hypercross
2f2e4e56b5
refactor: decouple card effects from card data in desert sample
...
Moves card effects from `card.csv` to a dedicated `cardEffect.csv` file.
This allows for more granular control over card triggers (onPlay,
onDraw, onDiscard) and targets, improving the data model for the
slay-the-spire-like sample. Also updates triggers and tests to
reflect this new structure.
2026-04-20 00:00:41 +08:00
hypercross
601eb0f417
refactor: reformat code and introduce IGameContextExport
...
- Reformat `src/core/game.ts` and sample types to use 2-space
indentation
- Add `IGameContextExport` to hide internal test properties
- Update `CombatGameContext` to use the exported context type
2026-04-20 00:00:41 +08:00
hyper
a82b6b0685
docs: fleshed out agents.md
2026-04-19 18:36:10 +08:00
hypercross
1e1d04777f
refactor: reformat code and fix type signatures in GameHost
...
Reformat `src/core/game-host.ts` to use double quotes and consistent
spacing. Update `createGameHost` to correctly propagate the `TResult`
generic from `GameModule`.
2026-04-19 15:44:59 +08:00
hypercross
8142fbfa60
refactor: simplify buildCombatState and fix formatting in encounter
...
system
Refactor `buildCombatState` to derive encounter data directly from
`runState` instead of requiring it as an argument. Also apply
consistent 2-space indentation and formatting to the encounter
lifecycle module.
2026-04-19 15:42:47 +08:00
hypercross
89d96d838b
refactor(slay-the-spire-like): wrap content module getters in functions
2026-04-19 15:23:17 +08:00
hypercross
6b50e9014a
feat(samples/slay-the-spire-like): make ContentModule required
2026-04-19 15:22:45 +08:00
hypercross
39ac37b5f2
style: format slay-the-spire-like index with double quotes
2026-04-19 15:22:02 +08:00
hypercross
b264cea305
refactor(slay-the-spire-like): update data export pattern
...
Convert static data exports to getter functions and update the
ContentModule type to reflect these changes.
2026-04-19 15:20:31 +08:00
hypercross
6577897a42
feat(samples/slay-the-spire-like): add ContentModule type definition
2026-04-19 15:10:17 +08:00
hypercross
4e9e426519
feat(samples): add Item type to desert data
...
Export the Item type from item.csv and add explicit typing to
startingItems in the desert sample data.
2026-04-19 14:47:58 +08:00
hypercross
4f509da373
docs(samples): update intent.csv comment style
2026-04-19 14:39:54 +08:00
hypercross
63733bc62d
refactor: update imports and add starting items to desert sample
...
- Convert single quotes to double quotes for local imports
- Reformat barrel exports in `src/index.ts` for better readability
- Add `startingItems` to the desert sample data in `slay-the-spire-like`
2026-04-19 13:51:03 +08:00
hyper
3aa92b2d2a
refactor: rename that to desert triggers
2026-04-18 15:28:47 +08:00
hyper
fa92b5d865
refactor: reorganize trigger code
2026-04-18 15:08:50 +08:00
hyper
e46822b45b
refactor: avoid globalThis
2026-04-18 14:40:56 +08:00
hyper
03add589c6
refactor: use stacks for the hp of summons
2026-04-18 14:30:20 +08:00
hypercross
4f5747d81d
chore: tests for desert triggers
2026-04-17 18:07:49 +08:00
hypercross
0222b66bed
feat: export middleware chain
2026-04-17 17:27:46 +08:00
hypercross
90ca8fa761
feat: more effects
2026-04-17 17:15:31 +08:00
hypercross
131af2c0bb
feat: implmenet some effects for the design
2026-04-17 16:57:29 +08:00
hypercross
02c159f8ae
refactor: move .d.ts to per-file for yarn
2026-04-17 16:55:08 +08:00
hypercross
e09e24e274
refactor: barrel export
2026-04-17 16:10:19 +08:00
hypercross
a80852bc59
fix: encounter generation
2026-04-17 15:45:52 +08:00
hypercross
af0906561c
fix: add effect triggering fixes
2026-04-17 15:30:28 +08:00
hypercross
aedf82d264
fix: type issues
2026-04-17 15:14:01 +08:00
hypercross
2f085cc0b6
refactor: update csv types
2026-04-17 14:46:09 +08:00
hypercross
fb66ec55c4
feat: cost implementation for card play
2026-04-17 14:10:28 +08:00
hypercross
f775d51a58
feat: effect and triggers
2026-04-17 12:58:12 +08:00
hypercross
aa36f3ea67
feat: enemy intent update
2026-04-17 12:42:29 +08:00
hypercross
0f04af2c6e
refactor: update progress
2026-04-17 12:23:10 +08:00
hypercross
c11bceeb44
refactor: update generator
2026-04-17 12:10:10 +08:00
hypercross
1d749f59a6
feat: add posture damage & item effect update trigger
2026-04-17 11:57:40 +08:00
hypercross
65afe6dc8f
refactor: remove card effect cycle, just use instant instead
2026-04-17 11:13:28 +08:00
hypercross
3a135a4ad1
refactor: reorg
2026-04-17 11:06:09 +08:00
hypercross
1c238aec3a
refactor: type rewrite
2026-04-17 10:18:37 +08:00
hypercross
a469b4024a
refactor: combat rewrite
2026-04-17 09:27:20 +08:00
hypercross
7d8684a16f
refactor: middle ware triggers
2026-04-17 08:33:02 +08:00
hypercross
3dc566c2fd
refactor: types
2026-04-17 01:28:43 +08:00
hypercross
3f3490fad8
refactor: reorg
2026-04-17 01:05:48 +08:00
hypercross
5e55b58c43
refactor: data reorg complete
2026-04-17 01:01:26 +08:00
hypercross
f8c008b67d
wip: data reorg
2026-04-17 00:52:47 +08:00
hypercross
c0fa0e91b2
refactor: avoid using types from the csv
2026-04-17 00:28:25 +08:00
hypercross
e3014e47a8
refactor: adjust implementation details for combat
2026-04-16 21:52:28 +08:00
hyper
f7b59a1790
refactor: bunch of reorg updates
2026-04-16 19:27:25 +08:00
hyper
b28ec823a7
refactor: reorganize csv data
2026-04-16 19:14:58 +08:00
hyper
b18e232cc8
chore: todos
2026-04-16 19:14:46 +08:00
hyper
8c783da857
fix: align data with design
2026-04-16 17:52:20 +08:00
hyper
a010a0bca6
refactor: update doc and .d.ts
2026-04-16 17:14:13 +08:00
hypercross
693c279e0f
fix: resolve inconsistencies in slay-the-spire-like design docs
2026-04-16 14:07:28 +08:00
hypercross
94c7c91745
feat: slay-the-spire-like combat procedures
2026-04-16 14:00:49 +08:00
hypercross
976ee43ed3
chore: AGENTS.md updated
2026-04-16 12:29:02 +08:00
hypercross
6984e54bdf
refactor: add status cards and rules.
2026-04-15 16:28:18 +08:00
hypercross
7b954bb5a5
refactor: add more effect
2026-04-15 15:41:20 +08:00
hypercross
7472095822
refactor: add team effect
2026-04-15 15:21:44 +08:00
hypercross
e5da41c1cb
refactor: op -> player
2026-04-15 15:19:58 +08:00
hypercross
509e121275
refactor: add timing to effect
2026-04-15 15:16:45 +08:00
hypercross
e77e2d0737
refactor: self-referencing intent table!
2026-04-15 14:59:34 +08:00
hypercross
09148f5b13
refactor: update inline-schema to import accessors
2026-04-15 14:56:48 +08:00
hypercross
7e98e5e546
chore: add identifier to fields
2026-04-15 14:30:56 +08:00
hypercross
33095d5226
chore: add tests for data loading
2026-04-15 13:27:12 +08:00
hypercross
726856af35
feat: add enemy/effect data
2026-04-15 13:15:09 +08:00
hypercross
630e35ad4e
feat: add enemy intent data
2026-04-15 12:43:41 +08:00
hypercross
5860f2a247
feat: upgrade yarn-spinner-loader to 0.2.0 and add encounters.yarnproject test
2026-04-15 10:19:03 +08:00
hypercross
760cfc9954
feat: deck generation
2026-04-14 15:46:08 +08:00
hypercross
4fbd65e98c
fix: encounter data assignment
2026-04-14 14:35:23 +08:00
hypercross
204198b10f
refactor: add progress
2026-04-14 13:35:26 +08:00
hypercross
6b724df7e7
refactor: add price
2026-04-14 11:54:44 +08:00
hypercross
e35871accd
refactor: types on the inventory
2026-04-14 11:11:29 +08:00
hyper
ef9557cba7
refactor: minimize repetitions
2026-04-13 21:18:06 +08:00
hyper
1e5e4e9f7e
fix: fix map gen again
2026-04-13 20:06:23 +08:00
hyper
c30db2f8a4
refactor: update encounter table design
2026-04-13 19:29:53 +08:00
hyper
5d1dc487f8
refactor: map gen?
2026-04-13 19:06:37 +08:00
hypercross
06a2236a1d
refactor: redesign map gen
2026-04-13 14:56:33 +08:00
hypercross
fe361dc877
fix: avoid paths corssing each other
2026-04-13 12:56:39 +08:00
hypercross
17dca6303c
fix: export
2026-04-13 12:20:55 +08:00
hypercross
d1aa6dbd32
fix: export for stsl
2026-04-13 12:19:49 +08:00
hypercross
88eeee6ab7
feat: add encounter map
2026-04-13 11:59:56 +08:00
hypercross
2a4383ff10
feat: add grid-inventory
2026-04-13 11:07:57 +08:00
hyper
4bfc6db60f
chore: add data import test
2026-04-12 21:04:38 +08:00
hyper
6281044f14
feat: add som shape parsing
2026-04-12 20:44:35 +08:00
hyper
18eae59891
feat: add hero fighter item pool 1
2026-04-12 20:34:08 +08:00
hyper
6dc85b443e
feat: shape parsing
2026-04-12 20:26:46 +08:00
hyper
d5f65fa6cd
chore: export TicTactToePart
2026-04-12 16:28:50 +08:00
hypercross
6ac5ac4b9a
chore: update inline-schema output
2026-04-12 10:13:57 +08:00
hyper
eb4716200a
refactor: some thoughts on design
2026-04-11 18:03:57 +08:00
hyper
547d378d50
feat: fleshing out the design
2026-04-11 17:07:59 +08:00
hyper
330aa43d7b
feat: ideas for slay-the-backpack
2026-04-10 20:48:50 +08:00
hyper
617057988d
feat: regicide full
2026-04-10 13:43:12 +08:00
hyper
28e548d3de
feat: regicide code
2026-04-10 13:24:29 +08:00
hyper
8b271448d2
feat: regicide rule
2026-04-10 13:15:03 +08:00
hyper
9d6e7a75f8
refactor: add export for createPart
2026-04-10 12:34:47 +08:00
hypercross
244a8bb35a
fix: onitama win con
2026-04-08 12:25:50 +08:00
hypercross
cbf6dce237
fix: export more stuff
2026-04-08 09:28:44 +08:00
hypercross
35df1801c5
fix: export new getCardMoveCandidates
2026-04-08 09:04:24 +08:00
hypercross
5b310f400d
fix: fix onitama black orientation
2026-04-08 09:00:25 +08:00
hypercross
91c993b223
refactor: clean up boop implementation structure
2026-04-07 15:43:17 +08:00
hypercross
10393f45b6
refactor: add rng & seeding
2026-04-07 15:32:06 +08:00
hypercross
6b736ab083
fix: more tests
2026-04-07 15:13:10 +08:00
hypercross
beb8088009
refactor: api change to add prompt text
2026-04-07 15:03:15 +08:00