add vHierarchy

This commit is contained in:
hypercross 2025-08-19 10:13:59 +08:00
parent cef5623ab0
commit bca9ee7cd5
43 changed files with 11970 additions and 0 deletions

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{
"name": "VHierarchy",
"rootNamespace": "",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
[FilePath("Library/vHierarchy Cache.asset", FilePathAttribute.Location.ProjectFolder)]
public class VHierarchyCache : ScriptableSingleton<VHierarchyCache>
{
// used for finding SceneData and SceneIdMap for objects that were moved out of their original scene
public SerializableDictionary<int, string> originalSceneGuids_byInstanceId = new();
// used as cache for converting GlobalID to InstanceID and as a way to find GameObjectData for prefabs in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<string, SceneIdMap> sceneIdMaps_bySceneGuid = new();
// used for fetching icons set inside prefab instances in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<int, GlobalID> prefabInstanceGlobalIds_byInstanceIds = new SerializableDictionary<int, GlobalID>();
[System.Serializable]
public class SceneIdMap
{
public SerializableDictionary<int, GlobalID> globalIds_byInstanceId = new();
public int instanceIdsHash;
public int globalIdsHash;
}
public static void Clear()
{
instance.originalSceneGuids_byInstanceId.Clear();
instance.sceneIdMaps_bySceneGuid.Clear();
}
}
}
#endif

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// this file was present in a previus version and is supposed to be deleted now
// but asset store update delivery system doesn't allow deleting files
// so instead this file is now emptied
// feel free to delete it if you want

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyComponentWindow : EditorWindow
{
void OnGUI()
{
if (!component) component = EditorUtility.InstanceIDToObject(componentIid) as Component;
if (!component) { Close(); return; }
if (!editor) Init(component);
void background()
{
position.SetPos(0, 0).Draw(GUIColors.windowBackground);
}
void header()
{
var headerRect = ExpandWidthLabelRect(18).Resize(-1).AddWidthFromMid(6);
var pinButtonRect = headerRect.SetWidthFromRight(17).SetHeightFromMid(17).Move(-21, .5f);
var closeButtonRect = headerRect.SetWidthFromRight(16).SetHeightFromMid(16).Move(-3, .5f);
var backgroundColor = isDarkTheme ? Greyscale(.25f) : GUIColors.windowBackground;
void startDragging()
{
if (isResizingVertically) return;
if (isResizingHorizontally) return;
if (isDragged) return;
if (!curEvent.isMouseDrag) return;
if (!headerRect.IsHovered()) return;
isDragged = true;
dragStartMousePos = EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition);
dragStartWindowPos = position.position;
isPinned = true;
if (floatingInstance == this)
floatingInstance = null;
EditorApplication.RepaintHierarchyWindow();
}
void updateDragging()
{
if (!isDragged) return;
var draggedPosition = dragStartWindowPos + EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition) - dragStartMousePos;
if (!curEvent.isRepaint)
position = position.SetPos(draggedPosition);
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
}
void stopDragging()
{
if (!isDragged) return;
if (!curEvent.isMouseUp) return;
isDragged = false;
EditorGUIUtility.hotControl = 0;
}
void background()
{
headerRect.Draw(backgroundColor);
headerRect.SetHeightFromBottom(1).Draw(isDarkTheme ? Greyscale(.2f) : Greyscale(.7f));
}
void icon()
{
var iconRect = headerRect.SetWidth(20).MoveX(14).MoveY(-1);
GUI.Label(iconRect, VHierarchy.GetComponentIcon(component));
}
void toggle()
{
var toggleRect = headerRect.MoveX(36).SetSize(20, 20);
var pi_enabled = component.GetType().GetProperty("enabled") ??
component.GetType().BaseType?.GetProperty("enabled") ??
component.GetType().BaseType?.BaseType?.GetProperty("enabled") ??
component.GetType().BaseType?.BaseType?.BaseType?.GetProperty("enabled");
if (pi_enabled == null) return;
var enabled = (bool)pi_enabled.GetValue(component);
if (GUI.Toggle(toggleRect, enabled, "") == enabled) return;
component.RecordUndo();
pi_enabled.SetValue(component, !enabled);
}
void name()
{
var nameRect = headerRect.MoveX(54).MoveY(-1);
var s = new GUIContent(EditorGUIUtility.ObjectContent(component, component.GetType())).text;
s = s.Substring(s.LastIndexOf('(') + 1);
s = s.Substring(0, s.Length - 1);
if (isPinned)
s += " of " + component.gameObject.name;
SetLabelBold();
GUI.Label(nameRect, s);
ResetLabelStyle();
}
void nameCurtain()
{
var flatColorRect = headerRect.SetX(pinButtonRect.x + 3).SetXMax(headerRect.xMax);
var gradientRect = headerRect.SetXMax(flatColorRect.x).SetWidthFromRight(30);
flatColorRect.Draw(backgroundColor);
gradientRect.DrawCurtainLeft(backgroundColor);
}
void pinButton()
{
if (!isPinned && closeButtonRect.IsHovered()) return;
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.8f);
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
var activeColor = Color.white;
SetGUIColor(isPinned ? activeColor : pinButtonRect.IsHovered() ? hoveredColor : normalColor);
GUI.Label(pinButtonRect, EditorGUIUtility.IconContent("pinned"));
ResetGUIColor();
SetGUIColor(Color.clear);
var clicked = GUI.Button(pinButtonRect, "");
ResetGUIColor();
if (!clicked) return;
isPinned = !isPinned;
if (isPinned && floatingInstance == this)
floatingInstance = null;
if (!isPinned && !floatingInstance)
floatingInstance = this;
EditorApplication.RepaintHierarchyWindow();
}
void closeButton()
{
SetGUIColor(Color.clear);
if (GUI.Button(closeButtonRect, ""))
Close();
ResetGUIColor();
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.35f);
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
SetGUIColor(closeButtonRect.IsHovered() ? hoveredColor : normalColor);
GUI.Label(closeButtonRect, EditorGUIUtility.IconContent("CrossIcon"));
ResetGUIColor();
if (isPinned) return;
var escRect = closeButtonRect.Move(-22, -1).SetWidth(70);
SetGUIEnabled(false);
if (closeButtonRect.IsHovered())
GUI.Label(escRect, "Esc");
ResetGUIEnabled();
}
void rightClick()
{
if (!curEvent.isMouseDown) return;
if (curEvent.mouseButton != 1) return;
if (!headerRect.IsHovered()) return;
typeof(EditorUtility).InvokeMethod("DisplayObjectContextMenu", Rect.zero.SetPos(curEvent.mousePosition), component, 0);
}
startDragging();
updateDragging();
stopDragging();
background();
icon();
toggle();
name();
nameCurtain();
pinButton();
closeButton();
rightClick();
}
void body()
{
EditorGUIUtility.labelWidth = (this.position.width * .4f).Max(120);
scrollPosition = EditorGUILayout.BeginScrollView(Vector2.up * scrollPosition).y;
BeginIndent(17);
editor?.OnInspectorGUI();
updateHeight();
EndIndent(1);
EditorGUILayout.EndScrollView();
EditorGUIUtility.labelWidth = 0;
}
void outline()
{
if (Application.platform == RuntimePlatform.OSXEditor) return;
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
}
void updateHeight()
{
ExpandWidthLabelRect(height: -5);
if (!curEvent.isRepaint) return;
if (isResizingVertically) return;
targetHeight = lastRect.y + 30;
position = position.SetHeight(targetHeight.Min(maxHeight));
prevHeight = position.height;
}
void updatePosition()
{
if (!curEvent.isLayout) return;
void calcDeltaTime()
{
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
if (deltaTime > .05f)
deltaTime = .0166f;
lastLayoutTime = EditorApplication.timeSinceStartup;
}
void resetCurPos()
{
if (currentPosition != default && !isPinned) return;
currentPosition = position.position; // position.position is always int, which can't be used for lerping
}
void lerpCurPos()
{
if (isPinned) return;
var speed = 9;
MathUtil.SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
// MathfUtils.Lerp(ref currentPosition, targetPosition, speed, deltaTime);
}
void setCurPos()
{
if (isPinned) return;
position = position.SetPos(currentPosition);
}
calcDeltaTime();
resetCurPos();
lerpCurPos();
setCurPos();
}
void closeOnEscape()
{
if (isPinned) return;
if (!curEvent.isKeyDown) return;
if (curEvent.keyCode != KeyCode.Escape) return;
Close();
}
void horizontalResize()
{
var showingScrollbar = targetHeight > maxHeight;
var resizeArea = this.position.SetPos(0, 0).SetWidthFromRight(showingScrollbar ? 3 : 5).AddHeightFromBottom(-20);
void startResize()
{
if (isDragged) return;
if (isResizingHorizontally) return;
if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
if (!resizeArea.IsHovered()) return;
isResizingHorizontally = true;
resizeStartMousePos = curEvent.mousePosition_screenSpace;
resizeStartWindowSize = this.position.size;
}
void updateResize()
{
if (!isResizingHorizontally) return;
var resizedWidth = resizeStartWindowSize.x + curEvent.mousePosition_screenSpace.x - resizeStartMousePos.x;
var width = resizedWidth.Max(300);
if (!curEvent.isRepaint)
position = position.SetWidth(width);
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
// GUI.focused
}
void stopResize()
{
if (!isResizingHorizontally) return;
if (!curEvent.isMouseUp) return;
isResizingHorizontally = false;
EditorGUIUtility.hotControl = 0;
}
EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeHorizontal);
startResize();
updateResize();
stopResize();
}
void verticalResize()
{
var resizeArea = this.position.SetPos(0, 0).SetHeightFromBottom(5);
void startResize()
{
if (isDragged) return;
if (isResizingVertically) return;
if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
if (!resizeArea.IsHovered()) return;
isResizingVertically = true;
resizeStartMousePos = curEvent.mousePosition_screenSpace;
resizeStartWindowSize = this.position.size;
}
void updateResize()
{
if (!isResizingVertically) return;
var resizedHeight = resizeStartWindowSize.y + curEvent.mousePosition_screenSpace.y - resizeStartMousePos.y;
var height = resizedHeight.Min(targetHeight).Max(50);
if (!curEvent.isRepaint)
position = position.SetHeight(height);
maxHeight = height;
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
// GUI.focused
}
void stopResize()
{
if (!isResizingVertically) return;
if (!curEvent.isMouseUp) return;
isResizingVertically = false;
EditorGUIUtility.hotControl = 0;
}
EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeVertical);
startResize();
updateResize();
stopResize();
}
background();
horizontalResize();
verticalResize();
header();
Space(3);
body();
outline();
Space(7);
updatePosition();
closeOnEscape();
if (!isPinned)
Repaint();
EditorApplication.delayCall -= Repaint;
EditorApplication.delayCall += Repaint;
}
public Vector2 targetPosition;
public Vector2 currentPosition;
Vector2 positionDeriv;
float deltaTime;
double lastLayoutTime;
bool isDragged;
Vector2 dragStartMousePos;
Vector2 dragStartWindowPos;
public bool isResizingHorizontally;
public bool isResizingVertically;
public Vector2 resizeStartMousePos;
public Vector2 resizeStartWindowSize;
public float scrollPosition;
public float targetHeight;
public float maxHeight;
public float prevHeight;
void OnLostFocus()
{
if (isPinned) return;
if (curEvent.holdingAlt && EditorWindow.focusedWindow.GetType().Name == "SceneHierarchyWindow")
CloseNextFrameIfNotRefocused();
else
Close();
}
void CloseNextFrameIfNotRefocused()
{
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
}
public bool isPinned;
public void Init(Component component)
{
if (editor)
editor.DestroyImmediate();
this.component = component;
this.componentIid = component.GetInstanceID();
this.editor = Editor.CreateEditor(component);
}
void OnDestroy()
{
editor?.DestroyImmediate();
editor = null;
component = null;
EditorPrefs.SetFloat("vHierarchy-componentWindowWidth", position.width);
}
public Component component;
public Editor editor;
public int componentIid;
public static void CreateFloatingInstance(Vector2 position)
{
floatingInstance = ScriptableObject.CreateInstance<VHierarchyComponentWindow>();
floatingInstance.ShowPopup();
floatingInstance.maxHeight = EditorGUIUtility.GetMainWindowPosition().height * .7f;
var savedWidth = EditorPrefs.GetFloat("vHierarchy-componentWindowWidth", minWidth);
var width = savedWidth.Max(minWidth);
floatingInstance.position = Rect.zero.SetPos(position).SetWidth(width).SetHeight(200);
floatingInstance.prevHeight = floatingInstance.position.height;
floatingInstance.targetPosition = position;
}
public static VHierarchyComponentWindow floatingInstance;
public static float minWidth => 300;
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.IMGUI.Controls;
using Type = System.Type;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
using static VHierarchy.VHierarchy;
using static VHierarchy.VHierarchyData;
using static VHierarchy.VHierarchyCache;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace VHierarchy
{
public class VHierarchyController
{
public void UpdateExpandQueue()
{
if (treeViewAnimatesExpansion) return;
if (!expandQueue_toAnimate.Any())
{
if (!expandQueue_toCollapseAfterAnimation.Any()) return;
foreach (var r in expandQueue_toCollapseAfterAnimation)
SetExpanded_withoutAnimation(r, false);
expandQueue_toCollapseAfterAnimation.Clear();
return;
}
var id = expandQueue_toAnimate.First().id;
var expand = expandQueue_toAnimate.First().expand;
var itemIndex = treeViewControllerData.InvokeMethod<int>("GetRow", id);
var items = treeViewControllerData.GetMemberValue<List<TreeViewItem>>("m_Rows");
var stuckCollapsing = itemIndex != -1 && items[itemIndex].id != id; // happens when collapsing long hierarchies due to a bug in TreeViewController
if (stuckCollapsing) { window.SendEvent(new Event() { type = EventType.KeyDown, keyCode = KeyCode.None }); return; }
if (expandedIds.Contains(id) != expand)
SetExpanded_withAnimation(id, expand);
expandQueue_toAnimate.RemoveAt(0);
window.Repaint();
// must be called from gui because reflected methods rely on Event.current
}
public List<ExpandQueueEntry> expandQueue_toAnimate = new();
public List<int> expandQueue_toCollapseAfterAnimation = new();
public struct ExpandQueueEntry { public int id; public bool expand; }
public bool animatingExpansion => expandQueue_toAnimate.Any() || expandQueue_toCollapseAfterAnimation.Any();
public void UpdateScrollAnimation()
{
if (!animatingScroll) return;
var lerpSpeed = 10;
var lerpedScrollPos = MathUtil.SmoothDamp(currentScrollPos, targetScrollPos, lerpSpeed, ref scrollPosDerivative, editorDeltaTime);
SetScrollPos(lerpedScrollPos);
window.Repaint();
if (lerpedScrollPos.DistanceTo(targetScrollPos) > .4f) return;
SetScrollPos(targetScrollPos);
animatingScroll = false;
}
public float targetScrollPos;
public float scrollPosDerivative;
public bool animatingScroll;
public void UpdateHighlightAnimation()
{
if (!animatingHighlight) return;
var lerpSpeed = 1.3f;
MathUtil.SmoothDamp(ref highlightAmount, 0, lerpSpeed, ref highlightDerivative, editorDeltaTime);
window.Repaint();
if (highlightAmount > .05f) return;
highlightAmount = 0;
animatingHighlight = false;
}
public float highlightAmount;
public float highlightDerivative;
public bool animatingHighlight;
public GameObject objectToHighlight;
public void UpdateState()
{
var sceneHierarchy = window?.GetFieldValue("m_SceneHierarchy");
treeViewController = sceneHierarchy.GetFieldValue("m_TreeView");
treeViewControllerData = treeViewController.GetMemberValue("data");
var treeViewControllerState = treeViewController?.GetPropertyValue<TreeViewState>("state");
currentScrollPos = treeViewControllerState?.scrollPos.y ?? 0;
expandedIds = treeViewControllerState?.expandedIDs ?? new List<int>();
var treeViewAnimator = treeViewController?.GetMemberValue("m_ExpansionAnimator");
var treeViewAnimatorSetup = treeViewAnimator?.GetMemberValue("m_Setup");
treeViewAnimatesScroll = treeViewController?.GetMemberValue<UnityEditor.AnimatedValues.AnimFloat>("m_FramingAnimFloat").isAnimating ?? false;
treeViewAnimatesExpansion = treeViewAnimator?.GetMemberValue<bool>("isAnimating") ?? false;
}
object treeViewController;
object treeViewControllerData;
public float currentScrollPos;
public List<int> expandedIds = new();
public bool treeViewAnimatesScroll;
public bool treeViewAnimatesExpansion;
public int GetRowIndex(int instanceId)
{
return treeViewControllerData.InvokeMethod<int>("GetRow", instanceId);
}
public void ToggleExpanded(int id)
{
SetExpanded_withAnimation(id, !expandedIds.Contains(id));
window.Repaint();
}
public void CollapseAll()
{
var expandedRoots = new List<GameObject>();
var expandedChildren = new List<GameObject>();
foreach (var iid in expandedIds)
if (EditorUtility.InstanceIDToObject(iid) is GameObject expandedGo)
if (expandedGo.transform.parent)
expandedChildren.Add(expandedGo);
else
expandedRoots.Add(expandedGo);
expandQueue_toCollapseAfterAnimation = expandedChildren.Select(r => r.GetInstanceID()).ToList();
expandQueue_toAnimate = expandedRoots.Select(r => new ExpandQueueEntry { id = r.GetInstanceID(), expand = false })
.OrderBy(r => GetRowIndex(r.id)).ToList();
StartScrollAnimation(targetScrollPos: 0);
window.Repaint();
}
public void Isolate(int targetId)
{
List<int> getParents(int id)
{
var parentIds = new List<int>();
if (EditorUtility.InstanceIDToObject(id) is not GameObject go) return parentIds;
while (go.transform.parent)
parentIds.Add((go = go.transform.parent.gameObject).GetInstanceID());
parentIds.Add(go.scene.handle);
return parentIds;
}
var targetItemParents = getParents(targetId);
var itemsToCollapse = expandedIds.ToList();
itemsToCollapse.Remove(targetId);
itemsToCollapse.RemoveAll(r => targetItemParents.Contains(r));
itemsToCollapse.RemoveAll(r => itemsToCollapse.Intersect(getParents(r)).Any());
if (EditorUtility.InstanceIDToObject(targetId) is GameObject)
itemsToCollapse.RemoveAll(r => EditorUtility.InstanceIDToObject(r) is not GameObject); // won't collapse scenes
expandQueue_toAnimate = itemsToCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
.Append(new ExpandQueueEntry { id = targetId, expand = true })
.OrderBy(r => GetRowIndex(r.id)).ToList();
window.Repaint();
}
public void StartExpandAnimation(List<int> targetExpandedIds)
{
var toExpand = targetExpandedIds.Except(expandedIds).ToHashSet();
var toCollapse = expandedIds.Except(targetExpandedIds).ToHashSet();
// hanlde destroyed objects
var sceneIds = Enumerable.Range(0, EditorSceneManager.sceneCount).Select(i => EditorSceneManager.GetSceneAt(i).handle).ToHashSet();
var toExpand_destroyed = toExpand.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
var toCollapse_destroyed = toCollapse.Where(id => !sceneIds.Contains(id) && Resources.InstanceIDToObject(id) as GameObject == null).ToHashSet();
foreach (var id in toExpand_destroyed)
expandedIds.Add(id);
foreach (var id in toCollapse_destroyed)
expandedIds.Remove(id);
toExpand.ExceptWith(toExpand_destroyed);
toCollapse.ExceptWith(toCollapse_destroyed);
// hanlde non-animated expansions/collapses
bool hasParentToCollapse(int id)
{
var go = Resources.InstanceIDToObject(id) as GameObject;
if (!go) return false;
if (!go.transform.parent) return false;
var parentId = go.transform.parent.gameObject.GetInstanceID();
return toCollapse.Contains(parentId)
|| hasParentToCollapse(parentId);
}
bool areAllParentsExpanded(int id)
{
var go = Resources.InstanceIDToObject(id) as GameObject;
if (!go) return true;
if (!go.transform.parent) return true;
var parentId = go.transform.parent.gameObject.GetInstanceID();
return expandedIds.Contains(parentId)
&& areAllParentsExpanded(parentId);
}
var toExpand_beforeAnimation = toExpand.Where(id => !areAllParentsExpanded(id)).ToHashSet();
var toCollapse_afterAnimation = toCollapse.Where(id => hasParentToCollapse(id)).ToHashSet();
foreach (var id in toExpand_beforeAnimation)
SetExpanded_withoutAnimation(id, true);
foreach (var id in toCollapse_afterAnimation)
expandQueue_toCollapseAfterAnimation.Add(id);
toExpand.ExceptWith(toExpand_beforeAnimation);
toCollapse.ExceptWith(toCollapse_afterAnimation);
// setup animation
expandQueue_toAnimate = toCollapse.Select(id => new ExpandQueueEntry { id = id, expand = false })
.Concat(toExpand.Select(id => new ExpandQueueEntry { id = id, expand = true }))
.OrderBy(r => GetRowIndex(r.id)).ToList();
}
public void SetExpandedIds(List<int> targetExpandedIds)
{
treeViewControllerData.InvokeMethod("SetExpandedIDs", targetExpandedIds.ToArray());
}
public void SetExpanded_withAnimation(int instanceId, bool expanded)
{
treeViewController.InvokeMethod("ChangeFoldingForSingleItem", instanceId, expanded);
}
public void SetExpanded_withoutAnimation(int instanceId, bool expanded)
{
treeViewControllerData.InvokeMethod("SetExpanded", instanceId, expanded);
}
public void StartScrollAnimation(float targetScrollPos)
{
if (targetScrollPos.DistanceTo(currentScrollPos) < .05f) return;
this.targetScrollPos = targetScrollPos;
animatingScroll = true;
}
public void SetScrollPos(float targetScrollPos)
{
window.GetMemberValue("m_SceneHierarchy").GetMemberValue<UnityEditor.IMGUI.Controls.TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
}
public void RevealObject(GameObject go, bool expand, bool highlight, bool snapToTopMargin)
{
var idsToExpand = new List<int>();
if (expand && go.transform.childCount > 0)
idsToExpand.Add(go.GetInstanceID());
var cur = go.transform;
while (cur = cur.parent)
idsToExpand.Add(cur.gameObject.GetInstanceID());
idsToExpand.Add(go.scene.handle);
idsToExpand.RemoveAll(r => expandedIds.Contains(r));
foreach (var id in idsToExpand.SkipLast(1))
SetExpanded_withoutAnimation(id, true);
if (idsToExpand.Any())
SetExpanded_withAnimation(idsToExpand.Last(), true);
var rowCount = treeViewControllerData.GetMemberValue<ICollection>("m_Rows").Count;
var maxScrollPos = rowCount * 16 - window.position.height + 26.9f;
var rowIndex = treeViewControllerData.InvokeMethod<int>("GetRow", go.GetInstanceID());
var rowPos = rowIndex * 16f + 8;
var scrollAreaHeight = window.GetMemberValue<Rect>("treeViewRect").height;
var margin = 48;
var targetScrollPos = 0f;
if (expand)
targetScrollPos = (rowPos - margin).Min(maxScrollPos)
.Max(0);
else
targetScrollPos = currentScrollPos.Min(rowPos - margin)
.Max(rowPos - scrollAreaHeight + margin)
.Min(maxScrollPos)
.Max(0);
if (targetScrollPos < 25)
targetScrollPos = 0;
StartScrollAnimation(targetScrollPos);
if (!highlight) return;
highlightAmount = 2.2f;
animatingHighlight = true;
objectToHighlight = go;
}
public VHierarchyController(EditorWindow window) => this.window = window;
public EditorWindow window;
public VHierarchyGUI gui => VHierarchy.guis_byWindow[window];
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyCache;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyData : ScriptableObject, ISerializationCallbackReceiver
{
public SerializableDictionary<string, SceneData> sceneDatas_byGuid = new();
[System.Serializable]
public class SceneData
{
public SerializableDictionary<GlobalID, GameObjectData> goDatas_byGlobalId = new();
}
[System.Serializable]
public class GameObjectData
{
public int colorIndex;
public string iconNameOrGuid = "";
public bool isIconRecursive;
public bool isColorRecursive;
[System.NonSerialized]
public SceneData sceneData; // set in GetGameObjectData
}
public void OnBeforeSerialize() => VHierarchy.OnDataSerialization();
public void OnAfterDeserialize() { }
public List<Bookmark> bookmarks = new();
[System.Serializable]
public class Bookmark
{
public GameObject go
{
get
{
if (_go == null)
if (!failedToLoadSceneObject) // to prevent continuous GlobalID.GetObjects() calls if object is deleted
VHierarchy.unloadedSceneBookmarks_sceneGuids.Add(globalId.guid);
return _go;
}
}
public GameObject _go;
[System.NonSerialized]
public bool failedToLoadSceneObject;
public bool isLoadable => go != null;
public bool isDeleted
{
get
{
if (isLoadable)
return false;
if (!AssetDatabase.LoadAssetAtPath<SceneAsset>(globalId.guid.ToPath()))
return true;
for (int i = 0; i < EditorSceneManager.sceneCount; i++)
if (EditorSceneManager.GetSceneAt(i).path == globalId.guid.ToPath())
return true;
return false;
}
}
public string assetPath => globalId.guid.ToPath();
public string name => go ? go.name : "Can't load object";
public Bookmark(GameObject o)
{
globalId = o.GetGlobalID();
_go = o;
}
public GlobalID globalId;
}
public List<string> bookmarkedScenePaths = new();
[CustomEditor(typeof(VHierarchyData))]
class Editor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
void normal()
{
if (teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("This file stores data about which icons and colors are assigned to objects, along with bookmarks from navigation bar and scene selector.", style);
Space(6);
GUILayout.Label("If there are multiple people working on the project, you might want to store icon/color data in scenes to avoid merge conflicts. To do that, click the ⋮ button at the top right corner and enable Team Mode.", style);
EndIndent(10);
ResetGUIEnabled();
}
void teamMode()
{
if (!teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("Now that Team Mode is enabled, create an empty script that inherits from VHierarchy.VHierarchyDataComponent and add it to any object in a scene.", style);
Space(6);
GUILayout.Label("If such a script is present in a scene - all icon/color data for that scene will be serialized in that script, otherwise icon/color data for the scene will end up in this file.", style);
EndIndent(10);
ResetGUIEnabled();
}
normal();
teamMode();
}
}
public static bool teamModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-teamModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-teamModeEnabled", value); }
[ContextMenu("Enable Team Mode", isValidateFunction: false, priority: 1)]
public void EnableTeamMode()
{
var option = EditorUtility.DisplayDialogComplex("Licensing notice",
"To use vHierarchy 2 within a team, licenses must be purchased for each individual user as per the Asset Store EULA.\n\n Sharing one license across the team is illegal and considered piracy.",
"Acknowledge",
"Cancel",
"Purchase more seats");
if (option == 2)
Application.OpenURL("https://prf.hn/click/camref:1100lGLBn/pubref:teammode/destination:https://assetstore.unity.com/packages/tools/utilities/vhierarchy-2-253397");
// Application.OpenURL("https://assetstore.unity.com/packages/slug/253397");
if (option != 0) return;
teamModeEnabled = true;
VHierarchy.goInfoCache.Clear();
VHierarchy.goDataCache.Clear();
EditorApplication.RepaintHierarchyWindow();
}
[ContextMenu("Disable Team Mode", isValidateFunction: false, priority: 2)]
public void DisableTeamMode()
{
teamModeEnabled = false;
VHierarchy.goInfoCache.Clear();
VHierarchy.goDataCache.Clear();
EditorApplication.RepaintHierarchyWindow();
}
[ContextMenu("Enable Team Mode", isValidateFunction: true, priority: 1)] bool asd() => !teamModeEnabled;
[ContextMenu("Disable Team Mode", isValidateFunction: true, priority: 2)] bool ads() => teamModeEnabled;
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditor.Experimental.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
[ExecuteInEditMode]
public abstract class VHierarchyDataComponent : MonoBehaviour, ISerializationCallbackReceiver
{
public void Awake()
{
void register()
{
VHierarchy.dataComponents_byScene[gameObject.scene] = this;
}
void handleSceneDuplication()
{
if (sceneData == null) return;
if (!sceneData.goDatas_byGlobalId.Any()) return;
var curSceneGuid = gameObject.scene.path.ToGuid();
var dataSceneGuid = sceneData.goDatas_byGlobalId.Keys.First().guid;
if (curSceneGuid == dataSceneGuid) return;
var newDic = new SerializableDictionary<GlobalID, GameObjectData>();
foreach (var kvp in sceneData.goDatas_byGlobalId)
newDic[new GlobalID(kvp.Key.ToString().Replace(dataSceneGuid, curSceneGuid))] = kvp.Value;
sceneData.goDatas_byGlobalId = newDic;
EditorSceneManager.MarkSceneDirty(gameObject.scene);
EditorSceneManager.SaveScene(gameObject.scene);
}
register();
handleSceneDuplication();
}
public SceneData sceneData;
public void OnBeforeSerialize() => VHierarchy.goDataCache.Clear();
public void OnAfterDeserialize() => VHierarchy.goDataCache.Clear();
[CustomEditor(typeof(VHierarchyDataComponent), true)]
class Editor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
void teamModeOn()
{
if (!VHierarchyData.teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(4);
EditorGUILayout.LabelField("This component stores vHierarchy's data about which icons and colors are assigned to objects in this scene", style);
// Space(6);
// EditorGUILayout.LabelField("You can disable Team Mode to store icon/color data in vHierarchy Data scriptable object, as it is done by default", style);
Space(2);
EndIndent(10);
ResetGUIEnabled();
// Space(10);
// if (!GUILayout.Button("Disable Team Mode", GUILayout.Height(27))) return;
// VHierarchy.data?.DisableTeamMode();
}
void teamModeOff()
{
if (VHierarchyData.teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(4);
EditorGUILayout.LabelField("Enable Team Mode to store icon/color data for this scene in this component", style);
Space(2);
EndIndent(10);
ResetGUIEnabled();
Space(4);
if (!GUILayout.Button("Enable Team Mode", GUILayout.Height(27))) return;
VHierarchy.data?.EnableTeamMode();
}
teamModeOn();
teamModeOff();
}
}
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
class VHierarchyMenu
{
public static bool navigationBarEnabled { get => EditorPrefsCached.GetBool("vHierarchy-navigationBarEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-navigationBarEnabled", value); }
public static bool sceneSelectorEnabled { get => EditorPrefsCached.GetBool("vHierarchy-sceneSelectorEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-sceneSelectorEnabled", value); }
public static bool componentMinimapEnabled { get => EditorPrefsCached.GetBool("vHierarchy-componentMinimapEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-componentMinimapEnabled", value); }
public static bool activationToggleEnabled { get => EditorPrefsCached.GetBool("vHierarchy-acctivationToggleEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-acctivationToggleEnabled", value); }
public static bool hierarchyLinesEnabled { get => EditorPrefsCached.GetBool("vHierarchy-hierarchyLinesEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-hierarchyLinesEnabled", value); }
public static bool minimalModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-minimalModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-minimalModeEnabled", value); }
public static bool zebraStripingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-zebraStripingEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-zebraStripingEnabled", value); }
public static bool toggleActiveEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleActiveEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleActiveEnabled", value); }
public static bool focusEnabled { get => EditorPrefsCached.GetBool("vHierarchy-focusEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-focusEnabled", value); }
public static bool deleteEnabled { get => EditorPrefsCached.GetBool("vHierarchy-deleteEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-deleteEnabled", value); }
public static bool toggleExpandedEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleExpandedEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleExpandedEnabled", value); }
public static bool isolateEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingElseEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingElseEnabled", value); }
public static bool collapseEverythingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingEnabled", value); }
public static bool setDefaultParentEnabled { get => EditorPrefsCached.GetBool("vHierarchy-setDefaultParentEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-setDefaultParentEnabled", value); }
public static bool pluginDisabled { get => EditorPrefsCached.GetBool("vHierarchy-pluginDisabled", false); set => EditorPrefsCached.SetBool("vHierarchy-pluginDisabled", value); }
const string dir = "Tools/vHierarchy/";
const string navigationBar = dir + "Navigation bar";
const string sceneSelector = dir + "Scene selector";
const string componentMinimap = dir + "Component minimap";
const string activationToggle = dir + "Activation toggle";
const string hierarchyLines = dir + "Hierarchy lines";
const string zebraStriping = dir + "Zebra striping";
const string minimalMode = dir + "Minimal mode";
const string toggleActive = dir + "A to toggle active";
const string focus = dir + "F to focus";
const string delete = dir + "X to delete";
const string toggleExpanded = dir + "E to expand or collapse";
const string isolate = dir + "Shift-E to isolate";
const string collapseEverything = dir + "Ctrl-Shift-E to collapse all";
const string setDefaultParent = dir + "D to set default parent";
const string disablePlugin = dir + "Disable vHierarchy";
[MenuItem(dir + "Features", false, 1)] static void daasddsas() { }
[MenuItem(dir + "Features", true, 1)] static bool dadsdasas123() => false;
[MenuItem(navigationBar, false, 2)] static void dadsaadsdsadasdsadadsas() { navigationBarEnabled = !navigationBarEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(navigationBar, true, 2)] static bool dadsaddasdsasadadsdasadsas() { Menu.SetChecked(navigationBar, navigationBarEnabled); return !pluginDisabled; }
[MenuItem(sceneSelector, false, 3)] static void dadsaadsdsadassddsadadsas() { sceneSelectorEnabled = !sceneSelectorEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(sceneSelector, true, 3)] static bool dadsaddasdsasadsdadsdasadsas() { Menu.SetChecked(sceneSelector, sceneSelectorEnabled); return !pluginDisabled; }
[MenuItem(componentMinimap, false, 4)] static void daadsdsadasdadsas() { componentMinimapEnabled = !componentMinimapEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(componentMinimap, true, 4)] static bool dadsadasddasadsas() { Menu.SetChecked(componentMinimap, componentMinimapEnabled); return !pluginDisabled; }
[MenuItem(activationToggle, false, 5)] static void daadsdsadadsasdadsas() { activationToggleEnabled = !activationToggleEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(activationToggle, true, 5)] static bool dadsadasdsaddasadsas() { Menu.SetChecked(activationToggle, activationToggleEnabled); return !pluginDisabled; }
[MenuItem(hierarchyLines, false, 6)] static void dadsadadsadadasss() { hierarchyLinesEnabled = !hierarchyLinesEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(hierarchyLines, true, 6)] static bool dadsaddasdasaasddsas() { Menu.SetChecked(hierarchyLines, hierarchyLinesEnabled); return !pluginDisabled; }
[MenuItem(zebraStriping, false, 7)] static void dadsadadadssadsadass() { zebraStripingEnabled = !zebraStripingEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(zebraStriping, true, 7)] static bool dadsaddadaadsssadsaasddsas() { Menu.SetChecked(zebraStriping, zebraStripingEnabled); return !pluginDisabled; }
[MenuItem(minimalMode, false, 8)] static void dadsadadasdsdasadadasss() { minimalModeEnabled = !minimalModeEnabled; EditorApplication.RepaintHierarchyWindow(); }
[MenuItem(minimalMode, true, 8)] static bool dadsaddadsasdadsasaasddsas() { Menu.SetChecked(minimalMode, minimalModeEnabled); return !pluginDisabled; }
[MenuItem(dir + "Shortcuts", false, 101)] static void dadsas() { }
[MenuItem(dir + "Shortcuts", true, 101)] static bool dadsas123() => false;
[MenuItem(setDefaultParent, false, 102)] static void dadsadasdsdasadasdsadadsas() => setDefaultParentEnabled = !setDefaultParentEnabled;
[MenuItem(setDefaultParent, true, 102)] static bool dadsadsdadssdaasadadsdasadsas() { Menu.SetChecked(setDefaultParent, setDefaultParentEnabled); return !pluginDisabled; }
[MenuItem(toggleActive, false, 103)] static void dadsadadsas() => toggleActiveEnabled = !toggleActiveEnabled;
[MenuItem(toggleActive, true, 103)] static bool dadsaddasadsas() { Menu.SetChecked(toggleActive, toggleActiveEnabled); return !pluginDisabled; }
[MenuItem(focus, false, 104)] static void dadsadasdadsas() => focusEnabled = !focusEnabled;
[MenuItem(focus, true, 104)] static bool dadsadsaddasadsas() { Menu.SetChecked(focus, focusEnabled); return !pluginDisabled; }
[MenuItem(delete, false, 105)] static void dadsadsadasdadsas() => deleteEnabled = !deleteEnabled;
[MenuItem(delete, true, 105)] static bool dadsaddsasaddasadsas() { Menu.SetChecked(delete, deleteEnabled); return !pluginDisabled; }
[MenuItem(toggleExpanded, false, 106)] static void dadsadsadasdsadadsas() => toggleExpandedEnabled = !toggleExpandedEnabled;
[MenuItem(toggleExpanded, true, 106)] static bool dadsaddsasadadsdasadsas() { Menu.SetChecked(toggleExpanded, toggleExpandedEnabled); return !pluginDisabled; }
[MenuItem(isolate, false, 107)] static void dadsadsasdadasdsadadsas() => isolateEnabled = !isolateEnabled;
[MenuItem(isolate, true, 107)] static bool dadsaddsdasasadadsdasadsas() { Menu.SetChecked(isolate, isolateEnabled); return !pluginDisabled; }
[MenuItem(collapseEverything, false, 108)] static void dadsadsdasadasdsadadsas() => collapseEverythingEnabled = !collapseEverythingEnabled;
[MenuItem(collapseEverything, true, 108)] static bool dadsaddssdaasadadsdasadsas() { Menu.SetChecked(collapseEverything, collapseEverythingEnabled); return !pluginDisabled; }
[MenuItem(dir + "More", false, 1001)] static void daasadsddsas() { }
[MenuItem(dir + "More", true, 1001)] static bool dadsadsdasas123() => false;
[MenuItem(dir + "Open manual", false, 1002)]
static void dadadssadsas() => Application.OpenURL("https://kubacho-lab.gitbook.io/vhierarchy-2");
[MenuItem(dir + "Join our Discord", false, 1003)]
static void dadasdsas() => Application.OpenURL("https://discord.gg/pUektnZeJT");
[MenuItem(dir + "Deals ending soon/Get vFolders 2 at 50% off", false, 1004)]
static void dadadssadasdsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/255470?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(dir + "Deals ending soon/Get vInspector 2 at 50% off", false, 1005)]
static void dadadssasddsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/252297?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(dir + "Deals ending soon/Get vTabs 2 at 50% off", false, 1006)]
static void dadadadsssadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/253396?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(dir + "Deals ending soon/Get vFavorites 2 at 50% off", false, 1007)]
static void dadadadsssadsadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/263643?aid=1100lGLBn&pubref=deal50menu");
[MenuItem(disablePlugin, false, 10001)] static void dadsadsdasadasdasdsadadsas() { pluginDisabled = !pluginDisabled; UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(); }
[MenuItem(disablePlugin, true, 10001)] static bool dadsaddssdaasadsadadsdasadsas() { Menu.SetChecked(disablePlugin, pluginDisabled); return true; }
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyPalette : ScriptableObject
{
public List<Color> colors = new();
public bool colorsEnabled;
public float colorSaturation = 1;
public float colorBrightness = 1;
public bool colorGradientsEnabled = true;
public void ResetColors()
{
colors.Clear();
for (int i = 0; i < colorsCount; i++)
colors.Add(GetDefaultColor(i));
colorsEnabled = true;
this.Dirty();
}
public static Color GetDefaultColor(int colorIndex)
{
Color color = default;
void grey()
{
if (colorIndex >= greyColorsCount) return;
#if UNITY_2022_1_OR_NEWER
color = Greyscale(isDarkTheme ? .16f : .9f);
#else
color = Greyscale(isDarkTheme ? .315f : .9f);
#endif
}
void rainbowDarkTheme()
{
if (colorIndex < greyColorsCount) return;
if (!isDarkTheme) return;
color = ColorUtils.HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .45f, .35f);
if (colorIndex == 1)
color *= 1.2f;
if (colorIndex == 2)
color *= 1.1f;
if (colorIndex == 6)
color *= 1.35f;
if (colorIndex == 7)
color *= 1.3f;
if (colorIndex == 8)
color *= 1.05f;
color.a = .1f;
}
void rainbowLightTheme()
{
if (colorIndex < greyColorsCount) return;
if (isDarkTheme) return;
color = ColorUtils.HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .62f, .8f);
color.a = .1f;
}
grey();
rainbowDarkTheme();
rainbowLightTheme();
return color;
}
public static int greyColorsCount = 1;
public static int rainbowColorsCount = 8;
public static int colorsCount => greyColorsCount + rainbowColorsCount;
public List<IconRow> iconRows = new();
[System.Serializable]
public class IconRow
{
public List<string> builtinIcons = new(); // names
public List<string> customIcons = new(); // names or guids
public bool enabled = true;
public bool isCustom => !builtinIcons.Any() || customIcons.Any();
public bool isEmpty => !builtinIcons.Any() && !customIcons.Any();
public int iconCount => builtinIcons.Count + customIcons.Count;
public IconRow(string[] builtinIcons) => this.builtinIcons = builtinIcons.ToList();
public IconRow() { }
}
public void ResetIcons()
{
iconRows.Clear();
iconRows.Add(new IconRow(new[]
{
"Folder Icon",
"Canvas Icon",
"AvatarMask On Icon",
"cs Script Icon",
"StandaloneInputModule Icon",
"EventSystem Icon",
"Terrain Icon",
"ScriptableObject Icon",
}));
iconRows.Add(new IconRow(new[]
{
"Camera Icon",
"ParticleSystem Icon",
"TrailRenderer Icon",
"Material Icon",
"ReflectionProbe Icon",
}));
iconRows.Add(new IconRow(new[]
{
"Light Icon",
"DirectionalLight Icon",
"LightmapParameters Icon",
"LightProbes Icon",
}));
iconRows.Add(new IconRow(new[]
{
"Rigidbody Icon",
"BoxCollider Icon",
"SphereCollider Icon",
"CapsuleCollider Icon",
"WheelCollider Icon",
"MeshCollider Icon",
}));
iconRows.Add(new IconRow(new[]
{
"AudioSource Icon",
"AudioClip Icon",
"AudioListener Icon",
"AudioEchoFilter Icon",
"AudioReverbZone Icon",
}));
iconRows.Add(new IconRow(new[]
{
"PreMatCube",
"PreMatSphere",
"PreMatCylinder",
"PreMatQuad",
"Favorite",
#if UNITY_2021_3_OR_NEWER
"Settings Icon",
#endif
}));
this.Dirty();
}
[ContextMenu("Export palette")]
public void Export()
{
var packagePath = EditorUtility.SaveFilePanel("Export vHierarchy Palette", "", this.GetPath().GetFilename(withExtension: false), "unitypackage");
var iconPaths = iconRows.SelectMany(r => r.customIcons).Select(r => r.ToPath()).Where(r => !r.IsNullOrEmpty());
AssetDatabase.ExportPackage(iconPaths.Append(this.GetPath()).ToArray(), packagePath);
EditorUtility.RevealInFinder(packagePath);
}
void Reset() { ResetColors(); ResetIcons(); }
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchy;
using static VHierarchy.VHierarchyData;
using static VHierarchy.VHierarchyPalette;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyPaletteWindow : EditorWindow
{
void OnGUI()
{
if (!palette) { Close(); return; }
int hoveredColorIndex = -1;
string hoveredIconNameOrGuid = null;
void background()
{
position.SetPos(0, 0).Draw(windowBackground);
}
void outline()
{
if (Application.platform == RuntimePlatform.OSXEditor) return;
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
}
void colors()
{
if (!palette.colorsEnabled) return;
var rowRect = this.position.SetPos(paddingX, paddingY).SetHeight(cellSize);
void color(int i)
{
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
void backgroundSelected()
{
if (!colorIndexes_initial.Contains(i)) return;
cellRect.Resize(1).DrawRounded(selectedBackground, 2);
}
void backgroundHovered()
{
if (!cellRect.IsHovered()) return;
cellRect.Resize(1).DrawRounded(this.hoveredBackground, 2);
}
void crossIcon()
{
if (i != 0) return;
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), EditorIcons.GetIcon("CrossIcon"));
}
void colorOutline()
{
if (i == 0) return;
var outlineColor = i <= VHierarchyPalette.greyColorsCount ? Greyscale(.0f, .4f) : Greyscale(.15f, .2f);
cellRect.Resize(3).DrawRounded(outlineColor, 4);
}
void color()
{
if (i == 0) return;
var brightness = palette.colorBrightness;
var saturation = palette.colorSaturation;
var drawGradients = palette.colorGradientsEnabled;
if (!palette.colorGradientsEnabled)
brightness *= isDarkTheme ? .75f : .97f;
if (i <= VHierarchyPalette.greyColorsCount)
{
saturation = brightness = 1;
drawGradients = false;
}
var colorRaw = palette ? palette.colors[i - 1] : VHierarchyPalette.GetDefaultColor(i - 1);
var color = MathUtil.Lerp(Greyscale(.2f), colorRaw, brightness);
Color.RGBToHSV(color, out float h, out float s, out float v);
color = Color.HSVToRGB(h, s * saturation, v);
color = MathUtil.Lerp(color, colorRaw, .5f).SetAlpha(1);
if (i > VHierarchyPalette.greyColorsCount && isDarkTheme)
color *= 1.41f;
cellRect.Resize(4).DrawRounded(color, 3);
if (drawGradients)
cellRect.Resize(4).AddWidthFromRight(-2).DrawCurtainLeft(GUIColors.windowBackground.SetAlpha(.45f));
}
void recursiveIndicator()
{
if (!curEvent.isRepaint) return;
var isRecursive = goDatas.First().colorIndex == i && goDatas.First().isColorRecursive;
if (!isRecursive) return;
var iconRect = cellRect.SetSizeFromMid(16).Move(-6, -7);
var shadowRect = iconRect.Resize(3).Move(2, 1).AddWidthFromRight(3);
var shadowRadius = 4;
shadowRect.DrawBlurred(GUIColors.windowBackground, shadowRadius);
SetGUIColor(Color.white * 2);
GUI.DrawTexture(iconRect, EditorIcons.GetIcon("UnityEditor.SceneHierarchyWindow@2x"));
ResetGUIColor();
}
void setHovered()
{
if (!cellRect.IsHovered()) return;
hoveredColorIndex = i;
}
void closeOnClick()
{
if (!cellRect.IsHovered()) return;
if (!curEvent.isMouseUp) return;
curEvent.Use();
Close();
}
cellRect.MarkInteractive();
backgroundSelected();
backgroundHovered();
crossIcon();
colorOutline();
color();
recursiveIndicator();
setHovered();
closeOnClick();
}
for (int i = 0; i < palette.colors.Count + 1; i++)
color(i);
}
void icons()
{
void row(int i, IconRow iconRow)
{
var rowRect = this.position.SetPos(paddingX, paddingY).SetHeight(cellSize).MoveY(palette.colorsEnabled ? cellSize + spaceAfterColors : 0).MoveY(i * (cellSize + rowSpacing));
var isFirstEnabledRow = palette.iconRows.First(r => r.enabled) == iconRow;
void icon(int i)
{
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
var isCrossIcon = isFirstEnabledRow && i == 0;
var actualIconIndex = isFirstEnabledRow ? i - 1 : i;
var isCustomIcon = !isCrossIcon && actualIconIndex >= iconRow.builtinIcons.Count;
var iconNameOrGuid = isCrossIcon ? "" : isCustomIcon ? iconRow.customIcons[actualIconIndex - iconRow.builtinIcons.Count] : iconRow.builtinIcons[actualIconIndex];
void backgroundSelected()
{
if (!iconNamesOrGuids_initial.Contains(iconNameOrGuid)) return;
cellRect.Resize(1).DrawRounded(selectedBackground, 2);
}
void backgroundHovered()
{
if (!cellRect.IsHovered()) return;
cellRect.Resize(1).DrawRounded(this.hoveredBackground, 2);
}
void crossIcon()
{
if (!isCrossIcon) return;
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), EditorIcons.GetIcon("CrossIcon"));
}
void normalIcon()
{
if (isCrossIcon) return;
var iconNameOrPath = iconNameOrGuid?.Length == 32 ? iconNameOrGuid.ToPath() : iconNameOrGuid;
var icon = EditorIcons.GetIcon(iconNameOrPath) ?? Texture2D.blackTexture;
var iconRect = cellRect.SetSizeFromMid(iconSize);
if (icon.width < icon.height) iconRect = iconRect.SetWidthFromMid(iconRect.height * icon.width / icon.height);
if (icon.height < icon.width) iconRect = iconRect.SetHeightFromMid(iconRect.width * icon.height / icon.width);
GUI.DrawTexture(iconRect, icon);
}
void recursiveIndicator()
{
if (!curEvent.isRepaint) return;
var isRecursive = goDatas.First().iconNameOrGuid == iconNameOrGuid && goDatas.First().isIconRecursive;
if (!isRecursive) return;
var iconRect = cellRect.SetSizeFromMid(16).Move(-6, -7);
var shadowRect = iconRect.Resize(3).Move(2, 1).AddWidthFromRight(3);
var shadowRadius = 4;
shadowRect.DrawBlurred(GUIColors.windowBackground, shadowRadius);
SetGUIColor(Color.white * 2);
GUI.DrawTexture(iconRect, EditorIcons.GetIcon("UnityEditor.SceneHierarchyWindow@2x"));
ResetGUIColor();
}
void setHovered()
{
if (!cellRect.IsHovered()) return;
hoveredIconNameOrGuid = iconNameOrGuid;
}
void closeOnClick()
{
if (!cellRect.IsHovered()) return;
if (!curEvent.isMouseUp) return;
curEvent.Use();
Close();
}
cellRect.MarkInteractive();
backgroundSelected();
backgroundHovered();
crossIcon();
normalIcon();
recursiveIndicator();
setHovered();
closeOnClick();
}
for (int j = 0; j < iconRow.iconCount + (isFirstEnabledRow ? 1 : 0); j++)
icon(j);
}
var i = 0;
foreach (var iconRow in palette.iconRows)
{
if (!iconRow.enabled) continue;
if (iconRow.isEmpty) continue;
row(i, iconRow);
i++;
}
}
void editPaletteButton()
{
var buttonRect = position.SetPos(0, 0).SetWidthFromRight(16).SetHeightFromBottom(16).Move(-14, -14);
var buttonColor = isDarkTheme ? Greyscale(.6f) : Greyscale(1, .6f);
if (!IconButton(buttonRect, "Toolbar Plus", 16, buttonColor)) return;
palette.SelectInInspector(frameInProject: false);
EditorWindow.GetWindow(typeof(Editor).Assembly.GetType("UnityEditor.InspectorWindow"))?.Show();
this.Close();
}
void setColorsAndIcons()
{
if (!curEvent.isLayout) return;
if (palette.iconRows.Any(r => r.enabled))
if (hoveredIconNameOrGuid != null)
SetIcon(hoveredIconNameOrGuid, isRecursive: curEvent.holdingAlt);
else
SetInitialIcons();
if (palette.colorsEnabled)
if (hoveredColorIndex != -1)
SetColor(hoveredColorIndex, isRecursive: curEvent.holdingAlt);
else
SetInitialColors();
}
void updatePosition()
{
if (!curEvent.isLayout) return;
void calcDeltaTime()
{
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
if (deltaTime > .05f)
deltaTime = .0166f;
lastLayoutTime = EditorApplication.timeSinceStartup;
}
void resetCurPos()
{
if (currentPosition != default) return;
currentPosition = position.position; // position.position is always int, which can't be used for lerping
}
void lerpCurPos()
{
var speed = 9;
MathUtil.SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
// MathfUtils.Lerp(ref currentPosition, targetPosition, speed, deltaTime);
}
void setCurPos()
{
position = position.SetPos(currentPosition);
}
calcDeltaTime();
resetCurPos();
lerpCurPos();
setCurPos();
if (!currentPosition.magnitude.Approx(targetPosition.magnitude))
Repaint();
}
void closeOnEscape()
{
if (!curEvent.isKeyDown) return;
if (curEvent.keyCode != KeyCode.Escape) return;
SetInitialColors();
SetInitialIcons();
Close();
}
RecordUndoOnDatas();
background();
outline();
colors();
icons();
editPaletteButton();
setColorsAndIcons();
updatePosition();
closeOnEscape();
VHierarchy.goInfoCache.Clear();
EditorApplication.RepaintHierarchyWindow();
}
static float iconSize => 14;
static float iconSpacing => 6;
static float cellSize => iconSize + iconSpacing;
static float spaceAfterColors => 13;
public float rowSpacing = 1;
static float paddingX => 12;
static float paddingY => 12;
Color windowBackground => isDarkTheme ? Greyscale(.23f) : Greyscale(.75f);
Color selectedBackground => isDarkTheme ? new Color(.3f, .5f, .7f, .8f) : new Color(.3f, .5f, .7f, .6f) * 1.25f;
Color hoveredBackground => isDarkTheme ? Greyscale(1, .3f) : Greyscale(0, .1f);
public Vector2 targetPosition;
public Vector2 currentPosition;
Vector2 positionDeriv;
float deltaTime;
double lastLayoutTime;
void SetIcon(string iconNameOrGuid, bool isRecursive)
{
foreach (var r in goDatas)
{
r.isIconRecursive = isRecursive; // setting it firstbecause iconNameOrGuid setter relies on isIconRecursive
r.iconNameOrGuid = iconNameOrGuid;
}
}
void SetColor(int colorIndex, bool isRecursive)
{
foreach (var r in goDatas)
{
r.isColorRecursive = isRecursive;
r.colorIndex = colorIndex;
}
}
void SetInitialIcons()
{
for (int i = 0; i < goDatas.Count; i++)
{
goDatas[i].isIconRecursive = isIconRecursives_initial[i];
goDatas[i].iconNameOrGuid = iconNamesOrGuids_initial[i];
}
}
void SetInitialColors()
{
for (int i = 0; i < goDatas.Count; i++)
{
goDatas[i].isColorRecursive = isColorRecursives_initial[i];
goDatas[i].colorIndex = colorIndexes_initial[i];
}
}
void RemoveEmptyGoDatas()
{
var toRemove = goDatas.Where(r => r.iconNameOrGuid == "" && r.colorIndex == 0);
foreach (var goData in toRemove)
goData.sceneData.goDatas_byGlobalId.RemoveValue(goData);
if (toRemove.Any())
Undo.CollapseUndoOperations(Undo.GetCurrentGroup() - 1);
}
void RecordUndoOnDatas()
{
if (usingDataSO)
if (data)
data.RecordUndo();
foreach (var r in usedDataComponents)
r.RecordUndo();
}
void MarkDatasDirty()
{
if (usingDataSO)
if (data)
data.Dirty();
foreach (var r in usedDataComponents)
r.Dirty();
}
void SaveData()
{
// if (usingDataSO)
// data.Save();
}
bool usingDataSO => !gameObjects.Select(r => r.scene).All(r => VHierarchy.dataComponents_byScene.GetValueOrDefault(r) != null);
IEnumerable<VHierarchyDataComponent> usedDataComponents => VHierarchy.dataComponents_byScene.Where(kvp => kvp.Value && gameObjects.Select(r => r.scene).Contains(kvp.Key)).Select(kvp => kvp.Value);
void OnLostFocus()
{
if (curEvent.holdingAlt && EditorWindow.focusedWindow?.GetType().Name == "SceneHierarchyWindow")
CloseNextFrameIfNotRefocused();
else
Close();
}
void CloseNextFrameIfNotRefocused()
{
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
}
static void RepaintOnAlt() // Update
{
if (curEvent.holdingAlt != wasHoldingAlt)
if (EditorWindow.mouseOverWindow is VHierarchyPaletteWindow paletteWindow)
paletteWindow.Repaint();
wasHoldingAlt = curEvent.holdingAlt;
}
static bool wasHoldingAlt;
public void Init(List<GameObject> gameObjects)
{
void createData()
{
if (VHierarchy.data) return;
VHierarchy.data = ScriptableObject.CreateInstance<VHierarchyData>();
AssetDatabase.CreateAsset(VHierarchy.data, GetScriptPath("VHierarchy").GetParentPath().CombinePath("vHierarchy Data.asset"));
}
void createPalette()
{
if (VHierarchy.palette) return;
VHierarchy.palette = ScriptableObject.CreateInstance<VHierarchyPalette>();
AssetDatabase.CreateAsset(VHierarchy.palette, GetScriptPath("VHierarchy").GetParentPath().CombinePath("vHierarchy Palette.asset"));
}
void setSize()
{
if (!palette.colorsEnabled && !palette.iconRows.Any(r => r.enabled && !r.isEmpty)) // somehow happened on first palette window opening in 2022.3.50
palette.InvokeMethod("Reset");
var rowCellCounts = new List<int>();
if (palette.colorsEnabled)
rowCellCounts.Add(palette.colors.Count + 1);
foreach (var r in palette.iconRows.Where(r => r.enabled && !r.isEmpty))
rowCellCounts.Add(r.iconCount + (r == palette.iconRows.First(r => r.enabled) ? 1 : 0));
var width = paddingX
+ rowCellCounts.Max() * cellSize
+ (rowCellCounts.Last() == rowCellCounts.Max() ? cellSize : 0)
+ paddingX;
var iconRowCount = palette.iconRows.Count(r => r.enabled && !r.isEmpty);
var height = paddingY
+ (palette.colorsEnabled ? cellSize : 0)
+ (palette.colorsEnabled && palette.iconRows.Any(r => r.enabled && !r.isEmpty) ? spaceAfterColors : 0)
+ cellSize * iconRowCount
+ rowSpacing * (iconRowCount - 1)
+ paddingY;
position = position.SetSize(width, height).SetPos(targetPosition);
}
void getInfos()
{
goDatas.Clear();
foreach (var r in gameObjects)
goDatas.Add(VHierarchy.GetGameObjectData(r, createDataIfDoesntExist: true));
}
void getInitialState()
{
iconNamesOrGuids_initial = goDatas.Select(r => r.iconNameOrGuid).ToList();
colorIndexes_initial = goDatas.Select(r => r.colorIndex).ToList();
isIconRecursives_initial = goDatas.Select(r => r.isIconRecursive).ToList();
isColorRecursives_initial = goDatas.Select(r => r.isColorRecursive).ToList();
}
this.gameObjects = gameObjects;
RecordUndoOnDatas();
createData();
createPalette();
setSize();
getInfos();
getInitialState();
EditorApplication.update -= RepaintOnAlt;
EditorApplication.update += RepaintOnAlt;
}
void OnDestroy()
{
RemoveEmptyGoDatas();
MarkDatasDirty();
SaveData();
EditorApplication.update -= RepaintOnAlt;
}
public List<GameObject> gameObjects = new();
public List<GameObjectData> goDatas = new();
public List<string> iconNamesOrGuids_initial = new();
public List<int> colorIndexes_initial = new();
public List<bool> isIconRecursives_initial = new();
public List<bool> isColorRecursives_initial = new();
static VHierarchyPalette palette => VHierarchy.palette;
static VHierarchyData data => VHierarchy.data;
public static void CreateInstance(Vector2 position)
{
instance = ScriptableObject.CreateInstance<VHierarchyPaletteWindow>();
instance.ShowPopup();
instance.position = instance.position.SetPos(position).SetSize(200, 300);
instance.targetPosition = position;
}
public static VHierarchyPaletteWindow instance;
}
}
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