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12 changed files with 294 additions and 296 deletions

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@ -1,5 +1,5 @@
# type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard' # type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'
# type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player' # type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
# type CardEffectList = [effect: @effect; stacks: number][] # type CardEffectList = [effect: @effect; stacks: number][]
id,card,trigger,target,effects id,card,trigger,target,effects
@ -9,28 +9,28 @@ greataxe,greataxe,onPlay,eachTarget,[attack;5]
spear,spear,onPlay,eachTarget,[attack;2];[attack;2];[attack;2] spear,spear,onPlay,eachTarget,[attack;2];[attack;2];[attack;2]
dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3] dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3]
dart,dart,onPlay,eachTarget,[attack;1] dart,dart,onPlay,eachTarget,[attack;1]
dart-draw,dart,onPlay,source,[draw;1] dart-draw,dart,onPlay,user,[draw;1]
crossbow,crossbow,onPlay,eachTarget,[attack;6] crossbow,crossbow,onPlay,eachTarget,[attack;6]
crossbow-combo,crossbow,onPlay,source,[crossbow;0] crossbow-combo,crossbow,onPlay,user,[crossbow;0]
shield,shield,onPlay,source,[defend;3] shield,shield,onPlay,user,[defend;3]
hat,hat,onPlay,source,[defend;8] hat,hat,onPlay,user,[defend;8]
cape,cape,onPlay,source,[defend;2];[defendNext;2] cape,cape,onPlay,user,[defend;2];[defendNext;2]
bracer,bracer,onPlay,source,[defend;1];[draw;1] bracer,bracer,onPlay,user,[defend;1];[draw;1]
greatshield,greatshield,onPlay,source,[defend;5] greatshield,greatshield,onPlay,user,[defend;5]
chainmail,chainmail,onPlay,source,[damageReduce;3] chainmail,chainmail,onPlay,user,[damageReduce;3]
bandage,bandage,onPlay,source,[removeWound;1] bandage,bandage,onPlay,user,[removeWound;1]
poisonPotion,poisonPotion,onPlay,source,[attackBuff;2] poisonPotion,poisonPotion,onPlay,user,[attackBuff;2]
fortifyPotion,fortifyPotion,onPlay,source,[defendBuff;2] fortifyPotion,fortifyPotion,onPlay,user,[defendBuff;2]
vitalityPotion,vitalityPotion,onPlay,source,[gainEnergy;1] vitalityPotion,vitalityPotion,onPlay,user,[gainEnergy;1]
focusPotion,focusPotion,onPlay,source,[draw;2] focusPotion,focusPotion,onPlay,user,[draw;2]
healingPotion,healingPotion,onPlay,source,[removeWound;3] healingPotion,healingPotion,onPlay,user,[removeWound;3]
waterBag,waterBag,onPlay,source,[energyNext;1];[drawNext;2] waterBag,waterBag,onPlay,user,[energyNext;1];[drawNext;2]
rope,rope,onPlay,source,[defendBuffUntilPlay;2] rope,rope,onPlay,user,[defendBuffUntilPlay;2]
belt,belt,onPlay,source,[drawChoice;1] belt,belt,onPlay,user,[drawChoice;1]
torch,torch,onPlay,source,[burnForEnergy;1] torch,torch,onPlay,user,[burnForEnergy;1]
whetstone,whetstone,onPlay,source,[attackBuffUntilPlay;3] whetstone,whetstone,onPlay,user,[attackBuffUntilPlay;3]
blacksmithHammer,blacksmithHammer,onPlay,source,[transformRandom;1] blacksmithHammer,blacksmithHammer,onPlay,user,[transformRandom;1]
venom,venom,onDiscard,source,[attack;3] venom,venom,onDiscard,user,[attack;3]
curse,curse,onDraw,source,[curse;1] curse,curse,onDraw,user,[curse;1]
static,static,onDraw,source,[static;1] static,static,onDraw,user,[static;1]
vultureEye,vultureEye,onDraw,source,[expose;3] vultureEye,vultureEye,onDraw,user,[expose;3]

1 # type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'
2 # type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player' # type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
3 # type CardEffectList = [effect: @effect; stacks: number][]
4 id,card,trigger,target,effects
5 string,@card,CardEffectTrigger,CardEffectTarget,CardEffectList
9 dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3]
10 dart,dart,onPlay,eachTarget,[attack;1]
11 dart-draw,dart,onPlay,source,[draw;1] dart-draw,dart,onPlay,user,[draw;1]
12 crossbow,crossbow,onPlay,eachTarget,[attack;6]
13 crossbow-combo,crossbow,onPlay,source,[crossbow;0] crossbow-combo,crossbow,onPlay,user,[crossbow;0]
14 shield,shield,onPlay,source,[defend;3] shield,shield,onPlay,user,[defend;3]
15 hat,hat,onPlay,source,[defend;8] hat,hat,onPlay,user,[defend;8]
16 cape,cape,onPlay,source,[defend;2];[defendNext;2] cape,cape,onPlay,user,[defend;2];[defendNext;2]
17 bracer,bracer,onPlay,source,[defend;1];[draw;1] bracer,bracer,onPlay,user,[defend;1];[draw;1]
18 greatshield,greatshield,onPlay,source,[defend;5] greatshield,greatshield,onPlay,user,[defend;5]
19 chainmail,chainmail,onPlay,source,[damageReduce;3] chainmail,chainmail,onPlay,user,[damageReduce;3]
20 bandage,bandage,onPlay,source,[removeWound;1] bandage,bandage,onPlay,user,[removeWound;1]
21 poisonPotion,poisonPotion,onPlay,source,[attackBuff;2] poisonPotion,poisonPotion,onPlay,user,[attackBuff;2]
22 fortifyPotion,fortifyPotion,onPlay,source,[defendBuff;2] fortifyPotion,fortifyPotion,onPlay,user,[defendBuff;2]
23 vitalityPotion,vitalityPotion,onPlay,source,[gainEnergy;1] vitalityPotion,vitalityPotion,onPlay,user,[gainEnergy;1]
24 focusPotion,focusPotion,onPlay,source,[draw;2] focusPotion,focusPotion,onPlay,user,[draw;2]
25 healingPotion,healingPotion,onPlay,source,[removeWound;3] healingPotion,healingPotion,onPlay,user,[removeWound;3]
26 waterBag,waterBag,onPlay,source,[energyNext;1];[drawNext;2] waterBag,waterBag,onPlay,user,[energyNext;1];[drawNext;2]
27 rope,rope,onPlay,source,[defendBuffUntilPlay;2] rope,rope,onPlay,user,[defendBuffUntilPlay;2]
28 belt,belt,onPlay,source,[drawChoice;1] belt,belt,onPlay,user,[drawChoice;1]
29 torch,torch,onPlay,source,[burnForEnergy;1] torch,torch,onPlay,user,[burnForEnergy;1]
30 whetstone,whetstone,onPlay,source,[attackBuffUntilPlay;3] whetstone,whetstone,onPlay,user,[attackBuffUntilPlay;3]
31 blacksmithHammer,blacksmithHammer,onPlay,source,[transformRandom;1] blacksmithHammer,blacksmithHammer,onPlay,user,[transformRandom;1]
32 venom,venom,onDiscard,source,[attack;3] venom,venom,onDiscard,user,[attack;3]
33 curse,curse,onDraw,source,[curse;1] curse,curse,onDraw,user,[curse;1]
34 static,static,onDraw,source,[static;1] static,static,onDraw,user,[static;1]
35 vultureEye,vultureEye,onDraw,source,[expose;3] vultureEye,vultureEye,onDraw,user,[expose;3]
36

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@ -2,7 +2,7 @@ import type { Card } from './card.csv';
import type { Effect } from './effect.csv'; import type { Effect } from './effect.csv';
export type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'; export type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard';
export type CardEffectTarget = 'source' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'; export type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player';
export type CardEffectList = [effect: Effect, stacks: number][]; export type CardEffectList = [effect: Effect, stacks: number][];
type CardEffectTable = readonly { type CardEffectTable = readonly {

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@ -6,50 +6,50 @@
# initBuffs: initial buffs for this intent (applied when intent becomes active) # initBuffs: initial buffs for this intent (applied when intent becomes active)
# effects: effects executed when this intent is active # effects: effects executed when this intent is active
# type IntentEffectTarget = 'source' | 'eachEnemy' | 'randomEnemy' | 'player' # type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player'
# type IntentEffect = [IntentEffectTarget;@effect;number] # type IntentEffect = [IntentEffectTarget;@effect;number]
# type IntentEffectList = IntentEffect[] # type IntentEffectList = IntentEffect[]
id,enemy,initialIntent,nextIntents,brokenIntent,effects id,enemy,initialIntent,nextIntents,brokenIntent,effects
string,@enemy,boolean,@intent[],@intent[],IntentEffectList string,@enemy,boolean,@intent[],@intent[],IntentEffectList
仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[source;spike;1];[source;defend;4] 仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[user;spike;1];[user;defend;4]
仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[source;defend;8] 仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[user;defend;8]
仙人掌怪-attack,仙人掌怪,false,仙人掌怪-boost,,[player;attack;5] 仙人掌怪-attack,仙人掌怪,false,仙人掌怪-boost,,[player;attack;5]
蛇-poison,蛇,true,蛇-attack;蛇-attack,,[player;venom;1];[player;attack;4] 蛇-poison,蛇,true,蛇-attack;蛇-attack,,[player;venom;1];[player;attack;4]
蛇-attack,蛇,false,蛇-poison;蛇-boost,,[player;attack;6] 蛇-attack,蛇,false,蛇-poison;蛇-boost,,[player;attack;6]
蛇-boost,蛇,false,蛇-poison;蛇-attack,,[source;defend;3];[player;venom;1] 蛇-boost,蛇,false,蛇-poison;蛇-attack,,[user;defend;3];[player;venom;1]
木乃伊-attack,木乃伊,true,木乃伊-defend;木乃伊-curse,,[player;attack;6] 木乃伊-attack,木乃伊,true,木乃伊-defend;木乃伊-curse,,[player;attack;6]
木乃伊-defend,木乃伊,false,木乃伊-attack,,[source;defend;6] 木乃伊-defend,木乃伊,false,木乃伊-attack,,[user;defend;6]
木乃伊-curse,木乃伊,false,木乃伊-defend;木乃伊-attack,木乃伊-attack,[player;curse;1] 木乃伊-curse,木乃伊,false,木乃伊-defend;木乃伊-attack,木乃伊-attack,[player;curse;1]
枪手-aim,枪手,true,枪手-attack,,[source;aim;2] 枪手-aim,枪手,true,枪手-attack,,[user;aim;2]
枪手-attack,枪手,false,枪手-aim;枪手-defend,枪手-aim,[player;attack;8] 枪手-attack,枪手,false,枪手-aim;枪手-defend,枪手-aim,[player;attack;8]
枪手-defend,枪手,false,枪手-aim,枪手-aim,[source;defend;5] 枪手-defend,枪手,false,枪手-aim,枪手-aim,[user;defend;5]
风卷草-boost,风卷草,true,风卷草-defend;风卷草-defend;风卷草-boost,,[source;roll;5];[source;defend;4] 风卷草-boost,风卷草,true,风卷草-defend;风卷草-defend;风卷草-boost,,[user;roll;5];[user;defend;4]
风卷草-defend,风卷草,false,风卷草-boost;风卷草-attack,,[source;defend;8] 风卷草-defend,风卷草,false,风卷草-boost;风卷草-attack,,[user;defend;8]
风卷草-attack,风卷草,false,风卷草-boost,,[player;rollDamage;0] 风卷草-attack,风卷草,false,风卷草-boost,,[player;rollDamage;0]
秃鹫-attack,秃鹫,true,秃鹫-defend;秃鹫-defend,,[player;attack;6];[player;vultureEye;1] 秃鹫-attack,秃鹫,true,秃鹫-defend;秃鹫-defend,,[player;attack;6];[player;vultureEye;1]
秃鹫-defend,秃鹫,false,秃鹫-attack;秃鹫-attack,,[source;defend;5] 秃鹫-defend,秃鹫,false,秃鹫-attack;秃鹫-attack,,[user;defend;5]
沙蝎-boost,沙蝎,true,沙蝎-attack;沙蝎-attack,,[source;tailSting;2] 沙蝎-boost,沙蝎,true,沙蝎-attack;沙蝎-attack,,[user;tailSting;2]
沙蝎-attack,沙蝎,false,沙蝎-boost;沙蝎-attack,,[player;attack;6] 沙蝎-attack,沙蝎,false,沙蝎-boost;沙蝎-attack,,[player;attack;6]
幼沙虫-defend,幼沙虫,true,幼沙虫-defend;幼沙虫-boost,,[source;defend;6] 幼沙虫-defend,幼沙虫,true,幼沙虫-defend;幼沙虫-boost,,[user;defend;6]
幼沙虫-boost,幼沙虫,false,幼沙虫-attack;幼沙虫-defend,,[source;energyDrain;1];[source;defend;4] 幼沙虫-boost,幼沙虫,false,幼沙虫-attack;幼沙虫-defend,,[user;energyDrain;1];[user;defend;4]
幼沙虫-attack,幼沙虫,false,幼沙虫-defend;幼沙虫-defend,,[player;attack;5] 幼沙虫-attack,幼沙虫,false,幼沙虫-defend;幼沙虫-defend,,[player;attack;5]
蜥蜴-attack,蜥蜴,true,蜥蜴-defend;蜥蜴-molt,,[player;attack;5] 蜥蜴-attack,蜥蜴,true,蜥蜴-defend;蜥蜴-molt,,[player;attack;5]
蜥蜴-defend,蜥蜴,false,蜥蜴-attack;蜥蜴-attack,,[source;defend;6] 蜥蜴-defend,蜥蜴,false,蜥蜴-attack;蜥蜴-attack,,[user;defend;6]
蜥蜴-molt,蜥蜴,false,蜥蜴-defend;蜥蜴-attack,,[source;molt;3] 蜥蜴-molt,蜥蜴,false,蜥蜴-defend;蜥蜴-attack,,[user;molt;3]
沙匪-attack,沙匪,true,沙匪-attack;沙匪-heavyAttack,,[player;attack;6] 沙匪-attack,沙匪,true,沙匪-attack;沙匪-heavyAttack,,[player;attack;6]
沙匪-heavyAttack,沙匪,false,沙匪-attack;沙匪-attack;沙匪-debuff,,[player;attack;10] 沙匪-heavyAttack,沙匪,false,沙匪-attack;沙匪-attack;沙匪-debuff,,[player;attack;10]
沙匪-debuff,沙匪,false,沙匪-attack;沙匪-attack,,[player;discard;1] 沙匪-debuff,沙匪,false,沙匪-attack;沙匪-attack,,[player;discard;1]
风暴之灵-storm,风暴之灵,true,风暴之灵-attack;风暴之灵-storm,,[source;storm;2];[source;defend;3] 风暴之灵-storm,风暴之灵,true,风暴之灵-attack;风暴之灵-storm,,[user;storm;2];[user;defend;3]
风暴之灵-attack,风暴之灵,false,风暴之灵-storm;风暴之灵-defend,,[player;attack;8];[player;static;1] 风暴之灵-attack,风暴之灵,false,风暴之灵-storm;风暴之灵-defend,,[player;attack;8];[player;static;1]
风暴之灵-defend,风暴之灵,false,风暴之灵-storm;风暴之灵-attack,,[source;defend;8] 风暴之灵-defend,风暴之灵,false,风暴之灵-storm;风暴之灵-attack,,[user;defend;8]
骑马枪手-charge,骑马枪手,true,骑马枪手-attack,,[source;charge;2] 骑马枪手-charge,骑马枪手,true,骑马枪手-attack,,[user;charge;2]
骑马枪手-attack,骑马枪手,false,骑马枪手-charge;骑马枪手-defend,骑马枪手-charge,[player;attack;6] 骑马枪手-attack,骑马枪手,false,骑马枪手-charge;骑马枪手-defend,骑马枪手-charge,[player;attack;6]
骑马枪手-defend,骑马枪手,false,骑马枪手-charge;骑马枪手-attack,骑马枪手-charge,[source;defend;5] 骑马枪手-defend,骑马枪手,false,骑马枪手-charge;骑马枪手-attack,骑马枪手-charge,[user;defend;5]
沙虫王-summon,沙虫王,true,沙虫王-attack;沙虫王-defend,,[source;summonSandwormLarva;18] 沙虫王-summon,沙虫王,true,沙虫王-attack;沙虫王-defend,,[user;summonSandwormLarva;18]
沙虫王-attack,沙虫王,false,沙虫王-summon;沙虫王-defend,,[player;attack;9] 沙虫王-attack,沙虫王,false,沙虫王-summon;沙虫王-defend,,[player;attack;9]
沙虫王-defend,沙虫王,false,沙虫王-attack;沙虫王-summon,,[source;defend;6] 沙虫王-defend,沙虫王,false,沙虫王-attack;沙虫王-summon,,[user;defend;6]
沙漠守卫-summon,沙漠守卫,true,沙漠守卫-attack;沙漠守卫-defend,,[source;summonMummy;14] 沙漠守卫-summon,沙漠守卫,true,沙漠守卫-attack;沙漠守卫-defend,,[user;summonMummy;14]
沙漠守卫-attack,沙漠守卫,false,沙漠守卫-defend;沙漠守卫-summon,,[player;attack;8] 沙漠守卫-attack,沙漠守卫,false,沙漠守卫-defend;沙漠守卫-summon,,[player;attack;8]
沙漠守卫-defend,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-revive,,[source;defend;8] 沙漠守卫-defend,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-revive,,[user;defend;8]
沙漠守卫-revive,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-summon,,[source;reviveMummy;1] 沙漠守卫-revive,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-summon,,[user;reviveMummy;1]

Can't render this file because it has a wrong number of fields in line 13.

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@ -1,7 +1,7 @@
import type { Enemy } from './enemy.csv'; import type { Enemy } from './enemy.csv';
import type { Effect } from './effect.csv'; import type { Effect } from './effect.csv';
export type IntentEffectTarget = 'source' | 'eachEnemy' | 'randomEnemy' | 'player'; export type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player';
export type IntentEffect = [IntentEffectTarget, Effect, number]; export type IntentEffect = [IntentEffectTarget, Effect, number];
export type IntentEffectList = IntentEffect[]; export type IntentEffectList = IntentEffect[];

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@ -30,9 +30,9 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
for (let i = 0; i < storm; i++) { for (let i = 0; i < storm; i++) {
await triggers.onEffectApplied.execute(ctx.game, { await triggers.onEffectApplied.execute(ctx.game, {
effect: findEffect("static"), effect: findEffect("static"),
entityId: "player", entityKey: "player",
stacks: 1, stacks: 1,
sourceEntityId: ctx.enemyId, sourceEntityKey: ctx.enemyId,
}); });
} }
} }
@ -52,7 +52,7 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
await triggers.onCardPlayed.execute(ctx.game, { await triggers.onCardPlayed.execute(ctx.game, {
cardId: id, cardId: id,
targetId: ctx.targetId, targetId: ctx.targetId,
sourceEntityId: "player", sourceEntityKey: "player",
}); });
} }
} }
@ -113,17 +113,17 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
await next(); await next();
const dealt = ctx.amount - (ctx.prevented ?? 0); const dealt = ctx.amount - (ctx.prevented ?? 0);
if (dealt <= 0 || !ctx.sourceEntityId) return; if (dealt <= 0 || !ctx.sourceEntityKey) return;
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId); const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
if (!attacker || !("enemy" in attacker) || attacker.enemy.id !== "秃鹫") if (!attacker || !("enemy" in attacker) || attacker.enemy.id !== "秃鹫")
return; return;
await triggers.onEffectApplied.execute(ctx.game, { await triggers.onEffectApplied.execute(ctx.game, {
effect: findEffect("vultureEye"), effect: findEffect("vultureEye"),
entityId: "player", entityKey: "player",
stacks: 1, stacks: 1,
sourceEntityId: ctx.sourceEntityId, sourceEntityKey: ctx.sourceEntityKey,
}); });
}); });
} }

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@ -22,7 +22,7 @@ export function addDamageTriggers(triggers: Triggers) {
// block / damage prevention // block / damage prevention
triggers.onDamage.use(async (ctx, next) => { triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityId); const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
if (!entity) return; if (!entity) return;
let preventable = ctx.amount - (ctx.prevented ?? 0); let preventable = ctx.amount - (ctx.prevented ?? 0);
@ -42,7 +42,7 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.prevented = (ctx.prevented ?? 0) + blocked; ctx.prevented = (ctx.prevented ?? 0) + blocked;
preventable -= blocked; preventable -= blocked;
await ctx.game.produceAsync((draft) => { await ctx.game.produceAsync((draft) => {
const e = getCombatEntity(draft, ctx.entityId); const e = getCombatEntity(draft, ctx.entityKey);
if (e) addEntityEffect(e, findEffect("defend"), -blocked); if (e) addEntityEffect(e, findEffect("defend"), -blocked);
}); });
} }
@ -61,26 +61,26 @@ export function addDamageTriggers(triggers: Triggers) {
if (ctx.amount - (ctx.prevented ?? 0) <= 0) return; if (ctx.amount - (ctx.prevented ?? 0) <= 0) return;
const entity = getCombatEntity(ctx.game.value, ctx.entityId); const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
if (!entity || !entity.isAlive) return; if (!entity || !entity.isAlive) return;
const spike = entity.effects.spike?.stacks ?? 0; const spike = entity.effects.spike?.stacks ?? 0;
if (spike > 0 && ctx.sourceEntityId) { if (spike > 0 && ctx.sourceEntityKey) {
await triggers.onDamage.execute(ctx.game, { await triggers.onDamage.execute(ctx.game, {
entityId: ctx.sourceEntityId, entityKey: ctx.sourceEntityKey,
amount: spike, amount: spike,
sourceEntityId: ctx.entityId, sourceEntityKey: ctx.entityKey,
}); });
} }
}); });
// energyDrain: player loses energy when enemy takes damage // energyDrain: player loses energy when enemy takes damage
triggers.onDamage.use(async (ctx, next) => { triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityId); const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
if (!entity) return; if (!entity) return;
const energyDrain = entity.effects.energyDrain?.stacks ?? 0; const energyDrain = entity.effects.energyDrain?.stacks ?? 0;
if (energyDrain > 0 && ctx.entityId !== "player") { if (energyDrain > 0 && ctx.entityKey !== "player") {
const dealt = Math.min( const dealt = Math.min(
Math.max(0, entity.hp), Math.max(0, entity.hp),
ctx.amount - (ctx.prevented ?? 0), ctx.amount - (ctx.prevented ?? 0),
@ -97,7 +97,7 @@ export function addDamageTriggers(triggers: Triggers) {
// molt: enemy flees if molt >= maxHp // molt: enemy flees if molt >= maxHp
triggers.onDamage.use(async (ctx, next) => { triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityId); const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
if (!entity || !entity.isAlive) { if (!entity || !entity.isAlive) {
await next(); await next();
return; return;
@ -106,7 +106,7 @@ export function addDamageTriggers(triggers: Triggers) {
const molt = entity.effects.molt?.stacks ?? 0; const molt = entity.effects.molt?.stacks ?? 0;
if (molt >= entity.maxHp) { if (molt >= entity.maxHp) {
await ctx.game.produceAsync((draft) => { await ctx.game.produceAsync((draft) => {
const e = draft.enemies.find((en) => en.id === ctx.entityId); const e = draft.enemies.find((en) => en.id === ctx.entityKey);
if (e) { if (e) {
e.isAlive = false; e.isAlive = false;
e.hp = 0; e.hp = 0;
@ -124,7 +124,7 @@ export function addDamageTriggers(triggers: Triggers) {
// aim: double damage, lose aim on damage // aim: double damage, lose aim on damage
triggers.onDamage.use(async (ctx, next) => { triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityId === "player") { if (ctx.sourceEntityKey === "player") {
const player = ctx.game.value.player; const player = ctx.game.value.player;
const aim = player.effects.aim?.stacks ?? 0; const aim = player.effects.aim?.stacks ?? 0;
if (aim > 0) { if (aim > 0) {
@ -136,7 +136,7 @@ export function addDamageTriggers(triggers: Triggers) {
// roll: consume 10 roll per 10 damage // roll: consume 10 roll per 10 damage
triggers.onDamage.use(async (ctx, next) => { triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityId === "player") { if (ctx.sourceEntityKey === "player") {
const player = ctx.game.value.player; const player = ctx.game.value.player;
const roll = player.effects.roll?.stacks ?? 0; const roll = player.effects.roll?.stacks ?? 0;
if (roll >= 10) { if (roll >= 10) {
@ -152,8 +152,8 @@ export function addDamageTriggers(triggers: Triggers) {
// tailSting: bonus damage on attack // tailSting: bonus damage on attack
triggers.onDamage.use(async (ctx, next) => { triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityId && ctx.sourceEntityId !== "player") { if (ctx.sourceEntityKey && ctx.sourceEntityKey !== "player") {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId); const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
if (attacker) { if (attacker) {
const tailSting = attacker.effects.tailSting?.stacks ?? 0; const tailSting = attacker.effects.tailSting?.stacks ?? 0;
if (tailSting > 0) { if (tailSting > 0) {
@ -166,7 +166,7 @@ export function addDamageTriggers(triggers: Triggers) {
// charge: double damage dealt/received, consume equal charge // charge: double damage dealt/received, consume equal charge
triggers.onDamage.use(async (ctx, next) => { triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityId); const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
if (entity) { if (entity) {
const charge = entity.effects.charge?.stacks ?? 0; const charge = entity.effects.charge?.stacks ?? 0;
if (charge > 0) { if (charge > 0) {
@ -178,20 +178,20 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.amount += dealt; ctx.amount += dealt;
if (consumed > 0) { if (consumed > 0) {
await ctx.game.produceAsync((draft) => { await ctx.game.produceAsync((draft) => {
const e = getCombatEntity(draft, ctx.entityId); const e = getCombatEntity(draft, ctx.entityKey);
if (e) addEntityEffect(e, findEffect("charge"), -consumed); if (e) addEntityEffect(e, findEffect("charge"), -consumed);
}); });
} }
} }
} }
if (ctx.sourceEntityId) { if (ctx.sourceEntityKey) {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId); const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
if (attacker) { if (attacker) {
const charge = attacker.effects.charge?.stacks ?? 0; const charge = attacker.effects.charge?.stacks ?? 0;
if (charge > 0) { if (charge > 0) {
const baseAmount = ctx.amount; const baseAmount = ctx.amount;
const targetEntity = getCombatEntity(ctx.game.value, ctx.entityId); const targetEntity = getCombatEntity(ctx.game.value, ctx.entityKey);
const dealt = Math.min( const dealt = Math.min(
Math.max(0, targetEntity?.hp ?? 0), Math.max(0, targetEntity?.hp ?? 0),
baseAmount - (ctx.prevented ?? 0), baseAmount - (ctx.prevented ?? 0),
@ -200,7 +200,7 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.amount += dealt; ctx.amount += dealt;
if (consumed > 0) { if (consumed > 0) {
await ctx.game.produceAsync((draft) => { await ctx.game.produceAsync((draft) => {
const a = getCombatEntity(draft, ctx.sourceEntityId!); const a = getCombatEntity(draft, ctx.sourceEntityKey!);
if (a) addEntityEffect(a, findEffect("charge"), -consumed); if (a) addEntityEffect(a, findEffect("charge"), -consumed);
}); });
} }

View File

@ -93,10 +93,10 @@ export function addInstantEffectTriggers(triggers: Triggers) {
triggers.onEffectApplied.use(async (ctx, next) => { triggers.onEffectApplied.use(async (ctx, next) => {
if (ctx.effect.id === "attack") { if (ctx.effect.id === "attack") {
await triggers.onDamage.execute(ctx.game, { await triggers.onDamage.execute(ctx.game, {
entityId: ctx.entityId, entityKey: ctx.entityKey,
amount: ctx.stacks, amount: ctx.stacks,
sourceEntityId: sourceEntityKey:
(ctx.sourceEntityId ?? ctx.entityId === "player") (ctx.sourceEntityKey ?? ctx.entityKey === "player")
? undefined ? undefined
: "player", : "player",
}); });

View File

@ -19,7 +19,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// discard: random discard at turn start // discard: random discard at turn start
triggers.onTurnStart.use(async (ctx, next) => { triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityId !== "player") { if (ctx.entityKey !== "player") {
await next(); await next();
return; return;
} }
@ -56,7 +56,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// energyNext: gain energy next turn // energyNext: gain energy next turn
triggers.onTurnStart.use(async (ctx, next) => { triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityId !== "player") { if (ctx.entityKey !== "player") {
await next(); await next();
return; return;
} }
@ -74,7 +74,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// drawNext: draw extra cards next turn // drawNext: draw extra cards next turn
triggers.onTurnStart.use(async (ctx, next) => { triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityId !== "player") { if (ctx.entityKey !== "player") {
await next(); await next();
return; return;
} }

View File

@ -112,7 +112,7 @@ export function* getEffectTargets(
for (const enemy of getAliveEnemies(game.value)) { for (const enemy of getAliveEnemies(game.value)) {
yield enemy; yield enemy;
} }
} else if (target === "source") { } else if (target === "user") {
const entity = getCombatEntity(game.value, sourceEntityKey); const entity = getCombatEntity(game.value, sourceEntityKey);
if (entity) yield entity; if (entity) yield entity;
} else if (target === "player") { } else if (target === "player") {

View File

@ -19,33 +19,33 @@ import { EffectData } from "@/samples/slay-the-spire-like/system/types";
type TriggerTypes = { type TriggerTypes = {
onCombatStart: {}; onCombatStart: {};
onTurnStart: { entityId: "player" | string }; onTurnStart: { entityKey: "player" | string };
onTurnEnd: { entityId: "player" | string }; onTurnEnd: { entityKey: "player" | string };
onShuffle: {}; onShuffle: {};
onCardPlayed: { onCardPlayed: {
cardId: string; cardId: string;
targetId?: string; targetId?: string;
sourceEntityId?: "player" | string; sourceEntityKey?: "player" | string;
}; };
onCardDiscarded: { cardId: string; sourceEntityId?: "player" | string }; onCardDiscarded: { cardId: string; sourceEntityKey?: "player" | string };
onCardDrawn: { cardId: string; sourceEntityId?: "player" | string }; onCardDrawn: { cardId: string; sourceEntityKey?: "player" | string };
onDraw: { count: number }; onDraw: { count: number };
onEffectApplied: { onEffectApplied: {
effect: EffectData; effect: EffectData;
entityId: "player" | string; entityKey: "player" | string;
stacks: number; stacks: number;
cardId?: string; cardId?: string;
sourceEntityId?: "player" | string; sourceEntityKey?: "player" | string;
targetId?: string; targetId?: string;
}; };
onHpChange: { entityId: "player" | string; amount: number }; onHpChange: { entityKey: "player" | string; amount: number };
onDamage: { onDamage: {
entityId: "player" | string; entityKey: "player" | string;
amount: number; amount: number;
prevented?: number; prevented?: number;
sourceEntityId?: "player" | string; sourceEntityKey?: "player" | string;
}; };
onEnemyIntent: { enemyId: string; sourceEntityId?: "player" | string }; onEnemyIntent: { enemyId: string; sourceEntityKey?: "player" | string };
onIntentUpdate: { enemyId: string }; onIntentUpdate: { enemyId: string };
}; };
@ -57,13 +57,13 @@ export function createTriggers(run: IRunContext) {
}), }),
onTurnStart: createTrigger("onTurnStart", async (ctx) => { onTurnStart: createTrigger("onTurnStart", async (ctx) => {
await ctx.game.produceAsync((draft) => { await ctx.game.produceAsync((draft) => {
const entity = getCombatEntity(draft, ctx.entityId); const entity = getCombatEntity(draft, ctx.entityKey);
if (entity) onEntityEffectUpkeep(entity); if (entity) onEntityEffectUpkeep(entity);
if (entity === draft.player) onPlayerItemEffectUpkeep(draft.player); if (entity === draft.player) onPlayerItemEffectUpkeep(draft.player);
}); });
}), }),
onTurnEnd: createTrigger("onTurnEnd", async (ctx) => { onTurnEnd: createTrigger("onTurnEnd", async (ctx) => {
if (ctx.entityId !== "player") return; if (ctx.entityKey !== "player") return;
const { regions } = ctx.game.value.player.deck; const { regions } = ctx.game.value.player.deck;
for (const cardId of Object.values(regions.hand.childIds)) { for (const cardId of Object.values(regions.hand.childIds)) {
await triggers.onCardDiscarded.execute(ctx.game, { cardId }); await triggers.onCardDiscarded.execute(ctx.game, { cardId });
@ -97,7 +97,7 @@ export function createTriggers(run: IRunContext) {
}); });
const { cards, regions } = ctx.game.value.player.deck; const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId]; const card = cards[ctx.cardId];
const source = ctx.sourceEntityId ?? "player"; const source = ctx.sourceEntityKey ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) { for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onPlay") continue; if (trigger !== "onPlay") continue;
for (const [effect, stacks] of effects) for (const [effect, stacks] of effects)
@ -109,10 +109,10 @@ export function createTriggers(run: IRunContext) {
)) ))
await triggers.onEffectApplied.execute(ctx.game, { await triggers.onEffectApplied.execute(ctx.game, {
effect, effect,
entityId: entity.id, entityKey: entity.id,
stacks, stacks,
cardId: ctx.cardId, cardId: ctx.cardId,
sourceEntityId: source, sourceEntityKey: source,
targetId: ctx.targetId, targetId: ctx.targetId,
}); });
} }
@ -125,7 +125,7 @@ export function createTriggers(run: IRunContext) {
}); });
const { cards, regions } = ctx.game.value.player.deck; const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId]; const card = cards[ctx.cardId];
const source = ctx.sourceEntityId ?? "player"; const source = ctx.sourceEntityKey ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) { for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onDiscard") continue; if (trigger !== "onDiscard") continue;
for (const [effect, stacks] of effects) for (const [effect, stacks] of effects)
@ -137,10 +137,10 @@ export function createTriggers(run: IRunContext) {
)) ))
await triggers.onEffectApplied.execute(ctx.game, { await triggers.onEffectApplied.execute(ctx.game, {
effect, effect,
entityId: entity.id, entityKey: entity.id,
stacks, stacks,
cardId: ctx.cardId, cardId: ctx.cardId,
sourceEntityId: source, sourceEntityKey: source,
}); });
} }
}), }),
@ -151,7 +151,7 @@ export function createTriggers(run: IRunContext) {
}); });
const { cards, regions } = ctx.game.value.player.deck; const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId]; const card = cards[ctx.cardId];
const source = ctx.sourceEntityId ?? "player"; const source = ctx.sourceEntityKey ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) { for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onDraw") continue; if (trigger !== "onDraw") continue;
for (const [effect, stacks] of effects) for (const [effect, stacks] of effects)
@ -163,10 +163,10 @@ export function createTriggers(run: IRunContext) {
)) ))
await triggers.onEffectApplied.execute(ctx.game, { await triggers.onEffectApplied.execute(ctx.game, {
effect, effect,
entityId: entity.id, entityKey: entity.id,
stacks, stacks,
cardId: ctx.cardId, cardId: ctx.cardId,
sourceEntityId: source, sourceEntityKey: source,
}); });
} }
}), }),
@ -204,18 +204,18 @@ export function createTriggers(run: IRunContext) {
await ctx.game.produceAsync((draft) => { await ctx.game.produceAsync((draft) => {
const entity = const entity =
ctx.entityId === "player" ctx.entityKey === "player"
? draft.player ? draft.player
: draft.enemies.find((e) => e.id === ctx.entityId); : draft.enemies.find((e) => e.id === ctx.entityKey);
if (entity) addEntityEffect(entity, ctx.effect, ctx.stacks); if (entity) addEntityEffect(entity, ctx.effect, ctx.stacks);
}); });
}), }),
onHpChange: createTrigger("onHpChange", async (ctx) => { onHpChange: createTrigger("onHpChange", async (ctx) => {
await ctx.game.produceAsync((draft) => { await ctx.game.produceAsync((draft) => {
const entity = const entity =
ctx.entityId === "player" ctx.entityKey === "player"
? draft.player ? draft.player
: draft.enemies.find((e) => e.id === ctx.entityId); : draft.enemies.find((e) => e.id === ctx.entityKey);
if (!entity) return; if (!entity) return;
entity.hp += ctx.amount; entity.hp += ctx.amount;
entity.isAlive = entity.hp > 0; entity.isAlive = entity.hp > 0;
@ -229,9 +229,9 @@ export function createTriggers(run: IRunContext) {
}), }),
onDamage: createTrigger("onDamage", async (ctx) => { onDamage: createTrigger("onDamage", async (ctx) => {
const entity = const entity =
ctx.entityId === "player" ctx.entityKey === "player"
? ctx.game.value.player ? ctx.game.value.player
: ctx.game.value.enemies.find((e) => e.id === ctx.entityId); : ctx.game.value.enemies.find((e) => e.id === ctx.entityKey);
if (!entity || !entity.isAlive) return; if (!entity || !entity.isAlive) return;
const dealt = Math.min( const dealt = Math.min(
Math.max(0, entity.hp), Math.max(0, entity.hp),
@ -241,7 +241,7 @@ export function createTriggers(run: IRunContext) {
onEntityPostureDamage(entity, dealt); onEntityPostureDamage(entity, dealt);
}); });
await triggers.onHpChange.execute(ctx.game, { await triggers.onHpChange.execute(ctx.game, {
entityId: ctx.entityId, entityKey: ctx.entityKey,
amount: -dealt, amount: -dealt,
}); });
}), }),
@ -252,7 +252,7 @@ export function createTriggers(run: IRunContext) {
const intent = enemy.currentIntent; const intent = enemy.currentIntent;
if (!intent) return; if (!intent) return;
const source = ctx.sourceEntityId ?? enemy.id; const source = ctx.sourceEntityKey ?? enemy.id;
for (const [target, effect, stacks] of intent.effects) { for (const [target, effect, stacks] of intent.effects) {
for (const entity of getEffectTargets( for (const entity of getEffectTargets(
target, target,
@ -262,9 +262,9 @@ export function createTriggers(run: IRunContext) {
)) ))
await triggers.onEffectApplied.execute(ctx.game, { await triggers.onEffectApplied.execute(ctx.game, {
effect, effect,
entityId: entity.id, entityKey: entity.id,
stacks, stacks,
sourceEntityId: source, sourceEntityKey: source,
}); });
} }
}), }),
@ -298,7 +298,7 @@ export function createStartWith(
try { try {
while (true) { while (true) {
await triggers.onTurnStart.execute(game, { entityId: "player" }); await triggers.onTurnStart.execute(game, { entityKey: "player" });
while (true) { while (true) {
const action = await promptMainAction(game, run); const action = await promptMainAction(game, run);
if (action.action === "end-turn") break; if (action.action === "end-turn") break;
@ -306,17 +306,17 @@ export function createStartWith(
await triggers.onCardPlayed.execute(game, action); await triggers.onCardPlayed.execute(game, action);
} }
} }
await triggers.onTurnEnd.execute(game, { entityId: "player" }); await triggers.onTurnEnd.execute(game, { entityKey: "player" });
for (const enemy of getAliveEnemies(game.value)) { for (const enemy of getAliveEnemies(game.value)) {
await triggers.onTurnStart.execute(game, { entityId: enemy.id }); await triggers.onTurnStart.execute(game, { entityKey: enemy.id });
} }
for (const enemy of getAliveEnemies(game.value)) { for (const enemy of getAliveEnemies(game.value)) {
await triggers.onEnemyIntent.execute(game, { enemyId: enemy.id }); await triggers.onEnemyIntent.execute(game, { enemyId: enemy.id });
await triggers.onIntentUpdate.execute(game, { enemyId: enemy.id }); await triggers.onIntentUpdate.execute(game, { enemyId: enemy.id });
} }
for (const enemy of getAliveEnemies(game.value)) { for (const enemy of getAliveEnemies(game.value)) {
await triggers.onTurnEnd.execute(game, { entityId: enemy.id }); await triggers.onTurnEnd.execute(game, { entityKey: enemy.id });
} }
} }
} catch (e) { } catch (e) {

View File

@ -205,9 +205,9 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, { await triggers.onEffectApplied.execute(ctx, {
effect: attackEffect, effect: attackEffect,
entityId: "player", entityKey: "player",
stacks: 5, stacks: 5,
sourceEntityId: "enemy-0", sourceEntityKey: "enemy-0",
}); });
expect(ctx.value.player.hp).toBe(25); expect(ctx.value.player.hp).toBe(25);
@ -223,7 +223,7 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, { await triggers.onEffectApplied.execute(ctx, {
effect: drawEffect, effect: drawEffect,
entityId: "player", entityKey: "player",
stacks: 2, stacks: 2,
}); });
@ -239,7 +239,7 @@ describe("desert triggers", () => {
const initialEnergy = ctx.value.player.energy; const initialEnergy = ctx.value.player.energy;
await triggers.onEffectApplied.execute(ctx, { await triggers.onEffectApplied.execute(ctx, {
effect: gainEnergyEffect, effect: gainEnergyEffect,
entityId: "player", entityKey: "player",
stacks: 2, stacks: 2,
}); });
@ -261,7 +261,7 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, { await triggers.onEffectApplied.execute(ctx, {
effect: removeWoundEffect, effect: removeWoundEffect,
entityId: "player", entityKey: "player",
stacks: 2, stacks: 2,
}); });
@ -286,9 +286,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "player", entityKey: "player",
amount: 8, amount: 8,
sourceEntityId: "enemy-0", sourceEntityKey: "enemy-0",
}); });
expect(ctx.value.player.hp).toBe(27); expect(ctx.value.player.hp).toBe(27);
@ -312,9 +312,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "player", entityKey: "player",
amount: 8, amount: 8,
sourceEntityId: "enemy-0", sourceEntityKey: "enemy-0",
}); });
expect(ctx.value.player.hp).toBe(25); expect(ctx.value.player.hp).toBe(25);
@ -334,9 +334,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "player", entityKey: "player",
amount: 5, amount: 5,
sourceEntityId: "enemy-0", sourceEntityKey: "enemy-0",
}); });
expect(ctx.value.player.hp).toBe(23); expect(ctx.value.player.hp).toBe(23);
@ -359,9 +359,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "仙人掌怪-0", entityKey: "仙人掌怪-0",
amount: 5, amount: 5,
sourceEntityId: "player", sourceEntityKey: "player",
}); });
expect(ctx.value.player.hp).toBe(27); expect(ctx.value.player.hp).toBe(27);
@ -402,9 +402,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "幼沙虫-0", entityKey: "幼沙虫-0",
amount: 5, amount: 5,
sourceEntityId: "player", sourceEntityKey: "player",
}); });
expect(ctx.value.player.energy).toBe(2); expect(ctx.value.player.energy).toBe(2);
@ -429,9 +429,9 @@ describe("desert triggers", () => {
let threw = false; let threw = false;
try { try {
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "蜥蜴-0", entityKey: "蜥蜴-0",
amount: 1, amount: 1,
sourceEntityId: "player", sourceEntityKey: "player",
}); });
} catch (e) { } catch (e) {
threw = true; threw = true;
@ -457,7 +457,7 @@ describe("desert triggers", () => {
draft.player.effects.discard = { data: discardEffect, stacks: 1 }; draft.player.effects.discard = { data: discardEffect, stacks: 1 };
}); });
await triggers.onTurnStart.execute(ctx, { entityId: "player" }); await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2); expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
expect(ctx.value.player.deck.regions.discardPile.childIds.length).toBe(1); expect(ctx.value.player.deck.regions.discardPile.childIds.length).toBe(1);
@ -474,7 +474,7 @@ describe("desert triggers", () => {
draft.player.effects.defendNext = { data: defendNextEffect, stacks: 5 }; draft.player.effects.defendNext = { data: defendNextEffect, stacks: 5 };
}); });
await triggers.onTurnStart.execute(ctx, { entityId: "player" }); await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
expect(ctx.value.player.effects.defend?.stacks).toBe(5); expect(ctx.value.player.effects.defend?.stacks).toBe(5);
expect(ctx.value.player.effects.defendNext).toBeUndefined(); expect(ctx.value.player.effects.defendNext).toBeUndefined();
@ -489,7 +489,7 @@ describe("desert triggers", () => {
draft.player.effects.energyNext = { data: energyNextEffect, stacks: 2 }; draft.player.effects.energyNext = { data: energyNextEffect, stacks: 2 };
}); });
await triggers.onTurnStart.execute(ctx, { entityId: "player" }); await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
expect(ctx.value.player.energy).toBe(5); expect(ctx.value.player.energy).toBe(5);
expect(ctx.value.player.effects.energyNext).toBeUndefined(); expect(ctx.value.player.effects.energyNext).toBeUndefined();
@ -508,7 +508,7 @@ describe("desert triggers", () => {
draft.player.effects.drawNext = { data: drawNextEffect, stacks: 2 }; draft.player.effects.drawNext = { data: drawNextEffect, stacks: 2 };
}); });
await triggers.onTurnStart.execute(ctx, { entityId: "player" }); await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2); expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
expect(ctx.value.player.effects.drawNext).toBeUndefined(); expect(ctx.value.player.effects.drawNext).toBeUndefined();
@ -530,9 +530,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "仙人掌怪-0", entityKey: "仙人掌怪-0",
amount: 5, amount: 5,
sourceEntityId: "player", sourceEntityKey: "player",
}); });
expect(ctx.value.enemies[0].hp).toBe(2); expect(ctx.value.enemies[0].hp).toBe(2);
@ -552,9 +552,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "仙人掌怪-0", entityKey: "仙人掌怪-0",
amount: 5, amount: 5,
sourceEntityId: "player", sourceEntityKey: "player",
}); });
expect(ctx.value.enemies[0].hp).toBe(74); expect(ctx.value.enemies[0].hp).toBe(74);
@ -576,9 +576,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "player", entityKey: "player",
amount: 5, amount: 5,
sourceEntityId: "沙蝎-0", sourceEntityKey: "沙蝎-0",
}); });
expect(ctx.value.player.hp).toBe(23); expect(ctx.value.player.hp).toBe(23);
@ -599,9 +599,9 @@ describe("desert triggers", () => {
}); });
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "player", entityKey: "player",
amount: 5, amount: 5,
sourceEntityId: "骑马枪手-0", sourceEntityKey: "骑马枪手-0",
}); });
expect(ctx.value.player.hp).toBe(20); expect(ctx.value.player.hp).toBe(20);
@ -623,10 +623,10 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, { await triggers.onEffectApplied.execute(ctx, {
effect: crossbowEffect, effect: crossbowEffect,
entityId: "player", entityKey: "player",
stacks: 0, stacks: 0,
cardId: "crossbow-1", cardId: "crossbow-1",
sourceEntityId: "player", sourceEntityKey: "player",
targetId: "仙人掌怪-0", targetId: "仙人掌怪-0",
}); });
@ -647,7 +647,7 @@ describe("desert triggers", () => {
await triggers.onCardDiscarded.execute(ctx, { await triggers.onCardDiscarded.execute(ctx, {
cardId: "fatigue-1", cardId: "fatigue-1",
sourceEntityId: "player", sourceEntityKey: "player",
}); });
expect(ctx.value.enemies[0].hp).toBe(40); expect(ctx.value.enemies[0].hp).toBe(40);
@ -664,9 +664,9 @@ describe("desert triggers", () => {
const triggers = getTriggers(); const triggers = getTriggers();
await triggers.onDamage.execute(ctx, { await triggers.onDamage.execute(ctx, {
entityId: "player", entityKey: "player",
amount: 5, amount: 5,
sourceEntityId: "秃鹫-0", sourceEntityKey: "秃鹫-0",
}); });
const vultureEyeCards = Object.values(ctx.value.player.deck.cards).filter( const vultureEyeCards = Object.values(ctx.value.player.deck.cards).filter(

View File

@ -1,176 +1,174 @@
import { describe, it, expect } from "vitest"; import { describe, it, expect } from 'vitest';
import { parseCommand, type Command } from "@/utils/command"; import { parseCommand, type Command } from '@/utils/command';
describe("parseCommand", () => { describe('parseCommand', () => {
it("should parse empty string", () => { it('should parse empty string', () => {
const result = parseCommand(""); const result = parseCommand('');
expect(result).toEqual({ expect(result).toEqual({
name: "", name: '',
flags: {}, flags: {},
options: {}, options: {},
params: [], params: []
}); });
}); });
it("should parse command name only", () => { it('should parse command name only', () => {
const result = parseCommand("move"); const result = parseCommand('move');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: {}, flags: {},
options: {}, options: {},
params: [], params: []
}); });
}); });
it("should parse command with params", () => { it('should parse command with params', () => {
const result = parseCommand("move meeple1 region1"); const result = parseCommand('move meeple1 region1');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: {}, flags: {},
options: {}, options: {},
params: ["meeple1", "region1"], params: ['meeple1', 'region1']
}); });
}); });
it("should parse command with long flags", () => { it('should parse command with long flags', () => {
const result = parseCommand("move meeple1 --force --quiet"); const result = parseCommand('move meeple1 --force --quiet');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: { force: true, quiet: true }, flags: { force: true, quiet: true },
options: {}, options: {},
params: ["meeple1"], params: ['meeple1']
}); });
}); });
it("should parse command with short flags", () => { it('should parse command with short flags', () => {
const result = parseCommand("move meeple1 -f -q"); const result = parseCommand('move meeple1 -f -q');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: { f: true, q: true }, flags: { f: true, q: true },
options: {}, options: {},
params: ["meeple1"], params: ['meeple1']
}); });
}); });
it("should parse command with long options", () => { it('should parse command with long options', () => {
const result = parseCommand("move meeple1 --x 10 --y 20"); const result = parseCommand('move meeple1 --x 10 --y 20');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: {}, flags: {},
options: { x: "10", y: "20" }, options: { x: '10', y: '20' },
params: ["meeple1"], params: ['meeple1']
}); });
}); });
it("should parse command with short options", () => { it('should parse command with short options', () => {
const result = parseCommand("move meeple1 -x 10 -y 20"); const result = parseCommand('move meeple1 -x 10 -y 20');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: {}, flags: {},
options: { x: "10", y: "20" }, options: { x: '10', y: '20' },
params: ["meeple1"], params: ['meeple1']
}); });
}); });
it("should parse command with mixed flags和选项", () => { it('should parse command with mixed flags和选项', () => {
const result = parseCommand("move meeple1 region1 --force -x 10 -q"); const result = parseCommand('move meeple1 region1 --force -x 10 -q');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: { force: true, q: true }, flags: { force: true, q: true },
options: { x: "10" }, options: { x: '10' },
params: ["meeple1", "region1"], params: ['meeple1', 'region1']
}); });
}); });
it("should handle extra whitespace", () => { it('should handle extra whitespace', () => {
const result = parseCommand(" move meeple1 --force "); const result = parseCommand(' move meeple1 --force ');
expect(result).toEqual({ expect(result).toEqual({
name: "move", name: 'move',
flags: { force: true }, flags: { force: true },
options: {}, options: {},
params: ["meeple1"], params: ['meeple1']
}); });
}); });
it("should parse complex command", () => { it('should parse complex command', () => {
const result = parseCommand( const result = parseCommand('place meeple1 board --x 5 --y 3 --rotate 90 --force');
"place meeple1 board --x 5 --y 3 --rotate 90 --force",
);
expect(result).toEqual({ expect(result).toEqual({
name: "place", name: 'place',
flags: { force: true }, flags: { force: true },
options: { x: "5", y: "3", rotate: "90" }, options: { x: '5', y: '3', rotate: '90' },
params: ["meeple1", "board"], params: ['meeple1', 'board']
}); });
}); });
it("should treat negative number as option value", () => { it('should treat negative number as option value', () => {
const result = parseCommand("set --value -10"); const result = parseCommand('set --value -10');
expect(result).toEqual({ expect(result).toEqual({
name: "set", name: 'set',
flags: {}, flags: {},
options: { value: "-10" }, options: { value: '-10' },
params: [], params: []
}); });
}); });
it("should parse quoted string with double quotes", () => { it('should parse quoted string with double quotes', () => {
const result = parseCommand('place tile "large castle" --x 5'); const result = parseCommand('place tile "large castle" --x 5');
expect(result).toEqual({ expect(result).toEqual({
name: "place", name: 'place',
flags: {}, flags: {},
options: { x: "5" }, options: { x: '5' },
params: ["tile", "large castle"], params: ['tile', 'large castle']
}); });
}); });
it("should parse quoted string with single quotes", () => { it('should parse quoted string with single quotes', () => {
const result = parseCommand("place tile 'large castle' --x 5"); const result = parseCommand("place tile 'large castle' --x 5");
expect(result).toEqual({ expect(result).toEqual({
name: "place", name: 'place',
flags: {}, flags: {},
options: { x: "5" }, options: { x: '5' },
params: ["tile", "large castle"], params: ['tile', 'large castle']
}); });
}); });
it("should handle escaped quotes", () => { it('should handle escaped quotes', () => {
const result = parseCommand('say "hello \\"world\\""'); const result = parseCommand('say "hello \\"world\\""');
expect(result).toEqual({ expect(result).toEqual({
name: "say", name: 'say',
flags: {}, flags: {},
options: {}, options: {},
params: ['hello "world"'], params: ['hello "world"']
}); });
}); });
it("should handle escaped backslash", () => { it('should handle escaped backslash', () => {
const result = parseCommand('set path "C:\\\\Users"'); const result = parseCommand('set path "C:\\\\Users"');
expect(result).toEqual({ expect(result).toEqual({
name: "set", name: 'set',
flags: {}, flags: {},
options: {}, options: {},
params: ["path", "C:\\Users"], params: ['path', 'C:\\Users']
}); });
}); });
it("should handle mixed quotes", () => { it('should handle mixed quotes', () => {
const result = parseCommand("cmd \"hello world\" 'foo bar' --flag"); const result = parseCommand('cmd "hello world" \'foo bar\' --flag');
expect(result).toEqual({ expect(result).toEqual({
name: "cmd", name: 'cmd',
flags: { flag: true }, flags: { flag: true },
options: {}, options: {},
params: ["hello world", "foo bar"], params: ['hello world', 'foo bar']
}); });
}); });
it("should handle quote in middle of argument", () => { it('should handle quote in middle of argument', () => {
const result = parseCommand('cmd "hello\'s world"'); const result = parseCommand('cmd "hello\'s world"');
expect(result).toEqual({ expect(result).toEqual({
name: "cmd", name: 'cmd',
flags: {}, flags: {},
options: {}, options: {},
params: ["hello's world"], params: ["hello's world"]
}); });
}); });
}); });