feat(samples): update card effect schema in desert data
Update the `card.csv` schema to use `inject effects` instead of `effects` to match the expected property name for card effects.
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@ -2,7 +2,7 @@
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# type: 'item' = inventory item card, 'status' = status effect card
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# type: 'item' = inventory item card, 'status' = status effect card
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# costType: 'energy' = costs energy per turn, 'uses' = limited uses, 'none' = free
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# costType: 'energy' = costs energy per turn, 'uses' = limited uses, 'none' = free
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# targetType: 'single' = target one enemy, 'none' = no target
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# targetType: 'single' = target one enemy, 'none' = no target
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# effects := ~cardEffect(card)
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# inject effects = ~cardEffect(card)
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id,name,desc,type,costType,costCount,targetType
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id,name,desc,type,costType,costCount,targetType
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string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none'
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string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none'
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