refactor: remove card effect cycle, just use instant instead

This commit is contained in:
hypercross 2026-04-17 11:13:28 +08:00
parent 3a135a4ad1
commit 65afe6dc8f
3 changed files with 5 additions and 9 deletions

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@ -5,10 +5,6 @@
# permanent: 施加buff
# posture: 施加buff每受到1点伤害移除1层
# card: 不施加buff对玩家时在玩家弃牌堆创建同名卡牌对敌人无效敌人没有牌堆
# cardDraw: 不施加buff在抓牌堆洗入同名卡牌
# cardHand不施加buff在玩家手牌中创建同名卡牌
# item: 施加buff到周围物品永久生效
# itemTemporary: 施加buff到周围物品持续到下次buff更新
# itemUntilPlay: 施加buff到周围物品物品被打出后失效
@ -16,16 +12,16 @@
# itemPermanent: 施加buff到周围物品持续整场冒险
id, name, description, lifecycle
string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'card'|'cardDraw'|'cardHand'|'item'|'itemTemporary'|'itemUntilPlay'|'itemUntilDiscard'|'itemPermanent'
string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'item'|'itemTemporary'|'itemUntilPlay'|'itemUntilDiscard'|'itemPermanent'
attack, 攻击, 对对手造成伤害, instant
defend, 防御, 抵消下次行动前受到的伤害, posture
spike, 尖刺, 对攻击者造成X点伤害, permanent
venom, 蛇毒, 同名状态牌/1费打出时移除此牌。弃掉时受到3点伤害, cardHand
venom, 蛇毒, 同名状态牌/1费打出时移除此牌。弃掉时受到3点伤害, instant
curse, 诅咒, 受攻击时物品攻击-1直到弃掉一张该物品的牌, lingering
aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, posture
roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, posture
rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant
vultureEye, 秃鹫之眼, 抓到时获得3层暴露临时debuff受到的伤害+1/每层), cardDraw
vultureEye, 秃鹫之眼, 抓到时获得3层暴露临时debuff受到的伤害+1/每层), instant
tailSting, 尾刺, 攻击时伤害提升X, posture
energyDrain, 能量吸取, 受伤时玩家失去X点能量, lingering
molt, 脱皮, 若脱皮达到生命上限则怪物逃跑, posture

Can't render this file because it has a wrong number of fields in line 18.

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@ -2,7 +2,7 @@ type EffectTable = readonly {
readonly id: string;
readonly name: string;
readonly description: string;
readonly lifecycle: "instant" | "temporary" | "lingering" | "permanent" | "posture" | "card" | "cardDraw" | "cardHand" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
readonly lifecycle: "instant" | "temporary" | "lingering" | "permanent" | "posture" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
}[];
export type Effect = EffectTable[number];

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@ -4,7 +4,7 @@ export type EffectData = {
readonly description: string;
readonly lifecycle: EffectLifecycle;
};
export type EffectLifecycle = "instant" | "temporary" | "lingering" | "permanent" | "posture" | "card" | "cardDraw" | "cardHand" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
export type EffectLifecycle = "instant" | "temporary" | "lingering" | "permanent" | "posture" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
export type EnemyData = {
readonly id: string;