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@@ -1,8 +1,9 @@
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|||||||
*.log
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*.log
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||||||
*.log.gz
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*.log.gz
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||||||
config/
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config/
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!configureddefaults/config/
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!**/*/config/
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options.txt
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options.txt
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||||||
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!**/*/options.txt
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||||||
mods/
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mods/
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usernamecache.json
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usernamecache.json
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usercache.json
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usercache.json
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@@ -0,0 +1,3 @@
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{
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||||||
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"curseforge_api_key": "$2a$10$GYII5tOhqOIwlikNgnqnLOBDCBtL0s/J1w7a.LAYc4b07EQB3tOLu"
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}
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[gui]
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#Sets the screen alignment of the bed clock.
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#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
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clockAlignment = "TOP_RIGHT"
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#Sets the scale of the bed clock.
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#Range: > 1
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clockScale = 32
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#Sets the distance between the clock and the edge of the screen.
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#Unused if clockAlignment is CENTER_CENTER.
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#Range: > 0
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clockMargin = 16
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#This setting prevents clock wobble when getting in bed by updating the clock's position every tick.
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#As a side-effect, the clock won't wobble when first viewed as it does in vanilla. This setting is
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#unused if displayBedClock is false.
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preventClockWobble = true
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#This setting blacklists the sky rendering for specific dimensions. Like in the Aether if using /time set command, the sky jitters. Adding to the blacklist will prevent this behavior.
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blacklistDimensions = ["aether:the_aether"]
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@@ -0,0 +1,192 @@
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[time]
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#The speed at which time passes during the day.
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#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
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#This is the RATIO of time passing relative to vanilla.
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#Vanilla speed: 1.0
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#Range: 0.0 ~ 24000.0
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daySpeed = 0.7
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#The speed at which time passes during the night.
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#Night is defined as any time between dayStart (see below) and nightStart (see below).
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#This is the RATIO of time passing relative to vanilla.
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#Vanilla speed: 1.0
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#Range: 0.0 ~ 24000.0
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nightSpeed = 0.7
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#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
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||||||
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#If both are set, speedMethod (see below) determines which setting is used.
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||||||
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#This setting defines the length of the day in real-world minutes.
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||||||
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#Vanilla length: 10.0 minutes
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#Range: 0.1 ~ 10000.0
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daySpeedMinutes = 10.0
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||||||
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#An alternative way to set night speed. This setting is mutually exclusive with nightSpeed.
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||||||
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#If both are set, speedMethod (see below) determines which setting is used.
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||||||
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#This setting defines the length of the night in real-world minutes.
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#Vanilla length: 10.0 minutes
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#Range: 0.1 ~ 10000.0
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nightSpeedMinutes = 10.0
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||||||
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#Determines which method is used to set day and night speed.
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||||||
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#RATIO: Uses daySpeed and nightSpeed settings.
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#MINUTES: Uses daySpeedMinutes and nightSpeedMinutes settings.
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#REALTIME: Sets day and night to 12 real-world hours each.
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#Allowed Values: RATIO, MINUTES, REALTIME
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speedMethod = "RATIO"
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#The time to start day. This is configurable within the time the sun appears and day starts.
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||||||
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#Default: 23500
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||||||
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#Range: 22300.0 ~ 24000.0
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||||||
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dayStart = 23500.0
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||||||
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#The time to start night. This is configurable within the time sunset starts and night starts.
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||||||
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#Default: 12500
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||||||
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#Range: 12000.0 ~ 13000.0
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nightStart = 12500.0
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||||||
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#Enabling this will allow the setting of an infinite amount of time speeds defined as pairs in the form:
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#(currentTick, desiredSpeed)
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||||||
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#where between each value bezier spline interpolation is performed for smooth transitioning
|
||||||
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#The two default pairs at 0 and 24000 are necessary as they act as bounds. However
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||||||
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#The time speed value for each of them can be freely modified
|
||||||
|
enableInterpolatedTime = false
|
||||||
|
#The value that determines the smoothing factor in the interpolation algorithm.
|
||||||
|
#A high value will make the interpolation softer and curvier
|
||||||
|
#A low value will make the interpolation closer to a piecewise function
|
||||||
|
#Range: 0.0 ~ 10.0
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||||||
|
interpolatedTimeSmoothingFactor = 0.25
|
||||||
|
#These are the pairs that define what speed time should run at, at the specified day/night tick
|
||||||
|
#The two default pairs need to exist, but their time speed values can be modified
|
||||||
|
interpolatedTimeList = ["0,1.0", "24000,1.0"]
|
||||||
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|
||||||
|
[time.effects]
|
||||||
|
#When applied, this effect syncs the passage of weather with the current speed of time.
|
||||||
|
#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
|
||||||
|
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
|
||||||
|
#Note: This setting is not applicable if game rule doWeatherCycle is false.
|
||||||
|
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||||
|
weatherEffect = "SLEEPING"
|
||||||
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#When applied, this effect syncs the random tick speed with the current speed of time, forcing
|
||||||
|
#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
|
||||||
|
#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
|
||||||
|
#More information on the effects of random tick speed can be found here: https://minecraft.wiki/w/Tick#Random_tick
|
||||||
|
#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
|
||||||
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#use the baseRandomTickSpeed setting instead of changing the game rule directly.
|
||||||
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#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
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||||||
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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||||||
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randomTickEffect = "SLEEPING"
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||||||
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#The base random tick speed used by the randomTickEffect time effect.
|
||||||
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#Range: > 0
|
||||||
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baseRandomTickSpeed = 3
|
||||||
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#When applied, this effect progresses potion effects to match the rate of the current time-speed.
|
||||||
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#This effect does not apply if time speed is 1.0 or less.
|
||||||
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#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
|
||||||
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#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
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||||||
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#When set to SLEEPING, this effect only applies to players who are sleeping.
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||||||
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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||||||
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potionEffect = "SLEEPING"
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||||||
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#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
|
||||||
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#This results in faster healing when food level is full, and faster harm when food level is too low.
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||||||
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#This effect does not apply if time speed is 1.0 or less.
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||||||
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#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
|
||||||
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#When set to SLEEPING, this effect only applies to players who are sleeping.
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||||||
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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||||||
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hungerEffect = "SLEEPING"
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||||||
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#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
|
||||||
|
#WARNING: This time-effect has a significant impact on performance.
|
||||||
|
#This effect does not apply if time speed is 1.0 or less.
|
||||||
|
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
|
||||||
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#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||||
|
blockEntityEffect = "SLEEPING"
|
||||||
|
|
||||||
|
[sleep]
|
||||||
|
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
|
||||||
|
#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
|
||||||
|
enableSleepFeature = true
|
||||||
|
### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
|
||||||
|
#The maximum speed at which time passes when all players are sleeping.
|
||||||
|
#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
|
||||||
|
#Range: 0.0 ~ 24000.0
|
||||||
|
sleepSpeedMax = 55.0
|
||||||
|
#The minimum speed at which time passes when only 1 player is sleeping in a full server.
|
||||||
|
#Range: 0.0 ~ 24000.0
|
||||||
|
sleepSpeedMin = 1.0
|
||||||
|
#The speed at which time passes when all players are sleeping.
|
||||||
|
#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
|
||||||
|
#Range: -1.0 ~ 24000.0
|
||||||
|
sleepSpeedAll = -1.0
|
||||||
|
#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
|
||||||
|
#The function used is a Normalized Tunable Sigmoid Function.
|
||||||
|
#A value of 0.5 represents a linear relationship.
|
||||||
|
#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
|
||||||
|
#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
|
||||||
|
#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
|
||||||
|
#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
sleepSpeedCurve = 0.3
|
||||||
|
#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
|
||||||
|
#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
|
||||||
|
#Note: This setting is ignored if game rule doWeatherCycle is false.
|
||||||
|
clearWeatherOnWake = true
|
||||||
|
#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
|
||||||
|
#Note: Other mods may override this ability.
|
||||||
|
allowDaySleep = false
|
||||||
|
#When true, a clock is displayed in the sleep interface.
|
||||||
|
displayBedClock = true
|
||||||
|
#The ratio of players in a dimension that must be sleeping to skip to morning.
|
||||||
|
#A value of 1 means all players must be sleeping, 0.5 means half the players must be sleeping, etc.
|
||||||
|
#A value of 0 effectively disables this feature.
|
||||||
|
#Range: 0.0 ~ 1.0
|
||||||
|
ratioPlayersForSleep = 0.0
|
||||||
|
|
||||||
|
#This section defines settings for notification messages.
|
||||||
|
#All messages support Minecraft formatting codes (https://minecraft.wiki/w/Formatting_codes).
|
||||||
|
#All messages have variables that can be inserted using the following format: ${variableName}
|
||||||
|
#The type option controls where the message appears:
|
||||||
|
# SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
|
||||||
|
# GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
|
||||||
|
#The target option controls to whom the message is sent:
|
||||||
|
# ALL: Sends the message to all players on the server.
|
||||||
|
# DIMENSION: Sends the message to all players in the current dimension.
|
||||||
|
# SLEEPING: Sends the message to all players in the current dimension who are sleeping.
|
||||||
|
[sleep.messages]
|
||||||
|
|
||||||
|
#This message is sent after a sleep cycle has completed.
|
||||||
|
[sleep.messages.morning]
|
||||||
|
#Available variables:
|
||||||
|
#sleepingPlayers -> the number of players in the current dimension who were sleeping.
|
||||||
|
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||||
|
#sleepingPercentage -> the percentage of players in the current dimension who were sleeping (does not include % symbol).
|
||||||
|
message = "§e§oGood Morning!"
|
||||||
|
#Sets where this message appears.
|
||||||
|
#Allowed Values: SYSTEM, GAME_INFO
|
||||||
|
type = "GAME_INFO"
|
||||||
|
#Sets to whom this message is sent.
|
||||||
|
#A target of 'SLEEPING' will send the message to all players who just woke up.
|
||||||
|
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||||
|
target = "DIMENSION"
|
||||||
|
|
||||||
|
#This message is sent when a player enters their bed.
|
||||||
|
[sleep.messages.enterBed]
|
||||||
|
#Available variables:
|
||||||
|
#player -> the player who started sleeping.
|
||||||
|
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
|
||||||
|
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||||
|
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
|
||||||
|
message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
|
||||||
|
#Sets where this message appears.
|
||||||
|
#Allowed Values: SYSTEM, GAME_INFO
|
||||||
|
type = "GAME_INFO"
|
||||||
|
#Sets to whom this message is sent.
|
||||||
|
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||||
|
target = "DIMENSION"
|
||||||
|
|
||||||
|
#This message is sent when a player leaves their bed (without being woken up naturally by morning).
|
||||||
|
[sleep.messages.leaveBed]
|
||||||
|
#Available variables:
|
||||||
|
#player -> the player who left their bed.
|
||||||
|
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
|
||||||
|
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||||
|
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
|
||||||
|
message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
|
||||||
|
#Sets where this message appears.
|
||||||
|
#Allowed Values: SYSTEM, GAME_INFO
|
||||||
|
type = "GAME_INFO"
|
||||||
|
#Sets to whom this message is sent.
|
||||||
|
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||||
|
target = "DIMENSION"
|
||||||
|
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
[mobs]
|
||||||
|
|
||||||
|
[mobs.creeper]
|
||||||
|
"Creeper explosions drop all blocks" = true
|
||||||
|
#Creeper explosions have a weaker power
|
||||||
|
"Creeper explosion nerf" = false
|
||||||
|
#How much weaker Creeper explosions are
|
||||||
|
#Range: 0.0 ~ 1.7976931348623157E308
|
||||||
|
"Creeper explosion nerf factor" = 0.5
|
||||||
|
|
||||||
|
[mobs.deeper]
|
||||||
|
"Deeper explosions drop all blocks" = true
|
||||||
|
#Range: -64 ~ 320
|
||||||
|
"Deeper max spawn height" = 60
|
||||||
|
|
||||||
|
[mobs.peeper]
|
||||||
|
#Range: -64 ~ 320
|
||||||
|
"Peeper max spawn height" = -4
|
||||||
|
|
||||||
|
[tweaks]
|
||||||
|
#Chainmail armor increases the user's attack damage
|
||||||
|
"Chainmail armor increases damage" = true
|
||||||
|
#Golden armor increases the user's movement speed
|
||||||
|
"Golden armor increases speed" = true
|
||||||
|
|
||||||
|
[tweaks.rails]
|
||||||
|
#Rails can be placed in the direction you're looking at by clicking on another rail, similar to scaffolding
|
||||||
|
"Better rail placement" = true
|
||||||
|
#The range in blocks that better rail placement can reach
|
||||||
|
#Range: > 0
|
||||||
|
"Placement range" = 7
|
||||||
|
|
||||||
@@ -0,0 +1,490 @@
|
|||||||
|
/** EMI Config */
|
||||||
|
|
||||||
|
#general {
|
||||||
|
/**
|
||||||
|
* Whether EMI is enabled and visible.
|
||||||
|
*/
|
||||||
|
enabled: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether cheating in items is enabled.
|
||||||
|
*/
|
||||||
|
cheat-mode: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How much EMI should use tooltips and popups to show controls and information.
|
||||||
|
*/
|
||||||
|
help-level: normal;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where EMI should pull stacks from to populate the index.
|
||||||
|
*/
|
||||||
|
index-source: creative;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which sidebar should be searched using the search bar.
|
||||||
|
*/
|
||||||
|
search-sidebar: right;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether normal search queries should include the tooltip.
|
||||||
|
*/
|
||||||
|
search-tooltip-by-default: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether normal search queries should include the mod name.
|
||||||
|
*/
|
||||||
|
search-mod-name-by-default: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether normal search queries should include the stack's tags.
|
||||||
|
*/
|
||||||
|
search-tags-by-default: false;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ui {
|
||||||
|
/**
|
||||||
|
* Which action should be performed when clicking the recipe book.
|
||||||
|
*/
|
||||||
|
recipe-book-action: toggle-visibility;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where to display status effects in the inventory.
|
||||||
|
*/
|
||||||
|
effect-location: top;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to display a gray overlay when hovering over a stack.
|
||||||
|
*/
|
||||||
|
show-hover-overlay: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to add mod name to tooltips
|
||||||
|
*/
|
||||||
|
append-mod-id: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to add mod name to item tooltips, in case another mod provides behavior
|
||||||
|
*/
|
||||||
|
append-item-mod-id: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prevents recipes being quick crafted from shifting around under the cursor.
|
||||||
|
*/
|
||||||
|
miscraft-prevention: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The unit to display fluids as.
|
||||||
|
*/
|
||||||
|
fluid-unit: millibuckets;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to use the batched render system. Batching is faster, but may have
|
||||||
|
* incompatibilities with shaders or other mods.
|
||||||
|
*/
|
||||||
|
use-batched-renderer: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to have the search bar in the center of the screen, instead of to the
|
||||||
|
* side.
|
||||||
|
*/
|
||||||
|
center-search-bar: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which sidebar type to switch to when searching.
|
||||||
|
*/
|
||||||
|
search-sidebar-focus: index;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which sidebar type to focus when the search is empty.
|
||||||
|
*/
|
||||||
|
empty-search-sidebar-focus: none;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the EMI config button should be visible.
|
||||||
|
*/
|
||||||
|
emi-config-button-visibility: shown;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the recipe tree button should be visible.
|
||||||
|
*/
|
||||||
|
recipe-tree-button-visibility: auto;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The maximum height the recipe screen will grow to be if space is available in
|
||||||
|
* pixels.
|
||||||
|
*/
|
||||||
|
maximum-recipe-screen-height: 256;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The minimum width of the recipe screen in pixels. Controls how many tabs there
|
||||||
|
* can be, and where the page switching buttons go. The default is 176, the width
|
||||||
|
* of most screens.
|
||||||
|
*/
|
||||||
|
minimum-recipe-screen-width: 176;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The amount of vertical margin to give in the recipe screen.
|
||||||
|
*/
|
||||||
|
vertical-margin: 20;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where to show workstations in the recipe screen
|
||||||
|
*/
|
||||||
|
workstation-location: bottom;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Display cost per batch when hovering a recipe output
|
||||||
|
*/
|
||||||
|
show-cost-per-batch: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether recipes should have a button to set as default.
|
||||||
|
*/
|
||||||
|
recipe-default-button: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether recipes should have a button to show the recipe tree.
|
||||||
|
*/
|
||||||
|
recipe-tree-button: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether recipes should have a button to fill the ingredients in a handler.
|
||||||
|
*/
|
||||||
|
recipe-fill-button: true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether recipes should have a button to take a screenshot of the recipe.
|
||||||
|
*/
|
||||||
|
recipe-screenshot-button: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
|
||||||
|
* GUI scale.
|
||||||
|
*/
|
||||||
|
recipe-screenshot-scale: 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The pages in the left sidebar
|
||||||
|
*/
|
||||||
|
left-sidebar-pages: craftables;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The subpanels in the left sidebar
|
||||||
|
*/
|
||||||
|
left-sidebar-subpanels: none;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many columns and rows of ingredients to limit the left sidebar to
|
||||||
|
*/
|
||||||
|
left-sidebar-size: 12, 100;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How much space to maintain between the left sidebar and obstructions, in pixels
|
||||||
|
*/
|
||||||
|
left-sidebar-margins: 2, 2, 2, 2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where to position the left sidebar
|
||||||
|
*/
|
||||||
|
left-sidebar-align: left, top;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to render the header buttons and page count for the left sidebar
|
||||||
|
*/
|
||||||
|
left-sidebar-header: visible;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which theme to use for the left sidebar
|
||||||
|
*/
|
||||||
|
left-sidebar-theme: vanilla;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The pages in the right sidebar
|
||||||
|
*/
|
||||||
|
right-sidebar-pages: index;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The subpanels in the right sidebar
|
||||||
|
*/
|
||||||
|
right-sidebar-subpanels: none;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many columns and rows of ingredients to limit the right sidebar to
|
||||||
|
*/
|
||||||
|
right-sidebar-size: 12, 100;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How much space to maintain between the right sidebar and obstructions, in pixels
|
||||||
|
*/
|
||||||
|
right-sidebar-margins: 2, 2, 2, 2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where to position the right sidebar
|
||||||
|
*/
|
||||||
|
right-sidebar-align: right, top;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to render the header buttons and page count for the right sidebar
|
||||||
|
*/
|
||||||
|
right-sidebar-header: visible;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which theme to use for the right sidebar
|
||||||
|
*/
|
||||||
|
right-sidebar-theme: vanilla;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The pages in the top sidebar
|
||||||
|
*/
|
||||||
|
top-sidebar-pages: none;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The subpanels in the top sidebar
|
||||||
|
*/
|
||||||
|
top-sidebar-subpanels: none;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many columns and rows of ingredients to limit the top sidebar to
|
||||||
|
*/
|
||||||
|
top-sidebar-size: 9, 9;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How much space to maintain between the top sidebar and obstructions, in pixels
|
||||||
|
*/
|
||||||
|
top-sidebar-margins: 2, 2, 2, 2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where to position the top sidebar
|
||||||
|
*/
|
||||||
|
top-sidebar-align: center, center;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to render the header buttons and page count for the top sidebar
|
||||||
|
*/
|
||||||
|
top-sidebar-header: visible;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which theme to use for the top sidebar
|
||||||
|
*/
|
||||||
|
top-sidebar-theme: transparent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The pages in the bottom sidebar
|
||||||
|
*/
|
||||||
|
bottom-sidebar-pages: none;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The subpanels in the bottom sidebar
|
||||||
|
*/
|
||||||
|
bottom-sidebar-subpanels: none;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many columns and rows of ingredients to limit the bottom sidebar to
|
||||||
|
*/
|
||||||
|
bottom-sidebar-size: 9, 9;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How much space to maintain between the bottom sidebar and obstructions, in
|
||||||
|
* pixels
|
||||||
|
*/
|
||||||
|
bottom-sidebar-margins: 2, 2, 2, 2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where to position the bottom sidebar
|
||||||
|
*/
|
||||||
|
bottom-sidebar-align: center, center;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to render the header buttons and page count for the bottom sidebar
|
||||||
|
*/
|
||||||
|
bottom-sidebar-header: visible;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Which theme to use for the bottom sidebar
|
||||||
|
*/
|
||||||
|
bottom-sidebar-theme: transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
#binds {
|
||||||
|
/**
|
||||||
|
* Toggle the visibility of EMI.
|
||||||
|
*/
|
||||||
|
toggle-visibility: "ctrl key.keyboard.o";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Focuses the search bar.
|
||||||
|
*/
|
||||||
|
focus-search: "ctrl key.keyboard.f";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clears the search bar.
|
||||||
|
*/
|
||||||
|
clear-search: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Display the recipes for creating a stack.
|
||||||
|
*/
|
||||||
|
view-recipes: "key.keyboard.r";
|
||||||
|
view-recipes: "key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Display the recipes that can be created using a stack.
|
||||||
|
*/
|
||||||
|
view-uses: "key.keyboard.u";
|
||||||
|
view-uses: "key.mouse.right";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Favorite the item to display on the side of the screen opposite of recipies for
|
||||||
|
* quick access.
|
||||||
|
*/
|
||||||
|
favorite: "key.keyboard.a";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the default recipe for a given stack in the output of a recipe to that
|
||||||
|
* recipe.
|
||||||
|
*/
|
||||||
|
default-stack: "ctrl key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Display the recipe tree for a given stack.
|
||||||
|
*/
|
||||||
|
view-stack-tree: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Display the recipe tree.
|
||||||
|
*/
|
||||||
|
view-tree: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return to the previous page in EMI.
|
||||||
|
*/
|
||||||
|
back: "key.keyboard.backspace";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return to the next page in EMI after going back.
|
||||||
|
*/
|
||||||
|
forward: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When on a stack with an associated recipe:
|
||||||
|
* Move ingredients for a single result.
|
||||||
|
*/
|
||||||
|
craft-one: "key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When on a stack with an associated recipe:
|
||||||
|
* Move ingredients for as many results as possible.
|
||||||
|
*/
|
||||||
|
craft-all: "shift key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When on a stack with an associated recipe:
|
||||||
|
* Move ingredients for a single result and put in inventory if possible.
|
||||||
|
*/
|
||||||
|
craft-one-to-inventory: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When on a stack with an associated recipe:
|
||||||
|
* Move ingredients for as many results as possible and put in inventory if
|
||||||
|
* possible.
|
||||||
|
*/
|
||||||
|
craft-all-to-inventory: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When on a stack with an associated recipe:
|
||||||
|
* Move ingredients for a single result and put in cursor if possible.
|
||||||
|
*/
|
||||||
|
craft-one-to-cursor: "ctrl key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Display the recipe that will be used to craft on a stack with no recipe context.
|
||||||
|
*/
|
||||||
|
show-craft: "key.keyboard.left.shift";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cheat in one of an item into the inventory.
|
||||||
|
*/
|
||||||
|
cheat-one-to-inventory: "ctrl key.mouse.right";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cheat in a stack of an item into the inventory.
|
||||||
|
*/
|
||||||
|
cheat-stack-to-inventory: "ctrl key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cheat in one of an item into the cursor.
|
||||||
|
*/
|
||||||
|
cheat-one-to-cursor: "ctrl key.mouse.middle";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cheat in a stack of an item into the cursor.
|
||||||
|
*/
|
||||||
|
cheat-stack-to-cursor: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Delete the stack in the cursor when hovering the index
|
||||||
|
*/
|
||||||
|
delete-cursor-stack: "key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copies the hovered recipe's ID to the clipboard
|
||||||
|
*/
|
||||||
|
copy-recipe-id: "key.keyboard.unknown";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* In edit mode, hide the hovered stack
|
||||||
|
*/
|
||||||
|
hide-stack: "ctrl key.mouse.left";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* In edit mode, hide stacks with the hovered stack's id
|
||||||
|
*/
|
||||||
|
hide-stack-by-id: "ctrl shift key.mouse.left";
|
||||||
|
}
|
||||||
|
|
||||||
|
#dev {
|
||||||
|
/**
|
||||||
|
* Whether development functions should be enabled. Not recommended for general
|
||||||
|
* play.
|
||||||
|
*/
|
||||||
|
dev-mode: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether editing the index is enabled
|
||||||
|
*/
|
||||||
|
edit-mode: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to log untranslated tags as warnings.
|
||||||
|
*/
|
||||||
|
log-untranslated-tags: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to log ingredients that don't have a representative tag as warnings.
|
||||||
|
*/
|
||||||
|
log-non-tag-ingredients: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether hovering the output of a recipe should show the recipe's EMI ID.
|
||||||
|
*/
|
||||||
|
show-recipe-ids: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to display additional widgets added to recipes from other mods.
|
||||||
|
* These are typically developer facing and compatibility related, and not useful
|
||||||
|
* for players.
|
||||||
|
*/
|
||||||
|
show-recipe-decorators: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether stacks in the index should display a highlight if they have a recipe
|
||||||
|
* default.
|
||||||
|
*/
|
||||||
|
highlight-defaulted: false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to display exclusion areas
|
||||||
|
*/
|
||||||
|
highlight-exclusion-areas: false;
|
||||||
|
}
|
||||||
@@ -4,10 +4,10 @@
|
|||||||
"checkForCampfireDelayInTicks": 40,
|
"checkForCampfireDelayInTicks": 40,
|
||||||
// The radius around the campfire in blocks where players receive the regeneration effect.
|
// The radius around the campfire in blocks where players receive the regeneration effect.
|
||||||
// min: 1, max: 64
|
// min: 1, max: 64
|
||||||
"healingRadius": 8,
|
"healingRadius": 6,
|
||||||
// The duration of the regeneration effect which the campfire applies.
|
// The duration of the regeneration effect which the campfire applies.
|
||||||
// min: 1, max: 600
|
// min: 1, max: 600
|
||||||
"effectDurationSeconds": 30,
|
"effectDurationSeconds": 5,
|
||||||
// The level of regeneration which the campfire applies, by default 1.
|
// The level of regeneration which the campfire applies, by default 1.
|
||||||
// min: 1, max: 50
|
// min: 1, max: 50
|
||||||
"regenerationLevel": 1,
|
"regenerationLevel": 1,
|
||||||
|
|||||||
@@ -0,0 +1,41 @@
|
|||||||
|
|
||||||
|
[animations]
|
||||||
|
#Choose your preferred animation speed (0.5-1.5)
|
||||||
|
#Range: 0.5 ~ 1.5
|
||||||
|
animationSpeed = 1.0
|
||||||
|
#Switch speed (0-10)
|
||||||
|
#Range: 0.0 ~ 10.0
|
||||||
|
switchSpeed = 0.018
|
||||||
|
#Enable or disable swimming animation
|
||||||
|
enableSwimmingAnimation = true
|
||||||
|
#Swing animation speed (6-12)
|
||||||
|
#Range: 6 ~ 12
|
||||||
|
swingSpeed = 9
|
||||||
|
#Enable or disable climb and crawl animation
|
||||||
|
enableClimbAndCrawlAnimation = true
|
||||||
|
#Enable or disable punching animation
|
||||||
|
enablePunchingAnimation = true
|
||||||
|
|
||||||
|
[positions]
|
||||||
|
#Viewmodel X Offset
|
||||||
|
#Range: -10.0 ~ 10.0
|
||||||
|
viewmodelXOffset = 0.0
|
||||||
|
#Viewmodel Y Offset
|
||||||
|
#Range: -10.0 ~ 10.0
|
||||||
|
viewmodelYOffset = 0.0
|
||||||
|
#Viewmodel Z Offset
|
||||||
|
#Range: -10.0 ~ 10.0
|
||||||
|
viewmodelZOffset = 0.0
|
||||||
|
|
||||||
|
[misc]
|
||||||
|
#Enable MB3D compatibility mode
|
||||||
|
mb3DCompat = false
|
||||||
|
|
||||||
|
[modRenderExclusions]
|
||||||
|
#Mod IDs that should be excluded from custom rendering (entire mod).
|
||||||
|
excludedModIds = ["pointblank", "jeg", "cataclysm"]
|
||||||
|
#Specific item IDs to exclude from custom rendering (e.g. 'modid:itemname').
|
||||||
|
excludedItemIds = []
|
||||||
|
#Skips the blockItem renderer which is useful especially for create items cause their already 3d
|
||||||
|
renderBlockAsItem = ["create:cogwheel", "create:large_cogwheel", "create:shaft", "create:gearbox", "create:vertical_gearbox", "create:clutch", "create:gearshift", "create:encased_chain_drive", "create:adjustable_chain_gearshift", "create:belt_connector", "create:chain_conveyor", "create:creative_motor", "create:water_wheel", "create:large_water_wheel", "create:nozzle", "create:turntable", "create:hand_crank", "create:millstone", "create:crushing_wheel", "create:mechanical_press", "create:mechanical_mixer", "create:empty_blaze_burner", "create:blaze_burner", "create:depot", "create:weighted_ejector", "create:speedometer", "create:stressometer", "create:wooden_bracket", "create:metal_bracket", "create:schematicannon", "create:fluid_pipe", "create:mechanical_pump", "create:smart_fluid_pipe", "create:fluid_valve", "create:copper_valve_handle", "create:hose_pulley", "create:portable_fluid_interface", "create:steam_engine", "create:gantry_carriage", "create:gantry_shaft", "create:windmill_bearing", "create:mechanical_bearing", "create:clockwork_bearing", "create:rope_pulley", "create:elevator_pulley", "create:cart_assembler", "create:sticker", "create:contraption_controls", "create:mechanical_drill", "create:mechanical_saw", "create:deployer", "create:portable_storage_interface", "create:mechanical_harvester", "create:mechanical_plough", "create:mechanical_roller", "create:mechanical_crafter", "create:sequenced_gearshift", "create:flywheel", "create:rotation_speed_controller", "create:mechanical_arm", "create:controls", "create:andesite_funnel", "create:brass_funnel", "create:andesite_tunnel", "create:brass_tunnel", "create:package_frogport", "create:factory_gauge", "create:display_board", "create:peculiar_bell", "create:haunted_bell", "create:brown_toolbox", "create:clipboard", "supplementaries:flax_seeds", "brewinandchewin:coaster"]
|
||||||
|
|
||||||
@@ -4,12 +4,12 @@
|
|||||||
#Range: 0 ~ 1000000
|
#Range: 0 ~ 1000000
|
||||||
max_map_count = 512
|
max_map_count = 512
|
||||||
#If enabled, you can increase the Empty Map count by inserting Paper
|
#If enabled, you can increase the Empty Map count by inserting Paper
|
||||||
accept_paper_for_empty_maps = true
|
accept_paper_for_empty_maps = false
|
||||||
#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
|
#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
|
||||||
require_empty_maps_to_expand = true
|
require_empty_maps_to_expand = true
|
||||||
#Controls how many usable Maps are added when you add a single Map to the Atlas
|
#Controls how many usable Maps are added when you add a single Map to the Atlas
|
||||||
#Range: 0 ~ 64
|
#Range: 0 ~ 64
|
||||||
map_entry_value_multiplier = 1
|
map_entry_value_multiplier = 9
|
||||||
#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
|
#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
|
||||||
#Range: 0 ~ 64
|
#Range: 0 ~ 64
|
||||||
pity_activation_map_count = 9
|
pity_activation_map_count = 9
|
||||||
@@ -23,7 +23,7 @@
|
|||||||
#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
|
#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
|
||||||
pin_marked_id = "map_atlases:pin"
|
pin_marked_id = "map_atlases:pin"
|
||||||
#Shows light color on maps. Needs Moonlight lib
|
#Shows light color on maps. Needs Moonlight lib
|
||||||
light_map = false
|
light_map = true
|
||||||
#Show nearby mobs on minimap. Needs matching client config also set
|
#Show nearby mobs on minimap. Needs matching client config also set
|
||||||
mob_radar = false
|
mob_radar = false
|
||||||
#Adds a shear button to the atlas screen which allows you to cut maps
|
#Adds a shear button to the atlas screen which allows you to cut maps
|
||||||
|
|||||||
@@ -26,12 +26,12 @@
|
|||||||
magnetite_range = 64
|
magnetite_range = 64
|
||||||
|
|
||||||
[nether_portals_and_portal_fluid]
|
[nether_portals_and_portal_fluid]
|
||||||
flint_and_steel_portal_lighting = true
|
flint_and_steel_portal_lighting = false
|
||||||
portal_destruction_crying_obsidian = true
|
portal_destruction_crying_obsidian = true
|
||||||
portal_creation_sound = true
|
portal_creation_sound = true
|
||||||
portal_destruction_sound = true
|
portal_destruction_sound = true
|
||||||
portal_fluid_drinking = true
|
portal_fluid_drinking = true
|
||||||
instant_teleportation = true
|
instant_teleportation = false
|
||||||
piglins_give_crying_obsidian = true
|
piglins_give_crying_obsidian = true
|
||||||
dimensional_tears_from_crying_obsidian = false
|
dimensional_tears_from_crying_obsidian = false
|
||||||
dimensional_tears_from_respawn_anchor = true
|
dimensional_tears_from_respawn_anchor = true
|
||||||
|
|||||||
@@ -603,9 +603,9 @@
|
|||||||
[tweaks.map_tweaks]
|
[tweaks.map_tweaks]
|
||||||
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
||||||
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
|
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
|
||||||
random_adventurer_maps = false
|
random_adventurer_maps = true
|
||||||
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
|
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
|
||||||
random_adventurer_maps_select_random_structure = false
|
random_adventurer_maps_select_random_structure = true
|
||||||
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
||||||
block_map_markers = true
|
block_map_markers = true
|
||||||
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
|
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
"node_distance_minimum": 4,
|
"node_distance_minimum": 4,
|
||||||
"node_distance_maximum": 8,
|
"node_distance_maximum": 8,
|
||||||
"node_utility_distance": 3,
|
"node_utility_distance": 3,
|
||||||
"path_block_ids": ["minecraft:dirt_path", "minecraft:water"],
|
"path_block_ids": ["minecraft:dirt_path", "minecraft:water", "environmental:dirt_path"],
|
||||||
"path_block_tags": [],
|
"path_block_tags": [],
|
||||||
"path_block_strings": [],
|
"path_block_strings": [],
|
||||||
"block_string_blacklist": [
|
"block_string_blacklist": [
|
||||||
|
|||||||
@@ -0,0 +1,11 @@
|
|||||||
|
resourcePacks:["vanilla","mod_resources","Moonlight Mods Dynamic Assets","builtin/add_pack_finders_test","file/FreshAnimations_v1.10.2.zip","file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","file/AL\u0027s Creepers Revamped 1.3.zip","file/FreshCompats_v1.6.zip","file/Dramatic Skys Demo 1.5.3.36.1.zip","file/Icons v.1.12.1.zip"]
|
||||||
|
incompatibleResourcePacks:["file/AL\u0027s Creepers Revamped 1.3.zip"]
|
||||||
|
key_iris.keybind.reload:key.keyboard.unknown
|
||||||
|
key_iris.keybind.toggleShaders:key.keyboard.unknown
|
||||||
|
key_iris.keybind.shaderPackSelection:key.keyboard.unknown
|
||||||
|
key_treechop.key.toggle_chopping:key.keyboard.unknown
|
||||||
|
key_treechop.key.toggle_felling:key.keyboard.unknown
|
||||||
|
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown
|
||||||
|
key_treechop.key.open_settings_overlay:key.keyboard.unknown
|
||||||
|
key_key.cycleLeft:key.keyboard.unknown
|
||||||
|
key_key.cycleRight:key.keyboard.unknown
|
||||||
@@ -2,62 +2,30 @@
|
|||||||
|
|
||||||
## todo
|
## todo
|
||||||
|
|
||||||
- [x] Spelunkery / Caverns n Chasms / Galosphere / Supplementaries: repeated barometers/depth gauge etc
|
- [x] Spelunkery / Caverns n Chasms / Supplementaries: repeated barometers/depth gauge etc
|
||||||
- [x] Gui compass: remove or tweak since it adds depth as well
|
- [x] Gui compass: remove or tweak since it adds depth as well
|
||||||
|
|
||||||
- [x] spyglass: 2 copper + glass
|
- [x] spyglass: 2 copper + glass
|
||||||
- [x] empty map: 8 paper + spyglass
|
- [x] empty map: 8 paper + spyglass
|
||||||
- [x] map atlases: book + compass + empty map
|
- [x] map atlases: book + compass + empty map
|
||||||
- [x] iron / gold armor: use plates over ingots
|
- [x] iron / gold armor: use plates over ingots
|
||||||
- [-] rope: prefer farmer's rope over supplementaries
|
- [x] rope: prefer farmer's rope over supplementaries
|
||||||
- [x] flax: make more ropes than straws maybe?
|
- [x] flax: make more ropes than straws maybe?
|
||||||
|
|
||||||
- [x] fan, reaper use quartz -> replace shaft with, like, rose
|
- [x] fan, reaper use quartz -> replace shaft with, like, rose
|
||||||
- [x] haunting obsidian -> crying obsidian
|
- [x] haunting obsidian -> crying obsidian
|
||||||
- [x] diamond armor requires brass crafter
|
- [x] diamond armor requires brass crafter
|
||||||
- [x] drill/cutter requires brass
|
- [x] drill/cutter requires brass
|
||||||
- [x] crying obsidian + glowstone dust -> dimension tears don't need blaze
|
- [x] crying obsidian + glowstone dust -> dimension tears don't need blaze
|
||||||
|
|
||||||
## trades
|
- [x] common villager trades
|
||||||
|
- [x] villager explorer map trades
|
||||||
|
|
||||||
- [ ] ideology
|
- [x] villager diet update
|
||||||
- buys food at 1, sells staples at 2, sells gears for gems at 3, sells building stuff, buys/sells rare collectibles at 5
|
- a village biome specific main crop that everybody eats
|
||||||
- food includes basic cooked fish, crops and meat, best exp source.
|
- more random snacks / drinks / beer on the second slot
|
||||||
- staples are all player gatherables obtainable easily elsewhere, timesaver.
|
- add more of farmer's complex food (4+ ingredients, cooked, etc)
|
||||||
- trades gems (cinnabar, lapiz, spinel, diamond, silver, gold, crystal) for specific enchantment books.
|
- carpenter always sell biome native logs as well
|
||||||
- sells a type of stone at 4.
|
|
||||||
- collectibles are rare and must trade with other villagers, best emerald source.
|
- [x] add configs for tidal towns
|
||||||
- all trades have 1 stock and 1 exp, except for food which has 5 exp.
|
- they're just another plains village
|
||||||
- you 1. know them 2. build farm for them 3. buy staples for consumables 4. build houses for them 5. stock up collectibles
|
|
||||||
- all food are basic one ingredient food and are the same big pool for all villagers.
|
|
||||||
- all collectibles are the same big pool for all villagers.
|
|
||||||
- only design staples, gear, and deco for each profession.
|
|
||||||
- armorer
|
|
||||||
- staples: low durability chainmail, gold armor
|
|
||||||
- enchantment: fire prot, prot,
|
|
||||||
- brick: granite, limestone
|
|
||||||
- butcher
|
|
||||||
- staples: various animal meat, bones
|
|
||||||
- enchantment: sharp, strength
|
|
||||||
- deco: diorite, tuff
|
|
||||||
- cartographer
|
|
||||||
- staples: explorer maps
|
|
||||||
- enchantment: loot, luck
|
|
||||||
- deco: deepslate cobble, cobble
|
|
||||||
- cleric
|
|
||||||
- staples: glass bottles, spider eyes, rotten flesh
|
|
||||||
- enchantment: undead killer, spider killer
|
|
||||||
- deco: nether brick, blackstone
|
|
||||||
- farmer
|
|
||||||
- staples: seeds, bonemeal, saplings
|
|
||||||
- enchantment: efficiency, durable
|
|
||||||
- deco: mud bricks, dirt
|
|
||||||
- fisherman
|
|
||||||
- staples: fish, leech, worm, rods
|
|
||||||
- enchantment: luck of the sea, lure
|
|
||||||
- deco: coral blocks
|
|
||||||
- fletcher
|
|
||||||
- staples: bows, arrows, crossbows
|
|
||||||
- enchantment: piercing, reloading
|
|
||||||
- deco: daub, daub_frame
|
|
||||||
-
|
|
||||||
|
|||||||
@@ -0,0 +1,113 @@
|
|||||||
|
{
|
||||||
|
"credit": "Made with Blockbench",
|
||||||
|
"texture_size": [64, 64],
|
||||||
|
"textures": {
|
||||||
|
"2": "create:item/chocolate_bucket"
|
||||||
|
},
|
||||||
|
"elements": [
|
||||||
|
{
|
||||||
|
"from": [3, 2, 3],
|
||||||
|
"to": [13, 11, 4],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [3, 1, 3]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [0, 0, 2.5, 2.25], "texture": "#2"},
|
||||||
|
"east": {"uv": [4.5, 6.75, 4.75, 9], "texture": "#2"},
|
||||||
|
"south": {"uv": [0, 2.25, 2.5, 4.5], "texture": "#2"},
|
||||||
|
"west": {"uv": [4.75, 6.75, 5, 9], "texture": "#2"},
|
||||||
|
"up": {"uv": [4.5, 7, 2, 6.75], "texture": "#2"},
|
||||||
|
"down": {"uv": [9.25, 2, 6.75, 2.25], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [3, 2, 4],
|
||||||
|
"to": [4, 11, 13],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [3, 1, 13]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [5, 6.75, 5.25, 9], "texture": "#2"},
|
||||||
|
"east": {"uv": [2.5, 0, 4.75, 2.25], "texture": "#2"},
|
||||||
|
"south": {"uv": [5.25, 6.75, 5.5, 9], "texture": "#2"},
|
||||||
|
"west": {"uv": [2.5, 2.25, 4.75, 4.5], "texture": "#2"},
|
||||||
|
"up": {"uv": [5.75, 9, 5.5, 6.75], "texture": "#2"},
|
||||||
|
"down": {"uv": [6, 6.75, 5.75, 9], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [4, 2, 12],
|
||||||
|
"to": [13, 11, 13],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [13, 1, 13]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [0, 4.5, 2.25, 6.75], "texture": "#2"},
|
||||||
|
"east": {"uv": [6, 6.75, 6.25, 9], "texture": "#2"},
|
||||||
|
"south": {"uv": [2.25, 4.5, 4.5, 6.75], "texture": "#2"},
|
||||||
|
"west": {"uv": [6.25, 6.75, 6.5, 9], "texture": "#2"},
|
||||||
|
"up": {"uv": [9, 2.5, 6.75, 2.25], "texture": "#2"},
|
||||||
|
"down": {"uv": [9, 2.5, 6.75, 2.75], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [12, 2, 4],
|
||||||
|
"to": [13, 11, 12],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [12, 1, 13]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [2, 7, 2.25, 9.25], "texture": "#2"},
|
||||||
|
"east": {"uv": [4.5, 4.5, 6.5, 6.75], "texture": "#2"},
|
||||||
|
"south": {"uv": [2.25, 7, 2.5, 9.25], "texture": "#2"},
|
||||||
|
"west": {"uv": [4.75, 0, 6.75, 2.25], "texture": "#2"},
|
||||||
|
"up": {"uv": [2.75, 9, 2.5, 7], "texture": "#2"},
|
||||||
|
"down": {"uv": [3, 7, 2.75, 9], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [4, 0, 4],
|
||||||
|
"to": [12, 2, 12],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [4, 0, 4]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [6.75, 0, 8.75, 0.5], "texture": "#2"},
|
||||||
|
"east": {"uv": [6.75, 0.5, 8.75, 1], "texture": "#2"},
|
||||||
|
"south": {"uv": [6.75, 1, 8.75, 1.5], "texture": "#2"},
|
||||||
|
"west": {"uv": [6.75, 1.5, 8.75, 2], "texture": "#2"},
|
||||||
|
"up": {"uv": [8.5, 8.25, 6.5, 6.25], "texture": "#2"},
|
||||||
|
"down": {"uv": [2, 6.75, 0, 8.75], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [4, 10, 4],
|
||||||
|
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"2": "create:item/honey_bucket"
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After Width: | Height: | Size: 779 B |
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After Width: | Height: | Size: 764 B |
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After Width: | Height: | Size: 719 B |
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|
},
|
||||||
|
"elements": [
|
||||||
|
{
|
||||||
|
"from": [3, 2, 3],
|
||||||
|
"to": [13, 11, 4],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [3, 1, 3]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [0, 0, 2.5, 2.25], "texture": "#2"},
|
||||||
|
"east": {"uv": [4.5, 6.75, 4.75, 9], "texture": "#2"},
|
||||||
|
"south": {"uv": [0, 2.25, 2.5, 4.5], "texture": "#2"},
|
||||||
|
"west": {"uv": [4.75, 6.75, 5, 9], "texture": "#2"},
|
||||||
|
"up": {"uv": [4.5, 7, 2, 6.75], "texture": "#2"},
|
||||||
|
"down": {"uv": [9.25, 2, 6.75, 2.25], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [3, 2, 4],
|
||||||
|
"to": [4, 11, 13],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [3, 1, 13]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [5, 6.75, 5.25, 9], "texture": "#2"},
|
||||||
|
"east": {"uv": [2.5, 0, 4.75, 2.25], "texture": "#2"},
|
||||||
|
"south": {"uv": [5.25, 6.75, 5.5, 9], "texture": "#2"},
|
||||||
|
"west": {"uv": [2.5, 2.25, 4.75, 4.5], "texture": "#2"},
|
||||||
|
"up": {"uv": [5.75, 9, 5.5, 6.75], "texture": "#2"},
|
||||||
|
"down": {"uv": [6, 6.75, 5.75, 9], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [4, 2, 12],
|
||||||
|
"to": [13, 11, 13],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [13, 1, 13]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [0, 4.5, 2.25, 6.75], "texture": "#2"},
|
||||||
|
"east": {"uv": [6, 6.75, 6.25, 9], "texture": "#2"},
|
||||||
|
"south": {"uv": [2.25, 4.5, 4.5, 6.75], "texture": "#2"},
|
||||||
|
"west": {"uv": [6.25, 6.75, 6.5, 9], "texture": "#2"},
|
||||||
|
"up": {"uv": [9, 2.5, 6.75, 2.25], "texture": "#2"},
|
||||||
|
"down": {"uv": [9, 2.5, 6.75, 2.75], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [12, 2, 4],
|
||||||
|
"to": [13, 11, 12],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [12, 1, 13]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [2, 7, 2.25, 9.25], "texture": "#2"},
|
||||||
|
"east": {"uv": [4.5, 4.5, 6.5, 6.75], "texture": "#2"},
|
||||||
|
"south": {"uv": [2.25, 7, 2.5, 9.25], "texture": "#2"},
|
||||||
|
"west": {"uv": [4.75, 0, 6.75, 2.25], "texture": "#2"},
|
||||||
|
"up": {"uv": [2.75, 9, 2.5, 7], "texture": "#2"},
|
||||||
|
"down": {"uv": [3, 7, 2.75, 9], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [4, 0, 4],
|
||||||
|
"to": [12, 2, 12],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [4, 0, 4]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [6.75, 0, 8.75, 0.5], "texture": "#2"},
|
||||||
|
"east": {"uv": [6.75, 0.5, 8.75, 1], "texture": "#2"},
|
||||||
|
"south": {"uv": [6.75, 1, 8.75, 1.5], "texture": "#2"},
|
||||||
|
"west": {"uv": [6.75, 1.5, 8.75, 2], "texture": "#2"},
|
||||||
|
"up": {"uv": [8.5, 8.25, 6.5, 6.25], "texture": "#2"},
|
||||||
|
"down": {"uv": [2, 6.75, 0, 8.75], "texture": "#2"}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": [4, 10, 4],
|
||||||
|
"to": [12, 10, 12],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 4]},
|
||||||
|
"faces": {
|
||||||
|
"north": {"uv": [0, 0, 2, 0], "texture": "#2"},
|
||||||
|
"east": {"uv": [0, 0, 2, 0], "texture": "#2"},
|
||||||
|
"south": {"uv": [0, 0, 2, 0], "texture": "#2"},
|
||||||
|
"west": {"uv": [0, 0, 2, 0], "texture": "#2"},
|
||||||
|
"up": {"uv": [6.75, 4.25, 4.75, 2.25], "texture": "#2"},
|
||||||
|
"down": {"uv": [8.5, 4.25, 6.5, 6.25], "texture": "#2"}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"display": {
|
||||||
|
"thirdperson_righthand": {
|
||||||
|
"rotation": [68, 0, 0],
|
||||||
|
"translation": [-0.05, 0.5, -1.25],
|
||||||
|
"scale": [0.47, 0.5, 0.47]
|
||||||
|
},
|
||||||
|
"thirdperson_lefthand": {
|
||||||
|
"rotation": [68, 0, 0],
|
||||||
|
"translation": [-0.05, 0.5, -1.25],
|
||||||
|
"scale": [0.47, 0.5, 0.47]
|
||||||
|
},
|
||||||
|
"firstperson_righthand": {
|
||||||
|
"rotation": [-75, 72, 54],
|
||||||
|
"translation": [1.25, 2.75, 0.5],
|
||||||
|
"scale": [0.66, 0.75, 0.66]
|
||||||
|
},
|
||||||
|
"firstperson_lefthand": {
|
||||||
|
"rotation": [-75, 72, 54],
|
||||||
|
"translation": [1.25, 2.75, 0.5],
|
||||||
|
"scale": [0.66, 0.75, 0.66]
|
||||||
|
},
|
||||||
|
"gui": {
|
||||||
|
"rotation": [30, 225, 0],
|
||||||
|
"scale": [0.75, 0.75, 0.75]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 824 B |
@@ -0,0 +1,16 @@
|
|||||||
|
#KubeJS Client Properties
|
||||||
|
#Tue Dec 02 11:40:36 CST 2025
|
||||||
|
backgroundColor=2E3440
|
||||||
|
barBorderColor=ECEFF4
|
||||||
|
exportAtlases=false
|
||||||
|
menuBackgroundBrightness=64
|
||||||
|
disableRecipeBook=false
|
||||||
|
title=
|
||||||
|
barColor=ECEFF4
|
||||||
|
overrideColors=false
|
||||||
|
fmlLogColor=ECEFF4
|
||||||
|
showTagNames=false
|
||||||
|
fmlMemoryColor=ECEFF4
|
||||||
|
menuBackgroundScale=32.0
|
||||||
|
blurScaledPackIcon=true
|
||||||
|
menuInnerBackgroundBrightness=32
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#KubeJS Common Properties
|
||||||
|
#Tue Dec 02 11:40:40 CST 2025
|
||||||
|
matchJsonRecipes=true
|
||||||
|
allowAsyncStreams=true
|
||||||
|
announceReload=true
|
||||||
|
startupErrorGUI=true
|
||||||
|
serverOnly=false
|
||||||
|
hideServerScriptErrors=false
|
||||||
|
saveDevPropertiesInConfig=false
|
||||||
|
packmode=
|
||||||
|
ignoreCustomUniqueRecipeIds=false
|
||||||
|
creativeModeTabIcon=minecraft\:purple_dye
|
||||||
|
startupErrorReportUrl=
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"probejs.modHash": -4984450145584534364,
|
||||||
|
"probejs.registryHash": -2039914840885289964,
|
||||||
|
"probejs.enabled": false
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "#atmospheric:is_rainforest",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_jungle",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "#atmospheric:is_rainforest",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_jungle",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:yellow_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:orange_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:red_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:foul_berry_pips",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dry_laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:currant_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:green_aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "vanillabackport:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "minecraft:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:walnut_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:coconut_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:adzuki_soil",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:strawberry_bush",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:mint",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pine_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:willow_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cattail",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:blue_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:red_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:green_aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dry_laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:currant_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:coconut_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:mint",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:adzuki_soil",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pine_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:willow_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:moody_plum_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:plum_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cheerful_plum_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:white_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:blue_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:purple_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pink_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cattail",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,93 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "atmospheric:yucca_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:rosewood_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:morado_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dry_laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:green_aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:barrel_cactus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:aloe_vera",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:passion_vine",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:yucca_branch",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dragon_roots",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:yellow_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:walnut_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:coconut_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:prickly_pear",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:banana_frond",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:vanilla_vine",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:strawberry_bush",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:adzuki_soil",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "yungscavebiomes:prickly_peach_cactus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "yungscavebiomes:prickly_vines",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:purple_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:red_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:foul_berry_bush",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:currant_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:snowy_bamboo_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:snowy_bamboo",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "vanillabackport:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "minecraft:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:mint",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pine_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:white_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "upgrade_aquatic:river_sapling",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:yellow_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:orange_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:red_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:foul_berry_pips",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dry_laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:currant_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:green_aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "vanillabackport:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "minecraft:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:walnut_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:coconut_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:adzuki_beans",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:strawberry_pips",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:mint_sprout",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pine_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:willow_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cattail",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:blue_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,93 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:red_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:green_aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dry_laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:currant_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:coconut_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "berry_good:sweet_berry_pips",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:mint_sprout",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:adzuki_beans",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pine_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:willow_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:moody_plum_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:plum_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cheerful_plum_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:white_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:blue_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:purple_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pink_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cattail",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "atmospheric:yucca_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:rosewood_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:morado_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dry_laurel_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:green_aspen_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:barrel_cactus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:aloe_kernels",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:passion_vine",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:yucca_branch",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:dragon_roots",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:yellow_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:walnut_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:coconut_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ecologics:prickly_pear",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:banana_frond",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:vanilla_pods",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:strawberry_pips",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:adzuki_beans",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "yungscavebiomes:prickly_peach_cactus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "yungscavebiomes:prickly_peach",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "yungscavebiomes:prickly_vines",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:purple_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:red_maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:foul_berry_pips",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:kousa_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:currant_seedling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "vanillabackport:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "minecraft:pale_oak_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "berry_good:sweet_berry_pips",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "neapolitan:mint_sprout",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pine_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:white_wisteria_sapling",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "autumnity:maple_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "upgrade_aquatic:river_sapling",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "berry_good:glow_berry_pips",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "#clifftree:all_caves",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "#yungscavebiomes:cave_biomes",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "environmental:marsh",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "riverredux:sandy_river",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "riverredux:tropical_river",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "#atmospheric:is_dunes",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "#atmospheric:is_rainforest",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:scrubland",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:spiny_thicket",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "#clifftree:is_desert",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "#clifftree:dry_badlands",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "clifftree:granite_shore",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "clifftree:tropical_river",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "clifftree:warm_river",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "clifftree:warm_caves",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "clifftree:inferno",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "clifftree:desert_cliff",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "clifftree:temperate_beach",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "yungscavebiomes:lost_caves",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values":[
|
||||||
|
{
|
||||||
|
"id": "snowrealmagic:snowy_plant",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "snowrealmagic:snowy_double_plant_lower",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "snowrealmagic:snowy_double_plant_upper",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:bluebell",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:tasselflower",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:dianthus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:violet",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cartwheel",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:red_lotus_flower",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:white_lotus_flower",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:yellow_hibiscus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:orange_hibiscus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:red_hibiscus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pink_hibiscus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:magenta_hibiscus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:purple_hibiscus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:pink_delphinium",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:purple_delphinium",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:blue_delphinium",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:white_delphinium",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:bird_of_paradise",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "environmental:cup_lichen",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "buzzier_bees:white_clover",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "buzzier_bees:pink_clover",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "buzzier_bees:buttercup",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "minecraft:wildflowers",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "minecraft:pink_petals",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "autumnity:autumn_crocus",
|
||||||
|
"required": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "atmospheric:gilia",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
{
|
||||||
|
"id": "ecologics:thin_ice",
|
||||||
|
"required": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"replace": false,
|
||||||
|
"values": [
|
||||||
|
"#minecraft:village",
|
||||||
|
"#minecraft:shipwreck",
|
||||||
|
"#minecraft:mineshaft",
|
||||||
|
"#minecraft:ocean_ruin",
|
||||||
|
"#minecraft:ruined_portal",
|
||||||
|
"#minecraft:bastion_remnant",
|
||||||
|
"#minecraft:desert_pyramid",
|
||||||
|
"#minecraft:end_city",
|
||||||
|
"#minecraft:jungle_pyramid",
|
||||||
|
"#minecraft:igloo",
|
||||||
|
"#minecraft:pillager_outpost",
|
||||||
|
"#minecraft:swamp_hut",
|
||||||
|
|
||||||
|
"#betterdungeons:better_dungeons",
|
||||||
|
"#bettermineshafts:better_mineshafts",
|
||||||
|
"#betteroceanmonuments:better_ocean_monuments"
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -33,7 +33,7 @@
|
|||||||
make_mechanical(event, 'minecraft:diamond_boots', 'minecraft:diamond', [
|
make_mechanical(event, 'minecraft:diamond_boots', 'minecraft:diamond', [
|
||||||
'A A',
|
'A A',
|
||||||
'A A',
|
'A A',
|
||||||
])
|
]);
|
||||||
});
|
});
|
||||||
function make_mechanical(event, thing, material, shape){
|
function make_mechanical(event, thing, material, shape){
|
||||||
event.remove({output: thing});
|
event.remove({output: thing});
|
||||||
|
|||||||
@@ -1,16 +1,26 @@
|
|||||||
ServerEvents.recipes(event => {
|
ServerEvents.recipes(event => {
|
||||||
|
// repetitive stuff
|
||||||
event.remove({output:'supplementaries:rope'});
|
event.remove({output:'supplementaries:rope'});
|
||||||
event.shaped(
|
|
||||||
'8x farmersdelight:rope',
|
|
||||||
[
|
|
||||||
' A ',
|
|
||||||
' A ',
|
|
||||||
' A '
|
|
||||||
],
|
|
||||||
{
|
|
||||||
A: 'supplementaries:flax'
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
event.remove({output:'spelunkery:depth_gauge'});
|
event.remove({output:'spelunkery:depth_gauge'});
|
||||||
|
event.replaceOutput({output:'neapolitan:milk_bottle'},
|
||||||
|
'neapolitan:milk_bottle',
|
||||||
|
'farmersdelight:milk_bottle');
|
||||||
|
|
||||||
|
// flax makes straws at 2 -> 3 rate
|
||||||
|
event.shaped('3x farmersdelight:straw', [' S ', ' S '], {S: 'supplementaries:flax'});
|
||||||
|
event.shaped('6x farmersdelight:canvas', ['SS', 'SS'], {S: 'supplementaries:flax'});
|
||||||
|
|
||||||
|
// stuff made of flax is now made of canvas
|
||||||
|
const outputs = [
|
||||||
|
'supplementaries:sack',
|
||||||
|
'supplementaries:awning',
|
||||||
|
];
|
||||||
|
for(const output of outputs)
|
||||||
|
event.replaceInput({ output: output },
|
||||||
|
'supplementaries:flax',
|
||||||
|
'farmersdelight:canvas');
|
||||||
|
|
||||||
|
// doormat and BnC coaster compat
|
||||||
|
event.remove({output: 'supplementaries:doormat'});
|
||||||
|
event.shaped('3x supplementaries:doormat', ['SSS', 'SSS'], {S: 'farmersdelight:canvas'});
|
||||||
});
|
});
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
const { $RandomSource } = require("packages/net/minecraft/util/$RandomSource");
|
const { $RandomSource } = require("packages/net/minecraft/util/$RandomSource");
|
||||||
|
const { $Villager } = require("packages/net/minecraft/world/entity/npc/$Villager");
|
||||||
|
|
||||||
// level 5 just eat feast for 5 emeralds
|
// level 5 just eat feast for 5 emeralds
|
||||||
const feast_list = [
|
const feast_list = [
|
||||||
@@ -8,6 +9,11 @@ const feast_list = [
|
|||||||
'farmersdelight:stuffed_pumpkin_block',
|
'farmersdelight:stuffed_pumpkin_block',
|
||||||
'farmersdelight:roast_chicken_block',
|
'farmersdelight:roast_chicken_block',
|
||||||
'farmersdelight:pasta_with_meatballs',
|
'farmersdelight:pasta_with_meatballs',
|
||||||
|
|
||||||
|
'abnormals_delight:perch_with_mushrooms',
|
||||||
|
'abnormals_delight:pike_with_beetroot',
|
||||||
|
'abnormals_delight:vension_with_bamboo_shoots',
|
||||||
|
'abnormals_delight:passion_fruit_glazed_duck',
|
||||||
];
|
];
|
||||||
|
|
||||||
// level 4 helps you with block collection
|
// level 4 helps you with block collection
|
||||||
@@ -15,16 +21,18 @@ const deco_list = [
|
|||||||
'32x minecraft:diorite',
|
'32x minecraft:diorite',
|
||||||
'32x minecraft:granite',
|
'32x minecraft:granite',
|
||||||
'32x minecraft:andesite',
|
'32x minecraft:andesite',
|
||||||
'32x minecraft:stone',
|
'32x minecraft:calcite',
|
||||||
'32x minecraft:mossy_cobblestone',
|
|
||||||
'32x minecraft:tuff',
|
'32x minecraft:tuff',
|
||||||
|
'32x minecraft:cobblestone',
|
||||||
|
'32x minecraft:stone',
|
||||||
|
'32x minecraft:cobbled_deepslate',
|
||||||
|
'32x minecraft:deepslate',
|
||||||
'32x minecraft:dirt',
|
'32x minecraft:dirt',
|
||||||
'32x minecraft:gravel',
|
'32x minecraft:gravel',
|
||||||
'32x minecraft:sand',
|
'32x minecraft:sand',
|
||||||
'32x minecraft:mud',
|
'32x minecraft:mud',
|
||||||
'32x minecraft:mud_bricks',
|
'32x minecraft:mud_bricks',
|
||||||
'32x minecraft:stone_bricks',
|
'32x minecraft:stone_bricks',
|
||||||
'32x minecraft:cobbled_deepslate',
|
|
||||||
];
|
];
|
||||||
|
|
||||||
// level 3 sells enchantment books for random gem
|
// level 3 sells enchantment books for random gem
|
||||||
@@ -64,10 +72,9 @@ const consumables = {
|
|||||||
// bonemeal, seed, hoe, organic_compost
|
// bonemeal, seed, hoe, organic_compost
|
||||||
farmer: ['6x bone_meal', '2x farmersdelight:organic_compost', '24x farmersdelight:straw', '18x supplementaries:flax'],
|
farmer: ['6x bone_meal', '2x farmersdelight:organic_compost', '24x farmersdelight:straw', '18x supplementaries:flax'],
|
||||||
// fish bones, leech, worm, fishing rod, treasure boxes
|
// fish bones, leech, worm, fishing rod, treasure boxes
|
||||||
fisherman: ['2x aquaculture:fish_bones', '3x aquaculture:leech', '5x aquaculture:worm', '8x aquaculture:box',
|
fisherman: ['fishing_rod'],
|
||||||
'5x aquaculture:lockbox', '2x aquaculture:treasure_chest'],
|
|
||||||
// various potion arrows, bows, crossbows
|
// various potion arrows, bows, crossbows
|
||||||
fletcher: ['bow', 'bow', 'bow', 'crossbow', 'crowssbow'],
|
fletcher: ['8x arrow', '4x caverns_and_chasms:large_arrow', '16x caverns_and_chasms:blunt_arrow', '8x savage_and_ravages:mischief_arrow'],
|
||||||
// leather armor, bedrolls
|
// leather armor, bedrolls
|
||||||
leatherworker: ['leather_helmet', 'leather_chestplate', 'leather_leggings', 'leather_boots'],
|
leatherworker: ['leather_helmet', 'leather_chestplate', 'leather_leggings', 'leather_boots'],
|
||||||
// various dyes
|
// various dyes
|
||||||
@@ -80,41 +87,36 @@ const consumables = {
|
|||||||
// wool, eggs, milk, honey, slime ball
|
// wool, eggs, milk, honey, slime ball
|
||||||
shepherd: ['3x white_wool', '8x environmental:duck_egg', '8x autumnity:turkey_egg', '4x environmental:yak_hair'],
|
shepherd: ['3x white_wool', '8x environmental:duck_egg', '8x autumnity:turkey_egg', '4x environmental:yak_hair'],
|
||||||
// shovel, pick
|
// shovel, pick
|
||||||
toolsmith: ['iron_shovel', 'iron_pickaxe', 'golden_shovel', 'golden_pickaxe'],
|
toolsmith: ['iron_shovel', 'iron_pickaxe', 'iron_hoe', 'golden_shovel', 'golden_pickaxe', 'golden_hoe'],
|
||||||
// sword, axe
|
// sword, axe
|
||||||
weaponsmith: ['iron_sword', 'iron_axe', 'golden_sword', 'golden_axe'],
|
weaponsmith: ['iron_sword', 'iron_axe', 'golden_sword', 'golden_axe', 'bow', 'crossbow'],
|
||||||
// rice, spaghetti, dough, crust
|
// rice, spaghetti, dough, crust
|
||||||
delightchef: ['8x farmersdelight:rice', '10x farmersdelight:raw_pasta', '10x farmersdelight:crust', '16x sugar'],
|
delightchef: ['8x farmersdelight:rice', '10x farmersdelight:raw_pasta', '10x farmersdelight:crust', '16x sugar'],
|
||||||
// cut raw meat
|
// cut raw meat
|
||||||
delightcook: ['16x bowl', '16x glass_bottle', '1x bucket', '8x farmersdelight:minced_beef', '8x farmersdelight:bacon'],
|
delightcook: ['16x bowl', '16x glass_bottle', '1x bucket', '8x farmersdelight:minced_beef', '8x farmersdelight:bacon'],
|
||||||
// planks
|
// planks
|
||||||
carpenter: ['32x oak_planks', '32x spruce_planks', '32x birch_planks', '32x jungle_planks', '32x pine_planks', '32x bamboo_planks',
|
carpenter: [],
|
||||||
'32x cherry_planks'],
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const enchant_consumables = {
|
const enchant_consumables = {
|
||||||
armorer: 1,
|
armorer: 1,
|
||||||
fletcher: 1,
|
|
||||||
leatherworker: 2,
|
leatherworker: 2,
|
||||||
toolsmith: 3,
|
toolsmith: 3,
|
||||||
weaponsmith: 2
|
weaponsmith: 2,
|
||||||
|
fisherman: 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
// level 1 villagers buy food for 1 emerald
|
// level 1 villagers buy food for 1 emerald
|
||||||
const food_list = [
|
const food_list = [
|
||||||
'8x minecraft:apple',
|
'8x minecraft:apple',
|
||||||
'8x minecraft:beetroot',
|
'8x minecraft:beetroot',
|
||||||
'8x minecraft:baked_potato',
|
|
||||||
'8x minecraft:bread',
|
|
||||||
'8x minecraft:carrot',
|
|
||||||
'8x minecraft:melon_slice',
|
'8x minecraft:melon_slice',
|
||||||
'8x minecraft:sweet_berries',
|
'8x minecraft:sweet_berries',
|
||||||
|
|
||||||
'8x farmersdelight:pumpkin_slice',
|
|
||||||
'8x farmersdelight:cabbage_leaf',
|
'8x farmersdelight:cabbage_leaf',
|
||||||
'8x farmersdelight:tomato',
|
'8x farmersdelight:tomato',
|
||||||
'8x farmersdelight:cooked_rice',
|
|
||||||
'8x farmersdelight:fried_egg',
|
'8x farmersdelight:fried_egg',
|
||||||
|
'8x farmersdelight:onion',
|
||||||
|
|
||||||
'8x neapolitan:strawberries',
|
'8x neapolitan:strawberries',
|
||||||
'8x neapolitan:banana',
|
'8x neapolitan:banana',
|
||||||
@@ -127,8 +129,29 @@ const food_list = [
|
|||||||
'8x atmospheric:dragon_fruit',
|
'8x atmospheric:dragon_fruit',
|
||||||
'8x atmospheric:candied_orange_slices',
|
'8x atmospheric:candied_orange_slices',
|
||||||
'8x atmospheric:roasted_yucca_fruit',
|
'8x atmospheric:roasted_yucca_fruit',
|
||||||
|
|
||||||
|
'brewinandchewin:beer',
|
||||||
|
'brewinandchewin:vodka',
|
||||||
|
'brewinandchewin:mead',
|
||||||
|
'brewinandchewin:rice_wine',
|
||||||
|
'brewinandchewin:pale_jane',
|
||||||
|
'brewinandchewin:egg_grog',
|
||||||
|
'brewinandchewin:bloody_mary',
|
||||||
|
'brewinandchewin:salty_folly',
|
||||||
|
'brewinandchewin:saccharine_rum',
|
||||||
];
|
];
|
||||||
|
|
||||||
|
const main_diet = {
|
||||||
|
'desert': '8x farmersdelight:milk_bottle',
|
||||||
|
'plains': '8x bread',
|
||||||
|
'savanna': '8x carrot',
|
||||||
|
'snowy': '8x pumpkin_slice',
|
||||||
|
'taiga': '8x baked_potato',
|
||||||
|
'jungle': '8x farmersdelight:cooked_rice',
|
||||||
|
'swamp': '8x mushroom_stew',
|
||||||
|
'atmospheric:scrubland': '8x atmospheric:dragon_fruit',
|
||||||
|
default: '8x bread'
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {string[]} list
|
* @param {string[]} list
|
||||||
@@ -149,10 +172,10 @@ function roll(list, random){
|
|||||||
*/
|
*/
|
||||||
function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){
|
function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){
|
||||||
const id = roll(ids, random);
|
const id = roll(ids, random);
|
||||||
const item = Item.of(id);
|
let item = Item.of(id);
|
||||||
|
|
||||||
if(damage) {
|
if(damage) {
|
||||||
const dmg = Math.floor(item.maxDamage * (0.2 + 0.1 * random.nextFloat()));
|
const dmg = Math.floor(item.maxDamage * (0.6 + 0.3 * random.nextFloat()));
|
||||||
item.setDamageValue(dmg);
|
item.setDamageValue(dmg);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -165,7 +188,7 @@ function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){
|
|||||||
}
|
}
|
||||||
|
|
||||||
for(const [enchant, level] of Object.entries(enchantments)){
|
for(const [enchant, level] of Object.entries(enchantments)){
|
||||||
item.enchant(enchant, level);
|
item = item.enchant(enchant, level);
|
||||||
}
|
}
|
||||||
|
|
||||||
return item;
|
return item;
|
||||||
@@ -174,15 +197,127 @@ function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){
|
|||||||
const gems = [
|
const gems = [
|
||||||
'diamond',
|
'diamond',
|
||||||
'2x gold_ingot',
|
'2x gold_ingot',
|
||||||
'3x caverns_and_chasms:spinel',
|
'3x spelunkery:cinnabar',
|
||||||
'4x spelunkery:cinnabar',
|
'4x lapis_lazuli',
|
||||||
'5x lapis_lazuli',
|
'5x amethyst_shard',
|
||||||
'6x amethyst_shard',
|
'6x caverns_and_chasms:spinel',
|
||||||
];
|
];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* explorer maps:
|
||||||
|
* - villages: not very useful, since we're already in one. could be good for biome discovery though.
|
||||||
|
* - dungeons & mineshafts: fights with chests but are optional. good candidates.
|
||||||
|
* - shipwreck / ocean_ruins / pyramids / temples / pillager_outpost: optional treasures.
|
||||||
|
* - woodland mansion & ocean monuments: important for exclusive loot.
|
||||||
|
* - ancient city: again, exclusive loot.
|
||||||
|
* - nether portal: required to get to the nether.
|
||||||
|
*
|
||||||
|
* it makes little sense to gate the maps, since structures can be stumbled upon anyway and are optional anyway.
|
||||||
|
* only two maps are created per cartographer upgrade, and you need to move them into the wild.
|
||||||
|
* so we want to tie new maps to villages, since new villages have new cartographers.
|
||||||
|
*
|
||||||
|
* let's do 3 trades
|
||||||
|
* - a village from a different biome.
|
||||||
|
* - one of woodland mansion / ocean monument / ancient city / nether portal.
|
||||||
|
* - one of dungeon / mineshaft / pyramid / temple / pillager outpost.
|
||||||
|
*/
|
||||||
|
const treasure_structures = {
|
||||||
|
'#minecraft:mineshaft': 10,
|
||||||
|
'#minecraft:pillager_outpost' : 10,
|
||||||
|
'#betterdungeons:better_dungeons': 5,
|
||||||
|
};
|
||||||
|
const progression_structures = {
|
||||||
|
'#minecraft:ruined_portal' : 15,
|
||||||
|
'#minecraft:ancient_city' : 5,
|
||||||
|
'#minecraft:mansion' : 5,
|
||||||
|
'#betteroceanmonuments:better_ocean_monuments' : 5,
|
||||||
|
};
|
||||||
|
const village_structures = {
|
||||||
|
'village_desert': 1,
|
||||||
|
'village_plains': 1,
|
||||||
|
'village_savanna': 1,
|
||||||
|
'village_snowy': 1,
|
||||||
|
'village_taiga': 1,
|
||||||
|
'mmv:village_jungle': 1,
|
||||||
|
'mmv:village_swamp': 1,
|
||||||
|
"atmospheric:village_scrubland" : 1
|
||||||
|
};
|
||||||
|
const village_logs = {
|
||||||
|
'desert': 'minecraft:cactus',
|
||||||
|
'plains': 'minecraft:oak_log',
|
||||||
|
'savanna': 'minecraft:acacia_log',
|
||||||
|
'snowy': 'minecraft:spruce_log',
|
||||||
|
'taiga': 'minecraft:birch_log',
|
||||||
|
'jungle': 'minecraft:jungle_log',
|
||||||
|
'swamp': 'minecraft:dark_oak_log',
|
||||||
|
'atmospheric:scrubland': 'atmospheric:yucca_log'
|
||||||
|
};
|
||||||
|
// various saplings
|
||||||
|
const carpenter_trades = [
|
||||||
|
'minecraft:oak_sapling',
|
||||||
|
'minecraft:spruce_sapling',
|
||||||
|
'minecraft:birch_sapling',
|
||||||
|
'minecraft:acacia_sapling',
|
||||||
|
'minecraft:jungle_sapling',
|
||||||
|
'minecraft:dark_oak_sapling',
|
||||||
|
'minecraft:mangrove_sapling',
|
||||||
|
'minecraft:cherry_sapling',
|
||||||
|
'minecraft:azalea_sapling',
|
||||||
|
];
|
||||||
|
/**
|
||||||
|
* @param {Record<string, number>} map
|
||||||
|
*/
|
||||||
|
function make_weighted_list(map){
|
||||||
|
const list = MoreJS.weightedList();
|
||||||
|
for(const [key, weight] of Object.entries(map)){
|
||||||
|
list.add(weight, key);
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
MoreJSEvents.villagerTrades((event) => {
|
MoreJSEvents.villagerTrades((event) => {
|
||||||
event.removeVanillaTrades();
|
event.removeVanillaTrades();
|
||||||
event.removeModdedTrades();
|
event.removeModdedTrades();
|
||||||
|
|
||||||
|
// cartographers: explorer maps
|
||||||
|
const villages = make_weighted_list(village_structures)
|
||||||
|
const villageTrade = VillagerUtils.createStructureMapTrade(['2x emerald', 'map'], villages);
|
||||||
|
villageTrade.maxUses(1);
|
||||||
|
event.addTrade('cartographer', 2, villageTrade);
|
||||||
|
|
||||||
|
const treasures = make_weighted_list(treasure_structures);
|
||||||
|
const treasureTrade = VillagerUtils.createStructureMapTrade(['3x emerald', 'map'], treasures);
|
||||||
|
treasureTrade.maxUses(1);
|
||||||
|
event.addTrade('cartographer', 2, treasureTrade);
|
||||||
|
|
||||||
|
const progression = make_weighted_list(progression_structures);
|
||||||
|
const progressionTrade = VillagerUtils.createStructureMapTrade(['5x emerald', 'map'], progression);
|
||||||
|
progressionTrade.maxUses(1);
|
||||||
|
event.addTrade('cartographer', 2, progressionTrade);
|
||||||
|
|
||||||
|
// carpenters: logs, saplings, planks, tree barks
|
||||||
|
event.addCustomTrade('sawmill:carpenter', 2, (offer, entity, random) => {
|
||||||
|
/** @type {$Villager} */
|
||||||
|
const villager = entity;
|
||||||
|
const villagerData = villager.getVillagerData();
|
||||||
|
const biome = villagerData.getType().toString();
|
||||||
|
const log = village_logs[biome] || 'minecraft:oak_log';
|
||||||
|
if(!village_logs[biome]) console.warn("No log for " + biome);
|
||||||
|
|
||||||
|
offer.setFirstInput('2x emerald');
|
||||||
|
offer.setOutput('16x ' + log);
|
||||||
|
offer.setMaxUses(1);
|
||||||
|
offer.setVillagerExperience(1);
|
||||||
|
offer.setPriceMultiplier(0.05);
|
||||||
|
});
|
||||||
|
event.addCustomTrade('sawmill:carpenter', 2, (offer, entity, random) => {
|
||||||
|
offer.setFirstInput('2x emerald');
|
||||||
|
offer.setOutput(roll(carpenter_trades, random));
|
||||||
|
offer.setMaxUses(1);
|
||||||
|
offer.setVillagerExperience(1);
|
||||||
|
offer.setPriceMultiplier(0.05);
|
||||||
|
});
|
||||||
|
|
||||||
const professions = VillagerUtils.getProfessions();
|
const professions = VillagerUtils.getProfessions();
|
||||||
professions.forEach(prof => {
|
professions.forEach(prof => {
|
||||||
const profName = prof.name();
|
const profName = prof.name();
|
||||||
@@ -198,8 +333,38 @@ MoreJSEvents.villagerTrades((event) => {
|
|||||||
offer.setOutput('5x emerald');
|
offer.setOutput('5x emerald');
|
||||||
offer.setMaxUses(1);
|
offer.setMaxUses(1);
|
||||||
offer.setVillagerExperience(1);
|
offer.setVillagerExperience(1);
|
||||||
offer.setPriceMultiplier(1);
|
offer.setPriceMultiplier(0.2);
|
||||||
});
|
});
|
||||||
|
// 1 level 1 trade
|
||||||
|
event.addCustomTrade(prof, 1, (offer, entity, random) => {
|
||||||
|
offer.setFirstInput(roll(food_list, random));
|
||||||
|
offer.setOutput('1x emerald');
|
||||||
|
offer.setMaxUses(1);
|
||||||
|
offer.setVillagerExperience(5);
|
||||||
|
offer.setPriceMultiplier(0.05);
|
||||||
|
});
|
||||||
|
// 1 diet trade
|
||||||
|
event.addCustomTrade(prof, 1, (offer, entity, random) => {
|
||||||
|
const villagerData = entity.getVillagerData();
|
||||||
|
const biome = villagerData.getType().toString();
|
||||||
|
const diet = main_diet[biome] || main_diet.default;
|
||||||
|
if(!main_diet[biome]) console.log("No diet for " + biome);
|
||||||
|
offer.setFirstInput(diet);
|
||||||
|
offer.setOutput('1x emerald');
|
||||||
|
offer.setMaxUses(1);
|
||||||
|
offer.setVillagerExperience(5);
|
||||||
|
offer.setPriceMultiplier(0.05);
|
||||||
|
});
|
||||||
|
// a trade for each gem
|
||||||
|
let trade = null;
|
||||||
|
for(const gem of gems){
|
||||||
|
trade = VillagerUtils.createEnchantedItemTrade(
|
||||||
|
['8x emerald', gem],
|
||||||
|
'enchanted_book',
|
||||||
|
);
|
||||||
|
trade.enchantments(enchantments);
|
||||||
|
event.addTrade(prof, 3, trade);
|
||||||
|
}
|
||||||
// 2 for the rest
|
// 2 for the rest
|
||||||
for(let i = 0; i < 2; i ++) {
|
for(let i = 0; i < 2; i ++) {
|
||||||
// level 4
|
// level 4
|
||||||
@@ -208,34 +373,18 @@ MoreJSEvents.villagerTrades((event) => {
|
|||||||
offer.setOutput(roll(deco_list, random));
|
offer.setOutput(roll(deco_list, random));
|
||||||
offer.setMaxUses(4);
|
offer.setMaxUses(4);
|
||||||
offer.setVillagerExperience(1);
|
offer.setVillagerExperience(1);
|
||||||
offer.setPriceMultiplier(1);
|
offer.setPriceMultiplier(0.05);
|
||||||
});
|
|
||||||
// level 3
|
|
||||||
event.addCustomTrade(prof, 3, (offer, entity, random) => {
|
|
||||||
offer.setFirstInput(roll(gems, random));
|
|
||||||
offer.setSecondInput('8x emerald');
|
|
||||||
offer.setOutput(genEnchanted(['enchanted_book'], enchantments, rolls+1, random, false));
|
|
||||||
offer.setMaxUses(1);
|
|
||||||
offer.setVillagerExperience(1);
|
|
||||||
offer.setPriceMultiplier(1);
|
|
||||||
});
|
});
|
||||||
// level 2
|
// level 2
|
||||||
event.addCustomTrade(prof, 2, (offer, entity, random) => {
|
if(staples.length > 0)
|
||||||
offer.setFirstInput('2x emerald');
|
event.addCustomTrade(prof, 2, (offer, entity, random) => {
|
||||||
if(rolls > 0) offer.setOutput(genEnchanted(staples, enchantments, rolls, random, true));
|
offer.setFirstInput('2x emerald');
|
||||||
else offer.setOutput(roll(staples, random));
|
if(rolls > 0) offer.setOutput(genEnchanted(staples, enchantments, rolls, random, true));
|
||||||
offer.setMaxUses(1);
|
else offer.setOutput(roll(staples, random));
|
||||||
offer.setVillagerExperience(1);
|
offer.setMaxUses(1);
|
||||||
offer.setPriceMultiplier(1);
|
offer.setVillagerExperience(1);
|
||||||
});
|
offer.setPriceMultiplier(0.05);
|
||||||
// level 1
|
});
|
||||||
event.addCustomTrade(prof, 1, (offer, entity, random) => {
|
|
||||||
offer.setFirstInput(roll(food_list, random));
|
|
||||||
offer.setOutput('1x emerald');
|
|
||||||
offer.setMaxUses(1);
|
|
||||||
offer.setVillagerExperience(5);
|
|
||||||
offer.setPriceMultiplier(1);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -31,13 +31,14 @@ ServerEvents.recipes(event => {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// map atlas shapeless
|
// map atlas shapeless
|
||||||
event.remove({output: 'map_atlases:atlas'});
|
// it doesn't work (sad face)
|
||||||
event.shapeless(
|
// event.remove({output: 'map_atlases:atlas'});
|
||||||
'map_atlases:atlas',
|
// event.shapeless(
|
||||||
[
|
// 'map_atlases:atlas',
|
||||||
'minecraft:map',
|
// [
|
||||||
'minecraft:book',
|
// 'minecraft:map',
|
||||||
'minecraft:compass'
|
// 'minecraft:book',
|
||||||
]
|
// 'minecraft:compass'
|
||||||
);
|
// ]
|
||||||
|
// );
|
||||||
});
|
});
|
||||||
|
|||||||