoots.Select(r => new ExpandQueueEntry { id = r.GetInstanceID(), expand = false })
|
||||
.OrderBy(r => GetRowIndex(r.id)).ToList();
|
||||
|
||||
StartScrollAnimation(targetScrollPos: 0);
|
||||
|
||||
|
||||
window.Repaint();
|
||||
|
||||
}
|
||||
|
||||
public void Isolate(int targetId)
|
||||
{
|
||||
|
||||
List<int> getParents(int id)
|
||||
{
|
||||
var parentIds = new List<int>();
|
||||
|
||||
if (EditorUtility.InstanceIDToObject(id) is not GameObject go) return parentIds;
|
||||
|
||||
|
||||
while (go.transform.parent)
|
||||
parentIds.Add((go = go.transform.parent.gameObject).GetInstanceID());
|
||||
|
||||
parentIds.Add(go.scene.handle);
|
||||
|
||||
|
||||
return parentIds;
|
||||
|
||||
}
|
||||
|
||||
var targetItemParents = getParents(targetId);
|
||||
|
||||
|
||||
|
||||
var itemsToCollapse = expandedIds.ToList();
|
||||
|
||||
itemsToCollapse.Remove(targetId);
|
||||
itemsToCollapse.RemoveAll(r => targetItemParents.Contains(r));
|
||||
itemsToCollapse.RemoveAll(r => itemsToCollapse.Intersect(getParents(r)).Any());
|
||||
|
||||
if (EditorUtility.InstanceIDToObject(targetId) is GameObject)
|
||||
itemsToCollapse.RemoveAll(r => EditorUtility.InstanceIDToObject(r) is not GameObject); // won't collapse scenes
|
||||
|
||||
|
||||
|
||||
|
||||
expandQueue_toAnimate = itemsToCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
|
||||
.Append(new ExpandQueueEntry { id = targetId, expand = true })
|
||||
.OrderBy(r => GetRowIndex(r.id)).ToList();
|
||||
|
||||
|
||||
window.Repaint();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void StartExpandAnimation(List<int> targetExpandedIds)
|
||||
{
|
||||
|
||||
var toExpand = targetExpandedIds.Except(expandedIds).ToHashSet();
|
||||
var toCollapse = expandedIds.Except(targetExpandedIds).ToHashSet();
|
||||
|
||||
|
||||
|
||||
|
||||
// hanlde destroyed objects
|
||||
|
||||
var sceneIds = Enumerable.Range(0, EditorSceneManager.sceneCount).Select(i => EditorSceneManager.GetSceneAt(i).handle).ToHashSet();
|
||||
|
||||
var toExpand_destroyed = toExpand.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
|
||||
var toCollapse_destroyed = toCollapse.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
|
||||
|
||||
|
||||
foreach (var id in toExpand_destroyed)
|
||||
expandedIds.Add(id);
|
||||
|
||||
foreach (var id in toCollapse_destroyed)
|
||||
expandedIds.Remove(id);
|
||||
|
||||
|
||||
toExpand.ExceptWith(toExpand_destroyed);
|
||||
toCollapse.ExceptWith(toCollapse_destroyed);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// hanlde non-animated expansions/collapses
|
||||
|
||||
bool hasParentToCollapse(int id)
|
||||
{
|
||||
var go = Resources.InstanceIDToObject(id) as GameObject;
|
||||
|
||||
if (!go) return false;
|
||||
if (!go.transform.parent) return false;
|
||||
|
||||
|
||||
var parentId = go.transform.parent.gameObject.GetInstanceID();
|
||||
|
||||
return toCollapse.Contains(parentId)
|
||||
|| hasParentToCollapse(parentId);
|
||||
|
||||
}
|
||||
bool areAllParentsExpanded(int id)
|
||||
{
|
||||
var go = Resources.InstanceIDToObject(id) as GameObject;
|
||||
|
||||
if (!go) return true;
|
||||
if (!go.transform.parent) return true;
|
||||
|
||||
|
||||
var parentId = go.transform.parent.gameObject.GetInstanceID();
|
||||
|
||||
return expandedIds.Contains(parentId)
|
||||
&& areAllParentsExpanded(parentId);
|
||||
|
||||
}
|
||||
|
||||
var toExpand_beforeAnimation = toExpand.Where(id => !areAllParentsExpanded(id)).ToHashSet();
|
||||
var toCollapse_afterAnimation = toCollapse.Where(id => hasParentToCollapse(id)).ToHashSet();
|
||||
|
||||
|
||||
foreach (var id in toExpand_beforeAnimation)
|
||||
SetExpanded_withoutAnimation(id, true);
|
||||
|
||||
foreach (var id in toCollapse_afterAnimation)
|
||||
expandQueue_toCollapseAfterAnimation.Add(id);
|
||||
|
||||
|
||||
toExpand.ExceptWith(toExpand_beforeAnimation);
|
||||
toCollapse.ExceptWith(toCollapse_afterAnimation);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// setup animation
|
||||
|
||||
expandQueue_toAnimate = toCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
|
||||
.Concat(toExpand.Select(id => new ExpandQueueEntry { id = id, expand = true }))
|
||||
.OrderBy(r => GetRowIndex(r.id)).ToList();
|
||||
|
||||
}
|
||||
|
||||
public void SetExpandedIds(List<int> targetExpandedIds)
|
||||
{
|
||||
treeViewControllerData.InvokeMethod("SetExpandedIDs", targetExpandedIds.ToArray());
|
||||
}
|
||||
public void SetExpanded_withAnimation(int instanceId, bool expanded)
|
||||
{
|
||||
treeViewController.InvokeMethod("ChangeFoldingForSingleItem", instanceId, expanded);
|
||||
}
|
||||
public void SetExpanded_withoutAnimation(int instanceId, bool expanded)
|
||||
{
|
||||
treeViewControllerData.InvokeMethod("SetExpanded", instanceId, expanded);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void StartScrollAnimation(float targetScrollPos)
|
||||
{
|
||||
if (targetScrollPos.DistanceTo(currentScrollPos) < .05f) return;
|
||||
|
||||
this.targetScrollPos = targetScrollPos;
|
||||
|
||||
animatingScroll = true;
|
||||
|
||||
}
|
||||
|
||||
public void SetScrollPos(float targetScrollPos)
|
||||
{
|
||||
window.GetMemberValue("m_SceneHierarchy").GetMemberValue<UnityEditor.IMGUI.Controls.TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void RevealObject(GameObject go, bool expand, bool highlight, bool snapToTopMargin)
|
||||
{
|
||||
|
||||
var idsToExpand = new List<int>();
|
||||
|
||||
if (expand && go.transform.childCount > 0)
|
||||
idsToExpand.Add(go.GetInstanceID());
|
||||
|
||||
var cur = go.transform;
|
||||
while (cur = cur.parent)
|
||||
idsToExpand.Add(cur.gameObject.GetInstanceID());
|
||||
|
||||
idsToExpand.Add(go.scene.handle);
|
||||
|
||||
idsToExpand.RemoveAll(r => expandedIds.Contains(r));
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (var id in idsToExpand.SkipLast(1))
|
||||
SetExpanded_withoutAnimation(id, true);
|
||||
|
||||
if (idsToExpand.Any())
|
||||
SetExpanded_withAnimation(idsToExpand.Last(), true);
|
||||
|
||||
|
||||
|
||||
|
||||
var rowCount = treeViewControllerData.GetMemberValue<ICollection>("m_Rows").Count;
|
||||
var maxScrollPos = rowCount * 16 - window.position.height + 26.9f;
|
||||
|
||||
var rowIndex = treeViewControllerData.InvokeMethod<int>("GetRow", go.GetInstanceID());
|
||||
var rowPos = rowIndex * 16f + 8;
|
||||
|
||||
var scrollAreaHeight = window.GetMemberValue<Rect>("treeViewRect").height;
|
||||
|
||||
|
||||
|
||||
|
||||
var margin = 48;
|
||||
|
||||
var targetScrollPos = 0f;
|
||||
|
||||
if (expand)
|
||||
targetScrollPos = (rowPos - margin).Min(maxScrollPos)
|
||||
.Max(0);
|
||||
else
|
||||
targetScrollPos = currentScrollPos.Min(rowPos - margin)
|
||||
.Max(rowPos - scrollAreaHeight + margin)
|
||||
.Min(maxScrollPos)
|
||||
.Max(0);
|
||||
if (targetScrollPos < 25)
|
||||
targetScrollPos = 0;
|
||||
|
||||
|
||||
|
||||
StartScrollAnimation(targetScrollPos);
|
||||
|
||||
|
||||
|
||||
|
||||
if (!highlight) return;
|
||||
|
||||
highlightAmount = 2.2f;
|
||||
|
||||
animatingHighlight = true;
|
||||
|
||||
objectToHighlight = go;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public VHierarchyController(EditorWindow window) => this.window = window;
|
||||
|
||||
public EditorWindow window;
|
||||
|
||||
public VHierarchyGUI gui => VHierarchy.guis_byWindow[window];
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3513d7b44a8b94c8d800e841067bf035
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,227 @@
|
|||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.VHierarchyCache;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
// using static VTools.VDebug;
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyData : ScriptableObject, ISerializationCallbackReceiver
|
||||
{
|
||||
|
||||
public SerializableDictionary<string, SceneData> sceneDatas_byGuid = new();
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class SceneData
|
||||
{
|
||||
public SerializableDictionary<GlobalID, GameObjectData> goDatas_byGlobalId = new();
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class GameObjectData
|
||||
{
|
||||
public int colorIndex;
|
||||
public string iconNameOrGuid = "";
|
||||
|
||||
public bool isIconRecursive;
|
||||
public bool isColorRecursive;
|
||||
|
||||
|
||||
[System.NonSerialized]
|
||||
public SceneData sceneData; // set in GetGameObjectData
|
||||
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize() => VHierarchy.OnDataSerialization();
|
||||
public void OnAfterDeserialize() { }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public List<Bookmark> bookmarks = new();
|
||||
|
||||
[System.Serializable]
|
||||
public class Bookmark
|
||||
{
|
||||
|
||||
public GameObject go
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_go == null)
|
||||
if (!failedToLoadSceneObject) // to prevent continuous GlobalID.GetObjects() calls if object is deleted
|
||||
VHierarchy.unloadedSceneBookmarks_sceneGuids.Add(globalId.guid);
|
||||
|
||||
return _go;
|
||||
|
||||
}
|
||||
}
|
||||
public GameObject _go;
|
||||
|
||||
[System.NonSerialized]
|
||||
public bool failedToLoadSceneObject;
|
||||
|
||||
|
||||
|
||||
public bool isLoadable => go != null;
|
||||
|
||||
public bool isDeleted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (isLoadable)
|
||||
return false;
|
||||
|
||||
if (!AssetDatabase.LoadAssetAtPath<SceneAsset>(globalId.guid.ToPath()))
|
||||
return true;
|
||||
|
||||
for (int i = 0; i < EditorSceneManager.sceneCount; i++)
|
||||
if (EditorSceneManager.GetSceneAt(i).path == globalId.guid.ToPath())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public string assetPath => globalId.guid.ToPath();
|
||||
|
||||
public string name => go ? go.name : "Can't load object";
|
||||
|
||||
|
||||
|
||||
public Bookmark(GameObject o)
|
||||
{
|
||||
globalId = o.GetGlobalID();
|
||||
|
||||
_go = o;
|
||||
|
||||
}
|
||||
|
||||
public GlobalID globalId;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public List<string> bookmarkedScenePaths = new();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[CustomEditor(typeof(VHierarchyData))]
|
||||
class Editor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
|
||||
|
||||
void normal()
|
||||
{
|
||||
if (teamModeEnabled) return;
|
||||
|
||||
SetGUIEnabled(false);
|
||||
BeginIndent(0);
|
||||
|
||||
Space(10);
|
||||
EditorGUILayout.LabelField("This file stores data about which icons and colors are assigned to objects, along with bookmarks from navigation bar and scene selector.", style);
|
||||
|
||||
Space(6);
|
||||
GUILayout.Label("If there are multiple people working on the project, you might want to store icon/color data in scenes to avoid merge conflicts. To do that, click the ⋮ button at the top right corner and enable Team Mode.", style);
|
||||
|
||||
EndIndent(10);
|
||||
ResetGUIEnabled();
|
||||
}
|
||||
void teamMode()
|
||||
{
|
||||
if (!teamModeEnabled) return;
|
||||
|
||||
SetGUIEnabled(false);
|
||||
BeginIndent(0);
|
||||
|
||||
Space(10);
|
||||
EditorGUILayout.LabelField("Now that Team Mode is enabled, create an empty script that inherits from VHierarchy.VHierarchyDataComponent and add it to any object in a scene.", style);
|
||||
|
||||
Space(6);
|
||||
GUILayout.Label("If such a script is present in a scene - all icon/color data for that scene will be serialized in that script, otherwise icon/color data for the scene will end up in this file.", style);
|
||||
|
||||
EndIndent(10);
|
||||
ResetGUIEnabled();
|
||||
}
|
||||
|
||||
normal();
|
||||
teamMode();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static bool teamModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-teamModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-teamModeEnabled", value); }
|
||||
|
||||
|
||||
|
||||
[ContextMenu("Enable Team Mode", isValidateFunction: false, priority: 1)]
|
||||
public void EnableTeamMode()
|
||||
{
|
||||
var option = EditorUtility.DisplayDialogComplex("Licensing notice",
|
||||
"To use vHierarchy 2 within a team, licenses must be purchased for each individual user as per the Asset Store EULA.\n\n Sharing one license across the team is illegal and considered piracy.",
|
||||
"Acknowledge",
|
||||
"Cancel",
|
||||
"Purchase more seats");
|
||||
if (option == 2)
|
||||
Application.OpenURL("https://prf.hn/click/camref:1100lGLBn/pubref:teammode/destination:https://assetstore.unity.com/packages/tools/utilities/vhierarchy-2-253397");
|
||||
// Application.OpenURL("https://assetstore.unity.com/packages/slug/253397");
|
||||
|
||||
|
||||
|
||||
if (option != 0) return;
|
||||
|
||||
teamModeEnabled = true;
|
||||
|
||||
VHierarchy.goInfoCache.Clear();
|
||||
VHierarchy.goDataCache.Clear();
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
}
|
||||
|
||||
[ContextMenu("Disable Team Mode", isValidateFunction: false, priority: 2)]
|
||||
public void DisableTeamMode()
|
||||
{
|
||||
teamModeEnabled = false;
|
||||
|
||||
VHierarchy.goInfoCache.Clear();
|
||||
VHierarchy.goDataCache.Clear();
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
}
|
||||
|
||||
[ContextMenu("Enable Team Mode", isValidateFunction: true, priority: 1)] bool asd() => !teamModeEnabled;
|
||||
[ContextMenu("Disable Team Mode", isValidateFunction: true, priority: 2)] bool ads() => teamModeEnabled;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3a9752b0c8e144801967e6897679604b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,142 @@
|
|||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEditor.Experimental.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.VHierarchyData;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
// using static VTools.VDebug;
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
public abstract class VHierarchyDataComponent : MonoBehaviour, ISerializationCallbackReceiver
|
||||
{
|
||||
public void Awake()
|
||||
{
|
||||
void register()
|
||||
{
|
||||
VHierarchy.dataComponents_byScene[gameObject.scene] = this;
|
||||
}
|
||||
void handleSceneDuplication()
|
||||
{
|
||||
if (sceneData == null) return;
|
||||
if (!sceneData.goDatas_byGlobalId.Any()) return;
|
||||
|
||||
|
||||
var curSceneGuid = gameObject.scene.path.ToGuid();
|
||||
var dataSceneGuid = sceneData.goDatas_byGlobalId.Keys.First().guid;
|
||||
|
||||
if (curSceneGuid == dataSceneGuid) return;
|
||||
|
||||
|
||||
var newDic = new SerializableDictionary<GlobalID, GameObjectData>();
|
||||
|
||||
foreach (var kvp in sceneData.goDatas_byGlobalId)
|
||||
newDic[new GlobalID(kvp.Key.ToString().Replace(dataSceneGuid, curSceneGuid))] = kvp.Value;
|
||||
|
||||
|
||||
sceneData.goDatas_byGlobalId = newDic;
|
||||
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(gameObject.scene);
|
||||
EditorSceneManager.SaveScene(gameObject.scene);
|
||||
|
||||
}
|
||||
|
||||
register();
|
||||
handleSceneDuplication();
|
||||
|
||||
}
|
||||
|
||||
|
||||
public SceneData sceneData;
|
||||
|
||||
|
||||
public void OnBeforeSerialize() => VHierarchy.goDataCache.Clear();
|
||||
public void OnAfterDeserialize() => VHierarchy.goDataCache.Clear();
|
||||
|
||||
|
||||
|
||||
[CustomEditor(typeof(VHierarchyDataComponent), true)]
|
||||
class Editor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
|
||||
|
||||
|
||||
void teamModeOn()
|
||||
{
|
||||
if (!VHierarchyData.teamModeEnabled) return;
|
||||
|
||||
SetGUIEnabled(false);
|
||||
BeginIndent(0);
|
||||
|
||||
Space(4);
|
||||
EditorGUILayout.LabelField("This component stores vHierarchy's data about which icons and colors are assigned to objects in this scene", style);
|
||||
|
||||
// Space(6);
|
||||
// EditorGUILayout.LabelField("You can disable Team Mode to store icon/color data in vHierarchy Data scriptable object, as it is done by default", style);
|
||||
|
||||
|
||||
Space(2);
|
||||
|
||||
EndIndent(10);
|
||||
ResetGUIEnabled();
|
||||
|
||||
|
||||
|
||||
|
||||
// Space(10);
|
||||
|
||||
// if (!GUILayout.Button("Disable Team Mode", GUILayout.Height(27))) return;
|
||||
|
||||
// VHierarchy.data?.DisableTeamMode();
|
||||
|
||||
}
|
||||
void teamModeOff()
|
||||
{
|
||||
if (VHierarchyData.teamModeEnabled) return;
|
||||
|
||||
SetGUIEnabled(false);
|
||||
BeginIndent(0);
|
||||
|
||||
Space(4);
|
||||
EditorGUILayout.LabelField("Enable Team Mode to store icon/color data for this scene in this component", style);
|
||||
|
||||
Space(2);
|
||||
|
||||
EndIndent(10);
|
||||
ResetGUIEnabled();
|
||||
|
||||
|
||||
|
||||
Space(4);
|
||||
|
||||
if (!GUILayout.Button("Enable Team Mode", GUILayout.Height(27))) return;
|
||||
|
||||
VHierarchy.data?.EnableTeamMode();
|
||||
|
||||
}
|
||||
|
||||
teamModeOn();
|
||||
teamModeOff();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9e20c7ea1a24b4a899ba82e98ad2b375
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 879081410e5ee4ddcb0145a4a9937193
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
|
||||
// this file was present in a previus version and is supposed to be deleted now
|
||||
// but asset store update delivery system doesn't allow deleting files
|
||||
// so instead this file is now emptied
|
||||
// feel free to delete it if you want
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8710ada63f66c4909ab73d206f31e954
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cd278e4ae9a8649f59f016c7d739ce1a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
|
||||
// this file was present in a previus version and is supposed to be deleted now
|
||||
// but asset store update delivery system doesn't allow deleting files
|
||||
// so instead this file is now emptied
|
||||
// feel free to delete it if you want
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 25324ddc1ebdc4ee5b1d9902a8efafa7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,159 @@
|
|||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
// using static VTools.VDebug;
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
class VHierarchyMenu
|
||||
{
|
||||
|
||||
public static bool navigationBarEnabled { get => EditorPrefsCached.GetBool("vHierarchy-navigationBarEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-navigationBarEnabled", value); }
|
||||
public static bool sceneSelectorEnabled { get => EditorPrefsCached.GetBool("vHierarchy-sceneSelectorEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-sceneSelectorEnabled", value); }
|
||||
public static bool componentMinimapEnabled { get => EditorPrefsCached.GetBool("vHierarchy-componentMinimapEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-componentMinimapEnabled", value); }
|
||||
public static bool activationToggleEnabled { get => EditorPrefsCached.GetBool("vHierarchy-acctivationToggleEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-acctivationToggleEnabled", value); }
|
||||
public static bool hierarchyLinesEnabled { get => EditorPrefsCached.GetBool("vHierarchy-hierarchyLinesEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-hierarchyLinesEnabled", value); }
|
||||
public static bool minimalModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-minimalModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-minimalModeEnabled", value); }
|
||||
public static bool zebraStripingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-zebraStripingEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-zebraStripingEnabled", value); }
|
||||
|
||||
public static bool toggleActiveEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleActiveEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleActiveEnabled", value); }
|
||||
public static bool focusEnabled { get => EditorPrefsCached.GetBool("vHierarchy-focusEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-focusEnabled", value); }
|
||||
public static bool deleteEnabled { get => EditorPrefsCached.GetBool("vHierarchy-deleteEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-deleteEnabled", value); }
|
||||
public static bool toggleExpandedEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleExpandedEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleExpandedEnabled", value); }
|
||||
public static bool isolateEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingElseEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingElseEnabled", value); }
|
||||
public static bool collapseEverythingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingEnabled", value); }
|
||||
public static bool setDefaultParentEnabled { get => EditorPrefsCached.GetBool("vHierarchy-setDefaultParentEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-setDefaultParentEnabled", value); }
|
||||
|
||||
public static bool pluginDisabled { get => EditorPrefsCached.GetBool("vHierarchy-pluginDisabled", false); set => EditorPrefsCached.SetBool("vHierarchy-pluginDisabled", value); }
|
||||
|
||||
|
||||
|
||||
|
||||
const string dir = "Tools/vHierarchy/";
|
||||
|
||||
const string navigationBar = dir + "Navigation bar";
|
||||
const string sceneSelector = dir + "Scene selector";
|
||||
const string componentMinimap = dir + "Component minimap";
|
||||
const string activationToggle = dir + "Activation toggle";
|
||||
const string hierarchyLines = dir + "Hierarchy lines";
|
||||
const string zebraStriping = dir + "Zebra striping";
|
||||
const string minimalMode = dir + "Minimal mode";
|
||||
|
||||
const string toggleActive = dir + "A to toggle active";
|
||||
const string focus = dir + "F to focus";
|
||||
const string delete = dir + "X to delete";
|
||||
const string toggleExpanded = dir + "E to expand or collapse";
|
||||
const string isolate = dir + "Shift-E to isolate";
|
||||
const string collapseEverything = dir + "Ctrl-Shift-E to collapse all";
|
||||
const string setDefaultParent = dir + "D to set default parent";
|
||||
|
||||
const string disablePlugin = dir + "Disable vHierarchy";
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "Features", false, 1)] static void daasddsas() { }
|
||||
[MenuItem(dir + "Features", true, 1)] static bool dadsdasas123() => false;
|
||||
|
||||
[MenuItem(navigationBar, false, 2)] static void dadsaadsdsadasdsadadsas() { navigationBarEnabled = !navigationBarEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(navigationBar, true, 2)] static bool dadsaddasdsasadadsdasadsas() { Menu.SetChecked(navigationBar, navigationBarEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(sceneSelector, false, 3)] static void dadsaadsdsadassddsadadsas() { sceneSelectorEnabled = !sceneSelectorEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(sceneSelector, true, 3)] static bool dadsaddasdsasadsdadsdasadsas() { Menu.SetChecked(sceneSelector, sceneSelectorEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(componentMinimap, false, 4)] static void daadsdsadasdadsas() { componentMinimapEnabled = !componentMinimapEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(componentMinimap, true, 4)] static bool dadsadasddasadsas() { Menu.SetChecked(componentMinimap, componentMinimapEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(activationToggle, false, 5)] static void daadsdsadadsasdadsas() { activationToggleEnabled = !activationToggleEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(activationToggle, true, 5)] static bool dadsadasdsaddasadsas() { Menu.SetChecked(activationToggle, activationToggleEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(hierarchyLines, false, 6)] static void dadsadadsadadasss() { hierarchyLinesEnabled = !hierarchyLinesEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(hierarchyLines, true, 6)] static bool dadsaddasdasaasddsas() { Menu.SetChecked(hierarchyLines, hierarchyLinesEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(zebraStriping, false, 7)] static void dadsadadadssadsadass() { zebraStripingEnabled = !zebraStripingEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(zebraStriping, true, 7)] static bool dadsaddadaadsssadsaasddsas() { Menu.SetChecked(zebraStriping, zebraStripingEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(minimalMode, false, 8)] static void dadsadadasdsdasadadasss() { minimalModeEnabled = !minimalModeEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(minimalMode, true, 8)] static bool dadsaddadsasdadsasaasddsas() { Menu.SetChecked(minimalMode, minimalModeEnabled); return !pluginDisabled; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "Shortcuts", false, 101)] static void dadsas() { }
|
||||
[MenuItem(dir + "Shortcuts", true, 101)] static bool dadsas123() => false;
|
||||
|
||||
|
||||
|
||||
[MenuItem(setDefaultParent, false, 102)] static void dadsadasdsdasadasdsadadsas() => setDefaultParentEnabled = !setDefaultParentEnabled;
|
||||
[MenuItem(setDefaultParent, true, 102)] static bool dadsadsdadssdaasadadsdasadsas() { Menu.SetChecked(setDefaultParent, setDefaultParentEnabled); return !pluginDisabled; }
|
||||
|
||||
|
||||
[MenuItem(toggleActive, false, 103)] static void dadsadadsas() => toggleActiveEnabled = !toggleActiveEnabled;
|
||||
[MenuItem(toggleActive, true, 103)] static bool dadsaddasadsas() { Menu.SetChecked(toggleActive, toggleActiveEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(focus, false, 104)] static void dadsadasdadsas() => focusEnabled = !focusEnabled;
|
||||
[MenuItem(focus, true, 104)] static bool dadsadsaddasadsas() { Menu.SetChecked(focus, focusEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(delete, false, 105)] static void dadsadsadasdadsas() => deleteEnabled = !deleteEnabled;
|
||||
[MenuItem(delete, true, 105)] static bool dadsaddsasaddasadsas() { Menu.SetChecked(delete, deleteEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(toggleExpanded, false, 106)] static void dadsadsadasdsadadsas() => toggleExpandedEnabled = !toggleExpandedEnabled;
|
||||
[MenuItem(toggleExpanded, true, 106)] static bool dadsaddsasadadsdasadsas() { Menu.SetChecked(toggleExpanded, toggleExpandedEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(isolate, false, 107)] static void dadsadsasdadasdsadadsas() => isolateEnabled = !isolateEnabled;
|
||||
[MenuItem(isolate, true, 107)] static bool dadsaddsdasasadadsdasadsas() { Menu.SetChecked(isolate, isolateEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(collapseEverything, false, 108)] static void dadsadsdasadasdsadadsas() => collapseEverythingEnabled = !collapseEverythingEnabled;
|
||||
[MenuItem(collapseEverything, true, 108)] static bool dadsaddssdaasadadsdasadsas() { Menu.SetChecked(collapseEverything, collapseEverythingEnabled); return !pluginDisabled; }
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "More", false, 1001)] static void daasadsddsas() { }
|
||||
[MenuItem(dir + "More", true, 1001)] static bool dadsadsdasas123() => false;
|
||||
|
||||
|
||||
[MenuItem(dir + "Open manual", false, 1002)]
|
||||
static void dadadssadsas() => Application.OpenURL("https://kubacho-lab.gitbook.io/vhierarchy-2");
|
||||
|
||||
[MenuItem(dir + "Join our Discord", false, 1003)]
|
||||
static void dadasdsas() => Application.OpenURL("https://discord.gg/pUektnZeJT");
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vFolders 2 at 50% off", false, 1004)]
|
||||
static void dadadssadasdsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/255470?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vInspector 2 at 50% off", false, 1005)]
|
||||
static void dadadssasddsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/252297?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vTabs 2 at 50% off", false, 1006)]
|
||||
static void dadadadsssadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/253396?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vFavorites 2 at 50% off", false, 1007)]
|
||||
static void dadadadsssadsadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/263643?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(disablePlugin, false, 10001)] static void dadsadsdasadasdasdsadadsas() { pluginDisabled = !pluginDisabled; UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(); }
|
||||
[MenuItem(disablePlugin, true, 10001)] static bool dadsaddssdaasadsadadsdasadsas() { Menu.SetChecked(disablePlugin, pluginDisabled); return true; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4d7f0448bdeda4aad9cfdd9e7c7ee27f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
|
||||
// this file was present in a previus version and is supposed to be deleted now
|
||||
// but asset store update delivery system doesn't allow deleting files
|
||||
// so instead this file is now emptied
|
||||
// feel free to delete it if you want
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9ddf1decb62f94768bcaec3173017c87
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: b0951d821533c4f9486bb1430540ef3b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,221 @@
|
|||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEditorInternal;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
// using static VTools.VDebug;
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyPalette : ScriptableObject
|
||||
{
|
||||
public List<Color> colors = new();
|
||||
|
||||
public bool colorsEnabled;
|
||||
|
||||
public float colorSaturation = 1;
|
||||
public float colorBrightness = 1;
|
||||
public bool colorGradientsEnabled = true;
|
||||
|
||||
public void ResetColors()
|
||||
{
|
||||
colors.Clear();
|
||||
|
||||
for (int i = 0; i < colorsCount; i++)
|
||||
colors.Add(GetDefaultColor(i));
|
||||
|
||||
colorsEnabled = true;
|
||||
|
||||
this.Dirty();
|
||||
|
||||
}
|
||||
|
||||
public static Color GetDefaultColor(int colorIndex)
|
||||
{
|
||||
Color color = default;
|
||||
|
||||
void grey()
|
||||
{
|
||||
if (colorIndex >= greyColorsCount) return;
|
||||
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
color = Greyscale(isDarkTheme ? .16f : .9f);
|
||||
#else
|
||||
color = Greyscale(isDarkTheme ? .315f : .9f);
|
||||
#endif
|
||||
|
||||
}
|
||||
void rainbowDarkTheme()
|
||||
{
|
||||
if (colorIndex < greyColorsCount) return;
|
||||
if (!isDarkTheme) return;
|
||||
|
||||
color = ColorUtils.HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .45f, .35f);
|
||||
|
||||
if (colorIndex == 1)
|
||||
color *= 1.2f;
|
||||
|
||||
if (colorIndex == 2)
|
||||
color *= 1.1f;
|
||||
|
||||
if (colorIndex == 6)
|
||||
color *= 1.35f;
|
||||
|
||||
if (colorIndex == 7)
|
||||
color *= 1.3f;
|
||||
|
||||
if (colorIndex == 8)
|
||||
color *= 1.05f;
|
||||
|
||||
|
||||
color.a = .1f;
|
||||
|
||||
}
|
||||
void rainbowLightTheme()
|
||||
{
|
||||
if (colorIndex < greyColorsCount) return;
|
||||
if (isDarkTheme) return;
|
||||
|
||||
color = ColorUtils.HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .62f, .8f);
|
||||
|
||||
color.a = .1f;
|
||||
|
||||
}
|
||||
|
||||
grey();
|
||||
rainbowDarkTheme();
|
||||
rainbowLightTheme();
|
||||
|
||||
return color;
|
||||
|
||||
}
|
||||
|
||||
public static int greyColorsCount = 1;
|
||||
public static int rainbowColorsCount = 8;
|
||||
public static int colorsCount => greyColorsCount + rainbowColorsCount;
|
||||
|
||||
|
||||
|
||||
|
||||
public List<IconRow> iconRows = new();
|
||||
|
||||
[System.Serializable]
|
||||
public class IconRow
|
||||
{
|
||||
public List<string> builtinIcons = new(); // names
|
||||
public List<string> customIcons = new(); // names or guids
|
||||
|
||||
public bool enabled = true;
|
||||
|
||||
public bool isCustom => !builtinIcons.Any() || customIcons.Any();
|
||||
public bool isEmpty => !builtinIcons.Any() && !customIcons.Any();
|
||||
public int iconCount => builtinIcons.Count + customIcons.Count;
|
||||
|
||||
public IconRow(string[] builtinIcons) => this.builtinIcons = builtinIcons.ToList();
|
||||
public IconRow() { }
|
||||
|
||||
}
|
||||
|
||||
public void ResetIcons()
|
||||
{
|
||||
iconRows.Clear();
|
||||
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Folder Icon",
|
||||
"Canvas Icon",
|
||||
"AvatarMask On Icon",
|
||||
"cs Script Icon",
|
||||
"StandaloneInputModule Icon",
|
||||
"EventSystem Icon",
|
||||
"Terrain Icon",
|
||||
"ScriptableObject Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Camera Icon",
|
||||
"ParticleSystem Icon",
|
||||
"TrailRenderer Icon",
|
||||
"Material Icon",
|
||||
"ReflectionProbe Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Light Icon",
|
||||
"DirectionalLight Icon",
|
||||
"LightmapParameters Icon",
|
||||
"LightProbes Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Rigidbody Icon",
|
||||
"BoxCollider Icon",
|
||||
"SphereCollider Icon",
|
||||
"CapsuleCollider Icon",
|
||||
"WheelCollider Icon",
|
||||
"MeshCollider Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"AudioSource Icon",
|
||||
"AudioClip Icon",
|
||||
"AudioListener Icon",
|
||||
"AudioEchoFilter Icon",
|
||||
"AudioReverbZone Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"PreMatCube",
|
||||
"PreMatSphere",
|
||||
"PreMatCylinder",
|
||||
"PreMatQuad",
|
||||
"Favorite",
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
"Settings Icon",
|
||||
#endif
|
||||
|
||||
}));
|
||||
|
||||
this.Dirty();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[ContextMenu("Export palette")]
|
||||
public void Export()
|
||||
{
|
||||
var packagePath = EditorUtility.SaveFilePanel("Export vHierarchy Palette", "", this.GetPath().GetFilename(withExtension: false), "unitypackage");
|
||||
|
||||
var iconPaths = iconRows.SelectMany(r => r.customIcons).Select(r => r.ToPath()).Where(r => !r.IsNullOrEmpty());
|
||||
|
||||
AssetDatabase.ExportPackage(iconPaths.Append(this.GetPath()).ToArray(), packagePath);
|
||||
|
||||
EditorUtility.RevealInFinder(packagePath);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Reset() { ResetColors(); ResetIcons(); }
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 61290d425f1c94a8cbfb56f754ca6757
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2b7dce55e9e9b476fb5d1d669c006123
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,711 @@
|
|||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.VHierarchy;
|
||||
using static VHierarchy.VHierarchyData;
|
||||
using static VHierarchy.VHierarchyPalette;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
// using static VTools.VDebug;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyPaletteWindow : EditorWindow
|
||||
{
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (!palette) { Close(); return; }
|
||||
|
||||
int hoveredColorIndex = -1;
|
||||
string hoveredIconNameOrGuid = null;
|
||||
|
||||
void background()
|
||||
{
|
||||
position.SetPos(0, 0).Draw(windowBackground);
|
||||
}
|
||||
void outline()
|
||||
{
|
||||
if (Application.platform == RuntimePlatform.OSXEditor) return;
|
||||
|
||||
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
|
||||
|
||||
}
|
||||
void colors()
|
||||
{
|
||||
if (!palette.colorsEnabled) return;
|
||||
|
||||
var rowRect = this.position.SetPos(paddingX, paddingY).SetHeight(cellSize);
|
||||
|
||||
|
||||
void color(int i)
|
||||
{
|
||||
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
|
||||
|
||||
void backgroundSelected()
|
||||
{
|
||||
if (!colorIndexes_initial.Contains(i)) return;
|
||||
|
||||
cellRect.Resize(1).DrawRounded(selectedBackground, 2);
|
||||
|
||||
}
|
||||
void backgroundHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
cellRect.Resize(1).DrawRounded(this.hoveredBackground, 2);
|
||||
|
||||
}
|
||||
void crossIcon()
|
||||
{
|
||||
if (i != 0) return;
|
||||
|
||||
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), EditorIcons.GetIcon("CrossIcon"));
|
||||
|
||||
}
|
||||
void colorOutline()
|
||||
{
|
||||
if (i == 0) return;
|
||||
|
||||
var outlineColor = i <= VHierarchyPalette.greyColorsCount ? Greyscale(.0f, .4f) : Greyscale(.15f, .2f);
|
||||
|
||||
cellRect.Resize(3).DrawRounded(outlineColor, 4);
|
||||
|
||||
}
|
||||
void color()
|
||||
{
|
||||
if (i == 0) return;
|
||||
|
||||
var brightness = palette.colorBrightness;
|
||||
var saturation = palette.colorSaturation;
|
||||
var drawGradients = palette.colorGradientsEnabled;
|
||||
|
||||
if (!palette.colorGradientsEnabled)
|
||||
brightness *= isDarkTheme ? .75f : .97f;
|
||||
|
||||
if (i <= VHierarchyPalette.greyColorsCount)
|
||||
{
|
||||
saturation = brightness = 1;
|
||||
drawGradients = false;
|
||||
}
|
||||
|
||||
|
||||
var colorRaw = palette ? palette.colors[i - 1] : VHierarchyPalette.GetDefaultColor(i - 1);
|
||||
|
||||
var color = MathUtil.Lerp(Greyscale(.2f), colorRaw, brightness);
|
||||
|
||||
Color.RGBToHSV(color, out float h, out float s, out float v);
|
||||
color = Color.HSVToRGB(h, s * saturation, v);
|
||||
|
||||
color = MathUtil.Lerp(color, colorRaw, .5f).SetAlpha(1);
|
||||
|
||||
if (i > VHierarchyPalette.greyColorsCount && isDarkTheme)
|
||||
color *= 1.41f;
|
||||
|
||||
|
||||
|
||||
|
||||
cellRect.Resize(4).DrawRounded(color, 3);
|
||||
|
||||
if (drawGradients)
|
||||
cellRect.Resize(4).AddWidthFromRight(-2).DrawCurtainLeft(GUIColors.windowBackground.SetAlpha(.45f));
|
||||
|
||||
}
|
||||
void recursiveIndicator()
|
||||
{
|
||||
if (!curEvent.isRepaint) return;
|
||||
|
||||
|
||||
var isRecursive = goDatas.First().colorIndex == i && goDatas.First().isColorRecursive;
|
||||
|
||||
if (!isRecursive) return;
|
||||
|
||||
|
||||
|
||||
var iconRect = cellRect.SetSizeFromMid(16).Move(-6, -7);
|
||||
var shadowRect = iconRect.Resize(3).Move(2, 1).AddWidthFromRight(3);
|
||||
var shadowRadius = 4;
|
||||
|
||||
shadowRect.DrawBlurred(GUIColors.windowBackground, shadowRadius);
|
||||
|
||||
|
||||
SetGUIColor(Color.white * 2);
|
||||
|
||||
GUI.DrawTexture(iconRect, EditorIcons.GetIcon("UnityEditor.SceneHierarchyWindow@2x"));
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void setHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
hoveredColorIndex = i;
|
||||
|
||||
}
|
||||
void closeOnClick()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
curEvent.Use();
|
||||
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
cellRect.MarkInteractive();
|
||||
|
||||
backgroundSelected();
|
||||
backgroundHovered();
|
||||
crossIcon();
|
||||
colorOutline();
|
||||
color();
|
||||
recursiveIndicator();
|
||||
|
||||
setHovered();
|
||||
closeOnClick();
|
||||
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < palette.colors.Count + 1; i++)
|
||||
color(i);
|
||||
|
||||
}
|
||||
void icons()
|
||||
{
|
||||
void row(int i, IconRow iconRow)
|
||||
{
|
||||
var rowRect = this.position.SetPos(paddingX, paddingY).SetHeight(cellSize).MoveY(palette.colorsEnabled ? cellSize + spaceAfterColors : 0).MoveY(i * (cellSize + rowSpacing));
|
||||
|
||||
var isFirstEnabledRow = palette.iconRows.First(r => r.enabled) == iconRow;
|
||||
|
||||
|
||||
void icon(int i)
|
||||
{
|
||||
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
|
||||
|
||||
var isCrossIcon = isFirstEnabledRow && i == 0;
|
||||
var actualIconIndex = isFirstEnabledRow ? i - 1 : i;
|
||||
var isCustomIcon = !isCrossIcon && actualIconIndex >= iconRow.builtinIcons.Count;
|
||||
var iconNameOrGuid = isCrossIcon ? "" : isCustomIcon ? iconRow.customIcons[actualIconIndex - iconRow.builtinIcons.Count] : iconRow.builtinIcons[actualIconIndex];
|
||||
|
||||
|
||||
void backgroundSelected()
|
||||
{
|
||||
if (!iconNamesOrGuids_initial.Contains(iconNameOrGuid)) return;
|
||||
|
||||
cellRect.Resize(1).DrawRounded(selectedBackground, 2);
|
||||
|
||||
}
|
||||
void backgroundHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
cellRect.Resize(1).DrawRounded(this.hoveredBackground, 2);
|
||||
|
||||
}
|
||||
void crossIcon()
|
||||
{
|
||||
if (!isCrossIcon) return;
|
||||
|
||||
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), EditorIcons.GetIcon("CrossIcon"));
|
||||
|
||||
}
|
||||
void normalIcon()
|
||||
{
|
||||
if (isCrossIcon) return;
|
||||
|
||||
var iconNameOrPath = iconNameOrGuid?.Length == 32 ? iconNameOrGuid.ToPath() : iconNameOrGuid;
|
||||
var icon = EditorIcons.GetIcon(iconNameOrPath) ?? Texture2D.blackTexture;
|
||||
|
||||
var iconRect = cellRect.SetSizeFromMid(iconSize);
|
||||
|
||||
if (icon.width < icon.height) iconRect = iconRect.SetWidthFromMid(iconRect.height * icon.width / icon.height);
|
||||
if (icon.height < icon.width) iconRect = iconRect.SetHeightFromMid(iconRect.width * icon.height / icon.width);
|
||||
|
||||
|
||||
GUI.DrawTexture(iconRect, icon);
|
||||
|
||||
}
|
||||
void recursiveIndicator()
|
||||
{
|
||||
if (!curEvent.isRepaint) return;
|
||||
|
||||
|
||||
var isRecursive = goDatas.First().iconNameOrGuid == iconNameOrGuid && goDatas.First().isIconRecursive;
|
||||
|
||||
if (!isRecursive) return;
|
||||
|
||||
|
||||
|
||||
var iconRect = cellRect.SetSizeFromMid(16).Move(-6, -7);
|
||||
var shadowRect = iconRect.Resize(3).Move(2, 1).AddWidthFromRight(3);
|
||||
var shadowRadius = 4;
|
||||
|
||||
shadowRect.DrawBlurred(GUIColors.windowBackground, shadowRadius);
|
||||
|
||||
|
||||
|
||||
SetGUIColor(Color.white * 2);
|
||||
|
||||
GUI.DrawTexture(iconRect, EditorIcons.GetIcon("UnityEditor.SceneHierarchyWindow@2x"));
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void setHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
hoveredIconNameOrGuid = iconNameOrGuid;
|
||||
|
||||
}
|
||||
void closeOnClick()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
curEvent.Use();
|
||||
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
cellRect.MarkInteractive();
|
||||
|
||||
backgroundSelected();
|
||||
backgroundHovered();
|
||||
crossIcon();
|
||||
normalIcon();
|
||||
recursiveIndicator();
|
||||
|
||||
setHovered();
|
||||
closeOnClick();
|
||||
|
||||
}
|
||||
|
||||
|
||||
for (int j = 0; j < iconRow.iconCount + (isFirstEnabledRow ? 1 : 0); j++)
|
||||
icon(j);
|
||||
|
||||
}
|
||||
|
||||
|
||||
var i = 0;
|
||||
|
||||
foreach (var iconRow in palette.iconRows)
|
||||
{
|
||||
if (!iconRow.enabled) continue;
|
||||
if (iconRow.isEmpty) continue;
|
||||
|
||||
row(i, iconRow);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
}
|
||||
void editPaletteButton()
|
||||
{
|
||||
var buttonRect = position.SetPos(0, 0).SetWidthFromRight(16).SetHeightFromBottom(16).Move(-14, -14);
|
||||
var buttonColor = isDarkTheme ? Greyscale(.6f) : Greyscale(1, .6f);
|
||||
|
||||
if (!IconButton(buttonRect, "Toolbar Plus", 16, buttonColor)) return;
|
||||
|
||||
|
||||
palette.SelectInInspector(frameInProject: false);
|
||||
|
||||
EditorWindow.GetWindow(typeof(Editor).Assembly.GetType("UnityEditor.InspectorWindow"))?.Show();
|
||||
|
||||
this.Close();
|
||||
|
||||
}
|
||||
|
||||
void setColorsAndIcons()
|
||||
{
|
||||
if (!curEvent.isLayout) return;
|
||||
|
||||
|
||||
if (palette.iconRows.Any(r => r.enabled))
|
||||
if (hoveredIconNameOrGuid != null)
|
||||
SetIcon(hoveredIconNameOrGuid, isRecursive: curEvent.holdingAlt);
|
||||
else
|
||||
SetInitialIcons();
|
||||
|
||||
|
||||
if (palette.colorsEnabled)
|
||||
if (hoveredColorIndex != -1)
|
||||
SetColor(hoveredColorIndex, isRecursive: curEvent.holdingAlt);
|
||||
else
|
||||
SetInitialColors();
|
||||
|
||||
}
|
||||
void updatePosition()
|
||||
{
|
||||
if (!curEvent.isLayout) return;
|
||||
|
||||
void calcDeltaTime()
|
||||
{
|
||||
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
|
||||
|
||||
if (deltaTime > .05f)
|
||||
deltaTime = .0166f;
|
||||
|
||||
lastLayoutTime = EditorApplication.timeSinceStartup;
|
||||
|
||||
}
|
||||
void resetCurPos()
|
||||
{
|
||||
if (currentPosition != default) return;
|
||||
|
||||
currentPosition = position.position; // position.position is always int, which can't be used for lerping
|
||||
|
||||
}
|
||||
void lerpCurPos()
|
||||
{
|
||||
var speed = 9;
|
||||
|
||||
MathUtil.SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
|
||||
// MathfUtils.Lerp(ref currentPosition, targetPosition, speed, deltaTime);
|
||||
|
||||
}
|
||||
void setCurPos()
|
||||
{
|
||||
position = position.SetPos(currentPosition);
|
||||
}
|
||||
|
||||
calcDeltaTime();
|
||||
resetCurPos();
|
||||
lerpCurPos();
|
||||
setCurPos();
|
||||
|
||||
if (!currentPosition.magnitude.Approx(targetPosition.magnitude))
|
||||
Repaint();
|
||||
|
||||
}
|
||||
void closeOnEscape()
|
||||
{
|
||||
if (!curEvent.isKeyDown) return;
|
||||
if (curEvent.keyCode != KeyCode.Escape) return;
|
||||
|
||||
SetInitialColors();
|
||||
SetInitialIcons();
|
||||
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
|
||||
RecordUndoOnDatas();
|
||||
|
||||
background();
|
||||
outline();
|
||||
colors();
|
||||
icons();
|
||||
editPaletteButton();
|
||||
|
||||
setColorsAndIcons();
|
||||
updatePosition();
|
||||
closeOnEscape();
|
||||
|
||||
|
||||
VHierarchy.goInfoCache.Clear();
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
}
|
||||
|
||||
static float iconSize => 14;
|
||||
static float iconSpacing => 6;
|
||||
static float cellSize => iconSize + iconSpacing;
|
||||
static float spaceAfterColors => 13;
|
||||
public float rowSpacing = 1;
|
||||
static float paddingX => 12;
|
||||
static float paddingY => 12;
|
||||
|
||||
Color windowBackground => isDarkTheme ? Greyscale(.23f) : Greyscale(.75f);
|
||||
Color selectedBackground => isDarkTheme ? new Color(.3f, .5f, .7f, .8f) : new Color(.3f, .5f, .7f, .6f) * 1.25f;
|
||||
Color hoveredBackground => isDarkTheme ? Greyscale(1, .3f) : Greyscale(0, .1f);
|
||||
|
||||
public Vector2 targetPosition;
|
||||
public Vector2 currentPosition;
|
||||
Vector2 positionDeriv;
|
||||
float deltaTime;
|
||||
double lastLayoutTime;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void SetIcon(string iconNameOrGuid, bool isRecursive)
|
||||
{
|
||||
foreach (var r in goDatas)
|
||||
{
|
||||
r.isIconRecursive = isRecursive; // setting it firstbecause iconNameOrGuid setter relies on isIconRecursive
|
||||
r.iconNameOrGuid = iconNameOrGuid;
|
||||
}
|
||||
}
|
||||
void SetColor(int colorIndex, bool isRecursive)
|
||||
{
|
||||
foreach (var r in goDatas)
|
||||
{
|
||||
r.isColorRecursive = isRecursive;
|
||||
r.colorIndex = colorIndex;
|
||||
}
|
||||
}
|
||||
|
||||
void SetInitialIcons()
|
||||
{
|
||||
for (int i = 0; i < goDatas.Count; i++)
|
||||
{
|
||||
goDatas[i].isIconRecursive = isIconRecursives_initial[i];
|
||||
goDatas[i].iconNameOrGuid = iconNamesOrGuids_initial[i];
|
||||
}
|
||||
}
|
||||
void SetInitialColors()
|
||||
{
|
||||
for (int i = 0; i < goDatas.Count; i++)
|
||||
{
|
||||
goDatas[i].isColorRecursive = isColorRecursives_initial[i];
|
||||
goDatas[i].colorIndex = colorIndexes_initial[i];
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveEmptyGoDatas()
|
||||
{
|
||||
var toRemove = goDatas.Where(r => r.iconNameOrGuid == "" && r.colorIndex == 0);
|
||||
|
||||
foreach (var goData in toRemove)
|
||||
goData.sceneData.goDatas_byGlobalId.RemoveValue(goData);
|
||||
|
||||
if (toRemove.Any())
|
||||
Undo.CollapseUndoOperations(Undo.GetCurrentGroup() - 1);
|
||||
|
||||
}
|
||||
|
||||
void RecordUndoOnDatas()
|
||||
{
|
||||
if (usingDataSO)
|
||||
if (data)
|
||||
data.RecordUndo();
|
||||
|
||||
foreach (var r in usedDataComponents)
|
||||
r.RecordUndo();
|
||||
|
||||
}
|
||||
void MarkDatasDirty()
|
||||
{
|
||||
if (usingDataSO)
|
||||
if (data)
|
||||
data.Dirty();
|
||||
|
||||
foreach (var r in usedDataComponents)
|
||||
r.Dirty();
|
||||
}
|
||||
void SaveData()
|
||||
{
|
||||
// if (usingDataSO)
|
||||
// data.Save();
|
||||
}
|
||||
|
||||
bool usingDataSO => !gameObjects.Select(r => r.scene).All(r => VHierarchy.dataComponents_byScene.GetValueOrDefault(r) != null);
|
||||
IEnumerable<VHierarchyDataComponent> usedDataComponents => VHierarchy.dataComponents_byScene.Where(kvp => kvp.Value && gameObjects.Select(r => r.scene).Contains(kvp.Key)).Select(kvp => kvp.Value);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void OnLostFocus()
|
||||
{
|
||||
if (curEvent.holdingAlt && EditorWindow.focusedWindow?.GetType().Name == "SceneHierarchyWindow")
|
||||
CloseNextFrameIfNotRefocused();
|
||||
else
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
void CloseNextFrameIfNotRefocused()
|
||||
{
|
||||
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static void RepaintOnAlt() // Update
|
||||
{
|
||||
if (curEvent.holdingAlt != wasHoldingAlt)
|
||||
if (EditorWindow.mouseOverWindow is VHierarchyPaletteWindow paletteWindow)
|
||||
paletteWindow.Repaint();
|
||||
|
||||
wasHoldingAlt = curEvent.holdingAlt;
|
||||
|
||||
}
|
||||
|
||||
static bool wasHoldingAlt;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void Init(List<GameObject> gameObjects)
|
||||
{
|
||||
void createData()
|
||||
{
|
||||
if (VHierarchy.data) return;
|
||||
|
||||
VHierarchy.data = ScriptableObject.CreateInstance<VHierarchyData>();
|
||||
|
||||
AssetDatabase.CreateAsset(VHierarchy.data, GetScriptPath("VHierarchy").GetParentPath().CombinePath("vHierarchy Data.asset"));
|
||||
|
||||
}
|
||||
void createPalette()
|
||||
{
|
||||
if (VHierarchy.palette) return;
|
||||
|
||||
VHierarchy.palette = ScriptableObject.CreateInstance<VHierarchyPalette>();
|
||||
|
||||
AssetDatabase.CreateAsset(VHierarchy.palette, GetScriptPath("VHierarchy").GetParentPath().CombinePath("vHierarchy Palette.asset"));
|
||||
|
||||
}
|
||||
void setSize()
|
||||
{
|
||||
if (!palette.colorsEnabled && !palette.iconRows.Any(r => r.enabled && !r.isEmpty)) // somehow happened on first palette window opening in 2022.3.50
|
||||
palette.InvokeMethod("Reset");
|
||||
|
||||
|
||||
|
||||
var rowCellCounts = new List<int>();
|
||||
|
||||
if (palette.colorsEnabled)
|
||||
rowCellCounts.Add(palette.colors.Count + 1);
|
||||
|
||||
foreach (var r in palette.iconRows.Where(r => r.enabled && !r.isEmpty))
|
||||
rowCellCounts.Add(r.iconCount + (r == palette.iconRows.First(r => r.enabled) ? 1 : 0));
|
||||
|
||||
var width = paddingX
|
||||
+ rowCellCounts.Max() * cellSize
|
||||
+ (rowCellCounts.Last() == rowCellCounts.Max() ? cellSize : 0)
|
||||
+ paddingX;
|
||||
|
||||
|
||||
|
||||
var iconRowCount = palette.iconRows.Count(r => r.enabled && !r.isEmpty);
|
||||
|
||||
var height = paddingY
|
||||
+ (palette.colorsEnabled ? cellSize : 0)
|
||||
+ (palette.colorsEnabled && palette.iconRows.Any(r => r.enabled && !r.isEmpty) ? spaceAfterColors : 0)
|
||||
+ cellSize * iconRowCount
|
||||
+ rowSpacing * (iconRowCount - 1)
|
||||
+ paddingY;
|
||||
|
||||
|
||||
position = position.SetSize(width, height).SetPos(targetPosition);
|
||||
|
||||
}
|
||||
void getInfos()
|
||||
{
|
||||
goDatas.Clear();
|
||||
|
||||
foreach (var r in gameObjects)
|
||||
goDatas.Add(VHierarchy.GetGameObjectData(r, createDataIfDoesntExist: true));
|
||||
|
||||
}
|
||||
void getInitialState()
|
||||
{
|
||||
iconNamesOrGuids_initial = goDatas.Select(r => r.iconNameOrGuid).ToList();
|
||||
colorIndexes_initial = goDatas.Select(r => r.colorIndex).ToList();
|
||||
|
||||
isIconRecursives_initial = goDatas.Select(r => r.isIconRecursive).ToList();
|
||||
isColorRecursives_initial = goDatas.Select(r => r.isColorRecursive).ToList();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
this.gameObjects = gameObjects;
|
||||
|
||||
RecordUndoOnDatas();
|
||||
|
||||
createData();
|
||||
createPalette();
|
||||
setSize();
|
||||
getInfos();
|
||||
getInitialState();
|
||||
|
||||
EditorApplication.update -= RepaintOnAlt;
|
||||
EditorApplication.update += RepaintOnAlt;
|
||||
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
RemoveEmptyGoDatas();
|
||||
MarkDatasDirty();
|
||||
SaveData();
|
||||
|
||||
EditorApplication.update -= RepaintOnAlt;
|
||||
|
||||
}
|
||||
|
||||
public List<GameObject> gameObjects = new();
|
||||
public List<GameObjectData> goDatas = new();
|
||||
|
||||
public List<string> iconNamesOrGuids_initial = new();
|
||||
public List<int> colorIndexes_initial = new();
|
||||
|
||||
public List<bool> isIconRecursives_initial = new();
|
||||
public List<bool> isColorRecursives_initial = new();
|
||||
|
||||
static VHierarchyPalette palette => VHierarchy.palette;
|
||||
static VHierarchyData data => VHierarchy.data;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static void CreateInstance(Vector2 position)
|
||||
{
|
||||
instance = ScriptableObject.CreateInstance<VHierarchyPaletteWindow>();
|
||||
|
||||
instance.ShowPopup();
|
||||
|
||||
instance.position = instance.position.SetPos(position).SetSize(200, 300);
|
||||
instance.targetPosition = position;
|
||||
|
||||
}
|
||||
|
||||
public static VHierarchyPaletteWindow instance;
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8ae240588f29744208e627125db9c9e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d50f2aa4a50724ddbaf21dca1fd4b816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3a9752b0c8e144801967e6897679604b, type: 3}
|
||||
m_Name: vHierarchy Data
|
||||
m_EditorClassIdentifier:
|
||||
sceneDatas_byGuid:
|
||||
keys: []
|
||||
values: []
|
||||
bookmarks: []
|
||||
bookmarkedScenePaths: []
|
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|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
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guid: ef754f649a1a02340809631806828462
|
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NativeFormatImporter:
|
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externalObjects: {}
|
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mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
||||
Loading…
Reference in New Issue