unity-vendor-packages/vfolders2/vHierarchy/VHierarchyData.cs

227 lines
6.7 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyCache;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
public class VHierarchyData : ScriptableObject, ISerializationCallbackReceiver
{
public SerializableDictionary<string, SceneData> sceneDatas_byGuid = new();
[System.Serializable]
public class SceneData
{
public SerializableDictionary<GlobalID, GameObjectData> goDatas_byGlobalId = new();
}
[System.Serializable]
public class GameObjectData
{
public int colorIndex;
public string iconNameOrGuid = "";
public bool isIconRecursive;
public bool isColorRecursive;
[System.NonSerialized]
public SceneData sceneData; // set in GetGameObjectData
}
public void OnBeforeSerialize() => VHierarchy.OnDataSerialization();
public void OnAfterDeserialize() { }
public List<Bookmark> bookmarks = new();
[System.Serializable]
public class Bookmark
{
public GameObject go
{
get
{
if (_go == null)
if (!failedToLoadSceneObject) // to prevent continuous GlobalID.GetObjects() calls if object is deleted
VHierarchy.unloadedSceneBookmarks_sceneGuids.Add(globalId.guid);
return _go;
}
}
public GameObject _go;
[System.NonSerialized]
public bool failedToLoadSceneObject;
public bool isLoadable => go != null;
public bool isDeleted
{
get
{
if (isLoadable)
return false;
if (!AssetDatabase.LoadAssetAtPath<SceneAsset>(globalId.guid.ToPath()))
return true;
for (int i = 0; i < EditorSceneManager.sceneCount; i++)
if (EditorSceneManager.GetSceneAt(i).path == globalId.guid.ToPath())
return true;
return false;
}
}
public string assetPath => globalId.guid.ToPath();
public string name => go ? go.name : "Can't load object";
public Bookmark(GameObject o)
{
globalId = o.GetGlobalID();
_go = o;
}
public GlobalID globalId;
}
public List<string> bookmarkedScenePaths = new();
[CustomEditor(typeof(VHierarchyData))]
class Editor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
void normal()
{
if (teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("This file stores data about which icons and colors are assigned to objects, along with bookmarks from navigation bar and scene selector.", style);
Space(6);
GUILayout.Label("If there are multiple people working on the project, you might want to store icon/color data in scenes to avoid merge conflicts. To do that, click the ⋮ button at the top right corner and enable Team Mode.", style);
EndIndent(10);
ResetGUIEnabled();
}
void teamMode()
{
if (!teamModeEnabled) return;
SetGUIEnabled(false);
BeginIndent(0);
Space(10);
EditorGUILayout.LabelField("Now that Team Mode is enabled, create an empty script that inherits from VHierarchy.VHierarchyDataComponent and add it to any object in a scene.", style);
Space(6);
GUILayout.Label("If such a script is present in a scene - all icon/color data for that scene will be serialized in that script, otherwise icon/color data for the scene will end up in this file.", style);
EndIndent(10);
ResetGUIEnabled();
}
normal();
teamMode();
}
}
public static bool teamModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-teamModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-teamModeEnabled", value); }
[ContextMenu("Enable Team Mode", isValidateFunction: false, priority: 1)]
public void EnableTeamMode()
{
var option = EditorUtility.DisplayDialogComplex("Licensing notice",
"To use vHierarchy 2 within a team, licenses must be purchased for each individual user as per the Asset Store EULA.\n\n Sharing one license across the team is illegal and considered piracy.",
"Acknowledge",
"Cancel",
"Purchase more seats");
if (option == 2)
Application.OpenURL("https://prf.hn/click/camref:1100lGLBn/pubref:teammode/destination:https://assetstore.unity.com/packages/tools/utilities/vhierarchy-2-253397");
// Application.OpenURL("https://assetstore.unity.com/packages/slug/253397");
if (option != 0) return;
teamModeEnabled = true;
VHierarchy.goInfoCache.Clear();
VHierarchy.goDataCache.Clear();
EditorApplication.RepaintHierarchyWindow();
}
[ContextMenu("Disable Team Mode", isValidateFunction: false, priority: 2)]
public void DisableTeamMode()
{
teamModeEnabled = false;
VHierarchy.goInfoCache.Clear();
VHierarchy.goDataCache.Clear();
EditorApplication.RepaintHierarchyWindow();
}
[ContextMenu("Enable Team Mode", isValidateFunction: true, priority: 1)] bool asd() => !teamModeEnabled;
[ContextMenu("Disable Team Mode", isValidateFunction: true, priority: 2)] bool ads() => teamModeEnabled;
}
}
#endif