boardgame-core/src/samples/slay-the-spire-like/data/desert/encounter.csv

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1# minion (10): minor enemies
2# elite (4): dangerous enemies
3# event (1): random dangerous event that requires reaction
4# shop (2): merchant who sells different stuff
5# camp (2): consumable restock and heal
6# curio (8): random pickup of treasure or resources
7# enemies: array of [enemyId; initialHp; buffs[]]
8id,type,name,description,enemies,dialogue
9string,'minion'|'elite'|'event'|'shop'|'camp'|'curio',string,string,[data: @enemy; hp: int; [effect: @effect;stacks: int]][],string
10cactus_pair,minion,仙人掌怪,概念:防+强化。【尖刺X】对攻击者造成X点伤害。,[仙人掌怪;12;[]];[仙人掌怪;12;[]],
11snake_pair,minion,蛇,概念:攻+强化。给玩家塞入蛇毒牌1费打出时移除此牌。弃掉时受到3点伤害。,[蛇;10;[]],
12mummy_cactus,minion,木乃伊,概念:攻+防。【诅咒】:受攻击时物品【攻击】-1直到弃掉一张该物品的牌。,[木乃伊;14;[]];[仙人掌怪;12;[]],
13gunslinger,minion,枪手,概念单回高攻。【瞄准X】造成双倍伤害。受伤时失去等量【瞄准】,[枪手;12;[]],
14tumbleweed_pair,minion,风卷草,概念:防+强化。【滚动X】攻击时每消耗10点【滚动】造成等量伤害。,[风卷草;16;[]],
15vulture_cactus,minion,秃鹫,概念:攻+防。若造成伤害玩家获得秃鹫之眼0费状态牌打出时移除。抓到时获得3层暴露。,[秃鹫;12;[]];[仙人掌怪;12;[]],
16scorpion_snake,minion,沙蝎,概念:攻+强化。【尾刺X】姿态buff攻击时伤害提升X。,[沙蝎;10;[]];[蛇;10;[]],
17sandworm_larva,minion,幼沙虫,概念:防+强化。每回合第一次受伤时玩家失去1点能量。,[幼沙虫;18;[]],
18lizard_pair,minion,蜥蜴,概念:攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。,[蜥蜴;14;[]],
19bandit_gunslinger,minion,沙匪,概念弱化玩家。【劫掠】对玩家施加的延时debuff。回合开始时随机弃掉一张手牌。,[沙匪;12;[]];[枪手;12;[]],
20storm_spirit,elite,风暴之灵,【风暴X】攻击时玩家获得1张静电。受伤时失去等量【风暴】。静电在手里时受【电击】伤害+1,[风暴之灵;30;[]],
21mounted_gunslinger,elite,骑马枪手,【冲锋X】受到或造成的伤害翻倍并消耗等量的冲锋。,[骑马枪手;25;[]];[枪手;12;[]],
22sandworm_king,elite,沙虫王,召唤幼体沙虫每当玩家弃掉一张牌恢复1生命。,[沙虫王;40;[]],
23desert_guard,elite,沙漠守卫,召唤木乃伊会复活木乃伊2次。,[沙漠守卫;35;[]];[木乃伊;14;[]],
24desert_merchant,shop,沙漠商人,商店:可以恢复生命、出售装备、附魔物品。,,
25nomad_caravan,shop,游牧商队,商队:出售稀有物品、移除牌组中一张牌。,,
26oasis_campfire,camp,绿洲篝火,篝火可以恢复生命、补充药水使用次数、获得下次战斗Buff。,,
27cave_shelter,camp,岩洞庇护所,篝火:可以恢复生命、升级一张牌。,,
28desert_relic_in_sand,curio,沙中遗物,随机获得一件遗物或受到3点伤害。,,desert_relic_in_sand
29desert_dry_well,curio,枯井,投入1能量可能获得药水或什么也没有。,,desert_dry_well
30desert_ancient_stele,curio,古代石碑,阅读碑文获得随机Buff直到下次战斗结束。,,desert_ancient_stele
31desert_storm_wreckage,curio,沙暴残骸,搜索残骸随机获得一张物品牌或受到2点伤害。,,desert_storm_wreckage
32desert_mirage_chest,curio,蜃景宝箱,打开宝箱50%获得宝藏50%为蜃景什么也没有。,,desert_mirage_chest
33desert_buried_pot,curio,埋藏陶罐,挖掘:获得随机资源(金币、药水或遗物碎片)。,,desert_buried_pot
34desert_weathered_statue,curio,风化雕像,献祭1生命获得一件随机遗物。,,desert_weathered_statue
35desert_oasis_fragment,curio,绿洲碎片,小型绿洲恢复3生命并获得1张随机消耗品。,,desert_oasis_fragment
36desert_mirage_event,event,海市蜃楼,随机遭遇可能获得宝藏或遭遇陷阱使用d6双阶段结构结算。,,desert_mirage_event