50 lines
1.9 KiB
TypeScript
50 lines
1.9 KiB
TypeScript
import {CombatEntity, EffectTable} from "./types";
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import {EffectData} from "@/samples/slay-the-spire-like/system/types";
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import {PlayerEntity} from "@/samples/slay-the-spire-like/system/combat/types";
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export function addEffect(effects: EffectTable, effect: EffectData, stacks: number){
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let current = effects[effect.id];
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if(!current) current = {data: effect, stacks};
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else current.stacks += stacks;
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if(current.stacks === 0 && effects[effect.id])
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delete effects[effect.id];
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else if(current.stacks !== 0 && !effects[effect.id])
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effects[effect.id] = current;
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}
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export function addEntityEffect(entity: CombatEntity, effect: EffectData, stacks: number){
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addEffect(entity.effects, effect, stacks);
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}
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export function addItemEffect(entity: PlayerEntity, itemKey: string, effect: EffectData, stacks: number){
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entity.itemEffects[itemKey] = entity.itemEffects[itemKey] || {};
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addEffect(entity.itemEffects[itemKey], effect, stacks);
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}
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export function onEntityEffectUpkeep(entity: CombatEntity){
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for(const effect of Object.values(entity.effects)){
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const lifecycle = effect.data.lifecycle;
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if(lifecycle === 'temporary')
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addEntityEffect(entity, effect.data, -effect.stacks);
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else if(lifecycle === 'lingering')
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addEntityEffect(entity, effect.data, effect.stacks >= 0 ? -1 : 1);
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}
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}
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export function onPlayerItemEffectUpkeep(entity: PlayerEntity){
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for(const [itemKey, itemEffects] of Object.entries(entity.itemEffects)){
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for(const effect of Object.values(itemEffects)){
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const lifecycle = effect.data.lifecycle;
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if(lifecycle === 'itemTemporary')
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addItemEffect(entity, itemKey, effect.data, -effect.stacks);
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}
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}
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}
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// TODO
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export function onDraw(entity: PlayerEntity, cardId:string ){}
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// TODO
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export function onDiscard(entity: PlayerEntity, cardId: string){}
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