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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Sirenix.Serialization.Config</name>
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<members>
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<member name="T:Sirenix.Serialization.CustomLogger">
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<summary>
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||||||
|
A helper class for quickly and easily defining custom loggers.
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</summary>
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|
<seealso cref="T:Sirenix.Serialization.ILogger" />
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<summary>
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||||||
|
Not yet documented.
|
||||||
|
</summary>
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</member>
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<member name="M:Sirenix.Serialization.CustomLogger.LogWarning(System.String)">
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<summary>
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||||||
|
Not yet documented.
|
||||||
|
</summary>
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||||||
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</member>
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||||||
|
<member name="M:Sirenix.Serialization.CustomLogger.LogError(System.String)">
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<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.Serialization.CustomLogger.LogException(System.Exception)">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.Serialization.DataFormat">
|
||||||
|
<summary>
|
||||||
|
Specifies a data format to read and write in.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.DataFormat.Binary">
|
||||||
|
<summary>
|
||||||
|
A custom packed binary format. This format is most efficient and almost allocation-free,
|
||||||
|
but its serialized data is not human-readable.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.DataFormat.JSON">
|
||||||
|
<summary>
|
||||||
|
A JSON format compliant with the json specification found at "http://www.json.org/".
|
||||||
|
<para />
|
||||||
|
This format has rather sluggish performance and allocates frightening amounts of string garbage.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.DataFormat.Nodes">
|
||||||
|
<summary>
|
||||||
|
A format that does not serialize to a byte stream, but to a list of data nodes in memory
|
||||||
|
which can then be serialized by Unity.
|
||||||
|
<para />
|
||||||
|
This format is highly inefficient, and is primarily used for ensuring that Unity assets
|
||||||
|
are mergeable by individual values when saved in Unity's text format. This makes
|
||||||
|
serialized values more robust and data recovery easier in case of issues.
|
||||||
|
<para />
|
||||||
|
This format is *not* recommended for use in builds.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.Serialization.DefaultLoggers">
|
||||||
|
<summary>
|
||||||
|
Defines default loggers for serialization and deserialization. This class and all of its loggers are thread safe.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Sirenix.Serialization.DefaultLoggers.DefaultLogger">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Sirenix.Serialization.DefaultLoggers.UnityLogger">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
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|
||||||
|
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|
||||||
|
<member name="T:Sirenix.Serialization.ErrorHandlingPolicy">
|
||||||
|
<summary>
|
||||||
|
The policy for handling errors during serialization and deserialization.
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
Attempts will be made to recover from errors and continue serialization. Data may become invalid.
|
||||||
|
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|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.ErrorHandlingPolicy.ThrowOnErrors">
|
||||||
|
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|
||||||
|
Exceptions will be thrown when errors are logged.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.ErrorHandlingPolicy.ThrowOnWarningsAndErrors">
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|
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|
||||||
|
Exceptions will be thrown when warnings or errors are logged.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.Serialization.GlobalSerializationConfig">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.ODIN_SERIALIZATION_CAUTIONARY_WARNING_TEXT">
|
||||||
|
<summary>
|
||||||
|
Text for the cautionary serialization warning shown in the inspector.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.ODIN_SERIALIZATION_CAUTIONARY_WARNING_BUTTON_TEXT">
|
||||||
|
<summary>
|
||||||
|
Text for the hide button for the cautionary serialization warning shown in the inspector.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.ODIN_PREFAB_CAUTIONARY_WARNING_BUTTON_TEXT">
|
||||||
|
<summary>
|
||||||
|
Text for the hide button for the cautionary prefab warning shown in the inspector.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.HideSerializationCautionaryMessage">
|
||||||
|
<summary>
|
||||||
|
Whether the user has chosen to hide the cautionary serialization warning.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.HideOdinSerializeAttributeWarningMessages">
|
||||||
|
<summary>
|
||||||
|
Whether the user has chosen to hide the warning messages related to the OdinSerialize attribute.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.HideNonSerializedShowInInspectorWarningMessages">
|
||||||
|
<summary>
|
||||||
|
Whether the user has chosen to hide the warning messages related to the SerializeField and ShowInInspector attributes on non-serialized members.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.Logger">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.EditorSerializationFormat">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.BuildSerializationFormat">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.LoggingPolicy">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.ErrorHandlingPolicy">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.Serialization.ILogger">
|
||||||
|
<summary>
|
||||||
|
Implements methods for logging warnings, errors and exceptions during serialization and deserialization.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.Serialization.ILogger.LogWarning(System.String)">
|
||||||
|
<summary>
|
||||||
|
Logs a warning.
|
||||||
|
</summary>
|
||||||
|
<param name="warning">The warning to log.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.Serialization.ILogger.LogError(System.String)">
|
||||||
|
<summary>
|
||||||
|
Logs an error.
|
||||||
|
</summary>
|
||||||
|
<param name="error">The error to log.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.Serialization.ILogger.LogException(System.Exception)">
|
||||||
|
<summary>
|
||||||
|
Logs an exception.
|
||||||
|
</summary>
|
||||||
|
<param name="exception">The exception to log.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.Serialization.LoggingPolicy">
|
||||||
|
<summary>
|
||||||
|
The policy for which level of logging to do during serialization and deserialization.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.LoggingPolicy.LogErrors">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.LoggingPolicy.LogWarningsAndErrors">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Sirenix.Serialization.LoggingPolicy.Silent">
|
||||||
|
<summary>
|
||||||
|
Not yet documented.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
||||||
|
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<linker>
|
||||||
|
<assembly fullname="Sirenix.OdinInspector.Attributes" preserve="all"/>
|
||||||
|
<assembly fullname="Sirenix.Serialization.Config" preserve="all"/>
|
||||||
|
<assembly fullname="Sirenix.Serialization" preserve="all"/>
|
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|
<assembly fullname="Sirenix.Utilities" preserve="all"/>
|
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|
</linker>
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|
@ -0,0 +1,30 @@
|
||||||
|
Odin Inspector makes use of the Bootstrap icon library.
|
||||||
|
The library has been packed into the SdfIconAtlas.png
|
||||||
|
file as SDF data.
|
||||||
|
|
||||||
|
Bootstrap is released under the following license:
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2011-2018 Twitter, Inc.
|
||||||
|
Copyright (c) 2011-2018 The Bootstrap Authors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
|
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guid: 90eaa0dc28c1934408dc1c02e13a507f
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|
timeCreated: 1628274352
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|
licenseType: Store
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@ -0,0 +1,51 @@
|
||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
Shader "Hidden/Sirenix/Editor/ExtractSprite"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex("Texture", 2D) = "white" {}
|
||||||
|
_Color("Color", Color) = (1,1,1,1)
|
||||||
|
_Rect("Rect", Vector) = (0,0,0,0)
|
||||||
|
_TexelSize("TexelSize", Vector) = (0,0,0,0)
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _Rect;
|
||||||
|
|
||||||
|
v2f vert(appdata v) {
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = v.uv;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_Target {
|
||||||
|
float2 uv = i.uv;
|
||||||
|
uv *= _Rect.zw;
|
||||||
|
uv += _Rect.xy;
|
||||||
|
return tex2D(_MainTex, uv);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0675e2791073a4147b190e55f1da7ac2
|
||||||
|
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||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,98 @@
|
||||||
|
Shader "Hidden/Sirenix/OdinGUIShader"
|
||||||
|
{
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Lighting Off
|
||||||
|
Cull Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Always
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float _SirenixOdin_GreyScale;
|
||||||
|
float4 _SirenixOdin_GUIColor;
|
||||||
|
float4 _SirenixOdin_GUIUv;
|
||||||
|
float4 _SirenixOdin_HueColor;
|
||||||
|
|
||||||
|
v2f vert(appdata v) {
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = v.uv;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
float test1(float x, float y) {
|
||||||
|
if (x >= y) {
|
||||||
|
return 0;
|
||||||
|
} else {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float test2(float x, float y) {
|
||||||
|
return step(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float3 rgb2hsv(float3 c) {
|
||||||
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||||
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
||||||
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
||||||
|
|
||||||
|
float d = q.x - min(q.w, q.y);
|
||||||
|
float e = 1.0e-10;
|
||||||
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
float3 hsv2rgb(float3 c) {
|
||||||
|
c = float3(c.x, clamp(c.yz, 0.0, 1.0));
|
||||||
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||||
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
||||||
|
return c.z * lerp(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 frag(v2f i) : SV_Target {
|
||||||
|
float2 uv = i.uv;
|
||||||
|
uv.y = 1 - uv.y;
|
||||||
|
uv.x = _SirenixOdin_GUIUv.x + uv.x * _SirenixOdin_GUIUv.z;
|
||||||
|
uv.y = _SirenixOdin_GUIUv.y + uv.y * _SirenixOdin_GUIUv.w;
|
||||||
|
uv.y = 1 - uv.y;
|
||||||
|
|
||||||
|
// Greyscale
|
||||||
|
float4 col = tex2D(_MainTex, uv);
|
||||||
|
float3 greyScale = (0.3 * col.r) + (0.59 * col.g) + (0.11 * col.b);
|
||||||
|
col.rgb = lerp(col.rgb, greyScale, _SirenixOdin_GreyScale);
|
||||||
|
|
||||||
|
// Change hue
|
||||||
|
float3 h = col.rgb;
|
||||||
|
h = rgb2hsv(h);
|
||||||
|
float hue = rgb2hsv(_SirenixOdin_HueColor.rgb).x;
|
||||||
|
h.x = hue;
|
||||||
|
h = hsv2rgb(h);
|
||||||
|
col.rgb = lerp(col.rgb, h, _SirenixOdin_HueColor.a);
|
||||||
|
|
||||||
|
// Blend color
|
||||||
|
col *= _SirenixOdin_GUIColor;
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
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|
}
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|
}
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|
@ -0,0 +1,9 @@
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guid: 7619c1ca61a5ef94ca78ddfa69941dad
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assetBundleName:
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assetBundleVariant:
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|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
Shader "Hidden/Sirenix/Editor/GUIIcon"
|
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{
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Properties
|
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|
{
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|
_MainTex("Texture", 2D) = "white" {}
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_Color("Color", Color) = (1,1,1,1)
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{
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Blend SrcAlpha Zero
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata {
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f {
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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|
};
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sampler2D _MainTex;
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float4 _Color;
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v2f vert(appdata v) {
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|
v2f o;
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|
o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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|
return o;
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|
}
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|
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fixed4 frag(v2f i) : SV_Target {
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|
// drop shadow:
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|
// float texelSize = 1.0 / 34.0;
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|
// float2 shadowUv = clamp(i.uv + float2(-texelSize, texelSize * 2), float2(0, 0), float2(1, 1));
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|
// fixed4 shadow = fixed4(0, 0, 0, tex2D(_MainTex, shadowUv).a);
|
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|
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|
fixed4 col = _Color;
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|
col.a *= tex2D(_MainTex, i.uv).a;
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|
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||||||
|
// drop shadow:
|
||||||
|
// col = lerp(shadow, col, col.a);
|
||||||
|
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||||||
|
return col;
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|
}
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ENDCG
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}
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Shader "Hidden/Sirenix/SdfIconShader"
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|
{
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SubShader
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|
{
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Blend SrcAlpha OneMinusSrcAlpha
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata {
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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struct v2f {
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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|
};
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|
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|
sampler2D _MainTex;
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|
sampler2D _SirenixOdin_SdfTex;
|
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|
float _SirenixOdin_EdgeOffset;
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||||||
|
float4 _SirenixOdin_Color;
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||||||
|
float4 _SirenixOdin_BgColor;
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||||||
|
float4 _SirenixOdin_Uv;
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||||||
|
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|
v2f vert(appdata v) {
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|
v2f o;
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|
o.vertex = UnityObjectToClipPos(v.vertex);
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|
o.uv = v.uv;
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|
return o;
|
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|
}
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||||||
|
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||||||
|
float samplePixel(float2 uv) {
|
||||||
|
return tex2D(_SirenixOdin_SdfTex, uv).a;
|
||||||
|
}
|
||||||
|
|
||||||
|
float linearstep(float lo, float hi, float input) {
|
||||||
|
float diff = hi - lo;
|
||||||
|
float offset = input - lo;
|
||||||
|
return min(1.0, max(0.0, offset / diff));
|
||||||
|
}
|
||||||
|
|
||||||
|
float sampleDist(float2 uv, float dx, float edge, float padding) {
|
||||||
|
float dist = samplePixel(uv);
|
||||||
|
float p = -abs((dx * 3072.0) / -padding);
|
||||||
|
float a = min(1, max(0, edge - p * 0.33333));
|
||||||
|
float b = max(0, min(1, edge + p * 0.33333));
|
||||||
|
return smoothstep(b, a, dist);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 frag(v2f i) : SV_Target {
|
||||||
|
float2 uv = i.uv;
|
||||||
|
uv.y = 1 - uv.y;
|
||||||
|
uv.x = _SirenixOdin_Uv.x + uv.x * _SirenixOdin_Uv.z;
|
||||||
|
uv.y = _SirenixOdin_Uv.y + uv.y * _SirenixOdin_Uv.w;
|
||||||
|
uv.y = 1 - uv.y;
|
||||||
|
|
||||||
|
float alpha = 0.0;
|
||||||
|
float edge = 0.5019608 + _SirenixOdin_EdgeOffset;
|
||||||
|
|
||||||
|
if (_SirenixOdin_BgColor.a > 0.01) {
|
||||||
|
float3 colorBg = _SirenixOdin_BgColor.rgb;
|
||||||
|
float3 colorFg = _SirenixOdin_Color.rgb;
|
||||||
|
|
||||||
|
float padding = 8;
|
||||||
|
float dx = ddx(uv.x);
|
||||||
|
float2 t = float2(dx * 0.333333, 0);
|
||||||
|
float3 subDist = float3(
|
||||||
|
sampleDist(uv.xy - t, dx, edge, padding),
|
||||||
|
sampleDist(uv.xy, dx, edge, padding),
|
||||||
|
sampleDist(uv.xy + t, dx, edge, padding));
|
||||||
|
float3 color = lerp(colorBg, colorFg, clamp(subDist, 0.0, 1.0));
|
||||||
|
|
||||||
|
float alpha = min(1, subDist.r + subDist.g + subDist.b);
|
||||||
|
float4 col = float4(color, alpha * _SirenixOdin_Color.a);
|
||||||
|
|
||||||
|
return col;
|
||||||
|
} else {
|
||||||
|
float padding = 8;
|
||||||
|
float dx = ddx(uv.x);
|
||||||
|
float alpha = sampleDist(uv, dx, edge, padding);
|
||||||
|
float4 col = _SirenixOdin_Color;
|
||||||
|
col.a *= alpha;
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
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|
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