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5 changed files with 18 additions and 20 deletions

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@ -93,7 +93,7 @@ export class GameHost<TState extends Record<string, unknown>> {
this._state.clearInterruptions(); this._state.clearInterruptions();
} }
async setup(setupCommand: string): Promise<void> { setup(setupCommand: string): Promise<unknown> {
if (this._isDisposed) { if (this._isDisposed) {
throw new Error('GameHost is disposed'); throw new Error('GameHost is disposed');
} }
@ -103,14 +103,12 @@ export class GameHost<TState extends Record<string, unknown>> {
const initialState = this._createInitialState(); const initialState = this._createInitialState();
this._state.value = initialState as any; this._state.value = initialState as any;
// Start the setup command but don't wait for it to complete const promise = this._commands.run(setupCommand);
// The command will run in the background and prompt for input
this._commands.run(setupCommand).catch(() => {
// Command may be cancelled or fail, which is expected
});
this._status.value = 'running'; this._status.value = 'running';
this._emitEvent('setup'); this._emitEvent('setup');
return promise;
} }
dispose(): void { dispose(): void {

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@ -90,7 +90,7 @@ const boopCommand = registry.register('boop <row:number> <col:number> <type>', b
/** /**
* (线) * (线)
*/ */
async function checkWin(game: BoopGame) { async function checkWin(game: BoopGame): Promise<WinnerType | null> {
for(const line of getLineCandidates()){ for(const line of getLineCandidates()){
let whites = 0; let whites = 0;
let blacks = 0; let blacks = 0;
@ -151,10 +151,9 @@ async function setup(game: BoopGame) {
while (true) { while (true) {
const currentPlayer = game.value.currentPlayer; const currentPlayer = game.value.currentPlayer;
const turnOutput = await turnCommand(game, currentPlayer); const turnOutput = await turnCommand(game, currentPlayer);
if (!turnOutput.success) throw new Error(turnOutput.error);
await game.produceAsync(state => { await game.produceAsync(state => {
state.winner = turnOutput.result.winner; state.winner = turnOutput.winner;
if (!state.winner) { if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'white' ? 'black' : 'white'; state.currentPlayer = state.currentPlayer === 'white' ? 'black' : 'white';
} }
@ -233,7 +232,7 @@ async function turn(game: BoopGame, turnPlayer: PlayerType) {
await placeCommand(game, row, col, turnPlayer, pieceType); await placeCommand(game, row, col, turnPlayer, pieceType);
await boopCommand(game, row, col, pieceType); await boopCommand(game, row, col, pieceType);
const winner = await checkWinCommand(game); const winner = await checkWinCommand(game);
if(winner.success) return { winner: winner.result as WinnerType }; if(winner) return { winner: winner };
await checkGraduatesCommand(game); await checkGraduatesCommand(game);
await checkFullBoard(game, turnPlayer); await checkFullBoard(game, turnPlayer);

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@ -42,10 +42,9 @@ async function setup(game: TicTacToeGame) {
const currentPlayer = game.value.currentPlayer; const currentPlayer = game.value.currentPlayer;
const turnNumber = game.value.turn + 1; const turnNumber = game.value.turn + 1;
const turnOutput = await turnCommand(game, currentPlayer, turnNumber); const turnOutput = await turnCommand(game, currentPlayer, turnNumber);
if (!turnOutput.success) throw new Error(turnOutput.error);
game.produce(state => { game.produce(state => {
state.winner = turnOutput.result.winner; state.winner = turnOutput.winner;
if (!state.winner) { if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X'; state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
state.turn = turnNumber; state.turn = turnNumber;

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@ -30,13 +30,15 @@ export class CommandRegistry<TContext> extends Map<string, CommandRunner<TContex
type TParams = TFunc extends (ctx: TContext, ...args: infer X) => Promise<unknown> ? X : null; type TParams = TFunc extends (ctx: TContext, ...args: infer X) => Promise<unknown> ? X : null;
type TResult = TFunc extends (ctx: TContext, ...args: any[]) => Promise<infer X> ? X : null; type TResult = TFunc extends (ctx: TContext, ...args: any[]) => Promise<infer X> ? X : null;
return function(ctx: TContext & CanRunParsed, ...args: TParams){ return async function(ctx: TContext & CanRunParsed, ...args: TParams){
return ctx.runParsed({ const result: CommandResult<TResult> = await ctx.runParsed({
options: {}, options: {},
params: args, params: args,
flags: {}, flags: {},
name: parsedSchema.name, name: parsedSchema.name,
}) as Promise<CommandResult<TResult>>; });
if(result.success) return result.result;
throw new Error(result.error);
} }
} }
} }

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@ -150,7 +150,7 @@ describe('GameHost', () => {
const newPromptPromise = waitForPromptEvent(host); const newPromptPromise = waitForPromptEvent(host);
// Reset - should reset state and start new game // Reset - should reset state and start new game
await host.setup('setup'); host.setup('setup');
// State should be back to initial // State should be back to initial
expect(host.context._state.value.currentPlayer).toBe('X'); expect(host.context._state.value.currentPlayer).toBe('X');
@ -173,7 +173,7 @@ describe('GameHost', () => {
await promptPromise; await promptPromise;
// Setup should cancel the active prompt and reset state // Setup should cancel the active prompt and reset state
await host.setup('setup'); host.setup('setup');
// The original runPromise should be rejected due to cancellation // The original runPromise should be rejected due to cancellation
try { try {
@ -188,11 +188,11 @@ describe('GameHost', () => {
expect(host.context._state.value.turn).toBe(0); expect(host.context._state.value.turn).toBe(0);
}); });
it('should throw error when disposed', async () => { it('should throw error when disposed', () => {
const { host } = createTestHost(); const { host } = createTestHost();
host.dispose(); host.dispose();
await expect(host.setup('setup')).rejects.toThrow('GameHost is disposed'); expect(() => host.setup('setup')).toThrow('GameHost is disposed');
}); });
}); });
@ -245,7 +245,7 @@ describe('GameHost', () => {
const promptPromise = waitForPromptEvent(host); const promptPromise = waitForPromptEvent(host);
// Initial setup via reset // Initial setup via reset
await host.setup('setup'); host.setup('setup');
expect(setupCount).toBe(1); expect(setupCount).toBe(1);
// State should be running // State should be running