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55 Commits
Author SHA1 Message Date
hypercross b4deedad7f chore: update 2025-12-31 23:58:44 +08:00
hypercross 405ad4506d feat: mp stuff 2025-12-14 00:59:50 +08:00
hypercross a4487f18c3 feat: e4mc 2025-12-14 00:14:15 +08:00
hypercross 0b872f395a refactor: fusion 2025-12-12 20:04:55 +08:00
hypercross f1b4edec4b refactor: update mods & try to do sync 2025-12-11 10:50:15 +08:00
hypercross 2871b53b3b feat: raspberry flavoured sleep 2025-12-10 10:19:57 +08:00
hypercross 9040914856 feat: status effect 2025-12-10 10:08:10 +08:00
hypercross ea52a3bb18 feat: better days 2025-12-10 10:08:03 +08:00
hypercross c5e4d3dfac fix: js 2025-12-09 15:18:57 +08:00
hypercross b1a5440913 fix: BnC coaster recipe 2025-12-09 12:34:45 +08:00
hypercross 8c976996d0 fix: hmi, trade costs 2025-12-09 11:41:29 +08:00
hypercross 34c35ef3b2 fix: hmi 2025-12-09 11:24:37 +08:00
hypercross 07a533bbda fix: js 2025-12-09 11:20:09 +08:00
hypercross 84db9adda6 feat: emi config & flax->canvas 2025-12-09 08:55:23 +08:00
hypercross ea800c7b5d feat: via romana environmental path 2025-12-08 23:00:54 +08:00
hypercross 348eae97b4 feat: mod update 2025-12-08 23:00:47 +08:00
hypercross fadf2b223a feat: emi, healingcamp 2025-12-08 22:58:06 +08:00
hypercross 4c8fd5fc14 fix: map recipe doesn't work 2025-12-05 11:02:00 +08:00
hypercross 0a5699a443 feat: 3d bucket for all fluids 2025-12-04 12:21:36 +08:00
hypercross f872bfb55a feat: seasons, better days, crops data 2025-12-04 09:19:47 +08:00
hypercross 9ec1d44094 feat: add seasons 2025-12-04 08:53:52 +08:00
hypercross d1ddcfa36b feat: boat item view and handcrafted 2025-12-03 23:10:53 +08:00
hypercross bb0a3b0b8e fix: enchanted items 2025-12-03 23:07:25 +08:00
hypercross 210e149df2 fix: enchantment books 2025-12-03 23:03:07 +08:00
hypercross d2edd71e83 refactor: add creeper overhaul 2025-12-03 01:33:47 +08:00
hypercross f6a3e3fa19 refactor: remove aquaculture trades 2025-12-03 01:20:07 +08:00
hypercross be9ca61bf4 refactor: rch, remove aquaculture, add critters 2025-12-03 01:10:25 +08:00
hypercross f1b9796d69 fix: typo & renderin 2025-12-03 00:53:07 +08:00
hyper 84c6f10728 fix: milk compat 2025-12-02 18:31:36 +08:00
hyper ac9ab3bf9b fix: options 2025-12-02 15:34:16 +08:00
hyper 764898804c feat: probejs huh 2025-12-02 15:18:02 +08:00
hyper 1906838c84 feat: unnerf the creeper 2025-12-02 15:10:15 +08:00
hyper a28c825d65 feat: icons, alacrity, hold-my-items, creeper visuals 2025-12-02 15:07:31 +08:00
hyper 06c6a271ab fix: diets 2025-12-02 13:38:01 +08:00
hyper 79631b6eb6 fix: trades 2025-12-02 13:22:03 +08:00
hyper aa0d1fe5a5 refactor: carpenter 2025-12-02 12:51:03 +08:00
hyper fad3864d55 refactor: portal lighting 2025-12-02 12:29:15 +08:00
hyper cd161a69a6 refactor: more map expansion 2025-12-02 12:21:56 +08:00
hyper f39f836ef6 feat: tidal towns, spyglass 2025-12-02 12:21:02 +08:00
hyper bccb212b16 feat: jade 2025-12-02 11:39:50 +08:00
hyper cc6527359c Merge branch 'master' of https://gitea.ayi-games.online/hypercross/ayi-cafe-mc 2025-12-02 11:29:01 +08:00
hypercross 6cb86e4e74 feat: add watut 2025-12-01 22:54:51 +08:00
hypercross b340f675df feat: add pakku credentials 2025-12-01 19:29:53 +08:00
hypercross 968297a2f8 fix: trade price multipliers 2025-12-01 18:32:17 +08:00
hypercross 2d67e9e668 refactor: add nullscape & ybei 2025-12-01 15:09:57 +08:00
hypercross 656f468e05 fix: uses 2025-12-01 15:08:05 +08:00
hypercross 1e436b8fd5 damn 2025-12-01 15:02:31 +08:00
hypercross bde6d1881b refactor: actually manually code the maps 2025-12-01 15:01:19 +08:00
hypercross 6096cc9562 refactor: try to add adventure maps 2025-12-01 11:59:26 +08:00
hypercross 300c590326 todo 2025-12-01 10:21:09 +08:00
hypercross 910c0b67b5 feat: more mod config 2025-12-01 10:14:39 +08:00
hypercross c94e372498 feat: mod config 2025-12-01 09:53:33 +08:00
hypercross 431f0d1841 feat: mod config 2025-12-01 09:40:57 +08:00
hypercross fd8d29da3b feat: add sfx & vfx 2025-12-01 08:57:34 +08:00
hyper edd0b7684c chore: ignore... 2025-11-29 23:12:44 +08:00
59 changed files with 8849 additions and 718 deletions
+2 -1
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@@ -1,8 +1,9 @@
*.log *.log
*.log.gz *.log.gz
config/ config/
!configureddefaults/config/ !**/*/config/
options.txt options.txt
!**/*/options.txt
mods/ mods/
usernamecache.json usernamecache.json
usercache.json usercache.json
+3
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@@ -0,0 +1,3 @@
{
"curseforge_api_key": "$2a$10$GYII5tOhqOIwlikNgnqnLOBDCBtL0s/J1w7a.LAYc4b07EQB3tOLu"
}
@@ -0,0 +1,19 @@
[gui]
#Sets the screen alignment of the bed clock.
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
clockAlignment = "TOP_RIGHT"
#Sets the scale of the bed clock.
#Range: > 1
clockScale = 32
#Sets the distance between the clock and the edge of the screen.
#Unused if clockAlignment is CENTER_CENTER.
#Range: > 0
clockMargin = 16
#This setting prevents clock wobble when getting in bed by updating the clock's position every tick.
#As a side-effect, the clock won't wobble when first viewed as it does in vanilla. This setting is
#unused if displayBedClock is false.
preventClockWobble = true
#This setting blacklists the sky rendering for specific dimensions. Like in the Aether if using /time set command, the sky jitters. Adding to the blacklist will prevent this behavior.
blacklistDimensions = ["aether:the_aether"]
@@ -0,0 +1,192 @@
[time]
#The speed at which time passes during the day.
#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
#This is the RATIO of time passing relative to vanilla.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
daySpeed = 0.7
#The speed at which time passes during the night.
#Night is defined as any time between dayStart (see below) and nightStart (see below).
#This is the RATIO of time passing relative to vanilla.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
nightSpeed = 0.7
#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
#If both are set, speedMethod (see below) determines which setting is used.
#This setting defines the length of the day in real-world minutes.
#Vanilla length: 10.0 minutes
#Range: 0.1 ~ 10000.0
daySpeedMinutes = 10.0
#An alternative way to set night speed. This setting is mutually exclusive with nightSpeed.
#If both are set, speedMethod (see below) determines which setting is used.
#This setting defines the length of the night in real-world minutes.
#Vanilla length: 10.0 minutes
#Range: 0.1 ~ 10000.0
nightSpeedMinutes = 10.0
#Determines which method is used to set day and night speed.
#RATIO: Uses daySpeed and nightSpeed settings.
#MINUTES: Uses daySpeedMinutes and nightSpeedMinutes settings.
#REALTIME: Sets day and night to 12 real-world hours each.
#Allowed Values: RATIO, MINUTES, REALTIME
speedMethod = "RATIO"
#The time to start day. This is configurable within the time the sun appears and day starts.
#Default: 23500
#Range: 22300.0 ~ 24000.0
dayStart = 23500.0
#The time to start night. This is configurable within the time sunset starts and night starts.
#Default: 12500
#Range: 12000.0 ~ 13000.0
nightStart = 12500.0
#Enabling this will allow the setting of an infinite amount of time speeds defined as pairs in the form:
#(currentTick, desiredSpeed)
#where between each value bezier spline interpolation is performed for smooth transitioning
#The two default pairs at 0 and 24000 are necessary as they act as bounds. However
#The time speed value for each of them can be freely modified
enableInterpolatedTime = false
#The value that determines the smoothing factor in the interpolation algorithm.
#A high value will make the interpolation softer and curvier
#A low value will make the interpolation closer to a piecewise function
#Range: 0.0 ~ 10.0
interpolatedTimeSmoothingFactor = 0.25
#These are the pairs that define what speed time should run at, at the specified day/night tick
#The two default pairs need to exist, but their time speed values can be modified
interpolatedTimeList = ["0,1.0", "24000,1.0"]
[time.effects]
#When applied, this effect syncs the passage of weather with the current speed of time.
#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Note: This setting is not applicable if game rule doWeatherCycle is false.
#Allowed Values: NEVER, ALWAYS, SLEEPING
weatherEffect = "SLEEPING"
#When applied, this effect syncs the random tick speed with the current speed of time, forcing
#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
#More information on the effects of random tick speed can be found here: https://minecraft.wiki/w/Tick#Random_tick
#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
#use the baseRandomTickSpeed setting instead of changing the game rule directly.
#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
#Allowed Values: NEVER, ALWAYS, SLEEPING
randomTickEffect = "SLEEPING"
#The base random tick speed used by the randomTickEffect time effect.
#Range: > 0
baseRandomTickSpeed = 3
#When applied, this effect progresses potion effects to match the rate of the current time-speed.
#This effect does not apply if time speed is 1.0 or less.
#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
potionEffect = "SLEEPING"
#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
#This results in faster healing when food level is full, and faster harm when food level is too low.
#This effect does not apply if time speed is 1.0 or less.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
hungerEffect = "SLEEPING"
#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
#WARNING: This time-effect has a significant impact on performance.
#This effect does not apply if time speed is 1.0 or less.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Allowed Values: NEVER, ALWAYS, SLEEPING
blockEntityEffect = "SLEEPING"
[sleep]
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
enableSleepFeature = true
### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
#The maximum speed at which time passes when all players are sleeping.
#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
#Range: 0.0 ~ 24000.0
sleepSpeedMax = 55.0
#The minimum speed at which time passes when only 1 player is sleeping in a full server.
#Range: 0.0 ~ 24000.0
sleepSpeedMin = 1.0
#The speed at which time passes when all players are sleeping.
#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
#Range: -1.0 ~ 24000.0
sleepSpeedAll = -1.0
#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
#The function used is a Normalized Tunable Sigmoid Function.
#A value of 0.5 represents a linear relationship.
#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
#Range: 0.0 ~ 1.0
sleepSpeedCurve = 0.3
#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
#Note: This setting is ignored if game rule doWeatherCycle is false.
clearWeatherOnWake = true
#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
#Note: Other mods may override this ability.
allowDaySleep = false
#When true, a clock is displayed in the sleep interface.
displayBedClock = true
#The ratio of players in a dimension that must be sleeping to skip to morning.
#A value of 1 means all players must be sleeping, 0.5 means half the players must be sleeping, etc.
#A value of 0 effectively disables this feature.
#Range: 0.0 ~ 1.0
ratioPlayersForSleep = 0.0
#This section defines settings for notification messages.
#All messages support Minecraft formatting codes (https://minecraft.wiki/w/Formatting_codes).
#All messages have variables that can be inserted using the following format: ${variableName}
#The type option controls where the message appears:
# SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
# GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
#The target option controls to whom the message is sent:
# ALL: Sends the message to all players on the server.
# DIMENSION: Sends the message to all players in the current dimension.
# SLEEPING: Sends the message to all players in the current dimension who are sleeping.
[sleep.messages]
#This message is sent after a sleep cycle has completed.
[sleep.messages.morning]
#Available variables:
#sleepingPlayers -> the number of players in the current dimension who were sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who were sleeping (does not include % symbol).
message = "§e§oGood Morning!"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#A target of 'SLEEPING' will send the message to all players who just woke up.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent when a player enters their bed.
[sleep.messages.enterBed]
#Available variables:
#player -> the player who started sleeping.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent when a player leaves their bed (without being woken up naturally by morning).
[sleep.messages.leaveBed]
#Available variables:
#player -> the player who left their bed.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
@@ -0,0 +1,105 @@
["YUNG's Better Mineshafts"]
# Whether or not vanilla mineshafts should be disabled.
# Default: true
"Disable Vanilla Mineshafts" = true
# The lowest a mineshaft can spawn.
# Default: -55
"Minimum y-coordinate" = -55
# The highest a mineshaft can spawn.
# Default: 30
#
"Maximum y-coordinate" = 30
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
"Enable Ore Deposits" = true
# Chance of an ore deposit being cobblestone only.
# Default: 50
#Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 0
# Chance of an ore deposit containing coal.
# Default: 20
#Range: 0 ~ 100
"Coal Spawn Chance" = 30
# Chance of an ore deposit containing iron.
# Default: 9
#Range: 0 ~ 100
"Iron Spawn Chance" = 20
# Chance of an ore deposit containing redstone.
# Default: 7
#Range: 0 ~ 100
"Redstone Spawn Chance" = 15
# Chance of an ore deposit containing gold.
# Default: 7
#Range: 0 ~ 100
"Gold Spawn Chance" = 15
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
#Range: 0 ~ 100
"Lapis Spawn Chance" = 15
# Chance of an ore deposit containing emerald.
# Default: 3
#Range: 0 ~ 100
"Emerald Spawn Chance" = 4
# Chance of an ore deposit containing diamond.
# Default: 1
#Range: 0 ~ 100
"Diamond Spawn Chance" = 1
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for lanterns in the main shaft.
# Default: .0067
#Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
#Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
#Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
#Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
#Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for cobwebs.
# Default: .15
#Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
#Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
#Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
#Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
#Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
#Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#
#Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9
@@ -0,0 +1,32 @@
[mobs]
[mobs.creeper]
"Creeper explosions drop all blocks" = true
#Creeper explosions have a weaker power
"Creeper explosion nerf" = false
#How much weaker Creeper explosions are
#Range: 0.0 ~ 1.7976931348623157E308
"Creeper explosion nerf factor" = 0.5
[mobs.deeper]
"Deeper explosions drop all blocks" = true
#Range: -64 ~ 320
"Deeper max spawn height" = 60
[mobs.peeper]
#Range: -64 ~ 320
"Peeper max spawn height" = -4
[tweaks]
#Chainmail armor increases the user's attack damage
"Chainmail armor increases damage" = true
#Golden armor increases the user's movement speed
"Golden armor increases speed" = true
[tweaks.rails]
#Rails can be placed in the direction you're looking at by clicking on another rail, similar to scaffolding
"Better rail placement" = true
#The range in blocks that better rail placement can reach
#Range: > 0
"Placement range" = 7
+490
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@@ -0,0 +1,490 @@
/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: false;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: normal;
/**
* Where EMI should pull stacks from to populate the index.
*/
index-source: creative;
/**
* Which sidebar should be searched using the search bar.
*/
search-sidebar: right;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-visibility;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: millibuckets;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: true;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* Whether the EMI config button should be visible.
*/
emi-config-button-visibility: shown;
/**
* Whether the recipe tree button should be visible.
*/
recipe-tree-button-visibility: auto;
/**
* The maximum height the recipe screen will grow to be if space is available in
* pixels.
*/
maximum-recipe-screen-height: 256;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: craftables;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 12, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: vanilla;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 12, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: vanilla;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuses the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* Return to the next page in EMI after going back.
*/
forward: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* Copies the hovered recipe's ID to the clipboard
*/
copy-recipe-id: "key.keyboard.unknown";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether to display additional widgets added to recipes from other mods.
* These are typically developer facing and compatibility related, and not useful
* for players.
*/
show-recipe-decorators: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}
@@ -0,0 +1,4 @@
{
// Declares whether the villager entity model is shown in the recipe UI.
enable3DVillagerModelInRecipes: false
}
@@ -0,0 +1,26 @@
{
// How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
// min: 1, max: 1200
"checkForCampfireDelayInTicks": 40,
// The radius around the campfire in blocks where players receive the regeneration effect.
// min: 1, max: 64
"healingRadius": 6,
// The duration of the regeneration effect which the campfire applies.
// min: 1, max: 600
"effectDurationSeconds": 5,
// The level of regeneration which the campfire applies, by default 1.
// min: 1, max: 50
"regenerationLevel": 1,
// When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
"healPassiveMobs": true,
// When enabled, hides the particles from the regeneration effect around the campfire.
"hideEffectParticles": true,
// When enabled, the campfire only has an effect when the block is lit up.
"campfireMustBeLit": true,
// When enabled, the campfire only has an effect when the block is signalling.
"campfireMustBeSignalling": false,
// When enabled, the mod will work with normal campfires.
"enableEffectForNormalCampfires": true,
// When enabled, the mod will work with soul campfires.
"enableEffectForSoulCampfires": true
}
@@ -0,0 +1,41 @@
[animations]
#Choose your preferred animation speed (0.5-1.5)
#Range: 0.5 ~ 1.5
animationSpeed = 1.0
#Switch speed (0-10)
#Range: 0.0 ~ 10.0
switchSpeed = 0.018
#Enable or disable swimming animation
enableSwimmingAnimation = true
#Swing animation speed (6-12)
#Range: 6 ~ 12
swingSpeed = 9
#Enable or disable climb and crawl animation
enableClimbAndCrawlAnimation = true
#Enable or disable punching animation
enablePunchingAnimation = true
[positions]
#Viewmodel X Offset
#Range: -10.0 ~ 10.0
viewmodelXOffset = 0.0
#Viewmodel Y Offset
#Range: -10.0 ~ 10.0
viewmodelYOffset = 0.0
#Viewmodel Z Offset
#Range: -10.0 ~ 10.0
viewmodelZOffset = 0.0
[misc]
#Enable MB3D compatibility mode
mb3DCompat = false
[modRenderExclusions]
#Mod IDs that should be excluded from custom rendering (entire mod).
excludedModIds = ["pointblank", "jeg", "cataclysm"]
#Specific item IDs to exclude from custom rendering (e.g. 'modid:itemname').
excludedItemIds = []
#Skips the blockItem renderer which is useful especially for create items cause their already 3d
renderBlockAsItem = ["create:cogwheel", "create:large_cogwheel", "create:shaft", "create:gearbox", "create:vertical_gearbox", "create:clutch", "create:gearshift", "create:encased_chain_drive", "create:adjustable_chain_gearshift", "create:belt_connector", "create:chain_conveyor", "create:creative_motor", "create:water_wheel", "create:large_water_wheel", "create:nozzle", "create:turntable", "create:hand_crank", "create:millstone", "create:crushing_wheel", "create:mechanical_press", "create:mechanical_mixer", "create:empty_blaze_burner", "create:blaze_burner", "create:depot", "create:weighted_ejector", "create:speedometer", "create:stressometer", "create:wooden_bracket", "create:metal_bracket", "create:schematicannon", "create:fluid_pipe", "create:mechanical_pump", "create:smart_fluid_pipe", "create:fluid_valve", "create:copper_valve_handle", "create:hose_pulley", "create:portable_fluid_interface", "create:steam_engine", "create:gantry_carriage", "create:gantry_shaft", "create:windmill_bearing", "create:mechanical_bearing", "create:clockwork_bearing", "create:rope_pulley", "create:elevator_pulley", "create:cart_assembler", "create:sticker", "create:contraption_controls", "create:mechanical_drill", "create:mechanical_saw", "create:deployer", "create:portable_storage_interface", "create:mechanical_harvester", "create:mechanical_plough", "create:mechanical_roller", "create:mechanical_crafter", "create:sequenced_gearshift", "create:flywheel", "create:rotation_speed_controller", "create:mechanical_arm", "create:controls", "create:andesite_funnel", "create:brass_funnel", "create:andesite_tunnel", "create:brass_tunnel", "create:package_frogport", "create:factory_gauge", "create:display_board", "create:peculiar_bell", "create:haunted_bell", "create:brown_toolbox", "create:clipboard", "supplementaries:flax_seeds", "brewinandchewin:coaster"]
@@ -4,12 +4,12 @@
#Range: 0 ~ 1000000 #Range: 0 ~ 1000000
max_map_count = 512 max_map_count = 512
#If enabled, you can increase the Empty Map count by inserting Paper #If enabled, you can increase the Empty Map count by inserting Paper
accept_paper_for_empty_maps = true accept_paper_for_empty_maps = false
#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size #If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
require_empty_maps_to_expand = true require_empty_maps_to_expand = true
#Controls how many usable Maps are added when you add a single Map to the Atlas #Controls how many usable Maps are added when you add a single Map to the Atlas
#Range: 0 ~ 64 #Range: 0 ~ 64
map_entry_value_multiplier = 1 map_entry_value_multiplier = 9
#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas #Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
#Range: 0 ~ 64 #Range: 0 ~ 64
pity_activation_map_count = 9 pity_activation_map_count = 9
@@ -23,7 +23,7 @@
#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable #Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
pin_marked_id = "map_atlases:pin" pin_marked_id = "map_atlases:pin"
#Shows light color on maps. Needs Moonlight lib #Shows light color on maps. Needs Moonlight lib
light_map = false light_map = true
#Show nearby mobs on minimap. Needs matching client config also set #Show nearby mobs on minimap. Needs matching client config also set
mob_radar = false mob_radar = false
#Adds a shear button to the atlas screen which allows you to cut maps #Adds a shear button to the atlas screen which allows you to cut maps
@@ -0,0 +1,58 @@
[misc]
spelunkery_creative_tab = true
#Range: 0 ~ 128
diamond_grindstone_deplete_chance = 64
#Range: 0 ~ 128
parachute_opening_delay = 10
enable_mores = true
enable_rough_gems = true
enable_raw_nuggets = true
[utilities]
#Range: 1 ~ 128
hammer_and_chisel_charge_time = 30
#Range: 1 ~ 256
tuning_fork_range = 128
#Range: 1 ~ 256
echo_fork_range = 16
#Range: 1 ~ 72000
echo_fork_cooldown = 600
#Range: 1 ~ 72000
echo_glow_duration = 1200
sculk_drops_with_shears = true
#Range: 1 ~ 32
magnet_range = 8
#Range: 1 ~ 512
magnetite_range = 64
[nether_portals_and_portal_fluid]
flint_and_steel_portal_lighting = false
portal_destruction_crying_obsidian = true
portal_creation_sound = true
portal_destruction_sound = true
portal_fluid_drinking = true
instant_teleportation = false
piglins_give_crying_obsidian = true
dimensional_tears_from_crying_obsidian = false
dimensional_tears_from_respawn_anchor = true
portal_fluid_ocean = true
end_ocean_bucketable = false
[slimes]
slimes_spawn_in_all_caves = true
create_slimes_in_cauldrons = true
slimes_friendly_to_players_with_regeneration = true
slimes_always_friendly = false
#Range: 1 ~ 2400
slime_eating_cooldown = 150
enable_slime_growth = true
#Range: 1 ~ 127
slime_growth_chance = 10
#Range: 1 ~ 127
slime_growth_max = 5
[worldgen]
stone_stripe_features = true
sporophytes_in_lush_caves = true
dark_forest_portabellas = true
@@ -0,0 +1,680 @@
[redstone]
wind_vane = true
clock_block = true
redstone_illuminator = true
crank = true
cog_block = true
gold_door = true
gold_trapdoor = true
lock_block = true
relayer = true
[redstone.speaker_block]
enabled = true
#Enable/disable speaker block narrator mode
narrator_enabled = true
#Max text
#Range: 0 ~ 10000
max_text = 32
#Maximum block range
#Range: 0 ~ 100000000
range = 64
[redstone.bellows]
enabled = true
#bellows pushes air following this equation:
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
#represents base period at 1 power
#Range: 1 ~ 512
base_period = 78
#entities with velocity greater than this won't be pushed
#Range: 0.0 ~ 16.0
power_scaling = 2.0
#velocity increase uses this equation:
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#maximum range
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
range = 5
[redstone.spring_launcher]
enabled = true
#spring launcher launch speed
#Range: 0.0 ~ 16.0
velocity = 1.5
#fall distance needed to trigger the automatic spring launch
#Range: 0 ~ 512
fall_height_required = 5
[redstone.enderman_head]
enabled = true
drop_head = true
#Time to increase 1 power level when being looked at
#Range: 0 ~ 10000
ticks_to_increase_power = 15
#do enderman heads work when looked from any side?
work_from_any_side = false
[redstone.turn_table]
enabled = true
#can rotate entities standing on it?
rotate_entities = true
#Allows turn table to shuffle containers content when rotated over horizontal axis
shuffle_containers = true
[redstone.pulley_block]
enabled = true
#Chance for a new mineshaft elevator piece to spawn
#Range: 0.0 ~ 1.0
mineshaft_elevator = 0.035
[redstone.dispenser_minecart]
enabled = true
#Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope
adjust_projectile_angle = true
[redstone.faucet]
enabled = true
#Turn off to prevent faucets from dropping items
spill_items = true
#Allows faucets to fill entities inventories
fill_entities_below = false
[redstone.crystal_display]
enabled = true
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
chaining = true
[functional]
fodder = true
hourglass = true
[functional.rope]
#Allows ropes to be supported & attached to solid block sides
block_side_attachment = true
#Makes sliding down ropes as fast as free falling, still negating fall damage
slide_on_fall = true
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
rope_override = "farmersdelight:rope"
#Enables horizontal placement of ropes. Disabling will make ropes always non solid
horizontal_ropes = true
#Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops)
#Allowed Values: REPLACE, NONE, REMOVE
replace_in_loot_tables = "NONE"
[functional.jar]
enabled = true
#Jar liquid capacity: leave at 12 for pixel accuracy
#Range: 0 ~ 1024
capacity = 12
#Allow right click to instantly eat or drink food or potions inside a placed jar.
#Disable if you think this ability is op (honey for example). Cookies are excluded
drink_from_jar = false
#Allows the player to directly drink from jar items
drink_from_jar_item = false
#Dynamically allows all small mobs inside jars depending on their hitbox size
jar_auto_detect = false
#Allow Jars to capture small mobs
jar_capture = true
#Allow Jars to hold cookies
jar_cookies = true
#Allow Jars to hold liquids from bottles, buckets and bowls
jar_liquids = true
[functional.cage]
enabled = true
#Allows all entities to be captured by cages and jars. Not meant for survival
allow_all_mobs = false
#Allows all baby mobs to be captured by cages
cage_allow_all_babies = false
#Dynamically allows all small mobs inside cages depending on their hitbox size
cage_auto_detect = false
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
persistent_mobs = false
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
#Range: 1 ~ 100
health_threshold = 100
#When on, if a mob is tameable, it will only be capturable when tamed.
require_taming = true
[functional.safe]
enabled = true
#Makes safes only breakable by their owner or by a player in creative
prevent_breaking = false
#Make safes simpler so they do not require keys:
#they will be bound to the first person that opens one and only that person will be able to interact with them
simple_safes = false
[functional.sack]
enabled = true
#Penalize the player with slowness effect when carrying too many sacks
sack_penalty = false
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
#Range: 0 ~ 50
sack_increment = 2
#How many slots should a sack have
#Range: 1 ~ 27
slots = 9
[functional.bamboo_spikes]
enabled = true
tipped_spikes = true
#Allows entities killed by spikes to drop loot as if they were killed by a player
player_loot = false
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
only_allow_harmful_effects = true
#Populate the creative inventory with all tipped spikes variations
populate_creative_tab = true
[functional.urn]
enabled = true
#Chance for an urn to spawn a critter from the urn_spawn tag
#Range: 0.0 ~ 1.0
critter_spawn_chance = 0.01
cave_urns = true
[functional.soap]
enabled = true
#Dyed Bock types that cannot be cleaned with soap
clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"]
#This is a map of special blocks that can be cleaned with soap
[functional.soap.special_blocks]
"quark:dirty_glass_pane" = "minecraft:glass_pane"
"quark:dirty_glass" = "minecraft:glass"
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
[functional.cannon]
enabled = true
#Makes TNT-like block shot from a cannon explode on impact
#Allowed Values: IGNITE, IGNITE_ON_IMPACT, NONE
explode_tnt = "IGNITE"
#Cannon fire power multiplier
#Range: 0.0 ~ 5.0
fire_power = 0.6
#Time for a cannon to fire a projectile after it has been lit up
#Range: 0 ~ 500
fuse_time = 40
#Time for a cannon to be able to fire again after it has been fired
#Range: 0 ~ 500
cooldown = 60
music_disc_heave_ho = true
[functional.cannon.cannonball]
enabled = true
#Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant
#Range: 0.0 ~ 100.0
power_scaling = 3.5
#Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable
#Range: 0.0 ~ 10.0
break_radius = 1.1
[functional.present]
enabled = true
trapped_present = true
[functional.flax]
enabled = true
wild_flax = true
[functional.lumisene]
enabled = true
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
#Range: 0 ~ 10000
flammable_from_lumisene_block_duration = 50
[functional.lumisene.lumisene_bottle]
#Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects
enabled = true
#Duration of the flammable effect when you drink a lumisene bottle
#Range: 0 ~ 10000
flammable_duration = 300
#Duration of the glowing effect when you drink a lumisene bottle
#Range: 0 ~ 10000
glowing_duration = 200
[building]
lapis_bricks = true
deepslate_lamp = true
end_stone_lamp = true
blackstone_lamp = true
stone_lamp = true
stone_tile = true
blackstone_tile = true
bunting = true
sconce = true
sconce_lever = true
pancake = true
checker_block = true
raked_gravel = true
feather_block = true
statue = true
doormat = true
flint_block = true
fine_wood = true
candle_holder = true
fire_pit = true
wicker_fence = true
[building.blackboard]
enabled = true
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
colored_blackboard = false
#Interaction mode for blackboards
#Allowed Values: BOTH, GUI, MANUAL
interaction_mode = "BOTH"
[building.gravel_bricks]
enabled = true
[building.slidy_block]
enabled = true
#Slidy block speed
#Range: 0.0 ~ 1.0
speed = 0.125
[building.timber_frame]
enabled = true
#Allow placing a timber frame directly on a block by holding shift
swap_on_shift = false
#Allows axes to remove a framed block leaving the contained block intact
axes_strip = true
#Replace a timber frame with wattle and daub block when daub is placed in it
replace_daub = true
[building.iron_gate]
enabled = true
#Allows two iron gates to be opened simultaneously when on top of the other
double_opening = true
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
door-like_gates = false
[building.item_shelf]
enabled = true
#Makes item shelves climbable
climbable_shelves = false
[building.sugar_cube]
enabled = true
#Makes sugar cubes dissolve in rain
dissolve_in_rain = true
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
#Range: 0 ~ 1000
horse_speed_duration = 10
[building.planter]
enabled = true
#Makes so saplings that grow in a planter will break it turning into rooted dirt
broken_by_sapling = false
#When Farmers Delight is on planter will also act like rich soil and use it in its recipe
rich_soil_planter = true
[building.notice_board]
enabled = true
#Allows notice boards to accept and display any item, not just maps and books
allow_any_item = false
#Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it
gui = true
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0.0 ~ 100.0
crystal_enchanting = 3.0
[building.ash]
enabled = true
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
#Range: 0.0 ~ 1.0
ash_from_fire_chance = 1.0
#Burning mobs will drop ash when they die
ash_from_burning_mobs = true
#Allows rain to wash away ash layers overtime
rain_wash_ash = true
#Use a datapack to tweak rarity
basalt_ash = true
[building.flag]
enabled = true
#Allows right/left clicking on a stick to lower/raise a flag attached to it
stick_pole = true
#Maximum allowed pole length
#Range: 0 ~ 256
pole_length = 16
[building.goblet]
enabled = true
#Allows drinking from goblets
allow_drinking = true
[building.globe]
enabled = true
sepia_globe = true
[building.sign_post]
enabled = true
[building.sign_post.way_sign]
#Entirely disables them from spawning
enabled = true
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[building.daub]
enabled = true
wattle_and_daub = true
[building.ash_bricks]
enabled = true
[building.hat_stand]
enabled = true
#Allow all items to go on hat stand
unrestricted = false
[building.awning]
enabled = true
#Allows having slanted awnings. Disabled if you feel its cursed.
slant = true
#Allows entities to fall through awnings, when shifting.
shift_through = true
#Bouncing angle of slanted awnings
#Range: 0.0 ~ 90.0
angle = 69.44395478041653
[building.flower_box]
enabled = true
#Makes so flower boxes can only contain one tall flower item per block
simple_mode = true
[building.netherite_doors]
door = true
trapdoor = true
[tools]
candy = true
stasis = true
altimeter = true
confetti_popper = true
[tools.quiver]
enabled = true
#Allows using a quiver without being slowed down
use_without_slow = true
#Arrow stacks that can fit inside a quiver. Requires reboot
#Range: 1 ~ 9
slots = 6
#Increase this number to alter the probability for a Skeleton with quiver to spawn.
#Range: 0.0 ~ 1.0
quiver_skeleton_spawn_chance = 0.025
#If the chance for a skeleton to spawn with a quiver will be affected by local difficulty. If true, you wont ever see them on easy and very rarely on normal. Similar logic to equipment
quiver_skeleton_spawn_affected_by_local_difficulty = true
#Allows quiver to only be used when in offhand or in curio slot
only_works_in_curio = false
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
quiver_pickup = true
[tools.lunch_basket]
enabled = true
#Allows lunch baskets to be placed on the ground
placeable = true
#Arrow stacks that can fit inside a lunch basket. Requires reboot
#Range: 1 ~ 9
slots = 6
[tools.slice_map]
enabled = true
#Multiplier that will be applied by slice maps to lower their range compared to normal maps
#Range: 0.0 ~ 1.0
range_multiplier = 0.25
[tools.bubble_blower]
enabled = true
#Amount of soap consumed per bubble block placed
#Range: 1 ~ 25
stasis_cost = 5
[tools.bubble_blower.bubble_block]
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
#Range: 1 ~ 10000
lifetime = 1200
#Can bubble break when touched on?
break_when_touched = true
#If true feather falling prevents breaking bubbles when stepping on them
feather_falling_prevents_breaking = true
[tools.wrench]
enabled = true
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
bypass_when_on = "MAIN_HAND"
[tools.rope_arrow]
enabled = true
#Max number of rope items allowed to be stored inside a rope arrow
#Range: 1 ~ 256
capacity = 32
#Makes rope arrows exclusive to crossbows
exclusive_to_crossbows = false
[tools.flute]
enabled = true
#Radius in which an unbound flute will search pets
#Range: 0 ~ 500
unbound_radius = 64
#Max distance at which a bound flute will allow a pet to teleport
#Range: 0 ~ 500
bound_distance = 64
[tools.bomb]
enabled = true
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 2.0
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
#Range: 0 ~ 100000
bomb_fuse = 0
#Enable bomb item cooldown
cooldown = true
[tools.bomb.blue_bomb]
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 5.15
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
[tools.slingshot]
enabled = true
#Slingshot range multiplier. Affect the initial projectile speed
#Range: 0.0 ~ 5.0
range_multiplier = 1.0
#Time in ticks to fully charge a slingshot
#Range: 0 ~ 100
charge_time = 20
#Deceleration for the stasis projectile
#Range: 0.1 ~ 1.0
stasis_deceleration = 0.9625
#Allow enderman to intercept any slingshot projectile
unrestricted_enderman_intercept = true
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
allow_buckets = true
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
#Range: 0.0 ~ 100.0
damageable_damage = 0.5
#Allows splash potions to be thrown by slingshots
allow_splash_potions = false
#Allows bombs to be thrown by slingshots
allow_bombs = false
#Allows fire charges to be thrown by slingshots
allow_fire_charges = false
#Allows snowballs to be thrown by slingshots
allow_snowballs = false
#Allows enderpearls to be thrown by slingshots
allow_enderpearls = false
[tools.antique_ink]
enabled = true
#General settings
[general]
#Enable Creative Tab
creative_tab = true
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
dispensers = true
#Creates a creative tab full of filled jars
jar_tab = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
server_protection = false
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
sanity_checks_messages = true
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
#Range: 0.0 ~ 10.0
red_merchant_spawn_multiplier = 1.0
#Vanilla tweaks
[tweaks]
[tweaks.dragon_banner_pattern]
#Adds dragon banner pattern made from dragon head
enabled = true
[tweaks.shulker_helmet]
#Allows wearing shulker shells
enabled = true
[tweaks.golden_apple_disenchant]
enabled = true
[tweaks.traders_open_doors]
#Allows traders to open doors (because they couldn't apparently)
enabled = true
[tweaks.dispenser_tweaks]
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
axe_strip = true
#Enables shooting ender pearls with dispensers
shoot_ender_pearls = true
#Enables extracting bundles items with dispensers
extract_from_bundles = true
[tweaks.throwable_bricks]
#Throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.placeable_sticks]
#Allow placeable sticks
sticks = true
#Allow placeable blaze rods
blaze_rods = true
[tweaks.placeable_gunpowder]
#Allow placeable gunpowder
enabled = true
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
#Range: 0 ~ 20
speed = 2
#Age at which it spread to the next gunpowder block. Also affects speed
#Range: 0 ~ 8
spread_age = 2
[tweaks.raked_gravel]
#allow gravel to be raked with a hoe
enabled = true
[tweaks.bottle_xp]
#Allow bottling up xp by using a bottle on an enchanting table
enabled = false
#bottling health cost
#Range: 0 ~ 20
cost = 2
#Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting
target_block = ""
[tweaks.map_tweaks]
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
random_adventurer_maps = true
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
random_adventurer_maps_select_random_structure = true
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
block_map_markers = true
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
#Allowed Values: OFF, WITH_COMPASS, ALWAYS
death_marker = "WITH_COMPASS"
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
quill_adventurer_maps = true
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
quill_vanilla_maps = true
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
#Range: 10 ~ 600
min_search_radius = 75
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
tinted_blocks_on_maps = true
[tweaks.placeable_books]
#Allows written books to be placed down. Requires shift clicking
written_books = true
#Allow books and enchanted books to be placed on the ground
enabled = true
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
book_power = 1.0
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
enchanted_book_power = 1.334
#Allow all books to be placed both vertically and horizontally
mixed_books = false
[tweaks.zombie_horse]
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
zombie_horse_conversion = true
#Amount of rotten flesh needed
#Range: 1 ~ 1000
rotten_flesh = 64
#Allows zombie horses to be ridden underwater
rideable_underwater = true
#Convert a zombie horse back by feeding it a golden carrot
zombie_horse_inverse_conversion = true
[tweaks.noteblocks_scare]
#Noteblocks with a zombie head will scare off villagers
enabled = true
[tweaks.bad_luck_tweaks]
#Hit a void cat, get the unluck
cat_unluck = true
#If you have unluck you are more likely to get hit by a lighting
lightning_unluck = true
[tweaks.item_lore]
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
enabled = true
[tweaks.sus_recipes]
#Adds recipes to craft suspicious gravel and suspicious sand
enabled = true
[tweaks.slimed_effect]
enabled = true
#Allow slimeballs to be thrown
throwable_slimeballs = true
#Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful
#Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY
hinders_jump = "NORMAL_DIFFICULTY"
#Duration of the slimed effect in ticks
#Range: 0 ~ 1000
duration = 300
#Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size
#Range: 0.0 ~ 1.0
chance_per_slime_size = 0.15
+35
View File
@@ -0,0 +1,35 @@
{
"infrastructure_check_radius": 2,
"path_quality_threshold": 0.3,
"node_distance_minimum": 4,
"node_distance_maximum": 8,
"node_utility_distance": 3,
"path_block_ids": ["minecraft:dirt_path", "minecraft:water", "environmental:dirt_path"],
"path_block_tags": [],
"path_block_strings": [],
"block_string_blacklist": [
"diagonalwalls:",
"diagonalfences:",
"diagonalwindows:"
],
"invalid_dimensions": ["nether", "end"],
"invalid_entities": [],
"warp_block_ids": ["via_romana:warp_block"],
"warp_block_tags": ["minecraft:all_signs"],
"travel_fatigue_cooldown": 0,
"fog_of_war_distance": 10,
"spline_animation_time": 2.0,
"maximum_map_dimension": 512,
"map_refresh_interval": 10,
"map_refresh_threshold": 10,
"map_save_interval": 5,
"biomeColor": [],
"use_biome_fallback_for_lowres": true,
"enable_surveyor_landmark": false,
"enable_surveyor_landmark_coloring": false,
"invalid_block_overlay_opacity": 0.4,
"biome_map_opacity": 0.3,
"node_vignette_opacity": 1.0,
"enable_teleport_particles": false,
"logging_enum": "NONE"
}
+11
View File
@@ -0,0 +1,11 @@
resourcePacks:["vanilla","mod_resources","Moonlight Mods Dynamic Assets","builtin/add_pack_finders_test","file/FreshAnimations_v1.10.2.zip","file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","file/AL\u0027s Creepers Revamped 1.3.zip","file/FreshCompats_v1.6.zip","file/Dramatic Skys Demo 1.5.3.36.1.zip","file/Icons v.1.12.1.zip"]
incompatibleResourcePacks:["file/AL\u0027s Creepers Revamped 1.3.zip"]
key_iris.keybind.reload:key.keyboard.unknown
key_iris.keybind.toggleShaders:key.keyboard.unknown
key_iris.keybind.shaderPackSelection:key.keyboard.unknown
key_treechop.key.toggle_chopping:key.keyboard.unknown
key_treechop.key.toggle_felling:key.keyboard.unknown
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown
key_treechop.key.open_settings_overlay:key.keyboard.unknown
key_key.cycleLeft:key.keyboard.unknown
key_key.cycleRight:key.keyboard.unknown
+13 -45
View File
@@ -2,62 +2,30 @@
## todo ## todo
- [x] Spelunkery / Caverns n Chasms / Galosphere / Supplementaries: repeated barometers/depth gauge etc - [x] Spelunkery / Caverns n Chasms / Supplementaries: repeated barometers/depth gauge etc
- [x] Gui compass: remove or tweak since it adds depth as well - [x] Gui compass: remove or tweak since it adds depth as well
- [x] spyglass: 2 copper + glass - [x] spyglass: 2 copper + glass
- [x] empty map: 8 paper + spyglass - [x] empty map: 8 paper + spyglass
- [x] map atlases: book + compass + empty map - [x] map atlases: book + compass + empty map
- [x] iron / gold armor: use plates over ingots - [x] iron / gold armor: use plates over ingots
- [-] rope: prefer farmer's rope over supplementaries - [x] rope: prefer farmer's rope over supplementaries
- [x] flax: make more ropes than straws maybe? - [x] flax: make more ropes than straws maybe?
- [x] fan, reaper use quartz -> replace shaft with, like, rose - [x] fan, reaper use quartz -> replace shaft with, like, rose
- [x] haunting obsidian -> crying obsidian - [x] haunting obsidian -> crying obsidian
- [x] diamond armor requires brass crafter - [x] diamond armor requires brass crafter
- [x] drill/cutter requires brass - [x] drill/cutter requires brass
- [x] crying obsidian + glowstone dust -> dimension tears don't need blaze - [x] crying obsidian + glowstone dust -> dimension tears don't need blaze
## trades - [x] common villager trades
- [x] villager explorer map trades
- [ ] ideology - [x] villager diet update
- buys food at 1, sells staples at 2, sells gears for gems at 3, sells building stuff, buys/sells rare collectibles at 5 - a village biome specific main crop that everybody eats
- food includes basic cooked fish, crops and meat, best exp source. - more random snacks / drinks / beer on the second slot
- staples are all player gatherables obtainable easily elsewhere, timesaver. - add more of farmer's complex food (4+ ingredients, cooked, etc)
- trades gems (cinnabar, lapiz, spinel, diamond, silver, gold, crystal) for specific enchantment books. - carpenter always sell biome native logs as well
- sells a type of stone at 4.
- collectibles are rare and must trade with other villagers, best emerald source. - [x] add configs for tidal towns
- all trades have 1 stock and 1 exp, except for food which has 5 exp. - they're just another plains village
- you 1. know them 2. build farm for them 3. buy staples for consumables 4. build houses for them 5. stock up collectibles
- all food are basic one ingredient food and are the same big pool for all villagers.
- all collectibles are the same big pool for all villagers.
- only design staples, gear, and deco for each profession.
- armorer
- staples: low durability chainmail, gold armor
- enchantment: fire prot, prot,
- brick: granite, limestone
- butcher
- staples: various animal meat, bones
- enchantment: sharp, strength
- deco: diorite, tuff
- cartographer
- staples: explorer maps
- enchantment: loot, luck
- deco: deepslate cobble, cobble
- cleric
- staples: glass bottles, spider eyes, rotten flesh
- enchantment: undead killer, spider killer
- deco: nether brick, blackstone
- farmer
- staples: seeds, bonemeal, saplings
- enchantment: efficiency, durable
- deco: mud bricks, dirt
- fisherman
- staples: fish, leech, worm, rods
- enchantment: luck of the sea, lure
- deco: coral blocks
- fletcher
- staples: bows, arrows, crossbows
- enchantment: piercing, reloading
- deco: daub, daub_frame
-
@@ -0,0 +1,113 @@
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"credit": "Made with Blockbench",
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"textures": {
"2": "supplementaries:item/lumisene_bucket"
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+16
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#KubeJS Client Properties
#Tue Dec 02 11:40:36 CST 2025
backgroundColor=2E3440
barBorderColor=ECEFF4
exportAtlases=false
menuBackgroundBrightness=64
disableRecipeBook=false
title=
barColor=ECEFF4
overrideColors=false
fmlLogColor=ECEFF4
showTagNames=false
fmlMemoryColor=ECEFF4
menuBackgroundScale=32.0
blurScaledPackIcon=true
menuInnerBackgroundBrightness=32
+13
View File
@@ -0,0 +1,13 @@
#KubeJS Common Properties
#Tue Dec 02 11:40:40 CST 2025
matchJsonRecipes=true
allowAsyncStreams=true
announceReload=true
startupErrorGUI=true
serverOnly=false
hideServerScriptErrors=false
saveDevPropertiesInConfig=false
packmode=
ignoreCustomUniqueRecipeIds=false
creativeModeTabIcon=minecraft\:purple_dye
startupErrorReportUrl=
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@@ -0,0 +1,5 @@
{
"probejs.modHash": -4984450145584534364,
"probejs.registryHash": -2039914840885289964,
"probejs.enabled": false
}
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{
"replace": false,
"values": [
{
"id": "#atmospheric:is_rainforest",
"required": false
}
]
}
@@ -0,0 +1,9 @@
{
"replace": false,
"values": [
{
"id": "atmospheric:kousa_jungle",
"required": false
}
]
}
@@ -0,0 +1,9 @@
{
"replace": false,
"values": [
{
"id": "#atmospheric:is_rainforest",
"required": false
}
]
}
@@ -0,0 +1,9 @@
{
"replace": false,
"values": [
{
"id": "atmospheric:kousa_jungle",
"required": false
}
]
}
@@ -0,0 +1,89 @@
{
"replace": false,
"values": [
{
"id": "autumnity:yellow_maple_sapling",
"required": false
},
{
"id": "autumnity:orange_maple_sapling",
"required": false
},
{
"id": "autumnity:red_maple_sapling",
"required": false
},
{
"id": "autumnity:foul_berry_pips",
"required": false
},
{
"id": "atmospheric:kousa_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:dry_laurel_sapling",
"required": false
},
{
"id": "atmospheric:aspen_sapling",
"required": false
},
{
"id": "atmospheric:currant_seedling",
"required": false
},
{
"id": "atmospheric:green_aspen_sapling",
"required": false
},
{
"id": "vanillabackport:pale_oak_sapling",
"required": false
},
{
"id": "minecraft:pale_oak_sapling",
"required": false
},
{
"id": "ecologics:walnut_sapling",
"required": false
},
{
"id": "ecologics:coconut_seedling",
"required": false
},
{
"id": "neapolitan:adzuki_soil",
"required": false
},
{
"id": "neapolitan:strawberry_bush",
"required": false
},
{
"id": "neapolitan:mint",
"required": false
},
{
"id": "environmental:pine_sapling",
"required": false
},
{
"id": "environmental:willow_sapling",
"required": false
},
{
"id": "environmental:cattail",
"required": false
},
{
"id": "environmental:blue_wisteria_sapling",
"required": false
}
]
}
@@ -0,0 +1,89 @@
{
"replace": false,
"values": [
{
"id": "autumnity:red_maple_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:aspen_sapling",
"required": false
},
{
"id": "atmospheric:green_aspen_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:dry_laurel_sapling",
"required": false
},
{
"id": "atmospheric:kousa_sapling",
"required": false
},
{
"id": "atmospheric:currant_seedling",
"required": false
},
{
"id": "ecologics:coconut_seedling",
"required": false
},
{
"id": "neapolitan:mint",
"required": false
},
{
"id": "neapolitan:adzuki_soil",
"required": false
},
{
"id": "environmental:pine_sapling",
"required": false
},
{
"id": "environmental:willow_sapling",
"required": false
},
{
"id": "environmental:moody_plum_sapling",
"required": false
},
{
"id": "environmental:plum_sapling",
"required": false
},
{
"id": "environmental:cheerful_plum_sapling",
"required": false
},
{
"id": "environmental:white_wisteria_sapling",
"required": false
},
{
"id": "environmental:blue_wisteria_sapling",
"required": false
},
{
"id": "environmental:purple_wisteria_sapling",
"required": false
},
{
"id": "environmental:pink_wisteria_sapling",
"required": false
},
{
"id": "environmental:cattail",
"required": false
}
]
}
@@ -0,0 +1,93 @@
{
"replace": false,
"values": [
{
"id": "atmospheric:yucca_sapling",
"required": false
},
{
"id": "atmospheric:rosewood_sapling",
"required": false
},
{
"id": "atmospheric:morado_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:dry_laurel_sapling",
"required": false
},
{
"id": "atmospheric:green_aspen_sapling",
"required": false
},
{
"id": "atmospheric:barrel_cactus",
"required": false
},
{
"id": "atmospheric:aloe_vera",
"required": false
},
{
"id": "atmospheric:passion_vine",
"required": false
},
{
"id": "atmospheric:yucca_branch",
"required": false
},
{
"id": "atmospheric:dragon_roots",
"required": false
},
{
"id": "autumnity:yellow_maple_sapling",
"required": false
},
{
"id": "ecologics:walnut_sapling",
"required": false
},
{
"id": "ecologics:coconut_seedling",
"required": false
},
{
"id": "ecologics:prickly_pear",
"required": false
},
{
"id": "neapolitan:banana_frond",
"required": false
},
{
"id": "neapolitan:vanilla_vine",
"required": false
},
{
"id": "neapolitan:strawberry_bush",
"required": false
},
{
"id": "neapolitan:adzuki_soil",
"required": false
},
{
"id": "yungscavebiomes:prickly_peach_cactus",
"required": false
},
{
"id": "yungscavebiomes:prickly_vines",
"required": false
},
{
"id": "environmental:purple_wisteria_sapling",
"required": false
}
]
}
@@ -0,0 +1,49 @@
{
"replace": false,
"values": [
{
"id": "autumnity:red_maple_sapling",
"required": false
},
{
"id": "autumnity:foul_berry_bush",
"required": false
},
{
"id": "atmospheric:kousa_sapling",
"required": false
},
{
"id": "atmospheric:currant_seedling",
"required": false
},
{
"id": "atmospheric:snowy_bamboo_sapling",
"required": false
},
{
"id": "atmospheric:snowy_bamboo",
"required": false
},
{
"id": "vanillabackport:pale_oak_sapling",
"required": false
},
{
"id": "minecraft:pale_oak_sapling",
"required": false
},
{
"id": "neapolitan:mint",
"required": false
},
{
"id": "environmental:pine_sapling",
"required": false
},
{
"id": "environmental:white_wisteria_sapling",
"required": false
}
]
}
@@ -0,0 +1,13 @@
{
"replace": false,
"values": [
{
"id": "autumnity:maple_sapling",
"required": false
},
{
"id": "upgrade_aquatic:river_sapling",
"required": false
}
]
}
@@ -0,0 +1,89 @@
{
"replace": false,
"values": [
{
"id": "autumnity:yellow_maple_sapling",
"required": false
},
{
"id": "autumnity:orange_maple_sapling",
"required": false
},
{
"id": "autumnity:red_maple_sapling",
"required": false
},
{
"id": "autumnity:foul_berry_pips",
"required": false
},
{
"id": "atmospheric:kousa_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:dry_laurel_sapling",
"required": false
},
{
"id": "atmospheric:aspen_sapling",
"required": false
},
{
"id": "atmospheric:currant_seedling",
"required": false
},
{
"id": "atmospheric:green_aspen_sapling",
"required": false
},
{
"id": "vanillabackport:pale_oak_sapling",
"required": false
},
{
"id": "minecraft:pale_oak_sapling",
"required": false
},
{
"id": "ecologics:walnut_sapling",
"required": false
},
{
"id": "ecologics:coconut_seedling",
"required": false
},
{
"id": "neapolitan:adzuki_beans",
"required": false
},
{
"id": "neapolitan:strawberry_pips",
"required": false
},
{
"id": "neapolitan:mint_sprout",
"required": false
},
{
"id": "environmental:pine_sapling",
"required": false
},
{
"id": "environmental:willow_sapling",
"required": false
},
{
"id": "environmental:cattail",
"required": false
},
{
"id": "environmental:blue_wisteria_sapling",
"required": false
}
]
}
@@ -0,0 +1,93 @@
{
"replace": false,
"values": [
{
"id": "autumnity:red_maple_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:aspen_sapling",
"required": false
},
{
"id": "atmospheric:green_aspen_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:dry_laurel_sapling",
"required": false
},
{
"id": "atmospheric:kousa_sapling",
"required": false
},
{
"id": "atmospheric:currant_seedling",
"required": false
},
{
"id": "ecologics:coconut_seedling",
"required": false
},
{
"id": "berry_good:sweet_berry_pips",
"required": false
},
{
"id": "neapolitan:mint_sprout",
"required": false
},
{
"id": "neapolitan:adzuki_beans",
"required": false
},
{
"id": "environmental:pine_sapling",
"required": false
},
{
"id": "environmental:willow_sapling",
"required": false
},
{
"id": "environmental:moody_plum_sapling",
"required": false
},
{
"id": "environmental:plum_sapling",
"required": false
},
{
"id": "environmental:cheerful_plum_sapling",
"required": false
},
{
"id": "environmental:white_wisteria_sapling",
"required": false
},
{
"id": "environmental:blue_wisteria_sapling",
"required": false
},
{
"id": "environmental:purple_wisteria_sapling",
"required": false
},
{
"id": "environmental:pink_wisteria_sapling",
"required": false
},
{
"id": "environmental:cattail",
"required": false
}
]
}
@@ -0,0 +1,97 @@
{
"replace": false,
"values": [
{
"id": "atmospheric:yucca_sapling",
"required": false
},
{
"id": "atmospheric:rosewood_sapling",
"required": false
},
{
"id": "atmospheric:morado_sapling",
"required": false
},
{
"id": "atmospheric:laurel_sapling",
"required": false
},
{
"id": "atmospheric:dry_laurel_sapling",
"required": false
},
{
"id": "atmospheric:green_aspen_sapling",
"required": false
},
{
"id": "atmospheric:barrel_cactus",
"required": false
},
{
"id": "atmospheric:aloe_kernels",
"required": false
},
{
"id": "atmospheric:passion_vine",
"required": false
},
{
"id": "atmospheric:yucca_branch",
"required": false
},
{
"id": "atmospheric:dragon_roots",
"required": false
},
{
"id": "autumnity:yellow_maple_sapling",
"required": false
},
{
"id": "ecologics:walnut_sapling",
"required": false
},
{
"id": "ecologics:coconut_seedling",
"required": false
},
{
"id": "ecologics:prickly_pear",
"required": false
},
{
"id": "neapolitan:banana_frond",
"required": false
},
{
"id": "neapolitan:vanilla_pods",
"required": false
},
{
"id": "neapolitan:strawberry_pips",
"required": false
},
{
"id": "neapolitan:adzuki_beans",
"required": false
},
{
"id": "yungscavebiomes:prickly_peach_cactus",
"required": false
},
{
"id": "yungscavebiomes:prickly_peach",
"required": false
},
{
"id": "yungscavebiomes:prickly_vines",
"required": false
},
{
"id": "environmental:purple_wisteria_sapling",
"required": false
}
]
}
@@ -0,0 +1,45 @@
{
"replace": false,
"values": [
{
"id": "autumnity:red_maple_sapling",
"required": false
},
{
"id": "autumnity:foul_berry_pips",
"required": false
},
{
"id": "atmospheric:kousa_sapling",
"required": false
},
{
"id": "atmospheric:currant_seedling",
"required": false
},
{
"id": "vanillabackport:pale_oak_sapling",
"required": false
},
{
"id": "minecraft:pale_oak_sapling",
"required": false
},
{
"id": "berry_good:sweet_berry_pips",
"required": false
},
{
"id": "neapolitan:mint_sprout",
"required": false
},
{
"id": "environmental:pine_sapling",
"required": false
},
{
"id": "environmental:white_wisteria_sapling",
"required": false
}
]
}
@@ -0,0 +1,17 @@
{
"replace": false,
"values": [
{
"id": "autumnity:maple_sapling",
"required": false
},
{
"id": "upgrade_aquatic:river_sapling",
"required": false
},
{
"id": "berry_good:glow_berry_pips",
"required": false
}
]
}
@@ -0,0 +1,13 @@
{
"replace": false,
"values": [
{
"id": "#clifftree:all_caves",
"required": false
},
{
"id": "#yungscavebiomes:cave_biomes",
"required": false
}
]
}
@@ -0,0 +1,9 @@
{
"replace": false,
"values": [
{
"id": "environmental:marsh",
"required": false
}
]
}
@@ -0,0 +1,69 @@
{
"replace": false,
"values": [
{
"id": "riverredux:sandy_river",
"required": false
},
{
"id": "riverredux:tropical_river",
"required": false
},
{
"id": "#atmospheric:is_dunes",
"required": false
},
{
"id": "#atmospheric:is_rainforest",
"required": false
},
{
"id": "atmospheric:scrubland",
"required": false
},
{
"id": "atmospheric:spiny_thicket",
"required": false
},
{
"id": "#clifftree:is_desert",
"required": false
},
{
"id": "#clifftree:dry_badlands",
"required": false
},
{
"id": "clifftree:granite_shore",
"required": false
},
{
"id": "clifftree:tropical_river",
"required": false
},
{
"id": "clifftree:warm_river",
"required": false
},
{
"id": "clifftree:warm_caves",
"required": false
},
{
"id": "clifftree:inferno",
"required": false
},
{
"id": "clifftree:desert_cliff",
"required": false
},
{
"id": "clifftree:temperate_beach",
"required": false
},
{
"id": "yungscavebiomes:lost_caves",
"required": false
}
]
}
@@ -0,0 +1,123 @@
{
"replace": false,
"values":[
{
"id": "snowrealmagic:snowy_plant",
"required": false
},
{
"id": "snowrealmagic:snowy_double_plant_lower",
"required": false
},
{
"id": "snowrealmagic:snowy_double_plant_upper",
"required": false
},
{
"id": "environmental:bluebell",
"required": false
},
{
"id": "environmental:tasselflower",
"required": false
},
{
"id": "environmental:dianthus",
"required": false
},
{
"id": "environmental:violet",
"required": false
},
{
"id": "environmental:cartwheel",
"required": false
},
{
"id": "environmental:red_lotus_flower",
"required": false
},
{
"id": "environmental:white_lotus_flower",
"required": false
},
{
"id": "environmental:yellow_hibiscus",
"required": false
},
{
"id": "environmental:orange_hibiscus",
"required": false
},
{
"id": "environmental:red_hibiscus",
"required": false
},
{
"id": "environmental:pink_hibiscus",
"required": false
},
{
"id": "environmental:magenta_hibiscus",
"required": false
},
{
"id": "environmental:purple_hibiscus",
"required": false
},
{
"id": "environmental:pink_delphinium",
"required": false
},
{
"id": "environmental:purple_delphinium",
"required": false
},
{
"id": "environmental:blue_delphinium",
"required": false
},
{
"id": "environmental:white_delphinium",
"required": false
},
{
"id": "environmental:bird_of_paradise",
"required": false
},
{
"id": "environmental:cup_lichen",
"required": false
},
{
"id": "buzzier_bees:white_clover",
"required": false
},
{
"id": "buzzier_bees:pink_clover",
"required": false
},
{
"id": "buzzier_bees:buttercup",
"required": false
},
{
"id": "minecraft:wildflowers",
"required": false
},
{
"id": "minecraft:pink_petals",
"required": false
},
{
"id": "autumnity:autumn_crocus",
"required": false
},
{
"id": "atmospheric:gilia",
"required": false
}
]
}
@@ -0,0 +1,9 @@
{
"replace": false,
"values": [
{
"id": "ecologics:thin_ice",
"required": false
}
]
}
@@ -0,0 +1,21 @@
{
"replace": false,
"values": [
"#minecraft:village",
"#minecraft:shipwreck",
"#minecraft:mineshaft",
"#minecraft:ocean_ruin",
"#minecraft:ruined_portal",
"#minecraft:bastion_remnant",
"#minecraft:desert_pyramid",
"#minecraft:end_city",
"#minecraft:jungle_pyramid",
"#minecraft:igloo",
"#minecraft:pillager_outpost",
"#minecraft:swamp_hut",
"#betterdungeons:better_dungeons",
"#bettermineshafts:better_mineshafts",
"#betteroceanmonuments:better_ocean_monuments"
]
}
+1 -1
View File
@@ -33,7 +33,7 @@
make_mechanical(event, 'minecraft:diamond_boots', 'minecraft:diamond', [ make_mechanical(event, 'minecraft:diamond_boots', 'minecraft:diamond', [
'A A', 'A A',
'A A', 'A A',
]) ]);
}); });
function make_mechanical(event, thing, material, shape){ function make_mechanical(event, thing, material, shape){
event.remove({output: thing}); event.remove({output: thing});
+22 -12
View File
@@ -1,16 +1,26 @@
ServerEvents.recipes(event => { ServerEvents.recipes(event => {
// repetitive stuff
event.remove({output:'supplementaries:rope'}); event.remove({output:'supplementaries:rope'});
event.shaped(
'8x farmersdelight:rope',
[
' A ',
' A ',
' A '
],
{
A: 'supplementaries:flax'
}
);
event.remove({output:'spelunkery:depth_gauge'}); event.remove({output:'spelunkery:depth_gauge'});
event.replaceOutput({output:'neapolitan:milk_bottle'},
'neapolitan:milk_bottle',
'farmersdelight:milk_bottle');
// flax makes straws at 2 -> 3 rate
event.shaped('3x farmersdelight:straw', [' S ', ' S '], {S: 'supplementaries:flax'});
event.shaped('6x farmersdelight:canvas', ['SS', 'SS'], {S: 'supplementaries:flax'});
// stuff made of flax is now made of canvas
const outputs = [
'supplementaries:sack',
'supplementaries:awning',
];
for(const output of outputs)
event.replaceInput({ output: output },
'supplementaries:flax',
'farmersdelight:canvas');
// doormat and BnC coaster compat
event.remove({output: 'supplementaries:doormat'});
event.shaped('3x supplementaries:doormat', ['SSS', 'SSS'], {S: 'farmersdelight:canvas'});
}); });
+200 -51
View File
@@ -1,4 +1,5 @@
const { $RandomSource } = require("packages/net/minecraft/util/$RandomSource"); const { $RandomSource } = require("packages/net/minecraft/util/$RandomSource");
const { $Villager } = require("packages/net/minecraft/world/entity/npc/$Villager");
// level 5 just eat feast for 5 emeralds // level 5 just eat feast for 5 emeralds
const feast_list = [ const feast_list = [
@@ -8,6 +9,11 @@ const feast_list = [
'farmersdelight:stuffed_pumpkin_block', 'farmersdelight:stuffed_pumpkin_block',
'farmersdelight:roast_chicken_block', 'farmersdelight:roast_chicken_block',
'farmersdelight:pasta_with_meatballs', 'farmersdelight:pasta_with_meatballs',
'abnormals_delight:perch_with_mushrooms',
'abnormals_delight:pike_with_beetroot',
'abnormals_delight:vension_with_bamboo_shoots',
'abnormals_delight:passion_fruit_glazed_duck',
]; ];
// level 4 helps you with block collection // level 4 helps you with block collection
@@ -15,16 +21,18 @@ const deco_list = [
'32x minecraft:diorite', '32x minecraft:diorite',
'32x minecraft:granite', '32x minecraft:granite',
'32x minecraft:andesite', '32x minecraft:andesite',
'32x minecraft:stone', '32x minecraft:calcite',
'32x minecraft:mossy_cobblestone',
'32x minecraft:tuff', '32x minecraft:tuff',
'32x minecraft:cobblestone',
'32x minecraft:stone',
'32x minecraft:cobbled_deepslate',
'32x minecraft:deepslate',
'32x minecraft:dirt', '32x minecraft:dirt',
'32x minecraft:gravel', '32x minecraft:gravel',
'32x minecraft:sand', '32x minecraft:sand',
'32x minecraft:mud', '32x minecraft:mud',
'32x minecraft:mud_bricks', '32x minecraft:mud_bricks',
'32x minecraft:stone_bricks', '32x minecraft:stone_bricks',
'32x minecraft:cobbled_deepslate',
]; ];
// level 3 sells enchantment books for random gem // level 3 sells enchantment books for random gem
@@ -64,10 +72,9 @@ const consumables = {
// bonemeal, seed, hoe, organic_compost // bonemeal, seed, hoe, organic_compost
farmer: ['6x bone_meal', '2x farmersdelight:organic_compost', '24x farmersdelight:straw', '18x supplementaries:flax'], farmer: ['6x bone_meal', '2x farmersdelight:organic_compost', '24x farmersdelight:straw', '18x supplementaries:flax'],
// fish bones, leech, worm, fishing rod, treasure boxes // fish bones, leech, worm, fishing rod, treasure boxes
fisherman: ['2x aquaculture:fish_bones', '3x aquaculture:leech', '5x aquaculture:worm', '8x aquaculture:box', fisherman: ['fishing_rod'],
'5x aquaculture:lockbox', '2x aquaculture:treasure_chest'],
// various potion arrows, bows, crossbows // various potion arrows, bows, crossbows
fletcher: ['bow', 'bow', 'bow', 'crossbow', 'crowssbow'], fletcher: ['8x arrow', '4x caverns_and_chasms:large_arrow', '16x caverns_and_chasms:blunt_arrow', '8x savage_and_ravages:mischief_arrow'],
// leather armor, bedrolls // leather armor, bedrolls
leatherworker: ['leather_helmet', 'leather_chestplate', 'leather_leggings', 'leather_boots'], leatherworker: ['leather_helmet', 'leather_chestplate', 'leather_leggings', 'leather_boots'],
// various dyes // various dyes
@@ -80,41 +87,36 @@ const consumables = {
// wool, eggs, milk, honey, slime ball // wool, eggs, milk, honey, slime ball
shepherd: ['3x white_wool', '8x environmental:duck_egg', '8x autumnity:turkey_egg', '4x environmental:yak_hair'], shepherd: ['3x white_wool', '8x environmental:duck_egg', '8x autumnity:turkey_egg', '4x environmental:yak_hair'],
// shovel, pick // shovel, pick
toolsmith: ['iron_shovel', 'iron_pickaxe', 'golden_shovel', 'golden_pickaxe'], toolsmith: ['iron_shovel', 'iron_pickaxe', 'iron_hoe', 'golden_shovel', 'golden_pickaxe', 'golden_hoe'],
// sword, axe // sword, axe
weaponsmith: ['iron_sword', 'iron_axe', 'golden_sword', 'golden_axe'], weaponsmith: ['iron_sword', 'iron_axe', 'golden_sword', 'golden_axe', 'bow', 'crossbow'],
// rice, spaghetti, dough, crust // rice, spaghetti, dough, crust
delightchef: ['8x farmersdelight:rice', '10x farmersdelight:raw_pasta', '10x farmersdelight:crust', '16x sugar'], delightchef: ['8x farmersdelight:rice', '10x farmersdelight:raw_pasta', '10x farmersdelight:crust', '16x sugar'],
// cut raw meat // cut raw meat
delightcook: ['16x bowl', '16x glass_bottle', '1x bucket', '8x farmersdelight:minced_beef', '8x farmersdelight:bacon'], delightcook: ['16x bowl', '16x glass_bottle', '1x bucket', '8x farmersdelight:minced_beef', '8x farmersdelight:bacon'],
// planks // planks
carpenter: ['32x oak_planks', '32x spruce_planks', '32x birch_planks', '32x jungle_planks', '32x pine_planks', '32x bamboo_planks', carpenter: [],
'32x cherry_planks'],
}; };
const enchant_consumables = { const enchant_consumables = {
armorer: 1, armorer: 1,
fletcher: 1,
leatherworker: 2, leatherworker: 2,
toolsmith: 3, toolsmith: 3,
weaponsmith: 2 weaponsmith: 2,
fisherman: 2,
}; };
// level 1 villagers buy food for 1 emerald // level 1 villagers buy food for 1 emerald
const food_list = [ const food_list = [
'8x minecraft:apple', '8x minecraft:apple',
'8x minecraft:beetroot', '8x minecraft:beetroot',
'8x minecraft:baked_potato',
'8x minecraft:bread',
'8x minecraft:carrot',
'8x minecraft:melon_slice', '8x minecraft:melon_slice',
'8x minecraft:sweet_berries', '8x minecraft:sweet_berries',
'8x farmersdelight:pumpkin_slice',
'8x farmersdelight:cabbage_leaf', '8x farmersdelight:cabbage_leaf',
'8x farmersdelight:tomato', '8x farmersdelight:tomato',
'8x farmersdelight:cooked_rice',
'8x farmersdelight:fried_egg', '8x farmersdelight:fried_egg',
'8x farmersdelight:onion',
'8x neapolitan:strawberries', '8x neapolitan:strawberries',
'8x neapolitan:banana', '8x neapolitan:banana',
@@ -127,8 +129,29 @@ const food_list = [
'8x atmospheric:dragon_fruit', '8x atmospheric:dragon_fruit',
'8x atmospheric:candied_orange_slices', '8x atmospheric:candied_orange_slices',
'8x atmospheric:roasted_yucca_fruit', '8x atmospheric:roasted_yucca_fruit',
'brewinandchewin:beer',
'brewinandchewin:vodka',
'brewinandchewin:mead',
'brewinandchewin:rice_wine',
'brewinandchewin:pale_jane',
'brewinandchewin:egg_grog',
'brewinandchewin:bloody_mary',
'brewinandchewin:salty_folly',
'brewinandchewin:saccharine_rum',
]; ];
const main_diet = {
'desert': '8x farmersdelight:milk_bottle',
'plains': '8x bread',
'savanna': '8x carrot',
'snowy': '8x pumpkin_slice',
'taiga': '8x baked_potato',
'jungle': '8x farmersdelight:cooked_rice',
'swamp': '8x mushroom_stew',
'atmospheric:scrubland': '8x atmospheric:dragon_fruit',
default: '8x bread'
}
/** /**
* @param {string[]} list * @param {string[]} list
@@ -149,10 +172,10 @@ function roll(list, random){
*/ */
function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){ function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){
const id = roll(ids, random); const id = roll(ids, random);
const item = Item.of(id); let item = Item.of(id);
if(damage) { if(damage) {
const dmg = Math.floor(item.maxDamage * (0.2 + 0.1 * random.nextFloat())); const dmg = Math.floor(item.maxDamage * (0.6 + 0.3 * random.nextFloat()));
item.setDamageValue(dmg); item.setDamageValue(dmg);
} }
@@ -165,7 +188,7 @@ function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){
} }
for(const [enchant, level] of Object.entries(enchantments)){ for(const [enchant, level] of Object.entries(enchantments)){
item.enchant(enchant, level); item = item.enchant(enchant, level);
} }
return item; return item;
@@ -174,15 +197,127 @@ function genEnchanted(ids, enchant_pool, enchant_rolls, random, damage ){
const gems = [ const gems = [
'diamond', 'diamond',
'2x gold_ingot', '2x gold_ingot',
'3x caverns_and_chasms:spinel', '3x spelunkery:cinnabar',
'4x spelunkery:cinnabar', '4x lapis_lazuli',
'5x lapis_lazuli', '5x amethyst_shard',
'6x amethyst_shard', '6x caverns_and_chasms:spinel',
]; ];
/**
* explorer maps:
* - villages: not very useful, since we're already in one. could be good for biome discovery though.
* - dungeons & mineshafts: fights with chests but are optional. good candidates.
* - shipwreck / ocean_ruins / pyramids / temples / pillager_outpost: optional treasures.
* - woodland mansion & ocean monuments: important for exclusive loot.
* - ancient city: again, exclusive loot.
* - nether portal: required to get to the nether.
*
* it makes little sense to gate the maps, since structures can be stumbled upon anyway and are optional anyway.
* only two maps are created per cartographer upgrade, and you need to move them into the wild.
* so we want to tie new maps to villages, since new villages have new cartographers.
*
* let's do 3 trades
* - a village from a different biome.
* - one of woodland mansion / ocean monument / ancient city / nether portal.
* - one of dungeon / mineshaft / pyramid / temple / pillager outpost.
*/
const treasure_structures = {
'#minecraft:mineshaft': 10,
'#minecraft:pillager_outpost' : 10,
'#betterdungeons:better_dungeons': 5,
};
const progression_structures = {
'#minecraft:ruined_portal' : 15,
'#minecraft:ancient_city' : 5,
'#minecraft:mansion' : 5,
'#betteroceanmonuments:better_ocean_monuments' : 5,
};
const village_structures = {
'village_desert': 1,
'village_plains': 1,
'village_savanna': 1,
'village_snowy': 1,
'village_taiga': 1,
'mmv:village_jungle': 1,
'mmv:village_swamp': 1,
"atmospheric:village_scrubland" : 1
};
const village_logs = {
'desert': 'minecraft:cactus',
'plains': 'minecraft:oak_log',
'savanna': 'minecraft:acacia_log',
'snowy': 'minecraft:spruce_log',
'taiga': 'minecraft:birch_log',
'jungle': 'minecraft:jungle_log',
'swamp': 'minecraft:dark_oak_log',
'atmospheric:scrubland': 'atmospheric:yucca_log'
};
// various saplings
const carpenter_trades = [
'minecraft:oak_sapling',
'minecraft:spruce_sapling',
'minecraft:birch_sapling',
'minecraft:acacia_sapling',
'minecraft:jungle_sapling',
'minecraft:dark_oak_sapling',
'minecraft:mangrove_sapling',
'minecraft:cherry_sapling',
'minecraft:azalea_sapling',
];
/**
* @param {Record<string, number>} map
*/
function make_weighted_list(map){
const list = MoreJS.weightedList();
for(const [key, weight] of Object.entries(map)){
list.add(weight, key);
}
return list;
}
MoreJSEvents.villagerTrades((event) => { MoreJSEvents.villagerTrades((event) => {
event.removeVanillaTrades(); event.removeVanillaTrades();
event.removeModdedTrades(); event.removeModdedTrades();
// cartographers: explorer maps
const villages = make_weighted_list(village_structures)
const villageTrade = VillagerUtils.createStructureMapTrade(['2x emerald', 'map'], villages);
villageTrade.maxUses(1);
event.addTrade('cartographer', 2, villageTrade);
const treasures = make_weighted_list(treasure_structures);
const treasureTrade = VillagerUtils.createStructureMapTrade(['3x emerald', 'map'], treasures);
treasureTrade.maxUses(1);
event.addTrade('cartographer', 2, treasureTrade);
const progression = make_weighted_list(progression_structures);
const progressionTrade = VillagerUtils.createStructureMapTrade(['5x emerald', 'map'], progression);
progressionTrade.maxUses(1);
event.addTrade('cartographer', 2, progressionTrade);
// carpenters: logs, saplings, planks, tree barks
event.addCustomTrade('sawmill:carpenter', 2, (offer, entity, random) => {
/** @type {$Villager} */
const villager = entity;
const villagerData = villager.getVillagerData();
const biome = villagerData.getType().toString();
const log = village_logs[biome] || 'minecraft:oak_log';
if(!village_logs[biome]) console.warn("No log for " + biome);
offer.setFirstInput('2x emerald');
offer.setOutput('16x ' + log);
offer.setMaxUses(1);
offer.setVillagerExperience(1);
offer.setPriceMultiplier(0.05);
});
event.addCustomTrade('sawmill:carpenter', 2, (offer, entity, random) => {
offer.setFirstInput('2x emerald');
offer.setOutput(roll(carpenter_trades, random));
offer.setMaxUses(1);
offer.setVillagerExperience(1);
offer.setPriceMultiplier(0.05);
});
const professions = VillagerUtils.getProfessions(); const professions = VillagerUtils.getProfessions();
professions.forEach(prof => { professions.forEach(prof => {
const profName = prof.name(); const profName = prof.name();
@@ -198,8 +333,38 @@ MoreJSEvents.villagerTrades((event) => {
offer.setOutput('5x emerald'); offer.setOutput('5x emerald');
offer.setMaxUses(1); offer.setMaxUses(1);
offer.setVillagerExperience(1); offer.setVillagerExperience(1);
offer.setPriceMultiplier(1); offer.setPriceMultiplier(0.2);
}); });
// 1 level 1 trade
event.addCustomTrade(prof, 1, (offer, entity, random) => {
offer.setFirstInput(roll(food_list, random));
offer.setOutput('1x emerald');
offer.setMaxUses(1);
offer.setVillagerExperience(5);
offer.setPriceMultiplier(0.05);
});
// 1 diet trade
event.addCustomTrade(prof, 1, (offer, entity, random) => {
const villagerData = entity.getVillagerData();
const biome = villagerData.getType().toString();
const diet = main_diet[biome] || main_diet.default;
if(!main_diet[biome]) console.log("No diet for " + biome);
offer.setFirstInput(diet);
offer.setOutput('1x emerald');
offer.setMaxUses(1);
offer.setVillagerExperience(5);
offer.setPriceMultiplier(0.05);
});
// a trade for each gem
let trade = null;
for(const gem of gems){
trade = VillagerUtils.createEnchantedItemTrade(
['8x emerald', gem],
'enchanted_book',
);
trade.enchantments(enchantments);
event.addTrade(prof, 3, trade);
}
// 2 for the rest // 2 for the rest
for(let i = 0; i < 2; i ++) { for(let i = 0; i < 2; i ++) {
// level 4 // level 4
@@ -208,34 +373,18 @@ MoreJSEvents.villagerTrades((event) => {
offer.setOutput(roll(deco_list, random)); offer.setOutput(roll(deco_list, random));
offer.setMaxUses(4); offer.setMaxUses(4);
offer.setVillagerExperience(1); offer.setVillagerExperience(1);
offer.setPriceMultiplier(1); offer.setPriceMultiplier(0.05);
});
// level 3
event.addCustomTrade(prof, 3, (offer, entity, random) => {
offer.setFirstInput(roll(gems, random));
offer.setSecondInput('8x emerald');
offer.setOutput(genEnchanted(['enchanted_book'], enchantments, rolls+1, random, false));
offer.setMaxUses(1);
offer.setVillagerExperience(1);
offer.setPriceMultiplier(1);
}); });
// level 2 // level 2
event.addCustomTrade(prof, 2, (offer, entity, random) => { if(staples.length > 0)
offer.setFirstInput('2x emerald'); event.addCustomTrade(prof, 2, (offer, entity, random) => {
if(rolls > 0) offer.setOutput(genEnchanted(staples, enchantments, rolls, random, true)); offer.setFirstInput('2x emerald');
else offer.setOutput(roll(staples, random)); if(rolls > 0) offer.setOutput(genEnchanted(staples, enchantments, rolls, random, true));
offer.setMaxUses(1); else offer.setOutput(roll(staples, random));
offer.setVillagerExperience(1); offer.setMaxUses(1);
offer.setPriceMultiplier(1); offer.setVillagerExperience(1);
}); offer.setPriceMultiplier(0.05);
// level 1 });
event.addCustomTrade(prof, 1, (offer, entity, random) => {
offer.setFirstInput(roll(food_list, random));
offer.setOutput('1x emerald');
offer.setMaxUses(1);
offer.setVillagerExperience(5);
offer.setPriceMultiplier(1);
});
} }
}); });
}); });
+10 -9
View File
@@ -31,13 +31,14 @@ ServerEvents.recipes(event => {
); );
// map atlas shapeless // map atlas shapeless
event.remove({output: 'map_atlases:atlas'}); // it doesn't work (sad face)
event.shapeless( // event.remove({output: 'map_atlases:atlas'});
'map_atlases:atlas', // event.shapeless(
[ // 'map_atlases:atlas',
'minecraft:map', // [
'minecraft:book', // 'minecraft:map',
'minecraft:compass' // 'minecraft:book',
] // 'minecraft:compass'
); // ]
// );
}); });
+45
View File
@@ -0,0 +1,45 @@
# mod configs
## options
- disable oculus keys.
- disable puzzle lib cycle keys.
- disable treechop config key.
- enable resource packs.
## map atlases
- don't rotate follow player.
- shows hud in inventory.
- accepts paper for maps.
## via romana
- allow water charting.
- allow dirt path.
- disallow everything else.
- disallow nether and end.
## better mineshafts
- increased ore spawn rate to 100%.
## emitrades
- hide villager mob model which is bugged.
## healingcampfire
- cut down healing range and buff time by half (8 blocks / 30s)
## spelunkery
- independent creative tab
- slower chisel (I could move diamond tools to brass crafter when we have obsidian chisels...)
## supplementaries
- independent creative tab
- use farmers rope instead
- disable slow explorer maps generation (will do it in kubejs)
- disable sack penalty (why)
+5078 -596
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