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No commits in common. "7dea3042b14fce2c7daa746a723387184743d177" and "2c3d87361b9ae04d6bf96be7d3fe23e96913fa90" have entirely different histories.

5 changed files with 2 additions and 21 deletions

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@ -9,12 +9,6 @@ using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
#endif
namespace Animancer.Editor
//namespace FlexiMotion.Editor
{

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@ -10,11 +10,6 @@ using UnityEditor.IMGUI.Controls;
using UnityEngine;
using static Animancer.Editor.AnimancerGUI;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace Animancer.Editor
{
/// <summary>[Editor-Only]

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@ -9,11 +9,6 @@ using UnityEditor.IMGUI.Controls;
using UnityEngine;
using static Animancer.Editor.AnimancerGUI;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace Animancer.Editor
{
/// <summary>An <see cref="TransformTreeWindow{TTarget, TDefinition}"/> for editing spring definitions.</summary>

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@ -416,7 +416,7 @@ namespace VHierarchy
public void SetScrollPos(float targetScrollPos)
{
window.GetMemberValue("m_SceneHierarchy").GetMemberValue<TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
window.GetMemberValue("m_SceneHierarchy").GetMemberValue<UnityEditor.IMGUI.Controls.TreeViewState>("m_TreeViewState").scrollPos = Vector2.up * targetScrollPos;
}

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@ -19,10 +19,7 @@ using static VHierarchy.VHierarchy;
using static VHierarchy.VHierarchyData;
using static VHierarchy.VHierarchyCache;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace VHierarchy
{