feat(samples): update card effect schema in desert data
Update the `card.csv` schema to use `inject effects` instead of `effects` to match the expected property name for card effects.
This commit is contained in:
@@ -2,7 +2,7 @@
|
|||||||
# type: 'item' = inventory item card, 'status' = status effect card
|
# type: 'item' = inventory item card, 'status' = status effect card
|
||||||
# costType: 'energy' = costs energy per turn, 'uses' = limited uses, 'none' = free
|
# costType: 'energy' = costs energy per turn, 'uses' = limited uses, 'none' = free
|
||||||
# targetType: 'single' = target one enemy, 'none' = no target
|
# targetType: 'single' = target one enemy, 'none' = no target
|
||||||
# effects := ~cardEffect(card)
|
# inject effects = ~cardEffect(card)
|
||||||
|
|
||||||
id,name,desc,type,costType,costCount,targetType
|
id,name,desc,type,costType,costCount,targetType
|
||||||
string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none'
|
string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none'
|
||||||
|
|||||||
|
Reference in New Issue
Block a user