feat: defaults
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[general]
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#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas.
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#Range: 0 ~ 1000000
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max_map_count = 512
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#If enabled, you can increase the Empty Map count by inserting Paper
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accept_paper_for_empty_maps = false
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#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
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require_empty_maps_to_expand = true
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#Controls how many usable Maps are added when you add a single Map to the Atlas
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#Range: 0 ~ 64
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map_entry_value_multiplier = 1
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#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
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#Range: 0 ~ 64
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pity_activation_map_count = 9
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#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
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enable_empty_map_entry_and_fill = true
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#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
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#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
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activation_locations = "INVENTORY"
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#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
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creative_teleport = true
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#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
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pin_marked_id = "map_atlases:pin"
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#Shows light color on maps. Needs Moonlight lib
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light_map = false
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#Show nearby mobs on minimap. Needs matching client config also set
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mob_radar = false
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#Adds a shear button to the atlas screen which allows you to cut maps
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shear_button = false
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[update_logic]
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#Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below
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round_robin = false
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#Max of maps to update each tick. Increase to make maps update faster
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#Range: 0 ~ 9
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map_updates_per_tick = 1
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#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
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#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
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multithreaded_update = "SINGLE_PLAYER_ONLY"
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#Visually shows map updates
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debug_map_updates = false
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#Every how many ticks should markers be updated
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#Range: 1 ~ 200
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markers_update_period = 10
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{
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"infrastructure_check_radius": 2,
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"path_quality_threshold": 0.3,
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"node_distance_minimum": 4,
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"node_distance_maximum": 8,
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"node_utility_distance": 3,
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"path_block_ids": [
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"minecraft:dirt_path",
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"minecraft:packed_mud",
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"minecraft:coarse_dirt",
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"minecraft:rooted_dirt",
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"minecraft:water"
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],
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"path_block_tags": [],
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"path_block_strings": [
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"sandstone",
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"polished",
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"cobble",
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"brick",
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"smooth",
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"basalt",
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"path",
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"road",
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"concrete",
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"pavement",
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"glazed",
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"tile",
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"_wall",
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"_fence",
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"_slab",
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"_stairs",
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"_wool",
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"_carpet",
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"_plank",
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"_log",
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"_wood",
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"rail",
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"_button",
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"_pressure_plate"
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],
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"block_string_blacklist": [
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"diagonalwalls:",
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"diagonalfences:",
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"diagonalwindows:"
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],
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"invalid_dimensions": [],
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"invalid_entities": [],
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"warp_block_ids": ["via_romana:warp_block"],
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"warp_block_tags": ["minecraft:all_signs"],
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"travel_fatigue_cooldown": 10,
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"fog_of_war_distance": 10,
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"spline_animation_time": 2.0,
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"maximum_map_dimension": 512,
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"map_refresh_interval": 10,
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"map_refresh_threshold": 10,
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"map_save_interval": 5,
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"biomeColor": [],
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"use_biome_fallback_for_lowres": true,
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"enable_surveyor_landmark": false,
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"enable_surveyor_landmark_coloring": false,
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"invalid_block_overlay_opacity": 0.4,
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"biome_map_opacity": 0.3,
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"node_vignette_opacity": 1.0,
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"enable_teleport_particles": true,
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"logging_enum": "NONE"
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}
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